2009-02-20 16:29:08 +09:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:20 -04:00
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2017-07-15 22:23:09 -04:00
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2009-02-20 16:29:08 +09:00
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2017-07-15 22:23:09 -04:00
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2009-02-20 16:29:08 +09:00
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2017-07-15 22:23:09 -04:00
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2017-07-24 19:02:20 -04:00
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2017-07-15 22:23:09 -04:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:20 -04:00
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2017-07-15 22:23:09 -04:00
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2017-02-27 14:29:56 -08:00
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2009-02-20 16:29:08 +09:00
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2009-03-10 16:27:48 +09:00
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2009-02-20 16:29:08 +09:00
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2009-02-24 11:57:21 +09:00
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2009-02-20 16:29:08 +09:00
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2016-03-17 14:19:53 -07:00
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2009-02-20 16:29:08 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2017-07-24 19:02:12 -04:00
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2009-02-20 16:29:08 +09:00
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2009-07-04 08:11:00 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:11 +09:00
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2011-09-26 17:12:53 +01:00
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2009-02-20 16:29:08 +09:00
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2009-03-10 16:27:48 +09:00
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2009-02-20 16:29:08 +09:00
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2009-11-24 15:50:03 +09:00
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2009-02-20 16:29:08 +09:00
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2017-06-19 19:28:32 -04:00
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2017-06-19 19:28:30 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2014-09-02 14:46:05 -04:00
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2009-02-20 16:29:08 +09:00
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2010-09-03 18:22:48 +02:00
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2009-03-10 16:27:48 +09:00
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2010-02-02 14:38:57 +09:00
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2009-03-10 16:27:48 +09:00
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2010-02-02 14:38:57 +09:00
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2009-03-10 16:27:48 +09:00
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2010-09-03 18:22:48 +02:00
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2009-03-10 16:27:48 +09:00
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2017-05-10 13:36:37 -04:00
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2017-06-19 19:28:30 -04:00
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2017-05-10 13:36:37 -04:00
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2009-02-20 16:29:08 +09:00
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2011-11-18 10:55:35 -08:00
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2017-05-10 13:36:37 -04:00
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2009-07-04 08:11:00 +09:00
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2009-02-20 16:29:08 +09:00
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2017-05-10 13:36:37 -04:00
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2009-02-20 16:29:08 +09:00
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2017-05-10 13:36:37 -04:00
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2009-07-04 08:11:00 +09:00
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2009-08-14 15:00:52 +09:00
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2017-05-10 13:36:37 -04:00
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2009-08-14 15:00:52 +09:00
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2009-04-02 13:19:54 +09:00
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2017-06-19 19:28:30 -04:00
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2009-04-02 13:19:54 +09:00
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2017-07-24 19:01:59 -04:00
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2009-04-02 13:19:54 +09:00
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2017-06-19 19:28:30 -04:00
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2009-03-06 14:33:59 +09:00
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2017-06-19 19:28:30 -04:00
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2016-05-25 11:48:25 -04:00
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2009-02-20 16:29:08 +09:00
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2017-06-19 19:28:30 -04:00
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2009-02-20 16:29:08 +09:00
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2016-05-25 11:48:25 -04:00
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2014-09-02 14:46:05 -04:00
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2017-07-15 22:23:08 -04:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2010-04-09 18:57:00 +09:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2017-07-24 19:02:05 -04:00
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2010-04-09 18:57:00 +09:00
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2017-07-24 19:02:06 -04:00
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2017-07-24 19:02:05 -04:00
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2010-04-09 18:57:00 +09:00
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2009-02-24 11:57:21 +09:00
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2009-02-20 16:29:08 +09:00
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2009-02-21 16:56:23 +09:00
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2009-02-20 16:29:08 +09:00
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2009-02-24 11:57:21 +09:00
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2009-02-20 16:29:08 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-02-20 16:29:08 +09:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2009-07-04 08:11:00 +09:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:05 -04:00
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2010-06-18 11:44:31 +02:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:05 -04:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:10 -04:00
