linux/include/drm/gpu_scheduler.h

756 lines
25 KiB

drm/sched: Favour interactive clients slightly GPUs do not always implement preemption and DRM scheduler definitely does not support it at the front end scheduling level. This means execution quanta can be quite long and is controlled by userspace, consequence of which is picking the "wrong" entity to run can have a larger negative effect than it would have with a virtual runtime based CPU scheduler. Another important consideration is that rendering clients often have shallow submission queues, meaning they will be entering and exiting the scheduler's runnable queue often. Relevant scenario here is what happens when an entity re-joins the runnable queue with other entities already present. One cornerstone of the virtual runtime algorithm is to let it re-join at the head and rely on the virtual runtime accounting and timeslicing to sort it out. However, as explained above, this may not work perfectly in the GPU world. Entity could always get to overtake the existing entities, or not, depending on the submission order and rbtree equal key insertion behaviour. Allow interactive jobs to overtake entities already queued up for the limited case when interactive entity is re-joining the queue after being idle. This gives more opportunity for the compositors to have their rendering executed before the GPU hogs even if they have been configured with the same scheduling priority. To classify a client as interactive we look at its average job duration versus the average for the whole scheduler. We can track this easily by plugging into the existing job runtime tracking and applying the exponential moving average window on the past submissions. Then, all other things being equal, we let the more interactive jobs go first. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-12-tvrtko.ursulin@igalia.com
2026-04-17 11:37:26 +01:00
drm/sched: Favour interactive clients slightly GPUs do not always implement preemption and DRM scheduler definitely does not support it at the front end scheduling level. This means execution quanta can be quite long and is controlled by userspace, consequence of which is picking the "wrong" entity to run can have a larger negative effect than it would have with a virtual runtime based CPU scheduler. Another important consideration is that rendering clients often have shallow submission queues, meaning they will be entering and exiting the scheduler's runnable queue often. Relevant scenario here is what happens when an entity re-joins the runnable queue with other entities already present. One cornerstone of the virtual runtime algorithm is to let it re-join at the head and rely on the virtual runtime accounting and timeslicing to sort it out. However, as explained above, this may not work perfectly in the GPU world. Entity could always get to overtake the existing entities, or not, depending on the submission order and rbtree equal key insertion behaviour. Allow interactive jobs to overtake entities already queued up for the limited case when interactive entity is re-joining the queue after being idle. This gives more opportunity for the compositors to have their rendering executed before the GPU hogs even if they have been configured with the same scheduling priority. To classify a client as interactive we look at its average job duration versus the average for the whole scheduler. We can track this easily by plugging into the existing job runtime tracking and applying the exponential moving average window on the past submissions. Then, all other things being equal, we let the more interactive jobs go first. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-12-tvrtko.ursulin@igalia.com
2026-04-17 11:37:26 +01:00
drm/sched: Account entity GPU time To implement fair scheduling we need a view into the GPU time consumed by entities. Problem we have is that jobs and entities objects have decoupled lifetimes, where at the point we have a view into accurate GPU time, we cannot link back to the entity any longer. Solve this by adding a light weight entity stats object which is reference counted by both entity and the job and hence can safely be used from either side. With that, the only other thing we need is to add a helper for adding the job's GPU time into the respective entity stats object, and call it once the accurate GPU time has been calculated. The most convenient place to do that is the free job worker for several reasons. Doing the accounting from the job completion callback would mean a few locks would need to become irq safe and we would also need to worry about out of order completions (via dma_fence_is_signaled calls which we cannot control). In-order completions are critical for GPU time accuracy which is currently adjusted per fence in the free worker and requires looking at the next job in the scheduler pending list. We would also need to add a new lock to protect the scheduler average stats update. In contrast to those complications, having the accounting done from the free worker is serialized by definition and all the above complications are avoided. Downside is there is potential for a time lag between job completions and GPU time being accounted against the entity. Since that is partly alleviated by batch processing the completed job queue, and the scheduling algorithm does not attempt to be completely fair, which would even be rather impossible to achieve in the GPU world with the current DRM scheduler design and hardware with no or poor preemption support, this downside is not considered critical. Plus, in practice the scheduler is also affected by worker scheduling delays from other angles too. Not least being able to promptly feed the GPU with new work. We therefore choose the simple option and can later consider improving upon it if the need arises. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-9-tvrtko.ursulin@igalia.com
