License cleanup: add SPDX GPL-2.0 license identifier to files with no license
Many source files in the tree are missing licensing information, which
makes it harder for compliance tools to determine the correct license.
By default all files without license information are under the default
license of the kernel, which is GPL version 2.
Update the files which contain no license information with the 'GPL-2.0'
SPDX license identifier. The SPDX identifier is a legally binding
shorthand, which can be used instead of the full boiler plate text.
This patch is based on work done by Thomas Gleixner and Kate Stewart and
Philippe Ombredanne.
How this work was done:
Patches were generated and checked against linux-4.14-rc6 for a subset of
the use cases:
- file had no licensing information it it.
- file was a */uapi/* one with no licensing information in it,
- file was a */uapi/* one with existing licensing information,
Further patches will be generated in subsequent months to fix up cases
where non-standard license headers were used, and references to license
had to be inferred by heuristics based on keywords.
The analysis to determine which SPDX License Identifier to be applied to
a file was done in a spreadsheet of side by side results from of the
output of two independent scanners (ScanCode & Windriver) producing SPDX
tag:value files created by Philippe Ombredanne. Philippe prepared the
base worksheet, and did an initial spot review of a few 1000 files.
The 4.13 kernel was the starting point of the analysis with 60,537 files
assessed. Kate Stewart did a file by file comparison of the scanner
results in the spreadsheet to determine which SPDX license identifier(s)
to be applied to the file. She confirmed any determination that was not
immediately clear with lawyers working with the Linux Foundation.
Criteria used to select files for SPDX license identifier tagging was:
- Files considered eligible had to be source code files.
- Make and config files were included as candidates if they contained >5
lines of source
- File already had some variant of a license header in it (even if <5
lines).
All documentation files were explicitly excluded.
The following heuristics were used to determine which SPDX license
identifiers to apply.
- when both scanners couldn't find any license traces, file was
considered to have no license information in it, and the top level
COPYING file license applied.
For non */uapi/* files that summary was:
SPDX license identifier # files
---------------------------------------------------|-------
GPL-2.0 11139
and resulted in the first patch in this series.
If that file was a */uapi/* path one, it was "GPL-2.0 WITH
Linux-syscall-note" otherwise it was "GPL-2.0". Results of that was:
SPDX license identifier # files
---------------------------------------------------|-------
GPL-2.0 WITH Linux-syscall-note 930
and resulted in the second patch in this series.
- if a file had some form of licensing information in it, and was one
of the */uapi/* ones, it was denoted with the Linux-syscall-note if
any GPL family license was found in the file or had no licensing in
it (per prior point). Results summary:
SPDX license identifier # files
---------------------------------------------------|------
GPL-2.0 WITH Linux-syscall-note 270
GPL-2.0+ WITH Linux-syscall-note 169
((GPL-2.0 WITH Linux-syscall-note) OR BSD-2-Clause) 21
((GPL-2.0 WITH Linux-syscall-note) OR BSD-3-Clause) 17
LGPL-2.1+ WITH Linux-syscall-note 15
GPL-1.0+ WITH Linux-syscall-note 14
((GPL-2.0+ WITH Linux-syscall-note) OR BSD-3-Clause) 5
LGPL-2.0+ WITH Linux-syscall-note 4
LGPL-2.1 WITH Linux-syscall-note 3
((GPL-2.0 WITH Linux-syscall-note) OR MIT) 3
((GPL-2.0 WITH Linux-syscall-note) AND MIT) 1
and that resulted in the third patch in this series.
- when the two scanners agreed on the detected license(s), that became
the concluded license(s).
- when there was disagreement between the two scanners (one detected a
license but the other didn't, or they both detected different
licenses) a manual inspection of the file occurred.
- In most cases a manual inspection of the information in the file
resulted in a clear resolution of the license that should apply (and
which scanner probably needed to revisit its heuristics).
- When it was not immediately clear, the license identifier was
confirmed with lawyers working with the Linux Foundation.
- If there was any question as to the appropriate license identifier,
the file was flagged for further research and to be revisited later
in time.
In total, over 70 hours of logged manual review was done on the
spreadsheet to determine the SPDX license identifiers to apply to the
source files by Kate, Philippe, Thomas and, in some cases, confirmation
by lawyers working with the Linux Foundation.
Kate also obtained a third independent scan of the 4.13 code base from
FOSSology, and compared selected files where the other two scanners
disagreed against that SPDX file, to see if there was new insights. The
Windriver scanner is based on an older version of FOSSology in part, so
they are related.
Thomas did random spot checks in about 500 files from the spreadsheets
for the uapi headers and agreed with SPDX license identifier in the
files he inspected. For the non-uapi files Thomas did random spot checks
in about 15000 files.
In initial set of patches against 4.14-rc6, 3 files were found to have
copy/paste license identifier errors, and have been fixed to reflect the
correct identifier.
Additionally Philippe spent 10 hours this week doing a detailed manual
inspection and review of the 12,461 patched files from the initial patch
version early this week with:
- a full scancode scan run, collecting the matched texts, detected
license ids and scores
- reviewing anything where there was a license detected (about 500+
files) to ensure that the applied SPDX license was correct
- reviewing anything where there was no detection but the patch license
was not GPL-2.0 WITH Linux-syscall-note to ensure that the applied
SPDX license was correct
This produced a worksheet with 20 files needing minor correction. This
worksheet was then exported into 3 different .csv files for the
different types of files to be modified.
