2005-04-16 15:20:36 -07:00
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2007-10-19 23:21:04 +02:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2005-04-16 15:20:36 -07:00
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include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h
percpu.h is included by sched.h and module.h and thus ends up being
included when building most .c files. percpu.h includes slab.h which
in turn includes gfp.h making everything defined by the two files
universally available and complicating inclusion dependencies.
percpu.h -> slab.h dependency is about to be removed. Prepare for
this change by updating users of gfp and slab facilities include those
headers directly instead of assuming availability. As this conversion
needs to touch large number of source files, the following script is
used as the basis of conversion.
http://userweb.kernel.org/~tj/misc/slabh-sweep.py
The script does the followings.
* Scan files for gfp and slab usages and update includes such that
only the necessary includes are there. ie. if only gfp is used,
gfp.h, if slab is used, slab.h.
* When the script inserts a new include, it looks at the include
blocks and try to put the new include such that its order conforms
to its surrounding. It's put in the include block which contains
core kernel includes, in the same order that the rest are ordered -
alphabetical, Christmas tree, rev-Xmas-tree or at the end if there
doesn't seem to be any matching order.
* If the script can't find a place to put a new include (mostly
because the file doesn't have fitting include block), it prints out
an error message indicating which .h file needs to be added to the
file.
The conversion was done in the following steps.
1. The initial automatic conversion of all .c files updated slightly
over 4000 files, deleting around 700 includes and adding ~480 gfp.h
and ~3000 slab.h inclusions. The script emitted errors for ~400
files.
2. Each error was manually checked. Some didn't need the inclusion,
some needed manual addition while adding it to implementation .h or
embedding .c file was more appropriate for others. This step added
inclusions to around 150 files.
3. The script was run again and the output was compared to the edits
from #2 to make sure no file was left behind.
4. Several build tests were done and a couple of problems were fixed.
e.g. lib/decompress_*.c used malloc/free() wrappers around slab
APIs requiring slab.h to be added manually.
5. The script was run on all .h files but without automatically
editing them as sprinkling gfp.h and slab.h inclusions around .h
files could easily lead to inclusion dependency hell. Most gfp.h
inclusion directives were ignored as stuff from gfp.h was usually
wildly available and often used in preprocessor macros. Each
slab.h inclusion directive was examined and added manually as
necessary.
6. percpu.h was updated not to include slab.h.
7. Build test were done on the following configurations and failures
were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my
distributed build env didn't work with gcov compiles) and a few
more options had to be turned off depending on archs to make things
build (like ipr on powerpc/64 which failed due to missing writeq).
* x86 and x86_64 UP and SMP allmodconfig and a custom test config.
* powerpc and powerpc64 SMP allmodconfig
* sparc and sparc64 SMP allmodconfig
* ia64 SMP allmodconfig
* s390 SMP allmodconfig
* alpha SMP allmodconfig
* um on x86_64 SMP allmodconfig
8. percpu.h modifications were reverted so that it could be applied as
a separate patch and serve as bisection point.
Given the fact that I had only a couple of failures from tests on step
6, I'm fairly confident about the coverage of this conversion patch.
If there is a breakage, it's likely to be something in one of the arch
headers which should be easily discoverable easily on most builds of
the specific arch.
Signed-off-by: Tejun Heo <tj@kernel.org>
Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2010-03-24 17:04:11 +09:00
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2008-10-15 09:09:21 +11:00
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2009-03-31 14:33:13 +11:00
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2011-07-03 13:58:33 -04:00
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2009-03-31 14:33:13 +11:00
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2011-07-27 11:00:36 +10:00
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2017-02-08 18:51:30 +01:00
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2016-11-18 13:22:04 +11:00
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2017-02-08 18:51:30 +01:00
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2009-03-31 14:33:13 +11:00
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2009-03-31 14:27:03 +11:00
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2017-10-10 17:02:41 -04:00
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2005-06-21 17:17:23 -07:00
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2017-01-04 16:10:19 -08:00
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2017-03-09 09:59:57 +01:00
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2017-08-16 17:13:45 +02:00
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2017-01-04 16:10:19 -08:00
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2005-04-16 15:20:36 -07:00
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2012-07-31 10:03:52 +10:00
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2011-10-11 16:50:01 +11:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2005-04-16 15:20:36 -07:00
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2016-11-14 16:30:21 +11:00
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2017-07-14 16:14:43 +08:00
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2017-03-17 00:12:26 +08:00
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2005-10-07 07:46:04 +01:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-03-10 08:52:07 +01:00
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2005-04-16 15:20:36 -07:00
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2013-11-14 15:16:18 +11:00
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2005-04-16 15:20:36 -07:00
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2013-11-14 15:16:18 +11:00
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2015-08-19 08:14:42 +10:00
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2005-04-16 15:20:36 -07:00
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2005-10-07 07:46:04 +01:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2014-04-09 12:25:43 +10:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2011-03-10 08:52:07 +01:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2010-10-26 17:33:54 +11:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:26 -08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:26 -08:00
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2014-04-09 12:25:43 +10:00
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2006-01-06 00:20:26 -08:00
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2014-04-09 12:25:43 +10:00
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2017-03-17 00:12:26 +08:00
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2006-01-06 00:20:26 -08:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2014-04-09 12:25:43 +10:00
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2016-09-22 03:10:01 -04:00
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2017-03-17 00:12:26 +08:00
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2014-04-09 12:25:43 +10:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2011-10-11 16:48:43 +11:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:49 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2017-02-19 22:41:27 -08:00
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2006-01-06 00:20:21 -08:00
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2011-12-23 10:17:56 +11:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2017-02-19 22:41:27 -08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:47:53 +11:00
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2011-10-11 16:49:05 +11:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2005-04-16 15:20:36 -07:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:12 -08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2011-07-28 11:31:48 +10:00
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2011-10-11 16:49:05 +11:00
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2011-07-28 11:31:48 +10:00
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2017-06-03 09:38:06 +02:00
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2015-07-20 15:29:37 +02:00
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2017-03-15 14:05:14 +11:00
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2011-07-28 11:31:48 +10:00
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2011-10-11 16:48:43 +11:00
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2005-09-09 16:23:47 -07:00
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2011-10-07 14:23:17 +11:00
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2013-10-11 15:44:27 -07:00
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2005-09-09 16:23:47 -07:00
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2011-07-28 11:31:48 +10:00
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2005-09-09 16:23:47 -07:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-07 14:22:53 +11:00
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2011-10-11 16:48:43 +11:00
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2011-10-07 14:22:53 +11:00
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2011-12-23 10:17:56 +11:00
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2011-10-07 14:22:53 +11:00
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2011-12-23 10:17:56 +11:00
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2011-10-07 14:22:53 +11:00
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2011-12-23 10:17:56 +11:00
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2011-10-07 14:22:53 +11:00
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2015-07-20 15:29:37 +02:00
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2005-04-16 15:20:36 -07:00
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2017-06-03 09:38:06 +02:00
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2011-10-11 16:48:43 +11:00
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2011-10-11 16:49:05 +11:00
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2016-06-02 16:19:52 +10:00
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2005-04-16 15:20:36 -07:00
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2016-06-02 16:19:52 +10:00