2026-04-17 11:37:23 +01:00
drm/sched: Account entity GPU time To implement fair scheduling we need a view into the GPU time consumed by entities. Problem we have is that jobs and entities objects have decoupled lifetimes, where at the point we have a view into accurate GPU time, we cannot link back to the entity any longer. Solve this by adding a light weight entity stats object which is reference counted by both entity and the job and hence can safely be used from either side. With that, the only other thing we need is to add a helper for adding the job's GPU time into the respective entity stats object, and call it once the accurate GPU time has been calculated. The most convenient place to do that is the free job worker for several reasons. Doing the accounting from the job completion callback would mean a few locks would need to become irq safe and we would also need to worry about out of order completions (via dma_fence_is_signaled calls which we cannot control). In-order completions are critical for GPU time accuracy which is currently adjusted per fence in the free worker and requires looking at the next job in the scheduler pending list. We would also need to add a new lock to protect the scheduler average stats update. In contrast to those complications, having the accounting done from the free worker is serialized by definition and all the above complications are avoided. Downside is there is potential for a time lag between job completions and GPU time being accounted against the entity. Since that is partly alleviated by batch processing the completed job queue, and the scheduling algorithm does not attempt to be completely fair, which would even be rather impossible to achieve in the GPU world with the current DRM scheduler design and hardware with no or poor preemption support, this downside is not considered critical. Plus, in practice the scheduler is also affected by worker scheduling delays from other angles too. Not least being able to promptly feed the GPU with new work. We therefore choose the simple option and can later consider improving upon it if the need arises. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-9-tvrtko.ursulin@igalia.com
2026-04-17 11:37:23 +01:00
drm/sched: Add FIFO sched policy to run queue When many entities are competing for the same run queue on the same scheduler, we observe an unusually long wait times and some jobs get starved. This has been observed on GPUVis. The issue is due to the Round Robin policy used by schedulers to pick up the next entity's job queue for execution. Under stress of many entities and long job queues within entity some jobs could be stuck for very long time in it's entity's queue before being popped from the queue and executed while for other entities with smaller job queues a job might execute earlier even though that job arrived later then the job in the long queue. Fix: Add FIFO selection policy to entities in run queue, chose next entity on run queue in such order that if job on one entity arrived earlier then job on another entity the first job will start executing earlier regardless of the length of the entity's job queue. v2: Switch to rb tree structure for entities based on TS of oldest job waiting in the job queue of an entity. Improves next entity extraction to O(1). Entity TS update O(log N) where N is the number of entities in the run-queue Drop default option in module control parameter. v3: Various cosmetical fixes and minor refactoring of fifo update function. (Luben) v4: Switch drm_sched_rq_select_entity_fifo to in order search (Luben) v5: Fix up drm_sched_rq_select_entity_fifo loop (Luben) v6: Add missing drm_sched_rq_remove_fifo_locked v7: Fix ts sampling bug and more cosmetic stuff (Luben) v8: Fix module parameter string (Luben) Cc: Luben Tuikov <luben.tuikov@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Direct Rendering Infrastructure - Development <dri-devel@lists.freedesktop.org> Cc: AMD Graphics <amd-gfx@lists.freedesktop.org> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Tested-by: Yunxiang Li (Teddy) <Yunxiang.Li@amd.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220930041258.1050247-1-luben.tuikov@amd.com
2022-09-30 00:12:58 -04:00
