linux/include/net/inet_sock.h

250 lines
6.1 KiB

rfs: Receive Flow Steering This patch implements receive flow steering (RFS). RFS steers received packets for layer 3 and 4 processing to the CPU where the application for the corresponding flow is running. RFS is an extension of Receive Packet Steering (RPS). The basic idea of RFS is that when an application calls recvmsg (or sendmsg) the application's running CPU is stored in a hash table that is indexed by the connection's rxhash which is stored in the socket structure. The rxhash is passed in skb's received on the connection from netif_receive_skb. For each received packet, the associated rxhash is used to look up the CPU in the hash table, if a valid CPU is set then the packet is steered to that CPU using the RPS mechanisms. The convolution of the simple approach is that it would potentially allow OOO packets. If threads are thrashing around CPUs or multiple threads are trying to read from the same sockets, a quickly changing CPU value in the hash table could cause rampant OOO packets-- we consider this a non-starter. To avoid OOO packets, this solution implements two types of hash tables: rps_sock_flow_table and rps_dev_flow_table. rps_sock_table is a global hash table. Each entry is just a CPU number and it is populated in recvmsg and sendmsg as described above. This table contains the "desired" CPUs for flows. rps_dev_flow_table is specific to each device queue. Each entry contains a CPU and a tail queue counter. The CPU is the "current" CPU for a matching flow. The tail queue counter holds the value of a tail queue counter for the associated CPU's backlog queue at the time of last enqueue for a flow matching the entry. Each backlog queue has a queue head counter which is incremented on dequeue, and so a queue tail counter is computed as queue head count + queue length. When a packet is enqueued on a backlog queue, the current value of the queue tail counter is saved in the hash entry of the rps_dev_flow_table. And now the trick: when selecting the CPU for RPS (get_rps_cpu) the rps_sock_flow table and the rps_dev_flow table for the RX queue are consulted. When the desired CPU for the flow (found in the rps_sock_flow table) does not match the current CPU (found in the rps_dev_flow table), the current CPU is changed to the desired CPU if one of the following is true: - The current CPU is unset (equal to RPS_NO_CPU) - Current CPU is offline - The current CPU's queue head counter >= queue tail counter in the rps_dev_flow table. This checks if the queue tail has advanced beyond the last packet that was enqueued using this table entry. This guarantees that all packets queued using this entry have been dequeued, thus preserving in order delivery. Making each queue have its own rps_dev_flow table has two advantages: 1) the tail queue counters will be written on each receive, so keeping the table local to interrupting CPU s good for locality. 2) this allows lockless access to the table-- the CPU number and queue tail counter need to be accessed together under mutual exclusion from netif_receive_skb, we assume that this is only called from device napi_poll which is non-reentrant. This patch implements RFS for TCP and connected UDP sockets. It should be usable for other flow oriented protocols. There are two configuration parameters for RFS. The "rps_flow_entries" kernel init parameter sets the number of entries in the rps_sock_flow_table, the per rxqueue sysfs entry "rps_flow_cnt" contains the number of entries in the rps_dev_flow table for the rxqueue. Both are rounded to power of two. The obvious benefit of RFS (over just RPS) is that it achieves CPU locality between the receive processing for a flow and the applications processing; this can result in increased performance (higher pps, lower latency). The benefits of RFS are dependent on cache hierarchy, application load, and other factors. On simple benchmarks, we don't necessarily see improvement and sometimes see degradation. However, for more complex benchmarks and for applications where cache pressure is much higher this technique seems to perform very well. Below are some benchmark results which show the potential benfit of this patch. The netperf test has 500 instances of netperf TCP_RR test with 1 byte req. and resp. The RPC test is an request/response test similar in structure to netperf RR test ith 100 threads on each host, but does more work in userspace that netperf. e1000e on 8 core Intel No RFS or RPS 104K tps at 30% CPU No RFS (best RPS config): 290K tps at 63% CPU RFS 303K tps at 61% CPU RPC test tps CPU% 50/90/99% usec latency Latency StdDev No RFS/RPS 103K 48% 757/900/3185 4472.35 RPS only: 174K 73% 415/993/2468 491.66 RFS 223K 73% 379/651/1382 315.61 Signed-off-by: Tom Herbert <therbert@google.com> Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2010-04-16 16:01:27 -07:00
