linux/io_uring/net.c

1898 lines
48 KiB

io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/net: add provided buffer support for IORING_OP_SEND It's pretty trivial to wire up provided buffer support for the send side, just like how it's done the receive side. This enables setting up a buffer ring that an application can use to push pending sends to, and then have a send pick a buffer from that ring. One of the challenges with async IO and networking sends is that you can get into reordering conditions if you have more than one inflight at the same time. Consider the following scenario where everything is fine: 1) App queues sendA for socket1 2) App queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, completes successfully, posts CQE 5) sendB is issued, completes successfully, posts CQE All is fine. Requests are always issued in-order, and both complete inline as most sends do. However, if we're flooding socket1 with sends, the following could also result from the same sequence: 1) App queues sendA for socket1 2) App queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, socket1 is full, poll is armed for retry 5) Space frees up in socket1, this triggers sendA retry via task_work 6) sendB is issued, completes successfully, posts CQE 7) sendA is retried, completes successfully, posts CQE Now we've sent sendB before sendA, which can make things unhappy. If both sendA and sendB had been using provided buffers, then it would look as follows instead: 1) App queues dataA for sendA, queues sendA for socket1 2) App queues dataB for sendB queues sendB for socket1 3) App does io_uring_submit() 4) sendA is issued, socket1 is full, poll is armed for retry 5) Space frees up in socket1, this triggers sendA retry via task_work 6) sendB is issued, picks first buffer (dataA), completes successfully, posts CQE (which says "I sent dataA") 7) sendA is retried, picks first buffer (dataB), completes successfully, posts CQE (which says "I sent dataB") Now we've sent the data in order, and everybody is happy. It's worth noting that this also opens the door for supporting multishot sends, as provided buffers would be a prerequisite for that. Those can trigger either when new buffers are added to the outgoing ring, or (if stalled due to lack of space) when space frees up in the socket. Signed-off-by: Jens Axboe <axboe@kernel.dk>
2024-02-19 10:46:44 -07:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/net: always initialize kmsg->msg.msg_inq upfront syzbot reports that ->msg_inq may get used uinitialized from the following path: BUG: KMSAN: uninit-value in io_recv_buf_select io_uring/net.c:1094 [inline] BUG: KMSAN: uninit-value in io_recv+0x930/0x1f90 io_uring/net.c:1158 io_recv_buf_select io_uring/net.c:1094 [inline] io_recv+0x930/0x1f90 io_uring/net.c:1158 io_issue_sqe+0x420/0x2130 io_uring/io_uring.c:1740 io_queue_sqe io_uring/io_uring.c:1950 [inline] io_req_task_submit+0xfa/0x1d0 io_uring/io_uring.c:1374 io_handle_tw_list+0x55f/0x5c0 io_uring/io_uring.c:1057 tctx_task_work_run+0x109/0x3e0 io_uring/io_uring.c:1121 tctx_task_work+0x6d/0xc0 io_uring/io_uring.c:1139 task_work_run+0x268/0x310 kernel/task_work.c:239 io_run_task_work+0x43a/0x4a0 io_uring/io_uring.h:343 io_cqring_wait io_uring/io_uring.c:2527 [inline] __do_sys_io_uring_enter io_uring/io_uring.c:3439 [inline] __se_sys_io_uring_enter+0x204f/0x4ce0 io_uring/io_uring.c:3330 __x64_sys_io_uring_enter+0x11f/0x1a0 io_uring/io_uring.c:3330 x64_sys_call+0xce5/0x3c30 arch/x86/include/generated/asm/syscalls_64.h:427 do_syscall_x64 arch/x86/entry/common.c:52 [inline] do_syscall_64+0xcd/0x1e0 arch/x86/entry/common.c:83 entry_SYSCALL_64_after_hwframe+0x77/0x7f and it is correct, as it's never initialized upfront. Hence the first submission can end up using it uninitialized, if the recv wasn't successful and the networking stack didn't honor ->msg_get_inq being set and filling in the output value of ->msg_inq as requested. Set it to 0 upfront when it's allocated, just to silence this KMSAN warning. There's no side effect of using it uninitialized, it'll just potentially cause the next receive to use a recv value hint that's not accurate. Fixes: c6f32c7d9e09 ("io_uring/net: get rid of ->prep_async() for receive side") Reported-by: syzbot+068ff190354d2f74892f@syzkaller.appspotmail.