tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-11-25 13:29:15 -05:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-02-15 10:40:51 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:30 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:24 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2018-01-17 16:42:46 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:25 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:31 +01:00
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2018-01-17 16:42:46 +01:00
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2018-01-08 21:03:31 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-12-29 19:48:02 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-08 21:03:25 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:28 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-17 16:42:46 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:30 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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treewide: Replace kmalloc with kmalloc_obj for non-scalar types
This is the result of running the Coccinelle script from
scripts/coccinelle/api/kmalloc_objs.cocci. The script is designed to
avoid scalar types (which need careful case-by-case checking), and
instead replace kmalloc-family calls that allocate struct or union
object instances:
Single allocations: kmalloc(sizeof(TYPE), ...)
are replaced with: kmalloc_obj(TYPE, ...)
Array allocations: kmalloc_array(COUNT, sizeof(TYPE), ...)
are replaced with: kmalloc_objs(TYPE, COUNT, ...)
Flex array allocations: kmalloc(struct_size(PTR, FAM, COUNT), ...)
are replaced with: kmalloc_flex(*PTR, FAM, COUNT, ...)
(where TYPE may also be *VAR)
The resulting allocations no longer return "void *", instead returning
"TYPE *".
Signed-off-by: Kees Cook <kees@kernel.org>
2026-02-20 23:49:23 -08:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:25 +02:00
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2018-01-17 16:42:46 +01:00
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2018-02-26 20:14:04 +01:00
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2018-01-08 21:03:30 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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2019-08-15 16:42:50 +02:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2019-06-16 17:24:07 +08:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-07-19 17:16:59 +08:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:27 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:27 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-09-13 04:06:05 -04:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-09-13 04:06:05 -04:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-09-13 04:06:05 -04:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-09-13 04:06:05 -04:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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treewide: Replace kmalloc with kmalloc_obj for non-scalar types
This is the result of running the Coccinelle script from
scripts/coccinelle/api/kmalloc_objs.cocci. The script is designed to
avoid scalar types (which need careful case-by-case checking), and
instead replace kmalloc-family calls that allocate struct or union
object instances:
Single allocations: kmalloc(sizeof(TYPE), ...)
are replaced with: kmalloc_obj(TYPE, ...)
Array allocations: kmalloc_array(COUNT, sizeof(TYPE), ...)
are replaced with: kmalloc_objs(TYPE, COUNT, ...)
Flex array allocations: kmalloc(struct_size(PTR, FAM, COUNT), ...)
are replaced with: kmalloc_flex(*PTR, FAM, COUNT, ...)
(where TYPE may also be *VAR)
The resulting allocations no longer return "void *", instead returning
"TYPE *".
Signed-off-by: Kees Cook <kees@kernel.org>
2026-02-20 23:49:23 -08:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:30 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2020-09-13 04:06:05 -04:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
|
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2020-11-25 13:29:15 -05:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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2018-01-04 15:20:45 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:45 +01:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-10-13 11:04:26 +02:00
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2017-12-21 13:07:11 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-12-21 13:07:11 +01:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-12-21 13:07:11 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:27 +02:00
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2018-01-08 21:03:31 +01:00
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2017-10-13 11:04:27 +02:00
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2018-01-08 21:03:31 +01:00
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2017-10-13 11:04:27 +02:00
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2018-01-08 21:03:31 +01:00
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2018-01-17 16:42:46 +01:00
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2017-10-13 11:04:27 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2019-08-15 16:42:50 +02:00
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2017-10-13 11:04:27 +02:00
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2017-10-13 11:04:26 +02:00
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2017-10-13 11:04:27 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2018-01-08 21:03:31 +01:00
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2018-01-17 16:42:46 +01:00
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|
tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2018-01-08 21:03:31 +01:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-04 15:20:44 +01:00
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2017-10-13 11:04:26 +02:00
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2017-10-13 11:04:27 +02:00
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2017-10-13 11:04:26 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-04 15:20:44 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:30 +02:00
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2017-10-13 11:04:29 +02:00
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2017-10-13 11:04:24 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:30 +02:00
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2017-11-27 20:13:39 +01:00
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2017-10-13 11:04:30 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-10-13 11:04:30 +02:00
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2020-08-23 17:36:59 -05:00
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2017-10-13 11:04:30 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-11-20 21:43:03 +01:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-10-13 11:04:30 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-12-29 19:48:02 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-08 21:03:24 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2018-01-08 21:03:23 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2018-01-08 21:03:24 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2018-01-08 21:03:23 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2018-01-08 21:03:23 +01:00
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2017-12-29 19:48:02 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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2018-01-08 21:03:26 +01:00
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2018-10-18 17:38:29 +02:00
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2018-01-08 21:03:26 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-10-13 11:04:26 +02:00
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2017-12-18 17:34:16 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
|
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|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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|
tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2026-04-02 09:48:57 +00:00
|
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|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:30 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
|
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|
|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
|
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|
tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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|
2017-10-13 11:04:26 +02:00
|
|
|
|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
|
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|
2018-01-08 21:03:28 +01:00
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2018-01-08 21:03:31 +01:00
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2017-12-20 11:03:15 +01:00
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|
2018-01-08 21:03:28 +01:00
|
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee delivery of last broadcast before DOWN event
The following scenario is possible:
- A user sends a broadcast message, and thereafter immediately leaves
the group.