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2009-07-04 08:11:00 +09:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:18 -04:00
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2017-09-27 16:35:00 -05:00
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2017-07-24 19:02:18 -04:00
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2017-07-24 19:02:19 -04:00
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2017-09-27 16:35:00 -05:00
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2017-07-24 19:02:19 -04:00
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2017-07-24 19:02:18 -04:00
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2017-07-24 19:02:19 -04:00
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2017-07-24 19:02:18 -04:00
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2017-07-24 19:02:19 -04:00
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2009-02-20 16:29:08 +09:00
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2011-08-04 11:02:33 +02:00
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2009-03-07 00:44:09 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:09 +09:00
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2011-08-04 11:02:33 +02:00
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2009-03-07 00:44:09 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:09 +09:00
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2009-02-20 16:29:08 +09:00
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2011-08-04 11:02:33 +02:00
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2009-02-20 16:29:08 +09:00
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2010-06-27 18:50:00 +02:00
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2009-03-07 00:44:09 +09:00
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2010-10-30 15:56:54 +02:00
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2009-03-07 00:44:09 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:09 +09:00
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2011-08-04 11:02:33 +02:00
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2009-03-07 00:44:09 +09:00
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2016-01-22 15:11:02 -08:00
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2009-03-07 00:44:09 +09:00
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2016-01-22 15:11:02 -08:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:09 +09:00
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
2009-03-07 00:44:13 +09:00
|
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|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
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|
2016-05-25 11:48:25 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-11-11 15:35:18 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
2009-11-11 15:35:18 +09:00
|
|
|
|
2017-07-24 19:02:14 -04:00
|
|
|
|
2017-07-24 19:02:15 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
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|
|
|
|
2017-07-24 19:02:14 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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|
|
2017-07-24 19:02:15 -04:00
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|
2017-07-24 19:02:14 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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|
2009-11-11 15:35:18 +09:00
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2017-07-24 19:02:18 -04:00
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2009-11-11 15:35:18 +09:00
|
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|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2017-07-24 19:02:14 -04:00
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2017-07-24 19:02:18 -04:00
|
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|
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2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2017-07-24 19:02:18 -04:00
|
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|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
2016-05-25 11:48:25 -04:00
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2010-08-08 14:39:07 +02:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
2009-03-07 00:44:09 +09:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:15 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:15 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:16 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:16 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:16 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:16 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:16 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:17 -04:00
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2017-07-24 19:02:12 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-11-11 15:35:18 +09:00
|
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|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-03-07 00:44:09 +09:00
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2014-09-02 14:46:02 -04:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:19 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
|
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|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2014-09-02 14:46:02 -04:00
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2017-07-24 19:02:19 -04:00
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2014-09-02 14:46:02 -04:00
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2017-07-24 19:02:14 -04:00
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2017-07-24 19:02:19 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
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|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2014-03-06 20:52:32 -05:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-02-20 16:29:08 +09:00
|
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|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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|
2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:13 -04:00
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2017-07-24 19:02:12 -04:00
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2009-02-20 16:29:08 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
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|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2009-02-20 16:29:08 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-02-20 16:29:08 +09:00
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
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2017-06-19 19:28:29 -04:00
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2017-06-19 19:28:31 -04:00
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2017-06-19 19:28:29 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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|