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-01-02 16:32:51 -07:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/net: improve recv bundles Current recv bundles are only supported for multishot receives, and additionally they also always post at least 2 CQEs if more data is available than what a buffer will hold. This happens because the initial bundle recv will do a single buffer, and then do the rest of what is in the socket as a followup receive. As shown in a test program, if 1k buffers are available and 32k is available to receive in the socket, you'd get the following completions: bundle=1, mshot=0 cqe res 1024 cqe res 1024 [...] cqe res 1024 bundle=1, mshot=1 cqe res 1024 cqe res 31744 where bundle=1 && mshot=0 will post 32 1k completions, and bundle=1 && mshot=1 will post a 1k completion and then a 31k completion. To support bundle recv without multishot, it's possible to simply retry the recv immediately and post a single completion, rather than split it into two completions. With the below patch, the same test looks as follows: bundle=1, mshot=0 cqe res 32768 bundle=1, mshot=1 cqe res 32768 where mshot=0 works fine for bundles, and both of them post just a single 32k completion rather than split it into separate completions. Posting fewer completions is always a nice win, and not needing multishot for proper bundle efficiency is nice for cases that can't necessarily use multishot. Reported-by: Norman Maurer <norman_maurer@apple.com> Link: https://lore.kernel.org/r/184f9f92-a682-4205-a15d-89e18f664502@kernel.dk Fixes: 2f9c9515bdfd ("io_uring/net: support bundles for recv") Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-08 10:50:34 -07:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/net: improve recv bundles Current recv bundles are only supported for multishot receives, and additionally they also always post at least 2 CQEs if more data is available than what a buffer will hold. This happens because the initial bundle recv will do a single buffer, and then do the rest of what is in the socket as a followup receive. As shown in a test program, if 1k buffers are available and 32k is available to receive in the socket, you'd get the following completions: bundle=1, mshot=0 cqe res 1024 cqe res 1024 [...] cqe res 1024 bundle=1, mshot=1 cqe res 1024 cqe res 31744 where bundle=1 && mshot=0 will post 32 1k completions, and bundle=1 && mshot=1 will post a 1k completion and then a 31k completion. To support bundle recv without multishot, it's possible to simply retry the recv immediately and post a single completion, rather than split it into two completions. With the below patch, the same test looks as follows: bundle=1, mshot=0 cqe res 32768 bundle=1, mshot=1 cqe res 32768 where mshot=0 works fine for bundles, and both of them post just a single 32k completion rather than split it into separate completions. Posting fewer completions is always a nice win, and not needing multishot for proper bundle efficiency is nice for cases that can't necessarily use multishot. Reported-by: Norman Maurer <norman_maurer@apple.com> Link: https://lore.kernel.org/r/184f9f92-a682-4205-a15d-89e18f664502@kernel.dk Fixes: 2f9c9515bdfd ("io_uring/net: support bundles for recv") Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-08 10:50:34 -07:00
io_uring/net: improve recv bundles Current recv bundles are only supported for multishot receives, and additionally they also always post at least 2 CQEs if more data is available than what a buffer will hold. This happens because the initial bundle recv will do a single buffer, and then do the rest of what is in the socket as a followup receive. As shown in a test program, if 1k buffers are available and 32k is available to receive in the socket, you'd get the following completions: bundle=1, mshot=0 cqe res 1024 cqe res 1024 [...] cqe res 1024 bundle=1, mshot=1 cqe res 1024 cqe res 31744 where bundle=1 && mshot=0 will post 32 1k completions, and bundle=1 && mshot=1 will post a 1k completion and then a 31k completion. To support bundle recv without multishot, it's possible to simply retry the recv immediately and post a single completion, rather than split it into two completions. With the below patch, the same test looks as follows: bundle=1, mshot=0 cqe res 32768 bundle=1, mshot=1 cqe res 32768 where mshot=0 works fine for bundles, and both of them post just a single 32k completion rather than split it into separate completions. Posting fewer completions is always a nice win, and not needing multishot for proper bundle efficiency is nice for cases that can't necessarily use multishot. Reported-by: Norman Maurer <norman_maurer@apple.com> Link: https://lore.kernel.org/r/184f9f92-a682-4205-a15d-89e18f664502@kernel.dk Fixes: 2f9c9515bdfd ("io_uring/net: support bundles for recv") Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-08 10:50:34 -07:00