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2006-01-06 00:20:19 -08:00
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2007-05-10 03:15:50 -07:00
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2016-11-18 16:16:12 +11:00
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2007-05-10 03:15:50 -07:00
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2005-04-16 15:20:36 -07:00
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2007-05-10 03:15:50 -07:00
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2016-06-02 16:19:52 +10:00
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2007-05-10 03:15:50 -07:00
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2005-04-16 15:20:36 -07:00
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2012-10-11 13:44:30 +11:00
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2005-04-16 15:20:36 -07:00
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2016-06-02 16:19:52 +10:00
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2012-10-11 13:44:30 +11:00
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2005-04-16 15:20:36 -07:00
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2016-11-02 14:16:50 +11:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2012-10-11 13:44:30 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2011-07-28 11:32:41 +10:00
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2017-03-17 00:12:31 +08:00
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2011-07-28 11:32:41 +10:00
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2011-10-11 16:48:43 +11:00
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2010-10-19 12:54:01 +11:00
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2011-07-28 11:32:41 +10:00
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2011-07-28 11:31:49 +10:00
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2010-10-19 12:54:01 +11:00
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2015-07-20 15:29:37 +02:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:48:43 +11:00
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2016-06-02 16:19:52 +10:00
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2011-10-11 16:49:05 +11:00
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2006-03-09 17:33:46 -08:00
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2016-06-02 16:19:52 +10:00
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2016-10-06 14:09:16 -07:00
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2017-06-03 09:38:06 +02:00
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2005-04-16 15:20:36 -07:00
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2010-09-03 11:56:18 +02:00
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2017-06-03 09:38:06 +02:00
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2016-06-02 16:19:52 +10:00
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2011-12-23 10:17:57 +11:00
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2016-11-18 16:16:12 +11:00
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2011-07-28 11:31:49 +10:00
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2005-04-16 15:20:36 -07:00
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2010-09-03 11:56:18 +02:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:49 +10:00
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2011-07-28 11:32:41 +10:00
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md/raid1: consider WRITE as successful only if at least one non-Faulty and non-rebuilding drive completed it.
Without that fix, the following scenario could happen:
- RAID1 with drives A and B; drive B was freshly-added and is rebuilding
- Drive A fails
- WRITE request arrives to the array. It is failed by drive A, so
r1_bio is marked as R1BIO_WriteError, but the rebuilding drive B
succeeds in writing it, so the same r1_bio is marked as
R1BIO_Uptodate.
- r1_bio arrives to handle_write_finished, badblocks are disabled,
md_error()->error() does nothing because we don't fail the last drive
of raid1
- raid_end_bio_io() calls call_bio_endio()
- As a result, in call_bio_endio():
if (!test_bit(R1BIO_Uptodate, &r1_bio->state))
clear_bit(BIO_UPTODATE, &bio->bi_flags);
this code doesn't clear the BIO_UPTODATE flag, and the whole master
WRITE succeeds, back to the upper layer.
So we returned success to the upper layer, even though we had written
the data onto the rebuilding drive only. But when we want to read the
data back, we would not read from the rebuilding drive, so this data
is lost.
[neilb - applied identical change to raid10 as well]
This bug can result in lost data, so it is suitable for any
-stable kernel.
Cc: stable@vger.kernel.org
Signed-off-by: Alex Lyakas <alex@zadarastorage.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-06-04 20:42:21 +03:00
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2016-06-02 16:19:52 +10:00
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md/raid1: consider WRITE as successful only if at least one non-Faulty and non-rebuilding drive completed it.
Without that fix, the following scenario could happen:
- RAID1 with drives A and B; drive B was freshly-added and is rebuilding
- Drive A fails
- WRITE request arrives to the array. It is failed by drive A, so
r1_bio is marked as R1BIO_WriteError, but the rebuilding drive B
succeeds in writing it, so the same r1_bio is marked as
R1BIO_Uptodate.
- r1_bio arrives to handle_write_finished, badblocks are disabled,
md_error()->error() does nothing because we don't fail the last drive
of raid1
- raid_end_bio_io() calls call_bio_endio()
- As a result, in call_bio_endio():
if (!test_bit(R1BIO_Uptodate, &r1_bio->state))
clear_bit(BIO_UPTODATE, &bio->bi_flags);
this code doesn't clear the BIO_UPTODATE flag, and the whole master
WRITE succeeds, back to the upper layer.
So we returned success to the upper layer, even though we had written
the data onto the rebuilding drive only. But when we want to read the
data back, we would not read from the rebuilding drive, so this data
is lost.
[neilb - applied identical change to raid10 as well]
This bug can result in lost data, so it is suitable for any
-stable kernel.
Cc: stable@vger.kernel.org
Signed-off-by: Alex Lyakas <alex@zadarastorage.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-06-04 20:42:21 +03:00
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2010-09-03 11:56:18 +02:00
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2011-07-28 11:31:49 +10:00
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2016-06-02 16:19:52 +10:00
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2016-10-06 14:09:16 -07:00
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2011-07-28 11:31:49 +10:00
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2010-09-03 11:56:18 +02:00
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2016-06-02 16:19:52 +10:00
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2010-09-03 11:56:18 +02:00
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2011-10-07 14:23:17 +11:00
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2013-10-11 15:44:27 -07:00
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2011-07-28 11:31:48 +10:00
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2005-09-09 16:23:47 -07:00
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2011-07-28 11:31:49 +10:00
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2016-06-02 16:19:52 +10:00
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2010-09-03 11:56:18 +02:00
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2005-04-16 15:20:36 -07:00
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2011-05-11 14:51:19 +10:00
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2006-06-26 00:27:35 -07:00
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2006-03-09 17:33:46 -08:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2010-05-08 08:20:17 +10:00
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2011-07-28 11:31:48 +10:00
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md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
|
|
|
|
|
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-10-11 16:45:26 +11:00
|
|
|
|
2010-09-06 14:10:08 +10:00
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005-09-09 16:23:45 -07:00
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
|
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2016-11-18 16:16:12 +11:00
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
2014-08-12 10:13:19 -05:00
|
|
|
|
|
|
|
|
|
2015-06-24 09:30:32 -05:00
|
|
|
|
2014-08-12 10:13:19 -05:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
|
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
2010-09-06 14:10:08 +10:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
2010-09-06 14:10:08 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
|
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2015-02-23 11:00:38 +11:00
|
|
|
|
2012-01-09 01:41:51 +11:00
|
|
|
|
|
|
|
|
|
2016-03-21 19:18:32 +08:00
|
|
|
|
2012-01-09 01:41:51 +11:00
|
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|
|
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|
2015-02-23 11:00:38 +11:00
|
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|
|
|
|
|
|
|
2012-01-09 01:41:51 +11:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
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2011-07-28 11:31:48 +10:00
|
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2017-05-12 14:26:10 +02:00
|
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|
|
|
|
|
|
|
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|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
2017-05-12 14:26:10 +02:00
|
|
|
|
2011-07-28 11:31:48 +10:00
|
|
|
|
2016-11-18 16:16:12 +11:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
|
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
2011-05-11 14:34:56 +10:00
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
|
|
|
|
|
md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2011-05-11 14:34:56 +10:00
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md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2005-04-16 15:20:36 -07:00
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2010-09-06 14:10:08 +10:00
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2005-04-16 15:20:36 -07:00
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md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2016-11-18 16:16:12 +11:00
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md/raid1: read balance chooses idlest disk for SSD
SSD hasn't spindle, distance between requests means nothing. And the original
distance based algorithm sometimes can cause severe performance issue for SSD
raid.