- The LEAVE message, following a different path than the broadcast,
arrives ahead of the broadcast, and the sending member is removed
from the receiver's list.
- The broadcast message arrives, but is dropped because the sender
now is unknown to the receipient.
We fix this by sequence numbering membership events, just like ordinary
unicast messages. Currently, when a JOIN is sent to a peer, it contains
a synchronization point, - the sequence number of the next sent
broadcast, in order to give the receiver a start synchronization point.
We now let even LEAVE messages contain such an "end synchronization"
point, so that the recipient can delay the removal of the sending member
until it knows that all messages have been received.
The received synchronization points are added as sequence numbers to the
generated membership events, making it possible to handle them almost
the same way as regular unicasts in the receiving filter function. In
particular, a DOWN event with a too high sequence number will be kept
in the reordering queue until the missing broadcast(s) arrive and have
been delivered.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:33 +02:00
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2017-12-18 18:13:34 +01:00
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2018-01-08 21:03:31 +01:00
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2018-01-08 21:03:27 +01:00
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2018-01-08 21:03:26 +01:00
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2017-10-13 11:04:26 +02:00
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2018-01-08 21:03:31 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2026-04-02 09:48:57 +00:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2018-01-08 21:03:31 +01:00
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2018-01-17 16:42:46 +01:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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2018-01-08 21:03:31 +01:00
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tipc: guarantee that group broadcast doesn't bypass group unicast
We need a mechanism guaranteeing that group unicasts sent out from a
socket are not bypassed by later sent broadcasts from the same socket.
We do this as follows:
- Each time a unicast is sent, we set a the broadcast method for the
socket to "replicast" and "mandatory". This forces the first
subsequent broadcast message to follow the same network and data path
as the preceding unicast to a destination, hence preventing it from
overtaking the latter.
- In order to make the 'same data path' statement above true, we let
group unicasts pass through the multicast link input queue, instead
of as previously through the unicast link input queue.
- In the first broadcast following a unicast, we set a new header flag,
requiring all recipients to immediately acknowledge its reception.
- During the period before all the expected acknowledges are received,
the socket refuses to accept any more broadcast attempts, i.e., by
blocking or returning EAGAIN. This period should typically not be
longer than a few microseconds.
- When all acknowledges have been received, the sending socket will
open up for subsequent broadcasts, this time giving the link layer
freedom to itself select the best transmission method.
- The forced and/or abrupt transmission method changes described above
may lead to broadcasts arriving out of order to the recipients. We
remedy this by introducing code that checks and if necessary
re-orders such messages at the receiving end.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:31 +02:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2018-01-08 21:03:31 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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2017-12-29 19:48:02 +01:00
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tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
|
|
|
|
2018-01-08 21:03:23 +01:00
|
|
|
|
tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
|
|
|
|
2018-01-08 21:03:23 +01:00
|
|
|
|
tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
|
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|
2018-01-08 21:03:23 +01:00
|
|
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|
2017-12-29 19:48:02 +01:00
|
|
|
|
2018-01-08 21:03:23 +01:00
|
|
|
|
tipc: add multipoint-to-point flow control
We already have point-to-multipoint flow control within a group. But
we even need the opposite; -a scheme which can handle that potentially
hundreds of sources may try to send messages to the same destination
simultaneously without causing buffer overflow at the recipient. This
commit adds such a mechanism.
The algorithm works as follows:
- When a member detects a new, joining member, it initially set its
state to JOINED and advertises a minimum window to the new member.