io_uring/net: improve recv bundles Current recv bundles are only supported for multishot receives, and additionally they also always post at least 2 CQEs if more data is available than what a buffer will hold. This happens because the initial bundle recv will do a single buffer, and then do the rest of what is in the socket as a followup receive. As shown in a test program, if 1k buffers are available and 32k is available to receive in the socket, you'd get the following completions: bundle=1, mshot=0 cqe res 1024 cqe res 1024 [...] cqe res 1024 bundle=1, mshot=1 cqe res 1024 cqe res 31744 where bundle=1 && mshot=0 will post 32 1k completions, and bundle=1 && mshot=1 will post a 1k completion and then a 31k completion. To support bundle recv without multishot, it's possible to simply retry the recv immediately and post a single completion, rather than split it into two completions. With the below patch, the same test looks as follows: bundle=1, mshot=0 cqe res 32768 bundle=1, mshot=1 cqe res 32768 where mshot=0 works fine for bundles, and both of them post just a single 32k completion rather than split it into separate completions. Posting fewer completions is always a nice win, and not needing multishot for proper bundle efficiency is nice for cases that can't necessarily use multishot. Reported-by: Norman Maurer <norman_maurer@apple.com> Link: https://lore.kernel.org/r/184f9f92-a682-4205-a15d-89e18f664502@kernel.dk Fixes: 2f9c9515bdfd ("io_uring/net: support bundles for recv") Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-08 10:50:34 -07:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/kbuf: switch to storing struct io_buffer_list locally Currently the buffer list is stored in struct io_kiocb. The buffer list can be of two types: 1) Classic/legacy buffer list. These don't need to get referenced after a buffer pick, and hence storing them in struct io_kiocb is perfectly fine. 2) Ring provided buffer lists. These DO need to be referenced after the initial buffer pick, as they need to get consumed later on. This can be either just incrementing the head of the ring, or it can be consuming parts of a buffer if incremental buffer consumptions has been configured. For case 2, io_uring needs to be careful not to access the buffer list after the initial pick-and-execute context. The core does recycling of these, but it's easy to make a mistake, because it's stored in the io_kiocb which does persist across multiple execution contexts. Either because it's a multishot request, or simply because it needed some kind of async trigger (eg poll) for retry purposes. Add a struct io_buffer_list to struct io_br_sel, which is always on stack for the various users of it. This prevents the buffer list from leaking outside of that execution context, and additionally it enables kbuf to not even pass back the struct io_buffer_list if the given context isn't appropriately locked already. This doesn't fix any bugs, it's simply a defensive measure to prevent any issues with reuse of a buffer list. Link: https://lore.kernel.org/r/20250821020750.598432-12-axboe@kernel.dk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-08-20 20:03:39 -06:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/zcrx: add io_recvzc request Add io_uring opcode OP_RECV_ZC for doing zero copy reads out of a socket. Only the connection should be land on the specific rx queue set up for zero copy, and the socket must be handled by the io_uring instance that the rx queue was registered for zero copy with. That's because neither net_iovs / buffers from our queue can be read by outside applications, nor zero copy is possible if traffic for the zero copy connection goes to another queue. This coordination is outside of the scope of this patch series. Also, any traffic directed to the zero copy enabled queue is immediately visible to the application, which is why CAP_NET_ADMIN is required at the registration step. Of course, no data is actually read out of the socket, it has already been copied by the netdev into userspace memory via DMA. OP_RECV_ZC reads skbs out of the socket and checks that its frags are indeed net_iovs that belong to io_uring. A cqe is queued for each one of these frags. Recall that each cqe is a big cqe, with the top half being an io_uring_zcrx_cqe. The cqe res field contains the len or error. The lower IORING_ZCRX_AREA_SHIFT bits of the struct io_uring_zcrx_cqe::off field contain the offset relative to the start of the zero copy area. The upper part of the off field is trivially zero, and will be used to carry the area id. For now, there is no limit as to how much work each OP_RECV_ZC request does. It will attempt to drain a socket of all available data. This request always operates in multishot mode. Reviewed-by: Jens Axboe <axboe@kernel.dk> Signed-off-by: David Wei <dw@davidwei.uk> Acked-by: Jakub Kicinski <kuba@kernel.org> Link: https://lore.kernel.org/r/20250215000947.789731-7-dw@davidwei.uk Signed-off-by: Jens Axboe <axboe@kernel.dk>