drm/sched: Add FIFO sched policy to run queue When many entities are competing for the same run queue on the same scheduler, we observe an unusually long wait times and some jobs get starved. This has been observed on GPUVis. The issue is due to the Round Robin policy used by schedulers to pick up the next entity's job queue for execution. Under stress of many entities and long job queues within entity some jobs could be stuck for very long time in it's entity's queue before being popped from the queue and executed while for other entities with smaller job queues a job might execute earlier even though that job arrived later then the job in the long queue. Fix: Add FIFO selection policy to entities in run queue, chose next entity on run queue in such order that if job on one entity arrived earlier then job on another entity the first job will start executing earlier regardless of the length of the entity's job queue. v2: Switch to rb tree structure for entities based on TS of oldest job waiting in the job queue of an entity. Improves next entity extraction to O(1). Entity TS update O(log N) where N is the number of entities in the run-queue Drop default option in module control parameter. v3: Various cosmetical fixes and minor refactoring of fifo update function. (Luben) v4: Switch drm_sched_rq_select_entity_fifo to in order search (Luben) v5: Fix up drm_sched_rq_select_entity_fifo loop (Luben) v6: Add missing drm_sched_rq_remove_fifo_locked v7: Fix ts sampling bug and more cosmetic stuff (Luben) v8: Fix module parameter string (Luben) Cc: Luben Tuikov <luben.tuikov@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Direct Rendering Infrastructure - Development <dri-devel@lists.freedesktop.org> Cc: AMD Graphics <amd-gfx@lists.freedesktop.org> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Tested-by: Yunxiang Li (Teddy) <Yunxiang.Li@amd.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220930041258.1050247-1-luben.tuikov@amd.com
2022-09-30 00:12:58 -04:00
drm/sched: Avoid lockdep spalt on killing a processes Probelm: Singlaning one sched fence from within another's sched fence singal callback generates lockdep splat because the both have same lockdep class of their fence->lock Fix: Fix bellow stack by rescheduling to irq work of signaling and killing of jobs that left when entity is killed. [11176.741181] dump_stack+0x10/0x12 [11176.741186] __lock_acquire.cold+0x208/0x2df [11176.741197] lock_acquire+0xc6/0x2d0 [11176.741204] ? dma_fence_signal+0x28/0x80 [11176.741212] _raw_spin_lock_irqsave+0x4d/0x70 [11176.741219] ? dma_fence_signal+0x28/0x80 [11176.741225] dma_fence_signal+0x28/0x80 [11176.741230] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741240] drm_sched_entity_kill_jobs_cb+0x1c/0x50 [gpu_sched] [11176.741248] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741254] dma_fence_signal+0x3b/0x80 [11176.741260] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741268] drm_sched_job_done.isra.0+0x7f/0x1a0 [gpu_sched] [11176.741277] drm_sched_job_done_cb+0x12/0x20 [gpu_sched] [11176.741284] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741290] dma_fence_signal+0x3b/0x80 [11176.741296] amdgpu_fence_process+0xd1/0x140 [amdgpu] [11176.741504] sdma_v4_0_process_trap_irq+0x8c/0xb0 [amdgpu] [11176.741731] amdgpu_irq_dispatch+0xce/0x250 [amdgpu] [11176.741954] amdgpu_ih_process+0x81/0x100 [amdgpu] [11176.742174] amdgpu_irq_handler+0x26/0xa0 [amdgpu] [11176.742393] __handle_irq_event_percpu+0x4f/0x2c0 [11176.742402] handle_irq_event_percpu+0x33/0x80 [11176.742408] handle_irq_event+0x39/0x60 [11176.742414] handle_edge_irq+0x93/0x1d0 [11176.742419] __common_interrupt+0x50/0xe0 [11176.742426] common_interrupt+0x80/0x90 Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch> Suggested-by: Christian König <christian.koenig@amd.com> Tested-by: Christian König <christian.koenig@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://www.spinics.net/lists/dri-devel/msg321250.html
2021-10-28 12:24:03 -04:00
drm/sched: Account entity GPU time To implement fair scheduling we need a view into the GPU time consumed by entities. Problem we have is that jobs and entities objects have decoupled lifetimes, where at the point we have a view into accurate GPU time, we cannot link back to the entity any longer. Solve this by adding a light weight entity stats object which is reference counted by both entity and the job and hence can safely be used from either side. With that, the only other thing we need is to add a helper for adding the job's GPU time into the respective entity stats object, and call it once the accurate GPU time has been calculated. The most convenient place to do that is the free job worker for several reasons. Doing the accounting from the job completion callback would mean a few locks would need to become irq safe and we would also need to worry about out of order completions (via dma_fence_is_signaled calls which we cannot control). In-order completions are critical for GPU time accuracy which is currently adjusted per fence in the free worker and requires looking at the next job in the scheduler pending list. We would also need to add a new lock to protect the scheduler average stats update. In contrast to those complications, having the accounting done from the free worker is serialized by definition and all the above complications are avoided. Downside is there is potential for a time lag between job completions and GPU time being accounted against the entity. Since that is partly alleviated by batch processing the completed job queue, and the scheduling algorithm does not attempt to be completely fair, which would even be rather impossible to achieve in the GPU world with the current DRM scheduler design and hardware with no or poor preemption support, this downside is not considered critical. Plus, in practice the scheduler is also affected by worker scheduling delays from other angles too. Not least being able to promptly feed the GPU with new work. We therefore choose the simple option and can later consider improving upon it if the need arises. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-9-tvrtko.ursulin@igalia.com