This window is chosen so that the new member can send exactly one
maximum sized message, or several smaller ones, to the recipient
before it must stop and wait for an additional advertisement. This
minimum window ADV_IDLE is set to 65 1kB blocks.
- When a member receives the first data message from a JOINED member,
it changes the state of the latter to ACTIVE, and advertises a larger
window ADV_ACTIVE = 12 x ADV_IDLE blocks to the sender, so it can
continue sending with minimal disturbances to the data flow.
- The active members are kept in a dedicated linked list. Each time a
message is received from an active member, it will be moved to the
tail of that list. This way, we keep a record of which members have
been most (tail) and least (head) recently active.
- There is a maximum number (16) of permitted simultaneous active
senders per receiver. When this limit is reached, the receiver will
not advertise anything immediately to a new sender, but instead put
it in a PENDING state, and add it to a corresponding queue. At the
same time, it will pick the least recently active member, send it an
advertisement RECLAIM message, and set this member to state
RECLAIMING.
- The reclaimee member has to respond with a REMIT message, meaning that
it goes back to a send window of ADV_IDLE, and returns its unused
advertised blocks beyond that value to the reclaiming member.
- When the reclaiming member receives the REMIT message, it unlinks
the reclaimee from its active list, resets its state to JOINED, and
notes that it is now back at ADV_IDLE advertised blocks to that
member. If there are still unread data messages sent out by
reclaimee before the REMIT, the member goes into an intermediate
state REMITTED, where it stays until the said messages have been
consumed.
- The returned advertised blocks can now be re-advertised to the
pending member, which is now set to state ACTIVE and added to
the active member list.
- To be proactive, i.e., to minimize the risk that any member will
end up in the pending queue, we start reclaiming resources already
when the number of active members exceeds 3/4 of the permitted
maximum.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:34 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:26 +02:00
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2018-01-08 21:03:26 +01:00
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2017-10-13 11:04:25 +02:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:25 +02:00
|
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2017-10-13 11:04:25 +02:00
|
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|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:26 +01:00
|
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|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:26 +01:00
|
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|
2017-10-13 11:04:25 +02:00
|
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|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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2018-01-08 21:03:28 +01:00
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2017-10-13 11:04:25 +02:00
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2018-01-08 21:03:28 +01:00
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2018-01-08 21:03:31 +01:00
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2018-01-04 15:20:45 +01:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
|
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2018-01-08 21:03:28 +01:00
|
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2017-10-13 11:04:25 +02:00
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2018-01-08 21:03:27 +01:00
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2017-12-18 18:13:34 +01:00
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2018-01-08 21:03:31 +01:00
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2018-01-08 21:03:27 +01:00
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2018-01-08 21:03:28 +01:00
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tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
|
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|
2017-10-13 11:04:26 +02:00
|
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|
|
tipc: introduce communication groups
As a preparation for introducing flow control for multicast and datagram
messaging we need a more strictly defined framework than we have now. A
socket must be able keep track of exactly how many and which other
sockets it is allowed to communicate with at any moment, and keep the
necessary state for those.
We therefore introduce a new concept we have named Communication Group.
Sockets can join a group via a new setsockopt() call TIPC_GROUP_JOIN.
The call takes four parameters: 'type' serves as group identifier,
'instance' serves as an logical member identifier, and 'scope' indicates
the visibility of the group (node/cluster/zone). Finally, 'flags' makes
it possible to set certain properties for the member. For now, there is
only one flag, indicating if the creator of the socket wants to receive
a copy of broadcast or multicast messages it is sending via the socket,
and if wants to be eligible as destination for its own anycasts.
A group is closed, i.e., sockets which have not joined a group will
not be able to send messages to or receive messages from members of
the group, and vice versa.
Any member of a group can send multicast ('group broadcast') messages
to all group members, optionally including itself, using the primitive
send(). The messages are received via the recvmsg() primitive. A socket
can only be member of one group at a time.
Signed-off-by: Jon Maloy <jon.maloy@ericsson.com>
Acked-by: Ying Xue <ying.xue@windriver.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-13 11:04:23 +02:00
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|
2018-06-29 13:26:18 +02:00
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2019-04-26 11:13:06 +02:00
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2018-06-29 13:26:18 +02:00
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2019-03-15 12:11:59 -05:00
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2018-06-29 13:26:18 +02:00
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