|
|
2009-02-20 16:29:08 +09:00
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|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2014-03-06 20:52:32 -05:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2009-02-20 16:29:08 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2014-09-02 14:46:05 -04:00
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2017-07-24 19:02:13 -04:00
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2017-07-24 19:02:12 -04:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:12 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:05 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:02 -04:00
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2017-07-24 19:02:12 -04:00
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|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:03 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:02 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:07 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:02 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:02 -04:00
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2017-07-24 19:02:03 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:07 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:02 -04:00
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2017-07-24 19:02:07 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:02 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:05 -04:00
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:13 -04:00
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2017-07-24 19:02:12 -04:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:03 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2017-07-24 19:02:03 -04:00
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2017-07-24 19:02:12 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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|
2017-07-24 19:02:02 -04:00
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2010-04-09 18:57:01 +09:00
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|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2011-08-04 11:02:33 +02:00
|
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|
|
2010-04-09 18:57:01 +09:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2010-04-09 18:57:01 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2010-04-09 18:57:01 +09:00
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2017-07-24 19:02:12 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2010-04-09 18:57:01 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2016-01-22 15:11:02 -08:00
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2010-04-09 18:57:01 +09:00
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2014-09-02 14:46:05 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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|
2014-09-02 14:46:05 -04:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2014-09-02 14:46:05 -04:00
|
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|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2014-09-02 14:46:05 -04:00
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
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2014-09-02 14:46:05 -04:00
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2017-07-24 19:02:08 -04:00
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2014-09-02 14:46:05 -04:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2010-04-09 18:57:01 +09:00
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2010-04-09 18:57:01 +09:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2010-04-09 18:57:01 +09:00
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2017-07-24 19:02:05 -04:00
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2010-04-09 18:57:01 +09:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2010-04-09 18:57:01 +09:00
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2017-07-24 19:02:05 -04:00
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2017-07-24 19:02:06 -04:00
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2017-07-24 19:02:05 -04:00
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2010-04-09 18:57:01 +09:00
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2010-04-09 18:57:01 +09:00
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2010-04-09 18:57:01 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2009-02-21 16:56:23 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2009-02-20 16:29:08 +09:00
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2014-09-02 14:46:04 -04:00
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mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
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2009-02-20 16:29:08 +09:00
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2014-09-02 14:46:04 -04:00
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2009-02-20 16:29:08 +09:00
|
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|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
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2009-09-29 09:17:58 +09:00
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2009-02-20 16:29:08 +09:00
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2009-09-29 09:17:58 +09:00
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
|
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2014-03-17 16:01:27 -04:00
|
|
|
|
percpu: ensure the requested alignment is power of two
The percpu allocator expectedly assumes that the requested alignment
is power of two but hasn't been veryfing the input. If the specified
alignment isn't power of two, the allocator can malfunction. Add the
sanity check.
The following is detailed analysis of the effects of alignments which
aren't power of two.
The alignment must be a even at least since the LSB of a chunk->map
element is used as free/in-use flag of a area; besides, the alignment
must be a power of 2 too since ALIGN() doesn't work well for other
alignment always but is adopted by pcpu_fit_in_area(). IOW, the
current allocator only works well for a power of 2 aligned area
allocation.
See below opposite example for why an odd alignment doesn't work.
Let's assume area [16, 36) is free but its previous one is in-use, we
want to allocate a @size == 8 and @align == 7 area. The larger area
[16, 36) is split to three areas [16, 21), [21, 29), [29, 36)
eventually. However, due to the usage for a chunk->map element, the
actual offset of the aim area [21, 29) is 21 but is recorded in
relevant element as 20; moreover, the residual tail free area [29,
36) is mistook as in-use and is lost silently
Unlike macro roundup(), ALIGN(x, a) doesn't work if @a isn't a power
of 2 for example, roundup(10, 6) == 12 but ALIGN(10, 6) == 10, and
the latter result isn't desired obviously.