These .csv files were then reviewed by Greg. Thomas wrote a script to
parse the csv files and add the proper SPDX tag to the file, in the
format that the file expected. This script was further refined by Greg
based on the output to detect more types of files automatically and to
distinguish between header and source .c files (which need different
comment types.) Finally Greg ran the script using the .csv files to
generate the patches.
Reviewed-by: Kate Stewart <kstewart@linuxfoundation.org>
Reviewed-by: Philippe Ombredanne <pombredanne@nexb.com>
Reviewed-by: Thomas Gleixner <tglx@linutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
2017-11-01 15:07:57 +01:00
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2010-09-15 17:06:35 -04:00
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2015-05-22 17:13:17 -04:00
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2011-10-19 14:31:18 +02:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:38 -07:00
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2017-03-27 10:51:37 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2017-05-17 13:07:26 -07:00
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2017-05-17 13:07:27 -07:00
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2017-06-06 12:40:43 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2012-04-16 13:57:25 -07:00
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2012-03-05 13:15:14 -08:00
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2011-03-01 13:40:54 -05:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:35 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:30 -07:00
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2010-09-15 17:06:35 -04:00
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2012-04-16 13:57:26 -07:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:34 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2017-05-17 13:07:24 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2017-05-17 13:07:24 -07:00
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2017-03-27 15:19:43 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-06-06 12:40:43 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-16 13:57:25 -07:00
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2012-03-05 13:15:14 -08:00
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2012-04-16 13:57:26 -07:00
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2012-03-05 13:15:14 -08:00
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2012-04-16 13:57:25 -07:00
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2012-03-05 13:15:14 -08:00
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2012-04-16 13:57:26 -07:00
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2012-03-05 13:15:14 -08:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2017-02-27 14:29:09 -08:00
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2013-05-14 13:52:36 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:33 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:33 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-05-17 13:07:26 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:33 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:33 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:33 -07:00
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2017-05-17 13:07:26 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-05-17 13:07:26 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:33 -07:00
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2017-03-27 10:51:30 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2013-05-14 13:52:36 -07:00
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2016-05-09 17:22:15 -07:00
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2013-05-14 13:52:36 -07:00
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2017-07-12 11:49:56 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2017-08-18 16:08:13 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:34 -07:00
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2015-08-18 14:55:13 -07:00
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2013-05-14 13:52:34 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:34 -07:00
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2013-05-14 13:52:36 -07:00
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2015-08-18 14:55:11 -07:00
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2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:22 -07:00
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2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:24 -07:00
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2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:13 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:13 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2017-05-17 13:07:24 -07:00
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2017-05-17 13:07:27 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
|
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|
2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:11 -07:00
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2015-08-18 14:55:14 -07:00
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2011-05-19 15:38:19 -04:00
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2015-08-18 14:55:14 -07:00
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2013-05-14 13:52:36 -07:00
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2015-08-18 14:55:13 -07:00
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2012-03-05 13:15:06 -08:00
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2013-05-14 13:52:38 -07:00
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2014-07-09 10:08:08 -04:00
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2013-05-14 13:52:38 -07:00
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2014-07-09 10:08:08 -04:00
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2013-05-14 13:52:38 -07:00
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2015-08-18 14:55:13 -07:00
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2015-09-18 11:56:28 -04:00
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2015-08-18 14:55:13 -07:00
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2013-05-14 13:52:36 -07:00
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2012-04-01 14:38:44 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:30 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:30 -07:00
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2013-05-14 13:52:38 -07:00
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2015-08-18 14:55:14 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:39 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:39 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:11 -07:00
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2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:13 -07:00
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2015-08-18 14:55:12 -07:00
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2015-08-18 14:55:11 -07:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:33 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:31 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:31 -07:00
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2017-06-07 11:36:14 +08:00
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2017-03-27 10:51:36 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:31 -07:00
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2013-05-14 13:52:37 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:37 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:37 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: Account for child group's start time in parent while bio climbs up
With the planned proper hierarchy support, a bio will climb up the
tree before actually being dispatched. This makes sure bio is also
subjected to parent's throttling limits, if any.
It might happen that parent is idle and when bio is transferred to
parent, a new slice starts fresh. But that is incorrect as parents
wait time should have started when bio was queued in child group and
causes IOs to be throttled more than configured as they climb the
hierarchy.
Given the fact that we have not written hierarchical algorithm in a
way where child's and parents time slices are synchronized, we
transfer the child's start time to parent if parent was idling. If
parent was busy doing dispatch of other bios all this while, this is
not an issue.
Child's slice start time is passed to parent. Parent looks at its
last expired slice start time. If child's start time is after parents
old start time, that means parent had been idle and after parent
went idle, child had an IO queued. So use child's start time as
parent start time.
If parent's start time is after child's start time, that means,
when IO got queued in child group, parent was not idle. But later
it dispatched some IO, its slice got trimmed and then it went idle.
After a while child's request got shifted in parent group. In this
case use parent's old start time as new start time as that's the
duration of slice we did not use.
This logic is far from perfect as if there are multiple childs
then first child transferring the bio decides the start time while
a bio might have queued up even earlier in other child, which is
yet to be transferred up to parent. In that case we will lose
time and bandwidth in parent. This patch is just an approximation
to make situation somewhat better.
Signed-off-by: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:37 -07:00
|
|
|
|
blk-throttle: Account for child group's start time in parent while bio climbs up
With the planned proper hierarchy support, a bio will climb up the
tree before actually being dispatched. This makes sure bio is also
subjected to parent's throttling limits, if any.
It might happen that parent is idle and when bio is transferred to
parent, a new slice starts fresh. But that is incorrect as parents
wait time should have started when bio was queued in child group and
causes IOs to be throttled more than configured as they climb the
hierarchy.