2025-02-14 16:09:41 -08:00
io_uring/net: fix UAF in io_sendrecv_fail() We should not assume anything about ->free_iov just from REQ_F_ASYNC_DATA but rather rely on REQ_F_NEED_CLEANUP, as we may allocate ->async_data but failed init would leave the field in not consistent state. The easiest solution is to remove removing REQ_F_NEED_CLEANUP and so ->async_data dealloc from io_sendrecv_fail() and let io_send_zc_cleanup() do the job. The catch here is that we also need to prevent double notif flushing, just test it for NULL and zero where it's needed. BUG: KASAN: use-after-free in io_sendrecv_fail+0x3b0/0x3e0 io_uring/net.c:1221 Write of size 8 at addr ffff8880771b4080 by task syz-executor.3/30199 CPU: 1 PID: 30199 Comm: syz-executor.3 Not tainted 6.0.0-rc6-next-20220923-syzkaller #0 Hardware name: Google Google Compute Engine/Google Compute Engine, BIOS Google 08/26/2022 Call Trace: <TASK> __dump_stack lib/dump_stack.c:88 [inline] dump_stack_lvl+0xcd/0x134 lib/dump_stack.c:106 print_address_description mm/kasan/report.c:284 [inline] print_report+0x15e/0x45d mm/kasan/report.c:395 kasan_report+0xbb/0x1f0 mm/kasan/report.c:495 io_sendrecv_fail+0x3b0/0x3e0 io_uring/net.c:1221 io_req_complete_failed+0x155/0x1b0 io_uring/io_uring.c:873 io_drain_req io_uring/io_uring.c:1648 [inline] io_queue_sqe_fallback.cold+0x29f/0x788 io_uring/io_uring.c:1931 io_submit_sqe io_uring/io_uring.c:2160 [inline] io_submit_sqes+0x1180/0x1df0 io_uring/io_uring.c:2276 __do_sys_io_uring_enter+0xac6/0x2410 io_uring/io_uring.c:3216 do_syscall_x64 arch/x86/entry/common.c:50 [inline] do_syscall_64+0x35/0xb0 arch/x86/entry/common.c:80 entry_SYSCALL_64_after_hwframe+0x63/0xcd Fixes: c4c0009e0b56e ("io_uring/net: combine fail handlers") Reported-by: syzbot+4c597a574a3f5a251bda@syzkaller.appspotmail.com Signed-off-by: Pavel Begunkov <asml.silence@gmail.com> Link: https://lore.kernel.org/r/23ab8346e407ea50b1198a172c8a97e1cf22915b.1663945875.git.asml.silence@gmail.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-09-23 16:23:34 +01:00
io_uring/net: ensure socket is marked connected on connect retry io_uring does non-blocking connection attempts, which can yield some unexpected results if a connect request is re-attempted by an an application. This is equivalent to the following sync syscall sequence: sock = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP); connect(sock, &addr, sizeof(addr); ret == -1 and errno == EINPROGRESS expected here. Now poll for POLLOUT on sock, and when that returns, we expect the socket to be connected. But if we follow that procedure with: connect(sock, &addr, sizeof(addr)); you'd expect ret == -1 and errno == EISCONN here, but you actually get ret == 0. If we attempt the connection one more time, then we get EISCON as expected. io_uring used to do this, but turns out that bluetooth fails with EBADFD if you attempt to re-connect. Also looks like EISCONN _could_ occur with this sequence. Retain the ->in_progress logic, but work-around a potential EISCONN or EBADFD error and only in those cases look at the sock_error(). This should work in general and avoid the odd sequence of a repeated connect request returning success when the socket is already connected. This is all a side effect of the socket state being in a CONNECTING state when we get EINPROGRESS, and only a re-connect or other related operation will turn that into CONNECTED. Cc: stable@vger.kernel.org Fixes: 3fb1bd688172 ("io_uring/net: handle -EINPROGRESS correct for IORING_OP_CONNECT") Link: https://github.com/axboe/liburing/issues/980 Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-11-03 10:35:40 -06:00