2026-04-17 11:37:23 +01:00
drm/sched: Avoid lockdep spalt on killing a processes Probelm: Singlaning one sched fence from within another's sched fence singal callback generates lockdep splat because the both have same lockdep class of their fence->lock Fix: Fix bellow stack by rescheduling to irq work of signaling and killing of jobs that left when entity is killed. [11176.741181] dump_stack+0x10/0x12 [11176.741186] __lock_acquire.cold+0x208/0x2df [11176.741197] lock_acquire+0xc6/0x2d0 [11176.741204] ? dma_fence_signal+0x28/0x80 [11176.741212] _raw_spin_lock_irqsave+0x4d/0x70 [11176.741219] ? dma_fence_signal+0x28/0x80 [11176.741225] dma_fence_signal+0x28/0x80 [11176.741230] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741240] drm_sched_entity_kill_jobs_cb+0x1c/0x50 [gpu_sched] [11176.741248] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741254] dma_fence_signal+0x3b/0x80 [11176.741260] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741268] drm_sched_job_done.isra.0+0x7f/0x1a0 [gpu_sched] [11176.741277] drm_sched_job_done_cb+0x12/0x20 [gpu_sched] [11176.741284] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741290] dma_fence_signal+0x3b/0x80 [11176.741296] amdgpu_fence_process+0xd1/0x140 [amdgpu] [11176.741504] sdma_v4_0_process_trap_irq+0x8c/0xb0 [amdgpu] [11176.741731] amdgpu_irq_dispatch+0xce/0x250 [amdgpu] [11176.741954] amdgpu_ih_process+0x81/0x100 [amdgpu] [11176.742174] amdgpu_irq_handler+0x26/0xa0 [amdgpu] [11176.742393] __handle_irq_event_percpu+0x4f/0x2c0 [11176.742402] handle_irq_event_percpu+0x33/0x80 [11176.742408] handle_irq_event+0x39/0x60 [11176.742414] handle_edge_irq+0x93/0x1d0 [11176.742419] __common_interrupt+0x50/0xe0 [11176.742426] common_interrupt+0x80/0x90 Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch> Suggested-by: Christian König <christian.koenig@amd.com> Tested-by: Christian König <christian.koenig@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://www.spinics.net/lists/dri-devel/msg321250.html
2021-10-28 12:24:03 -04:00
drm/sched: Avoid lockdep spalt on killing a processes Probelm: Singlaning one sched fence from within another's sched fence singal callback generates lockdep splat because the both have same lockdep class of their fence->lock Fix: Fix bellow stack by rescheduling to irq work of signaling and killing of jobs that left when entity is killed. [11176.741181] dump_stack+0x10/0x12 [11176.741186] __lock_acquire.cold+0x208/0x2df [11176.741197] lock_acquire+0xc6/0x2d0 [11176.741204] ? dma_fence_signal+0x28/0x80 [11176.741212] _raw_spin_lock_irqsave+0x4d/0x70 [11176.741219] ? dma_fence_signal+0x28/0x80 [11176.741225] dma_fence_signal+0x28/0x80 [11176.741230] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741240] drm_sched_entity_kill_jobs_cb+0x1c/0x50 [gpu_sched] [11176.741248] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741254] dma_fence_signal+0x3b/0x80 [11176.741260] drm_sched_fence_finished+0x12/0x20 [gpu_sched] [11176.741268] drm_sched_job_done.isra.0+0x7f/0x1a0 [gpu_sched] [11176.741277] drm_sched_job_done_cb+0x12/0x20 [gpu_sched] [11176.741284] dma_fence_signal_timestamp_locked+0xac/0x1a0 [11176.741290] dma_fence_signal+0x3b/0x80 [11176.741296] amdgpu_fence_process+0xd1/0x140 [amdgpu] [11176.741504] sdma_v4_0_process_trap_irq+0x8c/0xb0 [amdgpu] [11176.741731] amdgpu_irq_dispatch+0xce/0x250 [amdgpu] [11176.741954] amdgpu_ih_process+0x81/0x100 [amdgpu] [11176.742174] amdgpu_irq_handler+0x26/0xa0 [amdgpu] [11176.742393] __handle_irq_event_percpu+0x4f/0x2c0 [11176.742402] handle_irq_event_percpu+0x33/0x80 [11176.742408] handle_irq_event+0x39/0x60 [11176.742414] handle_edge_irq+0x93/0x1d0 [11176.742419] __common_interrupt+0x50/0xe0 [11176.742426] common_interrupt+0x80/0x90 Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Suggested-by: Daniel Vetter <daniel.vetter@ffwll.ch> Suggested-by: Christian König <christian.koenig@amd.com> Tested-by: Christian König <christian.koenig@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://www.spinics.net/lists/dri-devel/msg321250.html
2021-10-28 12:24:03 -04:00
2025-07-14 19:07:03 -03:00