tj: Code style and patch description updates.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-14 15:12:54 +08:00
|
|
|
|
|
|
|
|
|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
|
|
|
|
2016-03-17 14:19:47 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-05-25 11:48:25 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
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|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
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|
2009-03-07 00:44:13 +09:00
|
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|
2009-03-06 14:33:59 +09:00
|
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2009-02-20 16:29:08 +09:00
|
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|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
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|
|
|
|
|
|
|
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|
|
|
|
2009-10-29 00:25:59 +09:00
|
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|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2014-09-02 14:46:02 -04:00
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|
2017-06-21 11:51:09 -04:00
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|
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|
|
2014-09-02 14:46:04 -04:00
|
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|
|
2017-06-21 11:51:09 -04:00
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|
2014-09-02 14:46:04 -04:00
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2014-09-02 14:46:02 -04:00
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2009-09-29 09:17:58 +09:00
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2009-03-07 00:44:13 +09:00
|
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2009-02-20 16:29:08 +09:00
|
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2017-06-19 19:28:31 -04:00
|
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|
2009-10-29 00:25:59 +09:00
|
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|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2014-09-02 14:46:01 -04:00
|
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2014-09-02 14:46:04 -04:00
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2014-09-02 14:46:04 -04:00
|
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2014-09-02 14:46:01 -04:00
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2014-09-02 14:46:04 -04:00
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2014-09-02 14:46:02 -04:00
|
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|
|
2017-07-24 19:02:10 -04:00
|
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2014-09-02 14:46:04 -04:00
|
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|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
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|
2014-09-02 14:46:04 -04:00
|
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|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2014-09-02 14:46:04 -04:00
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2014-09-02 14:46:01 -04:00
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2009-02-20 16:29:08 +09:00
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2014-09-02 14:46:04 -04:00
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2009-03-07 00:44:13 +09:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:01 -04:00
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2011-09-26 17:12:53 +01:00
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2015-06-24 16:58:51 -07:00
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2017-06-19 19:28:32 -04:00
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2011-09-26 17:12:53 +01:00
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2009-03-07 00:44:13 +09:00
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2009-10-29 00:25:59 +09:00
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2014-09-02 14:46:02 -04:00
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2017-06-19 19:28:32 -04:00
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mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
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2016-03-17 14:19:53 -07:00
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2016-03-17 14:19:44 -07:00
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2009-09-29 09:17:58 +09:00
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2016-03-17 14:19:53 -07:00
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2009-09-29 09:17:58 +09:00
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2014-09-02 14:46:05 -04:00
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2016-05-25 11:48:25 -04:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
|
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|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
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2009-03-07 00:44:13 +09:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2010-02-02 14:38:57 +09:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2009-03-06 14:33:59 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-06 14:33:59 +09:00
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2010-09-10 11:01:56 +02:00
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2009-03-06 14:33:59 +09:00
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2009-03-07 00:44:13 +09:00
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2009-03-06 14:33:59 +09:00
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2010-02-02 14:38:57 +09:00
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2009-03-06 14:33:59 +09:00
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2014-09-02 14:46:04 -04:00
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2009-03-06 14:33:59 +09:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-02-20 16:29:08 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:13 +09:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2009-03-07 00:44:11 +09:00
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2009-03-07 00:44:13 +09:00
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2009-03-07 00:44:11 +09:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:02 -04:00
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2014-09-02 14:46:01 -04:00
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2017-07-24 19:02:10 -04:00
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2014-09-02 14:46:02 -04:00
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2014-09-02 14:46:05 -04:00
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2014-09-02 14:46:02 -04:00
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2010-04-09 18:57:01 +09:00
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2009-03-07 00:44:11 +09:00
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2009-08-14 15:00:49 +09:00
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2014-09-02 14:46:05 -04:00
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2017-07-24 19:02:07 -04:00
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2014-09-02 14:46:05 -04:00
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2017-07-24 19:02:10 -04:00
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2014-09-02 14:46:05 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
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2009-08-14 15:00:49 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2010-02-02 14:38:57 +09:00
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2009-02-20 16:29:08 +09:00
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2010-01-08 14:42:39 -08:00
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2009-02-20 16:29:08 +09:00