io_uring/net: ensure socket is marked connected on connect retry io_uring does non-blocking connection attempts, which can yield some unexpected results if a connect request is re-attempted by an an application. This is equivalent to the following sync syscall sequence: sock = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP); connect(sock, &addr, sizeof(addr); ret == -1 and errno == EINPROGRESS expected here. Now poll for POLLOUT on sock, and when that returns, we expect the socket to be connected. But if we follow that procedure with: connect(sock, &addr, sizeof(addr)); you'd expect ret == -1 and errno == EISCONN here, but you actually get ret == 0. If we attempt the connection one more time, then we get EISCON as expected. io_uring used to do this, but turns out that bluetooth fails with EBADFD if you attempt to re-connect. Also looks like EISCONN _could_ occur with this sequence. Retain the ->in_progress logic, but work-around a potential EISCONN or EBADFD error and only in those cases look at the sock_error(). This should work in general and avoid the odd sequence of a repeated connect request returning success when the socket is already connected. This is all a side effect of the socket state being in a CONNECTING state when we get EINPROGRESS, and only a re-connect or other related operation will turn that into CONNECTED. Cc: stable@vger.kernel.org Fixes: 3fb1bd688172 ("io_uring/net: handle -EINPROGRESS correct for IORING_OP_CONNECT") Link: https://github.com/axboe/liburing/issues/980 Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-11-03 10:35:40 -06:00
io_uring/net: ensure socket is marked connected on connect retry io_uring does non-blocking connection attempts, which can yield some unexpected results if a connect request is re-attempted by an an application. This is equivalent to the following sync syscall sequence: sock = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP); connect(sock, &addr, sizeof(addr); ret == -1 and errno == EINPROGRESS expected here. Now poll for POLLOUT on sock, and when that returns, we expect the socket to be connected. But if we follow that procedure with: connect(sock, &addr, sizeof(addr)); you'd expect ret == -1 and errno == EISCONN here, but you actually get ret == 0. If we attempt the connection one more time, then we get EISCON as expected. io_uring used to do this, but turns out that bluetooth fails with EBADFD if you attempt to re-connect. Also looks like EISCONN _could_ occur with this sequence. Retain the ->in_progress logic, but work-around a potential EISCONN or EBADFD error and only in those cases look at the sock_error(). This should work in general and avoid the odd sequence of a repeated connect request returning success when the socket is already connected. This is all a side effect of the socket state being in a CONNECTING state when we get EINPROGRESS, and only a re-connect or other related operation will turn that into CONNECTED. Cc: stable@vger.kernel.org Fixes: 3fb1bd688172 ("io_uring/net: handle -EINPROGRESS correct for IORING_OP_CONNECT") Link: https://github.com/axboe/liburing/issues/980 Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-11-03 10:35:40 -06:00
io_uring/net: ensure socket is marked connected on connect retry io_uring does non-blocking connection attempts, which can yield some unexpected results if a connect request is re-attempted by an an application. This is equivalent to the following sync syscall sequence: sock = socket(AF_INET, SOCK_STREAM | SOCK_NONBLOCK, IPPROTO_TCP); connect(sock, &addr, sizeof(addr); ret == -1 and errno == EINPROGRESS expected here. Now poll for POLLOUT on sock, and when that returns, we expect the socket to be connected. But if we follow that procedure with: connect(sock, &addr, sizeof(addr)); you'd expect ret == -1 and errno == EISCONN here, but you actually get ret == 0. If we attempt the connection one more time, then we get EISCON as expected. io_uring used to do this, but turns out that bluetooth fails with EBADFD if you attempt to re-connect. Also looks like EISCONN _could_ occur with this sequence. Retain the ->in_progress logic, but work-around a potential EISCONN or EBADFD error and only in those cases look at the sock_error(). This should work in general and avoid the odd sequence of a repeated connect request returning success when the socket is already connected. This is all a side effect of the socket state being in a CONNECTING state when we get EINPROGRESS, and only a re-connect or other related operation will turn that into CONNECTED. Cc: stable@vger.kernel.org Fixes: 3fb1bd688172 ("io_uring/net: handle -EINPROGRESS correct for IORING_OP_CONNECT") Link: https://github.com/axboe/liburing/issues/980 Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-11-03 10:35:40 -06:00