drm/scheduler: Job timeout handler returns status (v3) This patch does not change current behaviour. The driver's job timeout handler now returns status indicating back to the DRM layer whether the device (GPU) is no longer available, such as after it's been unplugged, or whether all is normal, i.e. current behaviour. All drivers which make use of the drm_sched_backend_ops' .timedout_job() callback have been accordingly renamed and return the would've-been default value of DRM_GPU_SCHED_STAT_NOMINAL to restart the task's timeout timer--this is the old behaviour, and is preserved by this patch. v2: Use enum as the status of a driver's job timeout callback method. v3: Return scheduler/device information, rather than task information. Cc: Alexander Deucher <Alexander.Deucher@amd.com> Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: Eric Anholt <eric@anholt.net> Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Steven Price <steven.price@arm.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-20 15:09:59 -05:00
drm/scheduler: Job timeout handler returns status (v3) This patch does not change current behaviour. The driver's job timeout handler now returns status indicating back to the DRM layer whether the device (GPU) is no longer available, such as after it's been unplugged, or whether all is normal, i.e. current behaviour. All drivers which make use of the drm_sched_backend_ops' .timedout_job() callback have been accordingly renamed and return the would've-been default value of DRM_GPU_SCHED_STAT_NOMINAL to restart the task's timeout timer--this is the old behaviour, and is preserved by this patch. v2: Use enum as the status of a driver's job timeout callback method. v3: Return scheduler/device information, rather than task information. Cc: Alexander Deucher <Alexander.Deucher@amd.com> Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: Eric Anholt <eric@anholt.net> Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Steven Price <steven.price@arm.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-20 15:09:59 -05:00
2025-07-14 19:07:03 -03:00
drm/scheduler: Job timeout handler returns status (v3) This patch does not change current behaviour. The driver's job timeout handler now returns status indicating back to the DRM layer whether the device (GPU) is no longer available, such as after it's been unplugged, or whether all is normal, i.e. current behaviour. All drivers which make use of the drm_sched_backend_ops' .timedout_job() callback have been accordingly renamed and return the would've-been default value of DRM_GPU_SCHED_STAT_NOMINAL to restart the task's timeout timer--this is the old behaviour, and is preserved by this patch. v2: Use enum as the status of a driver's job timeout callback method. v3: Return scheduler/device information, rather than task information. Cc: Alexander Deucher <Alexander.Deucher@amd.com> Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: Eric Anholt <eric@anholt.net> Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Steven Price <steven.price@arm.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-20 15:09:59 -05:00
drm/scheduler: quieten kernel-doc warnings Fix kernel-doc warnings in gpu_scheduler.h and sched_main.c. Quashes these warnings: include/drm/gpu_scheduler.h:332: warning: missing initial short description on line: * struct drm_sched_backend_ops include/drm/gpu_scheduler.h:412: warning: missing initial short description on line: * struct drm_gpu_scheduler include/drm/gpu_scheduler.h:461: warning: Function parameter or member 'dev' not described in 'drm_gpu_scheduler' drivers/gpu/drm/scheduler/sched_main.c:201: warning: missing initial short description on line: * drm_sched_dependency_optimized drivers/gpu/drm/scheduler/sched_main.c:995: warning: Function parameter or member 'dev' not described in 'drm_sched_init' Fixes: 2d33948e4e00 ("drm/scheduler: add documentation") Fixes: 8ab62eda177b ("drm/sched: Add device pointer to drm_gpu_scheduler") Fixes: 542cff7893a3 ("drm/sched: Avoid lockdep spalt on killing a processes") Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Cc: Nayan Deshmukh <nayan26deshmukh@gmail.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Jiawei Gu <Jiawei.Gu@amd.com> Cc: dri-devel@lists.freedesktop.org Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220404213040.12912-1-rdunlap@infradead.org
2022-04-04 14:30:40 -07:00
drm/scheduler: quieten kernel-doc warnings Fix kernel-doc warnings in gpu_scheduler.h and sched_main.c. Quashes these warnings: include/drm/gpu_scheduler.h:332: warning: missing initial short description on line: * struct drm_sched_backend_ops include/drm/gpu_scheduler.h:412: warning: missing initial short description on line: * struct drm_gpu_scheduler include/drm/gpu_scheduler.h:461: warning: Function parameter or member 'dev' not described in 'drm_gpu_scheduler' drivers/gpu/drm/scheduler/sched_main.c:201: warning: missing initial short description on line: * drm_sched_dependency_optimized drivers/gpu/drm/scheduler/sched_main.c:995: warning: Function parameter or member 'dev' not described in 'drm_sched_init' Fixes: 2d33948e4e00 ("drm/scheduler: add documentation") Fixes: 8ab62eda177b ("drm/sched: Add device pointer to drm_gpu_scheduler") Fixes: 542cff7893a3 ("drm/sched: Avoid lockdep spalt on killing a processes") Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Cc: Nayan Deshmukh <nayan26deshmukh@gmail.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Jiawei Gu <Jiawei.Gu@amd.com> Cc: dri-devel@lists.freedesktop.org Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220404213040.12912-1-rdunlap@infradead.org