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2009-03-07 00:44:13 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
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2009-02-20 16:29:08 +09:00
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2011-09-26 17:12:53 +01:00
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2010-01-08 14:42:39 -08:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
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|
2009-03-07 00:44:11 +09:00
|
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|
2009-02-20 16:29:08 +09:00
|
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2014-09-02 14:46:05 -04:00
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2009-02-20 16:29:08 +09:00
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2017-06-19 19:28:32 -04:00
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2009-03-07 00:44:13 +09:00
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2009-02-20 16:29:08 +09:00
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2017-02-27 15:37:36 +01:00
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2010-03-10 18:57:54 +09:00
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2010-09-03 18:22:48 +02:00
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2010-03-10 18:57:54 +09:00
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2017-02-27 15:37:36 +01:00
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2010-03-10 18:57:54 +09:00
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2017-02-27 15:37:36 +01:00
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2017-03-20 12:26:55 +01:00
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2017-02-27 15:37:36 +01:00
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2017-03-20 12:26:55 +01:00
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2010-03-10 18:57:54 +09:00
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2017-02-27 15:37:36 +01:00
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2010-09-03 18:22:48 +02:00
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2010-03-10 18:57:54 +09:00
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2017-02-27 15:37:36 +01:00
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2009-11-24 15:50:03 +09:00
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2011-11-23 08:20:53 -08:00
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2015-03-06 23:30:42 +01:00
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2011-11-23 08:20:53 -08:00
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2009-11-24 15:50:03 +09:00
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2010-06-18 11:44:31 +02:00
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2011-11-18 10:55:35 -08:00
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2010-06-18 11:44:31 +02:00
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2011-11-18 10:55:35 -08:00
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2010-06-18 11:44:31 +02:00
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2017-07-24 19:02:05 -04:00
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2010-06-18 11:44:31 +02:00
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2017-07-24 19:02:05 -04:00
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2011-11-18 10:55:35 -08:00
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2010-06-18 11:44:31 +02:00
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2011-03-28 12:53:29 +01:00
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2010-04-09 18:57:00 +09:00
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2011-12-15 11:25:59 -08:00
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2010-04-09 18:57:00 +09:00
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2011-12-15 11:25:59 -08:00
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2009-11-24 15:50:03 +09:00
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2009-02-20 16:29:08 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2017-10-03 18:29:49 -04:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2014-01-21 15:50:40 -08:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2016-03-17 14:19:50 -07:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2016-03-17 14:19:50 -07:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2016-03-17 14:19:50 -07:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2016-03-17 14:19:50 -07:00
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2009-08-14 15:00:51 +09:00
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2016-03-17 14:19:50 -07:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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2009-02-24 11:57:21 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2009-02-24 11:57:21 +09:00
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2009-07-04 08:10:59 +09:00
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2009-02-24 11:57:21 +09:00
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|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-03-06 14:33:59 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-03-10 16:27:48 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-02-24 11:57:21 +09:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-02-24 11:57:21 +09:00
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2009-07-04 08:10:59 +09:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:05 -04:00
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2009-03-06 14:33:59 +09:00
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2009-02-20 16:29:08 +09:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:01 -04:00
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2017-07-24 19:02:09 -04:00
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2017-07-24 19:02:04 -04:00
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2009-08-14 15:00:52 +09:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2017-07-24 19:02:05 -04:00
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2009-02-20 16:29:08 +09:00
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2009-09-24 09:43:11 +09:00
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2016-03-17 14:19:53 -07:00
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2015-02-13 14:37:34 -08:00
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2009-09-24 09:43:11 +09:00
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2009-07-04 08:11:00 +09:00
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2009-09-24 09:43:11 +09:00
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2010-09-03 18:22:48 +02:00
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2009-09-24 09:43:11 +09:00
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2015-11-05 18:46:43 -08:00
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2010-09-03 18:22:48 +02:00
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2009-09-24 09:43:11 +09:00
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2015-11-05 18:46:43 -08:00
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2009-09-24 09:43:11 +09:00
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2015-11-05 18:46:43 -08:00
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2009-09-24 09:43:11 +09:00
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2017-07-24 19:02:12 -04:00
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2010-06-27 18:50:00 +02:00
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2017-07-24 19:01:58 -04:00
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2017-07-24 19:02:09 -04:00
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2017-07-24 19:02:12 -04:00
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2010-04-09 18:57:01 +09:00
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2009-02-24 11:57:21 +09:00