Given the fact that we have not written hierarchical algorithm in a
way where child's and parents time slices are synchronized, we
transfer the child's start time to parent if parent was idling. If
parent was busy doing dispatch of other bios all this while, this is
not an issue.
Child's slice start time is passed to parent. Parent looks at its
last expired slice start time. If child's start time is after parents
old start time, that means parent had been idle and after parent
went idle, child had an IO queued. So use child's start time as
parent start time.
If parent's start time is after child's start time, that means,
when IO got queued in child group, parent was not idle. But later
it dispatched some IO, its slice got trimmed and then it went idle.
After a while child's request got shifted in parent group. In this
case use parent's old start time as new start time as that's the
duration of slice we did not use.
This logic is far from perfect as if there are multiple childs
then first child transferring the bio decides the start time while
a bio might have queued up even earlier in other child, which is
yet to be transferred up to parent. In that case we will lose
time and bandwidth in parent. This patch is just an approximation
to make situation somewhat better.
Signed-off-by: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2013-05-14 13:52:38 -07:00
|
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|
2013-05-14 13:52:32 -07:00
|
|
|
|
2010-09-15 17:06:35 -04:00
|
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|
|
|
2010-09-15 17:06:37 -04:00
|
|
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|
2010-09-15 17:06:35 -04:00
|
|
|
|
2017-03-27 10:51:37 -07:00
|
|
|
|
2013-05-14 13:52:36 -07:00
|
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|
2010-09-15 17:06:35 -04:00
|
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|
2013-05-14 13:52:32 -07:00
|
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|
2010-12-01 19:34:46 +01:00
|
|
|
|
2017-03-27 10:51:37 -07:00
|
|
|
|
2010-12-01 19:34:46 +01:00
|
|
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|
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|
|
2013-05-14 13:52:32 -07:00
|
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|
2010-09-15 17:06:35 -04:00
|
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|
2017-03-27 10:51:37 -07:00
|
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|
2013-05-14 13:52:36 -07:00
|
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
|
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|
2014-05-02 18:28:17 +02:00
|
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2010-10-01 14:51:14 +02:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
|
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2010-09-15 17:06:35 -04:00
|
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2010-12-01 19:34:46 +01:00
|
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2017-03-27 10:51:37 -07:00
|
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|
2010-12-01 19:34:46 +01:00
|
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|
2010-09-15 17:06:35 -04:00
|
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:37 -07:00
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2010-10-01 14:51:14 +02:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2010-10-01 21:16:42 +02:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:37 -04:00
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2010-10-01 21:16:42 +02:00
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2017-03-27 10:51:30 -07:00
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2010-10-01 21:16:42 +02:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2014-05-02 18:28:17 +02:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:30 -07:00
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2010-09-15 17:06:37 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:37 -04:00
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2010-10-01 14:51:14 +02:00
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2010-09-15 17:06:37 -04:00
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2017-08-18 16:08:13 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:30 -07:00
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2010-10-01 21:16:38 +02:00
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2010-10-01 14:51:14 +02:00
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2010-09-15 17:06:35 -04:00
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2017-08-18 16:08:13 -07:00
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2010-09-15 17:06:35 -04:00
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2014-05-02 18:28:17 +02:00
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2010-09-15 17:06:35 -04:00
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2017-08-18 16:08:13 -07:00
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2017-03-27 10:51:30 -07:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2010-09-15 17:06:35 -04:00
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2010-09-15 17:06:37 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:37 -04:00
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2013-05-14 13:52:35 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:30 -07:00
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2010-09-15 17:06:37 -04:00
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2014-05-02 18:28:17 +02:00
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2010-09-15 17:06:37 -04:00
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2016-09-19 15:12:41 -06:00
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2010-09-15 17:06:37 -04:00
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2016-09-19 15:12:41 -06:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:37 -04:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:37 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:37 -04:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2017-08-18 16:08:13 -07:00
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2010-09-15 17:06:35 -04:00
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2017-08-18 16:08:13 -07:00
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2010-09-15 17:06:37 -04:00
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2017-08-18 16:08:13 -07:00
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2017-03-27 10:51:35 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2016-10-20 15:12:12 +02:00
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2013-05-14 13:52:36 -07:00
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2016-10-20 15:12:12 +02:00
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2010-09-15 17:06:35 -04:00
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|
blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
|
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|
2010-09-15 17:06:35 -04:00
|
|
|
|
|
|
|
|
|
blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
|
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2013-05-14 13:52:35 -07:00
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|
blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
|
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:36 -07:00
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|
2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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2017-01-21 22:15:33 +01:00
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2013-05-14 13:52:32 -07:00
|
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2010-09-15 17:06:35 -04:00
|
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2017-01-21 22:15:33 +01:00
|
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: Account for child group's start time in parent while bio climbs up
With the planned proper hierarchy support, a bio will climb up the
tree before actually being dispatched. This makes sure bio is also
subjected to parent's throttling limits, if any.
It might happen that parent is idle and when bio is transferred to
parent, a new slice starts fresh. But that is incorrect as parents
wait time should have started when bio was queued in child group and
causes IOs to be throttled more than configured as they climb the
hierarchy.
Given the fact that we have not written hierarchical algorithm in a
way where child's and parents time slices are synchronized, we
transfer the child's start time to parent if parent was idling. If
parent was busy doing dispatch of other bios all this while, this is
not an issue.
Child's slice start time is passed to parent. Parent looks at its
last expired slice start time. If child's start time is after parents
old start time, that means parent had been idle and after parent
went idle, child had an IO queued. So use child's start time as
parent start time.