2022-04-04 14:30:40 -07:00
drm/scheduler: Job timeout handler returns status (v3) This patch does not change current behaviour. The driver's job timeout handler now returns status indicating back to the DRM layer whether the device (GPU) is no longer available, such as after it's been unplugged, or whether all is normal, i.e. current behaviour. All drivers which make use of the drm_sched_backend_ops' .timedout_job() callback have been accordingly renamed and return the would've-been default value of DRM_GPU_SCHED_STAT_NOMINAL to restart the task's timeout timer--this is the old behaviour, and is preserved by this patch. v2: Use enum as the status of a driver's job timeout callback method. v3: Return scheduler/device information, rather than task information. Cc: Alexander Deucher <Alexander.Deucher@amd.com> Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: Eric Anholt <eric@anholt.net> Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Steven Price <steven.price@arm.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-20 15:09:59 -05:00
drm/scheduler: Job timeout handler returns status (v3) This patch does not change current behaviour. The driver's job timeout handler now returns status indicating back to the DRM layer whether the device (GPU) is no longer available, such as after it's been unplugged, or whether all is normal, i.e. current behaviour. All drivers which make use of the drm_sched_backend_ops' .timedout_job() callback have been accordingly renamed and return the would've-been default value of DRM_GPU_SCHED_STAT_NOMINAL to restart the task's timeout timer--this is the old behaviour, and is preserved by this patch. v2: Use enum as the status of a driver's job timeout callback method. v3: Return scheduler/device information, rather than task information. Cc: Alexander Deucher <Alexander.Deucher@amd.com> Cc: Andrey Grodzovsky <Andrey.Grodzovsky@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Daniel Vetter <daniel.vetter@ffwll.ch> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: Eric Anholt <eric@anholt.net> Reported-by: kernel test robot <lkp@intel.com> Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Steven Price <steven.price@arm.com> Signed-off-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/415095/
2021-01-20 15:09:59 -05:00
drm/scheduler: quieten kernel-doc warnings Fix kernel-doc warnings in gpu_scheduler.h and sched_main.c. Quashes these warnings: include/drm/gpu_scheduler.h:332: warning: missing initial short description on line: * struct drm_sched_backend_ops include/drm/gpu_scheduler.h:412: warning: missing initial short description on line: * struct drm_gpu_scheduler include/drm/gpu_scheduler.h:461: warning: Function parameter or member 'dev' not described in 'drm_gpu_scheduler' drivers/gpu/drm/scheduler/sched_main.c:201: warning: missing initial short description on line: * drm_sched_dependency_optimized drivers/gpu/drm/scheduler/sched_main.c:995: warning: Function parameter or member 'dev' not described in 'drm_sched_init' Fixes: 2d33948e4e00 ("drm/scheduler: add documentation") Fixes: 8ab62eda177b ("drm/sched: Add device pointer to drm_gpu_scheduler") Fixes: 542cff7893a3 ("drm/sched: Avoid lockdep spalt on killing a processes") Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Cc: Nayan Deshmukh <nayan26deshmukh@gmail.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Jiawei Gu <Jiawei.Gu@amd.com> Cc: dri-devel@lists.freedesktop.org Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220404213040.12912-1-rdunlap@infradead.org
2022-04-04 14:30:40 -07:00
drm/sched: Favour interactive clients slightly GPUs do not always implement preemption and DRM scheduler definitely does not support it at the front end scheduling level. This means execution quanta can be quite long and is controlled by userspace, consequence of which is picking the "wrong" entity to run can have a larger negative effect than it would have with a virtual runtime based CPU scheduler. Another important consideration is that rendering clients often have shallow submission queues, meaning they will be entering and exiting the scheduler's runnable queue often. Relevant scenario here is what happens when an entity re-joins the runnable queue with other entities already present. One cornerstone of the virtual runtime algorithm is to let it re-join at the head and rely on the virtual runtime accounting and timeslicing to sort it out. However, as explained above, this may not work perfectly in the GPU world. Entity could always get to overtake the existing entities, or not, depending on the submission order and rbtree equal key insertion behaviour. Allow interactive jobs to overtake entities already queued up for the limited case when interactive entity is re-joining the queue after being idle. This gives more opportunity for the compositors to have their rendering executed before the GPU hogs even if they have been configured with the same scheduling priority. To classify a client as interactive we look at its average job duration versus the average for the whole scheduler. We can track this easily by plugging into the existing job runtime tracking and applying the exponential moving average window on the past submissions. Then, all other things being equal, we let the more interactive jobs go first. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-12-tvrtko.ursulin@igalia.com