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2009-08-14 15:00:52 +09:00
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2014-01-21 15:50:40 -08:00
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2009-07-04 08:11:00 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-09-29 09:17:56 +09:00
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2011-11-18 10:55:35 -08:00
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2009-07-04 08:11:00 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-07-04 08:11:00 +09:00
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2009-08-14 15:00:52 +09:00
|
|
|
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|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-02-24 11:57:21 +09:00
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2014-10-29 11:45:04 +03:00
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2009-09-24 09:43:11 +09:00
|
|
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|
|
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|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
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2011-11-18 10:55:35 -08:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-09-24 09:43:11 +09:00
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2010-12-22 14:19:14 +01:00
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
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2009-08-14 15:00:52 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
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2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
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|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
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2009-02-24 11:57:21 +09:00
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2009-08-14 15:00:52 +09:00
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2009-07-04 08:11:00 +09:00
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2009-03-06 14:33:59 +09:00
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2017-06-19 19:28:31 -04:00
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2009-02-24 11:57:21 +09:00
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2014-01-21 15:50:40 -08:00
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2009-02-20 16:29:08 +09:00
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2017-07-24 19:02:09 -04:00
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2009-03-06 14:33:59 +09:00
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2017-07-24 19:02:05 -04:00
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2009-03-06 14:33:59 +09:00
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2017-07-24 19:02:09 -04:00
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percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2017-07-24 19:02:01 -04:00
|
|
|
|
2017-07-24 19:02:04 -04:00
|
|
|
|
2017-07-24 19:02:01 -04:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2017-07-24 19:02:04 -04:00
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|
|
|
2017-07-24 19:02:08 -04:00
|
|
|
|
2009-04-02 13:19:54 +09:00
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2009-02-20 16:29:08 +09:00
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2017-06-19 19:28:31 -04:00
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2017-06-19 19:28:32 -04:00
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2017-06-19 19:28:31 -04:00
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2009-02-20 16:29:08 +09:00
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2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:51 +09:00
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2009-02-20 16:29:08 +09:00
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2009-03-10 16:27:48 +09:00
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2010-09-03 18:22:48 +02:00
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2012-10-04 17:12:07 -07:00
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2009-08-14 15:00:50 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:50 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:50 +09:00
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2012-11-25 01:17:13 +04:00
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2009-08-14 15:00:50 +09:00
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2016-03-17 14:19:53 -07:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:50 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:50 +09:00
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2009-03-10 16:27:48 +09:00
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2010-09-09 18:00:15 +02:00
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2009-08-14 15:00:49 +09:00
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2010-09-09 18:00:15 +02:00
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2015-03-06 23:30:42 +01:00
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2010-09-09 18:00:15 +02:00
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2011-03-30 22:57:33 -03:00
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2010-09-09 18:00:15 +02:00
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2017-07-15 22:23:09 -04:00
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2010-09-09 18:00:15 +02:00
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2015-11-05 18:46:43 -08:00
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2010-09-09 18:00:15 +02:00
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2017-07-15 22:23:09 -04:00
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2010-09-09 18:00:15 +02:00
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2015-11-05 18:46:43 -08:00
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2010-09-09 18:00:15 +02:00
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2009-03-10 16:27:48 +09:00
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2010-06-27 18:49:59 +02:00
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2009-08-14 15:00:52 +09:00
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2011-03-30 22:57:33 -03:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:52 +09:00
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2009-03-10 16:27:48 +09:00
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2010-06-27 18:49:59 +02:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:52 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:51 +09:00
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2009-03-10 16:27:48 +09:00
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2010-06-27 18:49:59 +02:00
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2009-08-14 15:00:52 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:52 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2016-10-05 21:19:11 +08:00
|
|
|
|
|
|
|
|
|
mm/percpu.c: fix potential memory leakage for pcpu_embed_first_chunk()
in order to ensure the percpu group areas within a chunk aren't
distributed too sparsely, pcpu_embed_first_chunk() goes to error handling
path when a chunk spans over 3/4 VMALLOC area, however, during the error
handling, it forget to free the memory allocated for all percpu groups by
going to label @out_free other than @out_free_areas.
it will cause memory leakage issue if the rare scene really happens, in
order to fix the issue, we check chunk spanned area immediately after
completing memory allocation for all percpu groups, we go to label
@out_free_areas to free the memory then return if the checking is failed.
in order to verify the approach, we dump all memory allocated then
enforce the jump then dump all memory freed, the result is okay after
checking whether we free all memory we allocate in this function.