Considering two thread groups, one accesses file A, the other access file B.
The first group will access one disk and the second will access the other disk,
because requests are near from one group and far between groups. In this case,
read balance might keep one disk very busy but the other relative idle. For
SSD, we should try best to distribute requests to as many disks as possible.
There isn't spindle move penality anyway.
With below patch, I can see more than 50% throughput improvement sometimes
depending on workloads.
The only exception is small requests can be merged to a big request which
typically can drive higher throughput for SSD too. Such small requests are
sequential reads. Unlike hard disk, sequential read which can't be merged (for
example direct IO, or read without readahead) can be ignored for SSD. Again
there is no spindle move penality. readahead dispatches small requests and such
requests can be merged.
Last patch can help detect sequential read well, at least if concurrent read
number isn't greater than raid disk number. In that case, distance based
algorithm doesn't work well too.
V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for
random IO too. This makes the algorithm generic for raid with SSD.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2011-05-11 14:34:56 +10:00
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2005-09-09 16:23:45 -07:00
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2011-07-28 11:31:48 +10:00
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md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2012-07-31 10:03:53 +10:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-05-11 14:34:56 +10:00
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2005-04-16 15:20:36 -07:00
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2014-12-15 12:56:56 +11:00
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2006-10-03 01:15:54 -07:00
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2011-10-11 16:49:05 +11:00
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2006-10-03 01:15:54 -07:00
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2015-05-22 17:13:26 -04:00
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2011-10-11 16:50:01 +11:00
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2006-10-03 01:15:54 -07:00
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2012-02-13 14:24:05 +11:00
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2011-10-11 16:45:26 +11:00
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2006-10-03 01:15:54 -07:00
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2007-07-24 09:28:11 +02:00
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2006-10-03 01:15:54 -07:00
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2011-06-07 17:50:35 -05:00
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2006-10-03 01:15:54 -07:00
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2015-05-22 17:13:26 -04:00
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2017-02-02 15:56:50 +01:00
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2006-10-03 01:15:54 -07:00
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2017-02-02 15:56:50 +01:00
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2006-10-03 01:15:54 -07:00
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2017-04-05 14:05:51 +10:00
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2017-08-23 19:10:32 +02:00
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2017-04-05 14:05:51 +10:00
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2017-08-23 19:10:32 +02:00
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2017-04-05 14:05:51 +10:00
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2017-07-21 16:33:44 +08:00
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2017-04-05 14:05:51 +10:00
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2017-08-23 19:10:32 +02:00
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2017-04-05 14:05:51 +10:00
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2011-10-11 16:49:05 +11:00
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2008-03-04 14:29:29 -08:00
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2017-12-01 12:12:34 -08:00
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2008-03-04 14:29:29 -08:00
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2017-12-01 12:12:34 -08:00
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2008-03-04 14:29:29 -08:00
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2011-10-11 16:50:01 +11:00
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2008-03-04 14:29:29 -08:00
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2017-12-04 08:21:04 +11:00
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2017-12-01 12:12:34 -08:00
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2017-04-05 14:05:51 +10:00
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2017-12-01 12:12:34 -08:00
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2008-03-04 14:29:29 -08:00
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2011-03-10 08:52:07 +01:00
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2006-01-06 00:20:12 -08:00
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2005-04-16 15:20:36 -07:00
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2014-09-10 16:01:24 +10:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:12 -08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2012-11-30 11:42:40 +01:00
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2006-01-06 00:20:12 -08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2006-01-06 00:20:12 -08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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2006-01-06 00:20:12 -08:00
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2013-11-14 15:16:18 +11:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2012-11-30 11:42:40 +01:00
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2006-01-06 00:20:12 -08:00
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2017-04-27 16:28:49 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:12 -08:00
|
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|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
|
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|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2017-04-27 16:28:49 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
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|
raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
|
|
|
|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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raid1: Rewrite the implementation of iobarrier.
There is an iobarrier in raid1 because of contention between normal IO and
resync IO. It suspends all normal IO when resync/recovery happens.
However if normal IO is out side the resync window, there is no contention.
So this patch changes the barrier mechanism to only block IO that
could contend with the resync that is currently happening.
We partition the whole space into five parts.
|---------|-----------|------------|----------------|-------|
start next_resync start_next_window end_window
start + RESYNC_WINDOW = next_resync
next_resync + NEXT_NORMALIO_DISTANCE = start_next_window
start_next_window + NEXT_NORMALIO_DISTANCE = end_window
Firstly we introduce some concepts:
1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the
same time. A sync request is RESYNC_BLOCK_SIZE(64*1024).
So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB.
2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync
and start_next_window. It also indicates the distance between
start_next_window and end_window.
It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if
this turned out not to be optimal.
3 - next_resync: the next sector at which we will do sync IO.
4 - start: a position which is at most RESYNC_WINDOW before
next_resync.
5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE
beyond next_resync. Normal-io after this position doesn't need to
wait for resync-io to complete.
6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond
next_resync. This also doesn't need to wait, but is counted
differently.
7 - current_window_requests: the count of normalIO between
start_next_window and end_window.
8 - next_window_requests: the count of normalIO after end_window.
NormalIO will be partitioned into four types:
NormIO1: the end sector of bio is smaller or equal the start
NormIO2: the start sector of bio larger or equal to end_window
NormIO3: the start sector of bio larger or equal to
start_next_window.
NormIO4: the location between start_next_window and end_window
|--------|-----------|--------------------|----------------|-------------|
| start | next_resync | start_next_window | end_window |
NormIO1 NormIO4 NormIO4 NormIO3 NormIO2
For NormIO1, we don't need any io barrier.
For NormIO4, we used a similar approach to the original iobarrier
mechanism. The normalIO and resyncIO must be kept separate.
For NormIO2/3, we add two fields to struct r1conf: "current_window_requests"
and "next_window_requests". They indicate the count of active
requests in the two window.
For these, we don't wait for resync io to complete.
For resync action, if there are NormIO4s, we must wait for it.
If not, we can proceed.
But if resync action reaches start_next_window and
current_window_requests > 0 (that is there are NormIO3s), we must
wait until the current_window_requests becomes zero.
When current_window_requests becomes zero, start_next_window also
moves forward. Then current_window_requests will replaced by
next_window_requests.
There is a problem which when and how to change from NormIO2 to
NormIO3. Only then can sync action progress.
We add a field in struct r1conf "start_next_window".
A: if start_next_window == MaxSector, it means there are no NormIO2/3.