If parent's start time is after child's start time, that means,
when IO got queued in child group, parent was not idle. But later
it dispatched some IO, its slice got trimmed and then it went idle.
After a while child's request got shifted in parent group. In this
case use parent's old start time as new start time as that's the
duration of slice we did not use.
This logic is far from perfect as if there are multiple childs
then first child transferring the bio decides the start time while
a bio might have queued up even earlier in other child, which is
yet to be transferred up to parent. In that case we will lose
time and bandwidth in parent. This patch is just an approximation
to make situation somewhat better.
Signed-off-by: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:38 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:38 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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blk-throttle: Account for child group's start time in parent while bio climbs up
With the planned proper hierarchy support, a bio will climb up the
tree before actually being dispatched. This makes sure bio is also
subjected to parent's throttling limits, if any.
It might happen that parent is idle and when bio is transferred to
parent, a new slice starts fresh. But that is incorrect as parents
wait time should have started when bio was queued in child group and
causes IOs to be throttled more than configured as they climb the
hierarchy.
Given the fact that we have not written hierarchical algorithm in a
way where child's and parents time slices are synchronized, we
transfer the child's start time to parent if parent was idling. If
parent was busy doing dispatch of other bios all this while, this is
not an issue.
Child's slice start time is passed to parent. Parent looks at its
last expired slice start time. If child's start time is after parents
old start time, that means parent had been idle and after parent
went idle, child had an IO queued. So use child's start time as
parent start time.
If parent's start time is after child's start time, that means,
when IO got queued in child group, parent was not idle. But later
it dispatched some IO, its slice got trimmed and then it went idle.
After a while child's request got shifted in parent group. In this
case use parent's old start time as new start time as that's the
duration of slice we did not use.
This logic is far from perfect as if there are multiple childs
then first child transferring the bio decides the start time while
a bio might have queued up even earlier in other child, which is
yet to be transferred up to parent. In that case we will lose
time and bandwidth in parent. This patch is just an approximation
to make situation somewhat better.
Signed-off-by: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:38 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:38 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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2010-11-15 19:32:42 +01:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:32 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:35 -07:00
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2017-03-27 10:51:34 -07:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:37 -07:00
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2014-04-17 21:41:16 +02:00
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2013-05-14 13:52:37 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:37 -07:00
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2011-03-09 08:27:37 +01:00
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2010-09-15 17:06:35 -04:00
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2011-03-09 08:27:37 +01:00
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2010-09-15 17:06:35 -04:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:43 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:29 -07:00
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2012-04-01 14:38:43 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:43 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:43 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:44 -07:00
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2017-03-27 10:51:29 -07:00
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2012-04-01 14:38:44 -07:00
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2012-04-16 13:57:26 -07:00
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2012-04-01 14:38:44 -07:00
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2013-12-05 12:28:04 -05:00
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2012-04-01 14:38:44 -07:00
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2013-12-05 12:28:04 -05:00
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2012-04-01 14:38:43 -07:00
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2013-12-05 12:28:04 -05:00
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2010-09-15 17:06:35 -04:00
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2013-12-05 12:28:04 -05:00
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2012-04-01 14:38:44 -07:00
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2010-09-15 17:06:35 -04:00
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2017-05-17 13:07:26 -07:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:32 -07:00
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2013-08-08 20:11:25 -04:00
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2015-08-18 14:55:32 -07:00
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2012-04-01 14:38:44 -07:00
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2013-05-14 13:52:36 -07:00
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2017-03-27 10:51:30 -07:00
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2013-05-14 13:52:31 -07:00
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2013-05-14 13:52:38 -07:00
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2017-05-17 13:07:26 -07:00
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2017-05-17 13:07:24 -07:00
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2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:31 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:31 -07:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:31 -07:00
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2015-08-18 14:55:32 -07:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:32 -07:00
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2017-03-27 10:51:29 -07:00
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2015-08-18 14:55:32 -07:00
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2017-05-17 13:07:26 -07:00
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2015-08-18 14:55:31 -07:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:31 -07:00
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2012-04-01 14:38:43 -07:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:30 -07:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:30 -07:00
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2013-12-05 12:28:04 -05:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:30 -07:00
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2013-12-05 12:28:04 -05:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:30 -07:00
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2013-12-05 12:28:04 -05:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:30 -07:00
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2013-12-05 12:28:04 -05:00
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2014-05-13 12:16:21 -04:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:24 -07:00
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2012-04-01 14:38:43 -07:00
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2015-08-18 14:55:24 -07:00
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2012-04-01 14:38:43 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:42 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:42 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2017-05-17 13:07:27 -07:00
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2017-05-17 13:07:24 -07:00
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2015-08-18 14:55:34 -07:00
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2017-05-17 13:07:26 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:26 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:26 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:26 -07:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:42 -07:00
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2017-05-17 13:07:24 -07:00
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2017-03-27 10:51:42 -07:00
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2017-05-17 13:07:24 -07:00
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|
blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
|
|
|
|
2017-05-17 13:07:24 -07:00
|
|
|
|
blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2017-05-17 13:07:24 -07:00
|
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|
|
2017-03-27 10:51:42 -07:00
|
|
|
|
2015-08-18 14:55:34 -07:00
|
|
|
|
blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:42 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-05-17 13:07:24 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:29 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:42 -07:00
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blk-throttle: add interface for per-cgroup target latency
Here we introduce per-cgroup latency target. The target determines how a
cgroup can afford latency increasement. We will use the target latency
to calculate a threshold and use it to schedule IO for cgroups. If a
cgroup's bandwidth is below its low limit but its average latency is
below the threshold, other cgroups can safely dispatch more IO even
their bandwidth is higher than their low limits. On the other hand, if
the first cgroup's latency is higher than the threshold, other cgroups
are throttled to their low limits. So the target latency determines how
we efficiently utilize free disk resource without sacifice of worload's
IO latency.