BTW, The approach is chosen after thinking over the below scenes
- we don't go to label @out_free directly to fix this issue since we
maybe free several allocated memory blocks twice
- the aim of jumping after pcpu_setup_first_chunk() is bypassing free
usable memory other than handling error, moreover, the function does
not return error code in any case, it either panics due to BUG_ON()
or return 0.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Tested-by: zijun_hu <zijun_hu@htc.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-05 21:30:24 +08:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-06-22 11:56:24 +09:00
|
|
|
|
2014-01-21 15:50:40 -08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-06-22 11:56:24 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
mm/percpu.c: fix potential memory leakage for pcpu_embed_first_chunk()
in order to ensure the percpu group areas within a chunk aren't
distributed too sparsely, pcpu_embed_first_chunk() goes to error handling
path when a chunk spans over 3/4 VMALLOC area, however, during the error
handling, it forget to free the memory allocated for all percpu groups by
going to label @out_free other than @out_free_areas.
it will cause memory leakage issue if the rare scene really happens, in
order to fix the issue, we check chunk spanned area immediately after
completing memory allocation for all percpu groups, we go to label
@out_free_areas to free the memory then return if the checking is failed.
in order to verify the approach, we dump all memory allocated then
enforce the jump then dump all memory freed, the result is okay after
checking whether we free all memory we allocate in this function.
BTW, The approach is chosen after thinking over the below scenes
- we don't go to label @out_free directly to fix this issue since we
maybe free several allocated memory blocks twice
- the aim of jumping after pcpu_setup_first_chunk() is bypassing free
usable memory other than handling error, moreover, the function does
not return error code in any case, it either panics due to BUG_ON()
or return 0.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Tested-by: zijun_hu <zijun_hu@htc.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-05 21:30:24 +08:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
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|
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|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
mm/percpu.c: fix potential memory leakage for pcpu_embed_first_chunk()
in order to ensure the percpu group areas within a chunk aren't
distributed too sparsely, pcpu_embed_first_chunk() goes to error handling
path when a chunk spans over 3/4 VMALLOC area, however, during the error
handling, it forget to free the memory allocated for all percpu groups by
going to label @out_free other than @out_free_areas.
it will cause memory leakage issue if the rare scene really happens, in
order to fix the issue, we check chunk spanned area immediately after
completing memory allocation for all percpu groups, we go to label
@out_free_areas to free the memory then return if the checking is failed.
in order to verify the approach, we dump all memory allocated then
enforce the jump then dump all memory freed, the result is okay after
checking whether we free all memory we allocate in this function.