2026-04-17 11:37:26 +01:00
drm/sched: Convert drm scheduler to use a work queue rather than kthread In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30 20:24:36 -07:00
drm/sched: Convert drm scheduler to use a work queue rather than kthread In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30 20:24:36 -07:00
drm/scheduler: quieten kernel-doc warnings Fix kernel-doc warnings in gpu_scheduler.h and sched_main.c. Quashes these warnings: include/drm/gpu_scheduler.h:332: warning: missing initial short description on line: * struct drm_sched_backend_ops include/drm/gpu_scheduler.h:412: warning: missing initial short description on line: * struct drm_gpu_scheduler include/drm/gpu_scheduler.h:461: warning: Function parameter or member 'dev' not described in 'drm_gpu_scheduler' drivers/gpu/drm/scheduler/sched_main.c:201: warning: missing initial short description on line: * drm_sched_dependency_optimized drivers/gpu/drm/scheduler/sched_main.c:995: warning: Function parameter or member 'dev' not described in 'drm_sched_init' Fixes: 2d33948e4e00 ("drm/scheduler: add documentation") Fixes: 8ab62eda177b ("drm/sched: Add device pointer to drm_gpu_scheduler") Fixes: 542cff7893a3 ("drm/sched: Avoid lockdep spalt on killing a processes") Signed-off-by: Randy Dunlap <rdunlap@infradead.org> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Cc: Nayan Deshmukh <nayan26deshmukh@gmail.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Jiawei Gu <Jiawei.Gu@amd.com> Cc: dri-devel@lists.freedesktop.org Acked-by: Christian König <christian.koenig@amd.com> Signed-off-by: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20220404213040.12912-1-rdunlap@infradead.org
2022-04-04 14:30:40 -07:00
drm/sched: Convert drm scheduler to use a work queue rather than kthread In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30 20:24:36 -07:00
drm/sched: Favour interactive clients slightly GPUs do not always implement preemption and DRM scheduler definitely does not support it at the front end scheduling level. This means execution quanta can be quite long and is controlled by userspace, consequence of which is picking the "wrong" entity to run can have a larger negative effect than it would have with a virtual runtime based CPU scheduler. Another important consideration is that rendering clients often have shallow submission queues, meaning they will be entering and exiting the scheduler's runnable queue often. Relevant scenario here is what happens when an entity re-joins the runnable queue with other entities already present. One cornerstone of the virtual runtime algorithm is to let it re-join at the head and rely on the virtual runtime accounting and timeslicing to sort it out. However, as explained above, this may not work perfectly in the GPU world. Entity could always get to overtake the existing entities, or not, depending on the submission order and rbtree equal key insertion behaviour. Allow interactive jobs to overtake entities already queued up for the limited case when interactive entity is re-joining the queue after being idle. This gives more opportunity for the compositors to have their rendering executed before the GPU hogs even if they have been configured with the same scheduling priority. To classify a client as interactive we look at its average job duration versus the average for the whole scheduler. We can track this easily by plugging into the existing job runtime tracking and applying the exponential moving average window on the past submissions. Then, all other things being equal, we let the more interactive jobs go first. Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Cc: Christian König <christian.koenig@amd.com> Cc: Danilo Krummrich <dakr@kernel.org> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Philipp Stanner <phasta@kernel.org> Cc: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Acked-by: Danilo Krummrich <dakr@kernel.org> Tested-by: Vitaly Prosyak <vitaly.prosyak@amd.com> Signed-off-by: Philipp Stanner <phasta@kernel.org> Link: https://patch.msgid.link/20260417103744.76020-12-tvrtko.ursulin@igalia.com
2026-04-17 11:37:26 +01:00
drm/sched: Convert drm scheduler to use a work queue rather than kthread In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30 20:24:36 -07:00