For example, assume 4k IO average latency is 50us when disk isn't
congested. A cgroup sets the target latency to 30us. Then the cgroup can
accept 50+30=80us IO latency. If the cgroupt's average IO latency is
90us and its bandwidth is below low limit, other cgroups are throttled
to their low limit. If the cgroup's average IO latency is 60us, other
cgroups are allowed to dispatch more IO. When other cgroups dispatch
more IO, the first cgroup's IO latency will increase. If it increases to
81us, we then throttle other cgroups.
User will configure the interface in this way:
echo "8:16 rbps=2097152 wbps=max latency=100 idle=200" > io.low
latency is in microsecond unit
By default, latency target is 0, which means to guarantee IO latency.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:44 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:27 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:27 -07:00
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2017-05-17 13:07:24 -07:00
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2017-03-27 10:51:32 -07:00
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2017-05-17 13:07:27 -07:00
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2017-05-17 13:07:26 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:34 -07:00
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2011-03-02 19:05:33 -05:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2012-04-16 13:57:25 -07:00
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2015-08-18 14:55:34 -07:00
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2015-08-18 14:55:30 -07:00
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2012-04-16 13:57:27 -07:00
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2015-08-18 14:55:11 -07:00
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2012-04-16 13:57:27 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:32 -07:00
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2015-08-18 14:55:11 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2017-05-17 13:07:27 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
|
|
|
|
2017-03-27 15:19:43 -07:00
|
|
|
|
blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
|
|
|
|
2017-05-17 13:07:27 -07:00
|
|
|
|
2017-05-17 13:07:25 -07:00
|
|
|
|
blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
|
|
|
|
2017-05-17 13:07:27 -07:00
|
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2017-03-27 15:19:43 -07:00
|
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|
2017-05-17 13:07:25 -07:00
|
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|
blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:39 -07:00
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2017-03-27 10:51:43 -07:00
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2017-03-27 10:51:39 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:37 -07:00
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2017-03-27 10:51:35 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:43 -07:00
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2017-03-27 10:51:34 -07:00
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2017-05-17 13:07:25 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:34 -07:00
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blk-throttle: fix possible io stall when upgrade to max
There is a case which will lead to io stall. The case is described as
follows.
/test1
|-subtest1
/test2
|-subtest2
And subtest1 and subtest2 each has 32 queued bios already.
Now upgrade to max. In throtl_upgrade_state, it will try to dispatch
bios as follows:
1) tg=subtest1, do nothing;
2) tg=test1, transfer 32 queued bios from subtest1 to test1; no pending
left, no need to schedule next dispatch;
3) tg=subtest2, do nothing;
4) tg=test2, transfer 32 queued bios from subtest2 to test2; no pending
left, no need to schedule next dispatch;
5) tg=/, transfer 8 queued bios from test1 to /, 8 queued bios from
test2 to /, 8 queued bios from test1 to /, and 8 queued bios from test2
to /; note that test1 and test2 each still has 16 queued bios left;
6) tg=/, try to schedule next dispatch, but since disptime is now
(update in tg_update_disptime, wait=0), pending timer is not scheduled
in fact;
7) In throtl_upgrade_state it totally dispatches 32 queued bios and with
32 left. test1 and test2 each has 16 queued bios;
8) throtl_pending_timer_fn sees the left over bios, but could do
nothing, because throtl_select_dispatch returns 0, and test1/test2 has
no pending tg.
The blktrace shows the following:
8,32 0 0 2.539007641 0 m N throtl upgrade to max
8,32 0 0 2.539072267 0 m N throtl /test2 dispatch nr_queued=16 read=0 write=16
8,32 7 0 2.539077142 0 m N throtl /test1 dispatch nr_queued=16 read=0 write=16
So force schedule dispatch if there are pending children.
Reviewed-by: Shaohua Li <shli@fb.com>
Signed-off-by: Joseph Qi <qijiang.qj@alibaba-inc.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2017-09-30 14:38:49 +08:00
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2017-03-27 10:51:34 -07:00
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blk-throttle: fix possible io stall when upgrade to max
There is a case which will lead to io stall. The case is described as
follows.
/test1
|-subtest1
/test2
|-subtest2
And subtest1 and subtest2 each has 32 queued bios already.
Now upgrade to max. In throtl_upgrade_state, it will try to dispatch
bios as follows:
1) tg=subtest1, do nothing;
2) tg=test1, transfer 32 queued bios from subtest1 to test1; no pending
left, no need to schedule next dispatch;
3) tg=subtest2, do nothing;
4) tg=test2, transfer 32 queued bios from subtest2 to test2; no pending
left, no need to schedule next dispatch;
5) tg=/, transfer 8 queued bios from test1 to /, 8 queued bios from
test2 to /, 8 queued bios from test1 to /, and 8 queued bios from test2
to /; note that test1 and test2 each still has 16 queued bios left;
6) tg=/, try to schedule next dispatch, but since disptime is now
(update in tg_update_disptime, wait=0), pending timer is not scheduled
in fact;
7) In throtl_upgrade_state it totally dispatches 32 queued bios and with
32 left. test1 and test2 each has 16 queued bios;
8) throtl_pending_timer_fn sees the left over bios, but could do
nothing, because throtl_select_dispatch returns 0, and test1/test2 has
no pending tg.