BTW, The approach is chosen after thinking over the below scenes
- we don't go to label @out_free directly to fix this issue since we
maybe free several allocated memory blocks twice
- the aim of jumping after pcpu_setup_first_chunk() is bypassing free
usable memory other than handling error, moreover, the function does
not return error code in any case, it either panics due to BUG_ON()
or return 0.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Tested-by: zijun_hu <zijun_hu@htc.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-05 21:30:24 +08:00
|
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2012-04-27 08:42:53 -07:00
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2009-08-14 15:00:52 +09:00
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2009-06-22 11:56:24 +09:00
|
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|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
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2009-09-24 18:46:01 +09:00
|
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2009-08-14 15:00:52 +09:00
|
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|
2009-09-24 18:46:01 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:52 +09:00
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2013-09-17 16:57:34 +02:00
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2009-08-14 15:00:52 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:52 +09:00
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2014-01-21 15:50:40 -08:00
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2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2010-09-09 18:00:15 +02:00
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2009-07-04 08:10:59 +09:00
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2010-09-09 18:00:15 +02:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:49 +09:00
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2009-07-04 08:10:59 +09:00
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2011-03-30 22:57:33 -03:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:49 +09:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2009-07-04 08:10:59 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:49 +09:00
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2009-07-04 08:11:00 +09:00
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2009-07-04 08:10:59 +09:00
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2009-07-04 08:11:00 +09:00
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2009-08-14 15:00:51 +09:00
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2016-12-12 16:45:02 -08:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:49 +09:00
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2010-06-27 18:49:59 +02:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2016-12-12 16:45:02 -08:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2014-01-21 15:50:40 -08:00
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|
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2009-07-04 08:10:59 +09:00
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|
|
2009-07-04 08:10:59 +09:00
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2009-07-04 08:10:59 +09:00
|
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|
2016-12-12 16:45:02 -08:00
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2009-07-04 08:11:00 +09:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:50 +09:00
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2009-07-04 08:10:59 +09:00
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2016-03-17 14:19:53 -07:00
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2016-12-12 16:45:02 -08:00
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2009-07-04 08:10:59 +09:00
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2011-09-26 17:12:53 +01:00
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2009-07-04 08:11:00 +09:00
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2009-07-04 08:10:59 +09:00
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2016-12-12 16:45:02 -08:00
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2009-07-04 08:10:59 +09:00
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2009-07-04 08:10:59 +09:00
|
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|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:50 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
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2009-07-04 08:10:59 +09:00
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2009-07-04 08:11:00 +09:00
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2009-07-04 08:10:59 +09:00
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2009-08-14 15:00:51 +09:00
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2009-03-10 16:27:48 +09:00
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2009-07-04 08:10:59 +09:00
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percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
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|
2009-03-10 16:27:48 +09:00
|
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2016-03-17 14:19:53 -07:00
|
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|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
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2009-07-04 08:10:59 +09:00
|
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2009-08-14 15:00:51 +09:00
|
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2009-07-04 08:10:59 +09:00
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2009-07-04 08:11:00 +09:00
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2009-08-14 15:00:51 +09:00
|
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|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2014-01-21 15:50:40 -08:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
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|
2009-08-14 15:00:51 +09:00
|
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|
|
2009-07-04 08:10:59 +09:00
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2010-09-09 18:00:15 +02:00
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2009-07-04 08:10:59 +09:00
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2010-09-03 18:22:48 +02:00
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2009-03-30 19:07:44 +09:00
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2010-09-03 18:22:48 +02:00
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2009-03-30 19:07:44 +09:00
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2009-08-14 15:00:52 +09:00
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2014-01-21 15:50:40 -08:00
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2009-08-14 15:00:52 +09:00
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2009-03-10 16:27:48 +09:00
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2009-08-14 15:00:52 +09:00
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2014-01-21 15:50:40 -08:00
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2009-08-14 15:00:52 +09:00
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2009-03-30 19:07:44 +09:00
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2009-08-14 15:00:51 +09:00
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2009-03-30 19:07:44 +09:00
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2009-08-14 15:00:51 +09:00
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2009-08-14 15:00:52 +09:00
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2009-08-14 15:00:51 +09:00
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2010-09-03 18:22:48 +02:00
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2009-03-30 19:07:44 +09:00
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2009-08-14 15:00:51 +09:00
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2009-03-10 16:27:48 +09:00
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2010-09-03 18:22:48 +02:00
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2014-01-21 15:50:40 -08:00
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2010-09-03 18:22:48 +02:00
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2012-05-09 16:55:19 +01:00
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2010-09-03 18:22:48 +02:00
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2017-11-27 15:51:04 -05:00
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2017-10-03 18:29:49 -04:00
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2017-11-27 15:51:04 -05:00
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2010-09-03 18:22:48 +02:00
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2010-06-27 18:50:00 +02:00
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2014-09-02 14:46:05 -04:00
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