So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE
B: if current_window_requests == 0 && next_window_requests != 0, it
means start_next_window move to end_window
There is another problem which how to differentiate between
old NormIO2(now it is NormIO3) and NormIO2.
For example, there are many bios which are NormIO2 and a bio which is
NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3.
We add a field in struct r1bio "start_next_window".
This is used to record the position conf->start_next_window when the call
to wait_barrier() is made in make_request().
In allow_barrier(), we check the conf->start_next_window.
If r1bio->stat_next_window == conf->start_next_window, it means
there is no transition between NormIO2 and NormIO3.
If r1bio->start_next_window != conf->start_next_window, it mean
there was a transition between NormIO2 and NormIO3. There can only
have been one transition. So it only means the bio is old NormIO2.
For one bio, there may be many r1bio's. So we make sure
all the r1bio->start_next_window are the same value.
If we met blocked_dev in make_request(), it must call allow_barrier
and wait_barrier. So the former and the later value of
conf->start_next_window will be change.
If there are many r1bio's with differnet start_next_window,
for the relevant bio, it depend on the last value of r1bio.
It will cause error. To avoid this, we must wait for previous r1bios
to complete.
Signed-off-by: Jianpeng Ma <majianpeng@gmail.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2006-01-06 00:20:12 -08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2017-04-27 16:28:49 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2013-06-12 11:01:22 +10:00
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2006-01-06 00:20:19 -08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2017-03-14 15:52:26 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:19 -08:00
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2013-11-14 15:16:18 +11:00
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2016-11-14 16:30:21 +11:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2006-01-06 00:20:19 -08:00
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2011-10-11 16:49:05 +11:00
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2006-01-06 00:20:19 -08:00
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2013-11-14 15:16:18 +11:00
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2006-01-06 00:20:19 -08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2006-01-06 00:20:19 -08:00
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2017-07-17 14:33:48 -07:00
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2017-04-05 14:05:50 +10:00
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2005-09-09 16:23:47 -07:00
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2017-04-05 14:05:50 +10:00
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2017-03-17 00:12:31 +08:00
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2017-07-17 14:33:48 -07:00
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2005-09-09 16:23:47 -07:00
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2017-03-24 15:20:47 -07:00
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2017-07-17 14:33:48 -07:00
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2017-03-24 15:20:47 -07:00
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2017-07-17 14:33:48 -07:00
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2017-03-24 15:20:47 -07:00
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2017-03-17 00:12:31 +08:00
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2005-09-09 16:23:47 -07:00
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2017-03-17 00:12:31 +08:00
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2017-04-05 14:05:50 +10:00
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2017-03-24 15:20:47 -07:00
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2017-03-17 00:12:31 +08:00
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2011-05-11 14:51:19 +10:00
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2005-09-09 16:23:47 -07:00
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2017-07-17 14:33:48 -07:00
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2017-03-17 00:12:31 +08:00
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2013-10-11 15:44:27 -07:00
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2017-03-17 00:12:31 +08:00
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2017-07-17 14:33:48 -07:00
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2005-09-09 16:23:47 -07:00
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2012-08-02 08:33:20 +10:00
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2012-11-27 12:14:40 +11:00
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2012-08-02 08:33:20 +10:00
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2013-02-25 12:38:29 +11:00
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2012-08-02 08:33:20 +10:00
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2017-04-05 14:05:51 +10:00
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2012-08-02 08:33:20 +10:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
|
|
|
|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
|
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2012-07-31 10:03:52 +10:00
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2005-04-16 15:20:36 -07:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
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|
md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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2017-08-23 19:10:32 +02:00
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2016-12-05 13:02:57 -07:00
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2017-08-23 19:10:32 +02:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2016-12-05 13:02:57 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2011-07-28 11:31:48 +10:00
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2016-12-05 13:02:57 -07:00
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2005-06-21 17:17:23 -07:00
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2011-10-11 16:45:26 +11:00
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2012-08-02 08:33:20 +10:00
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2011-07-28 11:31:48 +10:00
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2005-06-21 17:17:23 -07:00
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2017-10-17 13:46:43 +11:00
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2015-06-24 09:30:32 -05:00
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2017-10-17 13:46:43 +11:00
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2016-12-05 13:02:57 -07:00
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2009-12-14 12:49:51 +11:00
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2017-10-18 19:01:11 -04:00
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2017-10-24 15:33:33 +08:00
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2017-09-29 09:16:43 +08:00
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2017-10-17 13:46:43 +11:00
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2009-12-14 12:49:51 +11:00
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2017-10-24 15:33:33 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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|
md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:50:01 +11:00
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2016-11-14 16:30:21 +11:00
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2011-10-11 16:50:01 +11:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-04-18 18:25:43 +10:00
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2011-12-23 10:17:56 +11:00
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2008-04-30 00:52:32 -07:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:45:26 +11:00
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2008-04-30 00:52:32 -07:00
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2011-07-28 11:31:48 +10:00
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2015-04-27 23:48:34 -07:00
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2011-12-23 10:17:56 +11:00
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2011-07-28 11:31:48 +10:00
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2016-12-05 13:02:57 -07:00
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2011-07-28 11:31:48 +10:00
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2006-01-06 00:20:46 -08:00
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2011-07-28 11:31:48 +10:00
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2010-05-18 15:27:13 +10:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2008-04-30 00:52:32 -07:00
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2011-07-28 11:31:48 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2016-11-14 16:30:21 +11:00
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2008-04-30 00:52:32 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2008-04-30 00:52:32 -07:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2011-07-28 11:31:48 +10:00
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2005-06-21 17:17:23 -07:00
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2005-09-09 16:23:47 -07:00
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2010-10-19 12:54:01 +11:00
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2005-09-09 16:23:47 -07:00
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2005-06-21 17:17:12 -07:00
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2011-07-28 11:31:48 +10:00
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2017-03-17 00:12:30 +08:00
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2005-04-16 15:20:36 -07:00
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2017-02-14 23:29:01 +08:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2017-02-14 23:29:01 +08:00
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2017-07-17 14:33:48 -07:00
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2017-02-14 23:29:01 +08:00
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2011-07-28 11:31:48 +10:00
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2017-02-14 23:29:01 +08:00
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2017-07-17 14:33:48 -07:00
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2017-02-14 23:29:01 +08:00
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2017-03-17 00:12:31 +08:00
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2005-09-09 16:23:47 -07:00
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2011-07-28 11:31:48 +10:00
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2013-10-11 15:44:27 -07:00
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2011-07-28 11:31:48 +10:00
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2017-08-23 19:10:32 +02:00
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2011-07-28 11:31:48 +10:00
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2017-02-24 14:42:19 -08:00
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2016-11-18 16:16:12 +11:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2012-08-02 08:33:20 +10:00
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2016-11-18 13:22:04 +11:00
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2017-08-23 19:10:32 +02:00
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2016-11-18 13:22:04 +11:00
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2017-08-23 19:10:32 +02:00
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2016-11-18 13:22:04 +11:00
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2012-08-02 08:33:20 +10:00
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2017-05-10 08:47:11 -07:00
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2012-08-02 08:33:20 +10:00
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2017-05-10 08:47:11 -07:00
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2012-07-03 17:45:31 +10:00
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2017-05-10 08:47:11 -07:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2011-09-10 17:21:23 +10:00
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2005-04-16 15:20:36 -07:00
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2017-06-05 16:49:39 +10:00
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2016-12-05 13:02:57 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2016-12-05 13:02:57 -07:00
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2017-02-21 10:56:19 -08:00
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2017-06-05 16:49:39 +10:00
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2017-02-21 10:56:19 -08:00
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2016-12-05 13:02:57 -07:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1/10: fix potential deadlock
Neil Brown pointed out a potential deadlock in raid 10 code with
bio_split/chain. The raid1 code could have the same issue, but recent
barrier rework makes it less likely to happen. The deadlock happens in
below sequence:
1. generic_make_request(bio), this will set current->bio_list
2. raid10_make_request will split bio to bio1 and bio2
3. __make_request(bio1), wait_barrer, add underlayer disk bio to
current->bio_list
4. __make_request(bio2), wait_barrer
If raise_barrier happens between 3 & 4, since wait_barrier runs at 3,
raise_barrier waits for IO completion from 3. And since raise_barrier
sets barrier, 4 waits for raise_barrier. But IO from 3 can't be
dispatched because raid10_make_request() doesn't finished yet.