The blktrace shows the following:
8,32 0 0 2.539007641 0 m N throtl upgrade to max
8,32 0 0 2.539072267 0 m N throtl /test2 dispatch nr_queued=16 read=0 write=16
8,32 7 0 2.539077142 0 m N throtl /test1 dispatch nr_queued=16 read=0 write=16
So force schedule dispatch if there are pending children.
Reviewed-by: Shaohua Li <shli@fb.com>
Signed-off-by: Joseph Qi <qijiang.qj@alibaba-inc.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2017-09-30 14:38:49 +08:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-05-17 13:07:25 -07:00
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|
blk-throttle: make bandwidth change smooth
When cgroups all reach low limit, cgroups can dispatch more IO. This
could make some cgroups dispatch more IO but others not, and even some
cgroups could dispatch less IO than their low limit. For example, cg1
low limit 10MB/s, cg2 limit 80MB/s, assume disk maximum bandwidth is
120M/s for the workload. Their bps could something like this:
cg1/cg2 bps: T1: 10/80 -> T2: 60/60 -> T3: 10/80
At T1, all cgroups reach low limit, so they can dispatch more IO later.
Then cg1 dispatch more IO and cg2 has no room to dispatch enough IO. At
T2, cg2 only dispatches 60M/s. Since We detect cg2 dispatches less IO
than its low limit 80M/s, we downgrade the queue from LIMIT_MAX to
LIMIT_LOW, then all cgroups are throttled to their low limit (T3). cg2
will have bandwidth below its low limit at most time.
The big problem here is we don't know the maximum bandwidth of the
workload, so we can't make smart decision to avoid the situation. This
patch makes cgroup bandwidth change smooth. After disk upgrades from
LIMIT_LOW to LIMIT_MAX, we don't allow cgroups use all bandwidth upto
their max limit immediately. Their bandwidth limit will be increased
gradually to avoid above situation. So above example will became
something like:
cg1/cg2 bps: 10/80 -> 15/105 -> 20/100 -> 25/95 -> 30/90 -> 35/85 -> 40/80
-> 45/75 -> 22/98
In this way cgroups bandwidth will be above their limit in majority
time, this still doesn't fully utilize disk bandwidth, but that's
something we pay for sharing.
Scale up is linear. The limit scales up 1/2 .low limit every
throtl_slice after upgrade. The scale up will stop if the adjusted limit
hits .max limit. Scale down is exponential. We cut the scale value half
if a cgroup doesn't hit its .low limit. If the scale becomes 0, we then
fully downgrade the queue to LIMIT_LOW state.
Note this doesn't completely avoid cgroup running under its low limit.
The best way to guarantee cgroup doesn't run under its limit is to set
max limit. For example, if we set cg1 max limit to 40, cg2 will never
run under its low limit.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:40 -07:00
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2017-03-27 10:51:35 -07:00
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2017-03-27 10:51:37 -07:00
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2017-03-27 10:51:43 -07:00
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2017-03-27 10:51:35 -07:00
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2017-03-27 10:51:37 -07:00
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2017-03-27 10:51:35 -07:00
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2017-03-27 10:51:37 -07:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-05-17 13:07:25 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-04-20 09:41:36 -06:00
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2017-07-12 11:49:54 -07:00
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2017-04-20 09:41:36 -06:00
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2015-08-18 14:55:20 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2015-08-18 14:55:20 -07:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:35 -07:00
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2011-10-19 14:33:01 +02:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2010-09-15 17:06:35 -04:00
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2015-08-18 14:55:20 -07:00
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2013-05-14 13:52:36 -07:00
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2016-10-20 15:12:12 +02:00
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2011-10-19 14:33:01 +02:00
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2010-09-15 17:06:35 -04:00
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2015-08-18 14:55:19 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2015-08-18 14:55:19 -07:00
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2011-10-19 14:33:01 +02:00
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2011-05-19 15:38:23 -04:00
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2017-04-20 09:41:36 -06:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2013-05-14 13:52:35 -07:00
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2017-03-27 10:51:34 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:35 -07:00
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2017-03-27 10:51:43 -07:00
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2013-05-14 13:52:38 -07:00
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2011-03-07 21:09:32 +01:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:34 -07:00
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2017-03-27 10:51:35 -07:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-03-27 10:51:34 -07:00
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2013-05-14 13:52:38 -07:00
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2017-03-27 10:51:34 -07:00
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2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2011-03-22 21:54:29 +01:00
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2013-05-14 13:52:32 -07:00
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2013-05-14 13:52:38 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:38 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:36 -07:00
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2017-03-27 10:51:30 -07:00
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2013-05-14 13:52:36 -07:00
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2010-09-15 17:06:35 -04:00
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2017-03-27 10:51:35 -07:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
|
|
|
|
blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2011-10-19 14:33:01 +02:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:36 -07:00
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2013-05-14 13:52:37 -07:00
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2010-09-15 17:06:35 -04:00
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2011-10-19 14:33:01 +02:00
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2010-09-15 17:06:35 -04:00
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2011-10-19 14:33:01 +02:00
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2017-12-20 11:10:17 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2011-10-19 14:33:01 +02:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-03-27 15:19:43 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-03-27 15:19:43 -07:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-03-27 15:19:43 -07:00
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2017-06-06 12:40:43 -07:00
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2017-03-27 15:19:43 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
|
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|
blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2013-05-14 13:52:37 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:37 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:37 -07:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2013-05-14 13:52:37 -07:00
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2013-08-08 20:11:25 -04:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2013-05-14 13:52:35 -07:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2012-03-30 12:33:28 +02:00
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2013-05-14 13:52:37 -07:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2013-05-14 13:52:37 -07:00
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2013-08-08 20:11:25 -04:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:35 -07:00
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2013-05-14 13:52:37 -07:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2013-05-14 13:52:37 -07:00
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2013-05-14 13:52:35 -07:00
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blk-throttle: add throtl_qnode for dispatch fairness
With flat hierarchy, there's only single level of dispatching
happening and fairness beyond that point is the responsibility of the
rest of the block layer and driver, which usually works out okay;
however, with the planned hierarchy support,
service_queue->bio_lists[] can be filled up by bios from a single
source. While the limits would still be honored, it'd be very easy to
starve IOs from siblings or children.
