linux/net/batman-adv/soft-interface.c

1153 lines
32 KiB

2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
2015-04-17 19:40:28 +02:00
batman-adv: network coding - add the initial infrastructure code Network coding exploits the 802.11 shared medium to allow multiple packets to be sent in a single transmission. In brief, a relay can XOR two packets, and send the coded packet to two destinations. The receivers can decode one of the original packets by XOR'ing the coded packet with the other original packet. This will lead to increased throughput in topologies where two packets cross one relay. In a simple topology with three nodes, it takes four transmissions without network coding to get one packet from Node A to Node B and one from Node B to Node A: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <--- p2 ---- Node R Node B 4. Node A Node R ---- p1 ---> Node B With network coding, the relay only needs one transmission, which saves us one slot of valuable airtime: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B The same principle holds for a topology including five nodes. Here the packets from Node A and Node B are overheard by Node C and Node D, respectively. This allows Node R to send a network coded packet to save one transmission: Node A Node B | \ / | | p1 p2 | | \ / | p1 > Node R < p2 | | | / \ | | p1 x p2 p1 x p2 | v / \ v / \ Node C < > Node D More information is available on the open-mesh.org wiki[1]. This patch adds the initial code to support network coding in batman-adv. It sets up a worker thread to do house keeping and adds a sysfs file to enable/disable network coding. The feature is disabled by default, as it requires a wifi-driver with working promiscuous mode, and also because it adds a small delay at each hop. [1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman Signed-off-by: Martin Hundebøll <martin@hundeboll.net> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Antonio Quartulli <ordex@autistici.org>
2013-01-25 11:12:38 +01:00
2015-04-17 19:40:28 +02:00
batman-adv: improved client announcement mechanism The client announcement mechanism informs every mesh node in the network of any connected non-mesh client, in order to find the path towards that client from any given point in the mesh. The old implementation was based on the simple idea of appending a data buffer to each OGM containing all the client MAC addresses the node is serving. All other nodes can populate their global translation tables (table which links client MAC addresses to node addresses) using this MAC address buffer and linking it to the node's address contained in the OGM. A node that wants to contact a client has to lookup the node the client is connected to and its address in the global translation table. It is easy to understand that this implementation suffers from several issues: - big overhead (each and every OGM contains the entire list of connected clients) - high latencies for client route updates due to long OGM trip time and OGM losses The new implementation addresses these issues by appending client changes (new client joined or a client left) to the OGM instead of filling it with all the client addresses each time. In this way nodes can modify their global tables by means of "updates", thus reducing the overhead within the OGMs. To keep the entire network in sync each node maintains a translation table version number (ttvn) and a translation table checksum. These values are spread with the OGM to allow all the network participants to determine whether or not they need to update their translation table information. When a translation table lookup is performed in order to send a packet to a client attached to another node, the destination's ttvn is added to the payload packet. Forwarding nodes can compare the packet's ttvn with their destination's ttvn (this node could have a fresher information than the source) and re-route the packet if necessary. This greatly reduces the packet loss of clients roaming from one AP to the next. Signed-off-by: Antonio Quartulli <ordex@autistici.org> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Sven Eckelmann <sven@narfation.org>
2011-04-27 14:27:44 +02:00
batman-adv: Send multicast packets to nodes with a WANT_ALL flag With this patch a node sends IPv4 multicast packets to nodes which have a BATADV_MCAST_WANT_ALL_IPV4 flag set and IPv6 multicast packets to nodes which have a BATADV_MCAST_WANT_ALL_IPV6 flag set, too. Why is this needed? There are scenarios involving bridges where multicast report snooping and multicast TT announcements are not sufficient, which would lead to packet loss for some nodes otherwise: MLDv1 and IGMPv1/IGMPv2 have a suppression mechanism for multicast listener reports. When we have an MLDv1/IGMPv1/IGMPv2 querier behind a bridge then our snooping bridge is potentially not going to see any reports even though listeners exist because according to RFC4541 such reports are only forwarded to multicast routers: ----------------------------------------------------------- --------------- {Querier}---|Snoop. Switch|----{Listener} --------------- \ ^ ------- | br0 | < ??? ------- \ _-~---~_ _-~/ ~-_ ~ batman-adv \-----{Sender} \~_ cloud ~/ -~~__-__-~_/ I) MLDv1 Query: {Querier} -> flooded II) MLDv1 Report: {Listener} -> {Querier} -> br0 cannot detect the {Listener} => Packets from {Sender} need to be forwarded to all detected listeners and MLDv1/IGMPv1/IGMPv2 queriers. ----------------------------------------------------------- Note that we do not need to explicitly forward to MLDv2/IGMPv3 queriers, because these protocols have no report suppression: A bridge has no trouble detecting MLDv2/IGMPv3 listeners. Even though we do not support bridges yet we need to provide the according infrastructure already to not break compatibility later. Signed-off-by: Linus Lüssing <linus.luessing@web.de> Signed-off-by: Marek Lindner <mareklindner@neomailbox.ch> Signed-off-by: Antonio Quartulli <antonio@meshcoding.com>