The solution is to adjust the IO ordering. Quotes from Neil:
"
It is much safer to:
if (need to split) {
split = bio_split(bio, ...)
bio_chain(...)
make_request_fn(split);
generic_make_request(bio);
} else
make_request_fn(mddev, bio);
This way we first process the initial section of the bio (in 'split')
which will queue some requests to the underlying devices. These
requests will be queued in generic_make_request.
Then we queue the remainder of the bio, which will be added to the end
of the generic_make_request queue.
Then we return.
generic_make_request() will pop the lower-level device requests off the
queue and handle them first. Then it will process the remainder
of the original bio once the first section has been fully processed.
"
Note, this only happens in read path. In write path, the bio is flushed to
underlaying disks either by blk flush (from schedule) or offladed to raid1/10d.
It's queued in current->bio_list.
Cc: Coly Li <colyli@suse.de>
Cc: stable@vger.kernel.org (v3.14+, only the raid10 part)
Suggested-by: NeilBrown <neilb@suse.com>
Reviewed-by: Jack Wang <jinpu.wang@profitbricks.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-28 13:00:20 -08:00
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|
md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2017-06-05 16:49:39 +10:00
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|
md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2017-06-05 16:49:39 +10:00
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2016-12-05 13:02:57 -07:00
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2016-01-20 13:52:20 -08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2006-10-03 01:15:52 -07:00
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2006-08-31 21:27:36 -07:00
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2011-10-11 16:45:26 +11:00
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2005-04-16 15:20:36 -07:00
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2006-08-31 21:27:36 -07:00
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2005-04-16 15:20:36 -07:00
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2016-01-20 13:52:20 -08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2015-07-27 11:48:52 +10:00
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2005-04-16 15:20:36 -07:00
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2016-11-18 16:16:12 +11:00
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2005-11-08 21:39:31 -08:00
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2009-01-09 08:31:11 +11:00
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2005-04-16 15:20:36 -07:00
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2009-01-09 08:31:11 +11:00
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2005-04-16 15:20:36 -07:00
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2011-07-27 11:00:36 +10:00
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2016-11-18 16:16:12 +11:00
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2005-04-16 15:20:36 -07:00
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2009-01-09 08:31:11 +11:00
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2011-07-28 11:31:48 +10:00
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2006-10-03 01:15:53 -07:00
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2005-04-16 15:20:36 -07:00
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2007-05-10 03:15:50 -07:00
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2015-07-27 11:48:52 +10:00
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2014-07-31 10:16:29 +10:00
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2016-12-08 15:48:19 -08:00
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2016-11-02 14:16:50 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2016-11-02 14:16:50 +11:00
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2005-04-16 15:20:36 -07:00
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2016-11-02 14:16:50 +11:00
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2005-04-16 15:20:36 -07:00
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2016-11-02 14:16:50 +11:00
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2005-04-16 15:20:36 -07:00
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2006-08-31 21:27:36 -07:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:45:26 +11:00
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2006-08-31 21:27:36 -07:00
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2016-11-02 14:16:50 +11:00
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2005-04-16 15:20:36 -07:00
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2006-08-31 21:27:36 -07:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2017-10-17 08:17:03 -04:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:47:53 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2010-08-18 11:56:59 +10:00
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2005-04-16 15:20:36 -07:00
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2014-09-30 14:23:59 +10:00
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2006-08-31 21:27:36 -07:00
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2015-07-27 11:48:52 +10:00
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2005-04-16 15:20:36 -07:00
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2015-07-27 11:48:52 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:45:26 +11:00
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2011-12-23 10:17:57 +11:00
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2014-10-29 18:51:31 -05:00
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2011-12-23 10:17:57 +11:00
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2006-08-31 21:27:36 -07:00
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2013-10-24 12:55:17 +11:00
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2006-08-31 21:27:36 -07:00
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2006-10-03 01:15:53 -07:00
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2010-08-18 11:56:59 +10:00
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2011-07-27 11:00:36 +10:00
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2005-04-16 15:20:36 -07:00
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2010-08-18 11:56:59 +10:00
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2005-04-16 15:20:36 -07:00
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2010-08-18 11:56:59 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:47:53 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2008-06-28 08:31:33 +10:00
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2005-06-21 17:17:25 -07:00
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2012-07-31 10:03:52 +10:00
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2008-06-28 08:31:31 +10:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2011-07-27 11:00:36 +10:00
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2016-01-13 16:00:07 -08:00
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2008-06-28 08:31:31 +10:00
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2015-08-21 10:33:39 -05:00
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2011-12-23 10:17:57 +11:00
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2005-04-16 15:20:36 -07:00
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2013-05-02 14:19:24 -05:00
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2005-04-16 15:20:36 -07:00
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2008-06-28 08:31:33 +10:00
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2005-11-28 13:44:13 -08:00
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2005-06-21 17:17:25 -07:00
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2005-11-08 21:39:27 -08:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:57 +11:00
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2013-05-02 14:19:24 -05:00
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2012-10-11 13:28:54 +11:00
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2005-04-16 15:20:36 -07:00
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2008-06-28 08:31:33 +10:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:51 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:51 +11:00
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2012-07-31 10:03:52 +10:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:51 +11:00
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2005-11-08 21:39:31 -08:00
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2005-04-16 15:20:36 -07:00
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2010-10-26 15:46:20 +11:00
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md: restart recovery cleanly after device failure.
When we get any IO error during a recovery (rebuilding a spare), we abort
the recovery and restart it.
For RAID6 (and multi-drive RAID1) it may not be best to restart at the
beginning: when multiple failures can be tolerated, the recovery may be
able to continue and re-doing all that has already been done doesn't make
sense.
We already have the infrastructure to record where a recovery is up to
and restart from there, but it is not being used properly.