net: use a per task frag allocator We currently use a per socket order-0 page cache for tcp_sendmsg() operations. This page is used to build fragments for skbs. Its done to increase probability of coalescing small write() into single segments in skbs still in write queue (not yet sent) But it wastes a lot of memory for applications handling many mostly idle sockets, since each socket holds one page in sk->sk_sndmsg_page Its also quite inefficient to build TSO 64KB packets, because we need about 16 pages per skb on arches where PAGE_SIZE = 4096, so we hit page allocator more than wanted. This patch adds a per task frag allocator and uses bigger pages, if available. An automatic fallback is done in case of memory pressure. (up to 32768 bytes per frag, thats order-3 pages on x86) This increases TCP stream performance by 20% on loopback device, but also benefits on other network devices, since 8x less frags are mapped on transmit and unmapped on tx completion. Alexander Duyck mentioned a probable performance win on systems with IOMMU enabled. Its possible some SG enabled hardware cant cope with bigger fragments, but their ndo_start_xmit() should already handle this, splitting a fragment in sub fragments, since some arches have PAGE_SIZE=65536 Successfully tested on various ethernet devices. (ixgbe, igb, bnx2x, tg3, mellanox mlx4) Signed-off-by: Eric Dumazet <edumazet@google.com> Cc: Ben Hutchings <bhutchings@solarflare.com> Cc: Vijay Subramanian <subramanian.vijay@gmail.com> Cc: Alexander Duyck <alexander.h.duyck@intel.com> Tested-by: Vijay Subramanian <subramanian.vijay@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2012-09-23 23:04:42 +00:00
ipv4: Implement IP_UNICAST_IF socket option. The IP_UNICAST_IF feature is needed by the Wine project. This patch implements the feature by setting the outgoing interface in a similar fashion to that of IP_MULTICAST_IF. A separate option is needed to handle this feature since the existing options do not provide all of the characteristics required by IP_UNICAST_IF, a summary is provided below. SO_BINDTODEVICE: * SO_BINDTODEVICE requires administrative privileges, IP_UNICAST_IF does not. From reading some old mailing list articles my understanding is that SO_BINDTODEVICE requires administrative privileges because it can override the administrator's routing settings. * The SO_BINDTODEVICE option restricts both outbound and inbound traffic, IP_UNICAST_IF only impacts outbound traffic. IP_PKTINFO: * Since IP_PKTINFO and IP_UNICAST_IF are independent options, implementing IP_UNICAST_IF with IP_PKTINFO will likely break some applications. * Implementing IP_UNICAST_IF on top of IP_PKTINFO significantly complicates the Wine codebase and reduces the socket performance (doing this requires a lot of extra communication between the "server" and "user" layers). bind(): * bind() does not work on broadcast packets, IP_UNICAST_IF is specifically intended to work with broadcast packets. * Like SO_BINDTODEVICE, bind() restricts both outbound and inbound traffic. Signed-off-by: Erich E. Hoover <ehoover@mines.edu> Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2012-02-08 09:11:07 +00:00
ipv4: Implement IP_UNICAST_IF socket option. The IP_UNICAST_IF feature is needed by the Wine project. This patch implements the feature by setting the outgoing interface in a similar fashion to that of IP_MULTICAST_IF. A separate option is needed to handle this feature since the existing options do not provide all of the characteristics required by IP_UNICAST_IF, a summary is provided below. SO_BINDTODEVICE: * SO_BINDTODEVICE requires administrative privileges, IP_UNICAST_IF does not. From reading some old mailing list articles my understanding is that SO_BINDTODEVICE requires administrative privileges because it can override the administrator's routing settings. * The SO_BINDTODEVICE option restricts both outbound and inbound traffic, IP_UNICAST_IF only impacts outbound traffic. IP_PKTINFO: * Since IP_PKTINFO and IP_UNICAST_IF are independent options, implementing IP_UNICAST_IF with IP_PKTINFO will likely break some applications. * Implementing IP_UNICAST_IF on top of IP_PKTINFO significantly complicates the Wine codebase and reduces the socket performance (doing this requires a lot of extra communication between the "server" and "user" layers). bind(): * bind() does not work on broadcast packets, IP_UNICAST_IF is specifically intended to work with broadcast packets. * Like SO_BINDTODEVICE, bind() restricts both outbound and inbound traffic. Signed-off-by: Erich E. Hoover <ehoover@mines.edu> Signed-off-by: Eric Dumazet <eric.dumazet@gmail.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2012-02-08 09:11:07 +00:00