drm/sched: Convert drm scheduler to use a work queue rather than kthread In Xe, the new Intel GPU driver, a choice has made to have a 1 to 1 mapping between a drm_gpu_scheduler and drm_sched_entity. At first this seems a bit odd but let us explain the reasoning below. 1. In Xe the submission order from multiple drm_sched_entity is not guaranteed to be the same completion even if targeting the same hardware engine. This is because in Xe we have a firmware scheduler, the GuC, which allowed to reorder, timeslice, and preempt submissions. If a using shared drm_gpu_scheduler across multiple drm_sched_entity, the TDR falls apart as the TDR expects submission order == completion order. Using a dedicated drm_gpu_scheduler per drm_sched_entity solve this problem. 2. In Xe submissions are done via programming a ring buffer (circular buffer), a drm_gpu_scheduler provides a limit on number of jobs, if the limit of number jobs is set to RING_SIZE / MAX_SIZE_PER_JOB we get flow control on the ring for free. A problem with this design is currently a drm_gpu_scheduler uses a kthread for submission / job cleanup. This doesn't scale if a large number of drm_gpu_scheduler are used. To work around the scaling issue, use a worker rather than kthread for submission / job cleanup. v2: - (Rob Clark) Fix msm build - Pass in run work queue v3: - (Boris) don't have loop in worker v4: - (Tvrtko) break out submit ready, stop, start helpers into own patch v5: - (Boris) default to ordered work queue v6: - (Luben / checkpatch) fix alignment in msm_ringbuffer.c - (Luben) s/drm_sched_submit_queue/drm_sched_wqueue_enqueue - (Luben) Update comment for drm_sched_wqueue_enqueue - (Luben) Positive check for submit_wq in drm_sched_init - (Luben) s/alloc_submit_wq/own_submit_wq v7: - (Luben) s/drm_sched_wqueue_enqueue/drm_sched_run_job_queue v8: - (Luben) Adjust var names / comments Signed-off-by: Matthew Brost <matthew.brost@intel.com> Reviewed-by: Luben Tuikov <luben.tuikov@amd.com> Link: https://lore.kernel.org/r/20231031032439.1558703-3-matthew.brost@intel.com Signed-off-by: Luben Tuikov <ltuikov89@gmail.com>
2023-10-30 20:24:36 -07:00
drm/sched: Split drm_sched_job_init This is a very confusingly named function, because not just does it init an object, it arms it and provides a point of no return for pushing a job into the scheduler. It would be nice if that's a bit clearer in the interface. But the real reason is that I want to push the dependency tracking helpers into the scheduler code, and that means drm_sched_job_init must be called a lot earlier, without arming the job. v2: - don't change .gitignore (Steven) - don't forget v3d (Emma) v3: Emma noticed that I leak the memory allocated in drm_sched_job_init if we bail out before the point of no return in subsequent driver patches. To be able to fix this change drm_sched_job_cleanup() so it can handle being called both before and after drm_sched_job_arm(). Also improve the kerneldoc for this. v4: - Fix the drm_sched_job_cleanup logic, I inverted the booleans, as usual (Melissa) - Christian pointed out that drm_sched_entity_select_rq() also needs to be moved into drm_sched_job_arm, which made me realize that the job->id definitely needs to be moved too. Shuffle things to fit between job_init and job_arm. v5: Reshuffle the split between init/arm once more, amdgpu abuses drm_sched.ready to signal gpu reset failures. Also document this somewhat. (Christian) v6: Rebase on top of the msm drm/sched support. Note that the drm_sched_job_init() call is completely misplaced, and hence also the split-out drm_sched_entity_push_job(). I've put in a FIXME which the next patch will address. v7: Drop the FIXME in msm, after discussions with Rob I agree it shouldn't be a problem where it is now. Acked-by: Christian König <christian.koenig@amd.com> Acked-by: Melissa Wen <mwen@igalia.com> Cc: Melissa Wen <melissa.srw@gmail.com> Acked-by: Emma Anholt <emma@anholt.net> Acked-by: Steven Price <steven.price@arm.com> (v2) Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> (v5) Signed-off-by: Daniel Vetter <daniel.vetter@intel.com> Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Christian Gmeiner <christian.gmeiner@gmail.com> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Herring <robh@kernel.org> Cc: Tomeu Vizoso <tomeu.vizoso@collabora.com> Cc: Steven Price <steven.price@arm.com> Cc: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Cc: David Airlie <airlied@linux.ie> Cc: Daniel Vetter <daniel@ffwll.ch> Cc: Sumit Semwal <sumit.semwal@linaro.org> Cc: "Christian König" <christian.koenig@amd.com> Cc: Masahiro Yamada <masahiroy@kernel.org> Cc: Kees Cook <keescook@chromium.org> Cc: Adam Borowski <kilobyte@angband.pl> Cc: Nick Terrell <terrelln@fb.com> Cc: Mauro Carvalho Chehab <mchehab+huawei@kernel.org> Cc: Paul Menzel <pmenzel@molgen.mpg.de> Cc: Sami Tolvanen <samitolvanen@google.com> Cc: Viresh Kumar <viresh.kumar@linaro.org> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Dave Airlie <airlied@redhat.com> Cc: Nirmoy Das <nirmoy.das@amd.com> Cc: Deepak R Varma <mh12gx2825@gmail.com> Cc: Lee Jones <lee.jones@linaro.org> Cc: Kevin Wang <kevin1.wang@amd.com> Cc: Chen Li <chenli@uniontech.com> Cc: Luben Tuikov <luben.tuikov@amd.com> Cc: "Marek Olšák" <marek.olsak@amd.com> Cc: Dennis Li <Dennis.Li@amd.com> Cc: Maarten Lankhorst <maarten.lankhorst@linux.intel.com> Cc: Andrey Grodzovsky <andrey.grodzovsky@amd.com> Cc: Sonny Jiang <sonny.jiang@amd.com> Cc: Boris Brezillon <boris.brezillon@collabora.com> Cc: Tian Tao <tiantao6@hisilicon.com> Cc: etnaviv@lists.freedesktop.org Cc: lima@lists.freedesktop.org Cc: linux-media@vger.kernel.org Cc: linaro-mm-sig@lists.linaro.org Cc: Emma Anholt <emma@anholt.net> Cc: Rob Clark <robdclark@gmail.com> Cc: Sean Paul <sean@poorly.run> Cc: linux-arm-msm@vger.kernel.org Cc: freedreno@lists.freedesktop.org Link: https://patchwork.freedesktop.org/patch/msgid/20210817084917.3555822-1-daniel.vetter@ffwll.ch
2021-08-17 10:49:16 +02:00