To avoid such starvation, this patch implements throtl_qnode and
converts service_queue->bio_lists[] to lists of per-source qnodes
which in turn contains the bio's. For example, when a bio is
dispatched from a child group, the bio doesn't get queued on
->bio_lists[] directly but it first gets queued on the group's qnode
which in turn gets queued on service_queue->queued[]. When
dispatching for the upper level, the ->queued[] list is consumed in
round-robing order so that the dispatch windows is consumed fairly by
all IO sources.
There are two ways a bio can come to a throtl_grp - directly queued to
the group or dispatched from a child. For the former
throtl_grp->qnode_on_self[rw] is used. For the latter, the child's
->qnode_on_parent[rw].
Note that this means that the child which is contributing a bio to its
parent should stay pinned until all its bios are dispatched to its
grand-parent. This patch moves blkg refcnting from bio add/remove
spots to qnode activation/deactivation so that the blkg containing an
active qnode is always pinned. As child pins the parent, this is
sufficient for keeping the relevant sub-tree pinned while bios are in
flight.
The starvation issue was spotted by Vivek Goyal.
v2: The original patch used the same throtl_grp->qnode_on_self/parent
for reads and writes causing RWs to be queued incorrectly if there
already are outstanding IOs in the other direction. They should
be throtl_grp->qnode_on_self/parent[2] so that READs and WRITEs
can use different qnodes. Spotted by Vivek Goyal.
Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Vivek Goyal <vgoyal@redhat.com>
2013-05-14 13:52:38 -07:00
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2013-05-14 13:52:35 -07:00
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block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
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2010-09-15 17:06:35 -04:00
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2012-04-13 13:11:33 -07:00
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2010-09-15 17:06:35 -04:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2010-09-15 17:06:35 -04:00
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2013-05-14 13:52:36 -07:00
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2015-08-18 14:55:13 -07:00
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2010-09-15 17:06:35 -04:00
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2012-03-05 13:15:06 -08:00
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2011-05-19 15:38:24 -04:00
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2010-10-01 14:49:48 +02:00
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2017-03-27 10:51:30 -07:00
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2017-03-27 10:51:32 -07:00
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2017-03-27 10:51:35 -07:00
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blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
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2012-04-13 13:11:33 -07:00
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2012-04-16 13:57:25 -07:00
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blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2011-05-19 15:38:24 -04:00
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2012-04-13 13:11:33 -07:00
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2010-09-15 17:06:35 -04:00
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2012-03-05 13:15:22 -08:00
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2011-03-02 19:05:33 -05:00
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2012-04-16 13:57:25 -07:00
|
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|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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|
block: fix request_queue lifetime handling by making blk_queue_cleanup() properly shutdown
request_queue is refcounted but actually depdends on lifetime
management from the queue owner - on blk_cleanup_queue(), block layer
expects that there's no request passing through request_queue and no
new one will.
This is fundamentally broken. The queue owner (e.g. SCSI layer)
doesn't have a way to know whether there are other active users before
calling blk_cleanup_queue() and other users (e.g. bsg) don't have any
guarantee that the queue is and would stay valid while it's holding a
reference.
With delay added in blk_queue_bio() before queue_lock is grabbed, the
following oops can be easily triggered when a device is removed with
in-flight IOs.
sd 0:0:1:0: [sdb] Stopping disk
ata1.01: disabled
general protection fault: 0000 [#1] PREEMPT SMP
CPU 2
Modules linked in:
Pid: 648, comm: test_rawio Not tainted 3.1.0-rc3-work+ #56 Bochs Bochs
RIP: 0010:[<ffffffff8137d651>] [<ffffffff8137d651>] elv_rqhash_find+0x61/0x100
...
Process test_rawio (pid: 648, threadinfo ffff880019efa000, task ffff880019ef8a80)
...
Call Trace:
[<ffffffff8137d774>] elv_merge+0x84/0xe0
[<ffffffff81385b54>] blk_queue_bio+0xf4/0x400
[<ffffffff813838ea>] generic_make_request+0xca/0x100
[<ffffffff81383994>] submit_bio+0x74/0x100
[<ffffffff811c53ec>] dio_bio_submit+0xbc/0xc0
[<ffffffff811c610e>] __blockdev_direct_IO+0x92e/0xb40
[<ffffffff811c39f7>] blkdev_direct_IO+0x57/0x60
[<ffffffff8113b1c5>] generic_file_aio_read+0x6d5/0x760
[<ffffffff8118c1ca>] do_sync_read+0xda/0x120
[<ffffffff8118ce55>] vfs_read+0xc5/0x180
[<ffffffff8118cfaa>] sys_pread64+0x9a/0xb0
[<ffffffff81afaf6b>] system_call_fastpath+0x16/0x1b
This happens because blk_queue_cleanup() destroys the queue and
elevator whether IOs are in progress or not and DEAD tests are
sprinkled in the request processing path without proper
synchronization.