This is because:
- We sometimes abort with MD_RECOVERY_ERR rather than just MD_RECOVERY_INTR,
which causes the recovery not be be checkpointed.
- We remove spares and then re-added them which loses important state
information.
The distinction between MD_RECOVERY_ERR and MD_RECOVERY_INTR really isn't
needed. If there is an error, the relevant drive will be marked as
Faulty, and that is enough to ensure correct handling of the error. So we
first remove MD_RECOVERY_ERR, changing some of the uses of it to
MD_RECOVERY_INTR.
Then we cause the attempt to remove a non-faulty device from an array to
fail (unless recovery is impossible as the array is too degraded). Then
when remove_and_add_spares attempts to remove the devices on which
recovery can continue, it will fail, they will remain in place, and
recovery will continue on them as desired.
Issue: If we are halfway through rebuilding a spare and another drive
fails, and a new spare is immediately available, do we want to:
1/ complete the current rebuild, then go back and rebuild the new spare or
2/ restart the rebuild from the start and rebuild both devices in
parallel.
Both options can be argued for. The code currently takes option 2 as
a/ this requires least code change
b/ this results in a minimally-degraded array in minimal time.
Cc: "Eivind Sarto" <ivan@kasenna.com>
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-05-23 13:04:39 -07:00
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2011-07-27 11:00:36 +10:00
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md: restart recovery cleanly after device failure.
When we get any IO error during a recovery (rebuilding a spare), we abort
the recovery and restart it.
For RAID6 (and multi-drive RAID1) it may not be best to restart at the
beginning: when multiple failures can be tolerated, the recovery may be
able to continue and re-doing all that has already been done doesn't make
sense.
We already have the infrastructure to record where a recovery is up to
and restart from there, but it is not being used properly.
This is because:
- We sometimes abort with MD_RECOVERY_ERR rather than just MD_RECOVERY_INTR,
which causes the recovery not be be checkpointed.
- We remove spares and then re-added them which loses important state
information.
The distinction between MD_RECOVERY_ERR and MD_RECOVERY_INTR really isn't
needed. If there is an error, the relevant drive will be marked as
Faulty, and that is enough to ensure correct handling of the error. So we
first remove MD_RECOVERY_ERR, changing some of the uses of it to
MD_RECOVERY_INTR.
Then we cause the attempt to remove a non-faulty device from an array to
fail (unless recovery is impossible as the array is too degraded). Then
when remove_and_add_spares attempts to remove the devices on which
recovery can continue, it will fail, they will remain in place, and
recovery will continue on them as desired.
Issue: If we are halfway through rebuilding a spare and another drive
fails, and a new spare is immediately available, do we want to:
1/ complete the current rebuild, then go back and rebuild the new spare or
2/ restart the rebuild from the start and rebuild both devices in
parallel.
Both options can be argued for. The code currently takes option 2 as
a/ this requires least code change
b/ this results in a minimally-degraded array in minimal time.
Cc: "Eivind Sarto" <ivan@kasenna.com>
Signed-off-by: Neil Brown <neilb@suse.de>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-05-23 13:04:39 -07:00
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2005-04-16 15:20:36 -07:00
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2016-06-02 16:19:53 +10:00
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2011-12-23 10:17:57 +11:00
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2013-06-12 11:01:22 +10:00
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2011-12-23 10:17:57 +11:00
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2013-06-12 11:01:22 +10:00
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2017-04-24 15:58:04 +08:00
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2011-03-17 11:11:05 +01:00
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2005-04-16 15:20:36 -07:00
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2015-07-20 15:29:37 +02:00
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2005-04-16 15:20:36 -07:00
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2017-03-17 00:12:26 +08:00
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2005-04-16 15:20:36 -07:00
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2011-10-07 14:22:55 +11:00
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2011-10-07 14:22:53 +11:00
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2005-04-16 15:20:36 -07:00
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2017-06-03 09:38:06 +02:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:26 -08:00
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2005-04-16 15:20:36 -07:00
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2015-07-20 15:29:37 +02:00
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2005-04-16 15:20:36 -07:00
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2017-06-03 09:38:06 +02:00
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2017-03-17 00:12:26 +08:00
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2011-10-11 16:47:53 +11:00
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2011-10-11 16:49:05 +11:00
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2011-07-28 11:31:49 +10:00
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2016-06-02 16:19:52 +10:00
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2011-10-07 14:22:53 +11:00
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2006-03-31 02:31:57 -08:00
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2010-10-19 10:03:39 +11:00
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2006-03-31 02:31:57 -08:00
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2006-07-10 04:44:18 -07:00
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2006-03-31 02:31:57 -08:00
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2016-06-02 16:19:52 +10:00
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2011-12-23 10:17:57 +11:00
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2011-07-28 11:33:00 +10:00
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2016-06-02 16:19:52 +10:00
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2011-07-28 11:33:42 +10:00
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2011-07-28 11:31:49 +10:00
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2005-08-04 12:53:34 -07:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:49 +10:00
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2011-07-28 11:33:00 +10:00
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2011-07-28 11:31:49 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:45:26 +11:00
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2011-07-28 11:33:00 +10:00
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2016-06-05 14:32:07 -05:00
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2011-07-28 11:33:00 +10:00
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2011-12-23 10:17:57 +11:00
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2011-07-28 11:33:00 +10:00
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2011-12-23 10:17:57 +11:00
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2011-07-28 11:33:00 +10:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-05-11 14:40:44 +10:00
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2011-07-28 11:31:48 +10:00
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2011-05-11 14:40:44 +10:00
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2011-10-11 16:47:53 +11:00
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2011-10-11 16:49:05 +11:00
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2011-05-11 14:40:44 +10:00
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2017-03-17 00:12:27 +08:00
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2011-05-11 14:40:44 +10:00
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2016-11-18 16:16:12 +11:00
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2011-05-11 14:40:44 +10:00
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2011-05-11 14:48:56 +10:00
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2011-05-11 14:40:44 +10:00
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2011-07-27 11:00:36 +10:00
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2017-03-17 00:12:27 +08:00
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2016-06-05 14:32:07 -05:00
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2011-05-11 14:40:44 +10:00
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2011-12-23 10:17:56 +11:00
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2011-05-11 14:40:44 +10:00
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2011-05-11 14:48:56 +10:00
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2011-05-11 14:40:44 +10:00
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2011-07-28 11:33:42 +10:00
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2016-11-02 14:16:50 +11:00
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2017-08-23 19:10:32 +02:00
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2016-11-02 14:16:50 +11:00
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2011-12-23 10:17:56 +11:00
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2011-07-28 11:33:42 +10:00
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2011-10-26 11:54:39 +11:00
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2011-07-28 11:33:42 +10:00
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2006-01-06 00:20:26 -08:00
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2011-05-11 14:48:56 +10:00
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2011-12-23 10:17:56 +11:00
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2011-05-11 14:48:56 +10:00
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2011-07-28 11:33:00 +10:00
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2017-03-17 00:12:27 +08:00
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2011-07-28 11:33:00 +10:00
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2011-05-11 14:48:56 +10:00
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2011-07-27 11:00:36 +10:00
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2011-05-11 14:48:56 +10:00
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2011-12-23 10:17:56 +11:00
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2011-05-11 14:48:56 +10:00
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2011-07-28 11:33:00 +10:00
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2017-03-17 00:12:27 +08:00
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2011-07-28 11:33:00 +10:00
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2011-07-27 11:00:36 +10:00
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2011-05-11 14:48:56 +10:00
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2011-05-11 14:40:44 +10:00
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2011-05-11 14:48:56 +10:00
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2017-06-03 09:38:06 +02:00
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2011-05-11 14:40:44 +10:00
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2014-09-09 13:54:11 +10:00
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2011-05-11 14:40:44 +10:00
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2011-10-11 16:47:53 +11:00
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2011-10-11 16:49:05 +11:00
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2011-05-11 14:40:44 +10:00
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2012-04-12 16:04:47 +10:00
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2011-05-11 14:40:44 +10:00
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2013-07-17 15:19:29 +10:00
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2017-06-03 09:38:06 +02:00
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2013-07-17 15:19:29 +10:00
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2017-03-17 00:12:26 +08:00
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2013-07-17 15:19:29 +10:00