2014-02-15 17:47:54 +01:00
batman-adv: network coding - add the initial infrastructure code Network coding exploits the 802.11 shared medium to allow multiple packets to be sent in a single transmission. In brief, a relay can XOR two packets, and send the coded packet to two destinations. The receivers can decode one of the original packets by XOR'ing the coded packet with the other original packet. This will lead to increased throughput in topologies where two packets cross one relay. In a simple topology with three nodes, it takes four transmissions without network coding to get one packet from Node A to Node B and one from Node B to Node A: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <--- p2 ---- Node R Node B 4. Node A Node R ---- p1 ---> Node B With network coding, the relay only needs one transmission, which saves us one slot of valuable airtime: 1. Node A ---- p1 ---> Node R Node B 2. Node A Node R <--- p2 ---- Node B 3. Node A <- p1 x p2 - Node R - p1 x p2 -> Node B The same principle holds for a topology including five nodes. Here the packets from Node A and Node B are overheard by Node C and Node D, respectively. This allows Node R to send a network coded packet to save one transmission: Node A Node B | \ / | | p1 p2 | | \ / | p1 > Node R < p2 | | | / \ | | p1 x p2 p1 x p2 | v / \ v / \ Node C < > Node D More information is available on the open-mesh.org wiki[1]. This patch adds the initial code to support network coding in batman-adv. It sets up a worker thread to do house keeping and adds a sysfs file to enable/disable network coding. The feature is disabled by default, as it requires a wifi-driver with working promiscuous mode, and also because it adds a small delay at each hop. [1] http://www.open-mesh.org/projects/batman-adv/wiki/Catwoman Signed-off-by: Martin Hundebøll <martin@hundeboll.net> Signed-off-by: Marek Lindner <lindner_marek@yahoo.de> Signed-off-by: Antonio Quartulli <ordex@autistici.org>
2013-01-25 11:12:38 +01:00
net: Fix inconsistent teardown and release of private netdev state. Network devices can allocate reasources and private memory using netdev_ops->ndo_init(). However, the release of these resources can occur in one of two different places. Either netdev_ops->ndo_uninit() or netdev->destructor(). The decision of which operation frees the resources depends upon whether it is necessary for all netdev refs to be released before it is safe to perform the freeing. netdev_ops->ndo_uninit() presumably can occur right after the NETDEV_UNREGISTER notifier completes and the unicast and multicast address lists are flushed. netdev->destructor(), on the other hand, does not run until the netdev references all go away. Further complicating the situation is that netdev->destructor() almost universally does also a free_netdev(). This creates a problem for the logic in register_netdevice(). Because all callers of register_netdevice() manage the freeing of the netdev, and invoke free_netdev(dev) if register_netdevice() fails. If netdev_ops->ndo_init() succeeds, but something else fails inside of register_netdevice(), it does call ndo_ops->ndo_uninit(). But it is not able to invoke netdev->destructor(). This is because netdev->destructor() will do a free_netdev() and then the caller of register_netdevice() will do the same. However, this means that the resources that would normally be released by netdev->destructor() will not be. Over the years drivers have added local hacks to deal with this, by invoking their destructor parts by hand when register_netdevice() fails. Many drivers do not try to deal with this, and instead we have leaks. Let's close this hole by formalizing the distinction between what private things need to be freed up by netdev->destructor() and whether the driver needs unregister_netdevice() to perform the free_netdev(). netdev->priv_destructor() performs all actions to free up the private resources that used to be freed by netdev->destructor(), except for free_netdev(). netdev->needs_free_netdev is a boolean that indicates whether free_netdev() should be done at the end of unregister_netdevice(). Now, register_netdevice() can sanely release all resources after ndo_ops->ndo_init() succeeds, by invoking both ndo_ops->ndo_uninit() and netdev->priv_destructor(). And at the end of unregister_netdevice(), we invoke netdev->priv_destructor() and optionally call free_netdev(). Signed-off-by: David S. Miller <davem@davemloft.net>
2017-05-08 12:52:56 -04:00