Similar problem exists for blk-throtl. On queue cleanup, blk-throtl
is shutdown whether it has requests in it or not. Depending on
timing, it either oopses or throttled bios are lost putting tasks
which are waiting for bio completion into eternal D state.
The way it should work is having the usual clear distinction between
shutdown and release. Shutdown drains all currently pending requests,
marks the queue dead, and performs partial teardown of the now
unnecessary part of the queue. Even after shutdown is complete,
reference holders are still allowed to issue requests to the queue
although they will be immmediately failed. The rest of teardown
happens on release.
This patch makes the following changes to make blk_queue_cleanup()
behave as proper shutdown.
* QUEUE_FLAG_DEAD is now set while holding both q->exit_mutex and
queue_lock.
* Unsynchronized DEAD check in generic_make_request_checks() removed.
This couldn't make any meaningful difference as the queue could die
after the check.
* blk_drain_queue() updated such that it can drain all requests and is
now called during cleanup.
* blk_throtl updated such that it checks DEAD on grabbing queue_lock,
drains all throttled bios during cleanup and free td when queue is
released.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Vivek Goyal <vgoyal@redhat.com>
Signed-off-by: Jens Axboe <axboe@kernel.dk>
2011-10-19 14:42:16 +02:00
|
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|
|
2010-09-15 17:06:35 -04:00
|
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2017-03-27 10:51:38 -07:00
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2017-06-06 12:40:43 -07:00
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2017-03-27 10:51:38 -07:00
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2017-06-06 12:40:43 -07:00
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2017-03-27 10:51:38 -07:00
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2017-06-06 12:40:43 -07:00
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2017-03-27 10:51:38 -07:00
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2017-06-06 12:40:43 -07:00
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2017-03-27 10:51:38 -07:00
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|
blk-throttle: add a simple idle detection
A cgroup gets assigned a low limit, but the cgroup could never dispatch
enough IO to cross the low limit. In such case, the queue state machine
will remain in LIMIT_LOW state and all other cgroups will be throttled
according to low limit. This is unfair for other cgroups. We should
treat the cgroup idle and upgrade the state machine to lower state.
We also have a downgrade logic. If the state machine upgrades because of
cgroup idle (real idle), the state machine will downgrade soon as the
cgroup is below its low limit. This isn't what we want. A more
complicated case is cgroup isn't idle when queue is in LIMIT_LOW. But
when queue gets upgraded to lower state, other cgroups could dispatch
more IO and this cgroup can't dispatch enough IO, so the cgroup is below
its low limit and looks like idle (fake idle). In this case, the queue
should downgrade soon. The key to determine if we should do downgrade is
to detect if cgroup is truely idle.
Unfortunately it's very hard to determine if a cgroup is real idle. This
patch uses the 'think time check' idea from CFQ for the purpose. Please
note, the idea doesn't work for all workloads. For example, a workload
with io depth 8 has disk utilization 100%, hence think time is 0, eg,
not idle. But the workload can run higher bandwidth with io depth 16.
Compared to io depth 16, the io depth 8 workload is idle. We use the
idea to roughly determine if a cgroup is idle.
We treat a cgroup idle if its think time is above a threshold (by
default 1ms for SSD and 100ms for HD). The idea is think time above the
threshold will start to harm performance. HD is much slower so a longer
think time is ok.
The patch (and the latter patches) uses 'unsigned long' to track time.
We convert 'ns' to 'us' with 'ns >> 10'. This is fast but loses
precision, should not a big deal.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 10:51:41 -07:00
|
|
|
|
blk-throttle: add a mechanism to estimate IO latency
User configures latency target, but the latency threshold for each
request size isn't fixed. For a SSD, the IO latency highly depends on
request size. To calculate latency threshold, we sample some data, eg,
average latency for request size 4k, 8k, 16k, 32k .. 1M. The latency
threshold of each request size will be the sample latency (I'll call it
base latency) plus latency target. For example, the base latency for
request size 4k is 80us and user configures latency target 60us. The 4k
latency threshold will be 80 + 60 = 140us.
To sample data, we calculate the order base 2 of rounded up IO sectors.
If the IO size is bigger than 1M, it will be accounted as 1M. Since the
calculation does round up, the base latency will be slightly smaller
than actual value. Also if there isn't any IO dispatched for a specific
IO size, we will use the base latency of smaller IO size for this IO
size.
But we shouldn't sample data at any time. The base latency is supposed
to be latency where disk isn't congested, because we use latency
threshold to schedule IOs between cgroups. If disk is congested, the
latency is higher, using it for scheduling is meaningless. Hence we only
do the sampling when block throttling is in the LOW limit, with
assumption disk isn't congested in such state. If the assumption isn't
true, eg, low limit is too high, calculated latency threshold will be
higher.
Hard disk is completely different. Latency depends on spindle seek
instead of request size. Currently this feature is SSD only, we probably
can use a fixed threshold like 4ms for hard disk though.
Signed-off-by: Shaohua Li <shli@fb.com>
Signed-off-by: Jens Axboe <axboe@fb.com>
2017-03-27 15:19:42 -07:00
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2017-03-27 10:51:38 -07:00
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2017-03-27 10:51:37 -07:00
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2010-09-15 17:06:35 -04:00
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2011-03-01 13:40:54 -05:00
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2012-04-16 13:57:25 -07:00
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2010-09-15 17:06:35 -04:00
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