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2015-07-20 15:29:37 +02:00
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2017-06-03 09:38:06 +02:00
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2013-07-17 15:19:29 +10:00
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2017-06-03 09:38:06 +02:00
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2013-10-11 15:44:27 -07:00
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2013-07-17 15:19:29 +10:00
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2017-08-23 19:10:32 +02:00
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2013-07-17 15:19:29 +10:00
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2017-03-17 00:12:26 +08:00
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2013-07-17 15:19:29 +10:00
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2017-07-14 16:14:43 +08:00
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2013-07-17 15:19:29 +10:00
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2011-12-23 10:17:56 +11:00
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2011-05-11 14:40:44 +10:00
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2017-06-03 09:38:06 +02:00
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2011-05-11 14:40:44 +10:00
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2011-12-23 10:17:56 +11:00
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2011-05-11 14:48:56 +10:00
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2017-06-03 09:38:06 +02:00
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2017-03-17 00:12:27 +08:00
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2017-03-17 00:12:28 +08:00
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2017-03-28 16:17:55 +08:00
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2011-05-11 14:40:44 +10:00
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2012-09-11 11:26:12 -07:00
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2011-05-11 14:48:56 +10:00
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2015-07-20 15:29:37 +02:00
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2017-06-03 09:38:06 +02:00
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2011-05-11 14:48:56 +10:00
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2017-03-17 00:12:28 +08:00
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2017-06-03 09:38:06 +02:00
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2011-05-11 14:48:56 +10:00
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2017-03-17 00:12:27 +08:00
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2017-03-17 00:12:28 +08:00
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2011-05-11 14:48:56 +10:00
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2006-01-06 00:20:22 -08:00
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2011-05-11 14:48:56 +10:00
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2012-10-11 14:17:59 +11:00
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2011-05-11 14:48:56 +10:00
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2017-06-03 09:38:06 +02:00
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2011-05-11 14:48:56 +10:00
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2012-09-10 13:49:33 -07:00
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2011-05-11 14:48:56 +10:00
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2011-05-11 14:40:44 +10:00
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2011-10-11 16:48:43 +11:00
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2011-05-11 14:40:44 +10:00
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2011-10-11 16:49:05 +11:00
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2011-05-11 14:40:44 +10:00
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2011-12-23 10:17:56 +11:00
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2017-06-15 17:00:25 +08:00
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2011-05-11 14:40:44 +10:00
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2011-05-11 14:50:37 +10:00
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2014-09-09 13:54:11 +10:00
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2006-01-06 00:20:26 -08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2017-04-06 12:06:37 +10:00
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2005-04-16 15:20:36 -07:00
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2016-06-05 14:32:07 -05:00
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2016-11-18 16:16:12 +11:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2013-02-05 15:19:29 -08:00
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2005-06-21 17:17:23 -07:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2012-07-19 15:59:18 +10:00
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2005-04-16 15:20:36 -07:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2006-10-03 01:15:51 -07:00
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2011-10-11 16:47:53 +11:00
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2006-10-03 01:15:51 -07:00
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2011-10-11 16:45:26 +11:00
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2006-10-03 01:15:51 -07:00
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2011-07-28 11:31:48 +10:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2012-05-22 13:55:03 +10:00
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2011-07-28 11:31:48 +10:00
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2016-06-02 16:19:52 +10:00
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2016-06-05 14:32:07 -05:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2011-07-28 11:33:00 +10:00
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2011-10-11 16:45:26 +11:00
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2011-07-28 11:33:00 +10:00
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2006-10-03 01:15:51 -07:00
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2011-12-23 10:17:56 +11:00
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2006-10-03 01:15:51 -07:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2016-06-02 16:19:52 +10:00
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2011-07-28 11:33:00 +10:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2011-12-23 10:17:56 +11:00
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2006-10-03 01:15:51 -07:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2014-09-18 11:09:04 +10:00
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2016-06-02 16:19:52 +10:00
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2011-07-28 11:33:00 +10:00
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2006-10-03 01:15:51 -07:00
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2016-11-02 14:16:50 +11:00
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2006-10-03 01:15:51 -07:00
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2016-06-02 16:19:52 +10:00
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2006-10-03 01:15:51 -07:00
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2011-10-11 16:48:43 +11:00
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2011-07-28 11:32:41 +10:00
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2011-10-11 16:47:53 +11:00
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2011-10-11 16:49:05 +11:00
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2011-10-11 16:45:26 +11:00
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2011-07-28 11:32:41 +10:00
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2015-02-12 12:02:09 -05:00
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2011-07-28 11:32:41 +10:00
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2012-09-10 15:17:11 -07:00
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2017-03-17 00:12:31 +08:00
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2012-09-10 15:17:11 -07:00
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2017-02-14 23:29:03 +08:00
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2012-09-10 15:17:11 -07:00
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2016-06-05 14:32:07 -05:00
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2013-10-11 15:44:27 -07:00
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2011-07-28 11:32:41 +10:00
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2013-08-07 11:14:32 -07:00
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2013-10-11 15:44:27 -07:00
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2017-08-23 19:10:32 +02:00
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2016-06-05 14:31:41 -05:00
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2011-07-28 11:32:41 +10:00
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2011-10-11 16:49:05 +11:00
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2011-07-28 11:38:13 +10:00
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2011-12-23 10:17:56 +11:00
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2011-10-11 16:45:26 +11:00
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2011-07-28 11:38:13 +10:00
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2017-06-03 09:38:06 +02:00
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2011-07-28 11:38:13 +10:00
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2012-05-21 09:27:00 +10:00
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2011-07-28 11:38:13 +10:00
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2017-06-03 09:38:06 +02:00
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2011-07-28 11:38:13 +10:00
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2011-10-11 16:49:05 +11:00
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2011-07-28 11:38:13 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2011-12-23 10:17:56 +11:00
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2011-07-28 11:38:13 +10:00
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2011-10-11 16:45:26 +11:00
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2011-07-28 11:38:13 +10:00
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2012-05-21 09:27:00 +10:00
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2011-07-28 11:38:13 +10:00
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2015-08-14 11:11:10 +10:00
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2011-07-28 11:38:13 +10:00
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2015-08-14 11:11:10 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
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|
RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2015-08-14 11:11:10 +10:00
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2015-10-24 16:02:16 +11:00
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2015-08-14 11:11:10 +10:00
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2015-10-24 16:02:16 +11:00
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2011-07-28 11:38:13 +10:00
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2011-10-11 16:49:05 +11:00
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2011-07-28 11:38:13 +10:00
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2011-10-11 16:47:53 +11:00
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2011-07-28 11:38:13 +10:00
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2011-10-11 16:45:26 +11:00
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2016-11-18 13:22:04 +11:00
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2011-07-28 11:38:13 +10:00
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2016-10-28 14:45:58 +02:00
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2016-11-18 13:22:04 +11:00
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2016-10-28 14:45:58 +02:00
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2016-11-18 16:16:12 +11:00
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2013-06-12 11:01:22 +10:00
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2011-07-28 11:38:13 +10:00
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2016-10-28 14:45:58 +02:00
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2016-11-18 16:16:12 +11:00
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md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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|
|
|
|
|
|
|
|
2011-07-28 11:38:13 +10:00
|
|
|
|
md/raid1: simplify handle_read_error().
handle_read_error() duplicates a lot of the work that raid1_read_request()
does, so it makes sense to just use that function.
This doesn't quite work as handle_read_error() relies on the same r1bio
being re-used so that, in the case of a read-only array, setting
IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use
that device.
So we need to allow a r1bio to be passed to raid1_read_request(), and to
have that function mostly initialise the r1bio, but leave the bios[]
array untouched.
Two parts of handle_read_error() that need to be preserved are the warning
message it prints, so they are conditionally added to raid1_read_request().
Note that this highlights a minor bug on alloc_r1bio(). It doesn't
initalise the bios[] array, so it is possible that old content is there,
which might cause read_balance() to ignore some devices with no good reason.
With this change, we no longer need inc_pending(), or the sectors_handled
arg to alloc_r1bio().
As handle_read_error() is called from raid1d() and allocates memory,
there is tiny chance of a deadlock. All element of various pools
could be queued waiting for raid1 to handle them, and there may be no
extra memory free.
Achieving guaranteed forward progress would probably require a second
thread and another mempool. Instead of that complexity, add
__GFP_HIGH to any allocations when read1_read_request() is called
from raid1d.
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2011-07-28 11:38:13 +10:00
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2012-10-11 13:34:00 +11:00
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2005-04-16 15:20:36 -07:00
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2012-10-11 13:34:00 +11:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
|
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2011-04-18 18:25:41 +10:00
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|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
2005-04-16 15:20:36 -07:00
|
|
|
|
|
|
|
|
|
2011-04-18 18:25:41 +10:00
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
2016-12-08 15:48:19 -08:00
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
|
|
|
|
|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
|
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
|
|
|
|
|
2015-10-01 15:17:43 -04:00
|
|
|
|
|
|
|
|
|
2015-08-14 11:11:10 +10:00
|
|
|
|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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|
RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2015-10-24 16:02:16 +11:00
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2015-08-14 11:11:10 +10:00
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2011-04-18 18:25:41 +10:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2012-07-31 09:08:14 +02:00
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2005-06-21 17:17:23 -07:00
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2008-03-04 14:29:29 -08:00
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2005-04-16 15:20:36 -07:00
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2008-03-04 14:29:29 -08:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
|
|
|
|
RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2005-04-16 15:20:36 -07:00
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2009-06-16 16:54:21 +10:00
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2011-07-28 11:31:49 +10:00
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2011-07-28 11:33:00 +10:00
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2011-07-28 11:38:13 +10:00
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2011-07-28 11:31:49 +10:00
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2011-07-28 11:32:41 +10:00
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2011-07-28 11:38:13 +10:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2011-07-28 11:38:13 +10:00
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2009-10-16 15:55:32 +11:00
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2016-12-08 15:48:19 -08:00
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2011-07-28 11:31:48 +10:00
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2005-04-16 15:20:36 -07:00
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2011-04-18 18:25:41 +10:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2005-04-16 15:20:36 -07:00
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2006-04-01 01:08:49 +02:00
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2005-04-16 15:20:36 -07:00
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2017-08-24 17:50:40 -07:00
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2005-04-16 15:20:36 -07:00
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2016-01-20 13:52:20 -08:00
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2005-04-16 15:20:36 -07:00
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2011-10-11 16:49:05 +11:00
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2011-10-11 16:48:43 +11:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:21 -08:00
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2010-10-19 10:03:39 +11:00
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2005-08-04 12:53:34 -07:00
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2011-07-28 11:31:48 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2017-07-14 16:14:42 +08:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:13 -07:00
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2005-04-16 15:20:36 -07:00
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2009-03-31 14:33:13 +11:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2005-07-15 03:56:35 -07:00
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2005-06-21 17:17:23 -07:00
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2005-07-15 03:56:35 -07:00
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2005-06-21 17:17:23 -07:00
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2005-07-15 03:56:35 -07:00
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2005-04-16 15:20:36 -07:00
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2015-08-19 08:14:42 +10:00
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2005-04-16 15:20:36 -07:00
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2006-06-26 00:27:56 -07:00
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2006-08-27 01:23:50 -07:00
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2006-06-26 00:27:56 -07:00
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2006-08-27 01:23:50 -07:00
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2005-08-04 12:53:34 -07:00
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2005-11-08 21:39:38 -08:00
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2005-06-21 17:17:23 -07:00
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2006-01-06 00:20:12 -08:00
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2016-06-13 15:51:19 +02:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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2016-06-13 15:51:19 +02:00
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2015-08-19 08:14:42 +10:00
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2017-08-24 17:50:40 -07:00
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2006-01-06 00:20:12 -08:00
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2014-09-10 16:01:24 +10:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:21 -08:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2005-04-16 15:20:36 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2015-08-19 08:14:42 +10:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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|
RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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RAID1: avoid unnecessary spin locks in I/O barrier code
When I run a parallel reading performan testing on a md raid1 device with
two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB
block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is
only 2.7GB/s, this is around 50% of the idea performance number.
The perf reports locking contention happens at allow_barrier() and
wait_barrier() code,
- 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave
- _raw_spin_lock_irqsave
+ 89.92% allow_barrier
+ 9.34% __wake_up
- 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq
- _raw_spin_lock_irq
- 100.00% wait_barrier
The reason is, in these I/O barrier related functions,
- raise_barrier()
- lower_barrier()
- wait_barrier()
- allow_barrier()
They always hold conf->resync_lock firstly, even there are only regular
reading I/Os and no resync I/O at all. This is a huge performance penalty.
The solution is a lockless-like algorithm in I/O barrier code, and only
holding conf->resync_lock when it has to.
The original idea is from Hannes Reinecke, and Neil Brown provides
comments to improve it. I continue to work on it, and make the patch into
current form.
In the new simpler raid1 I/O barrier implementation, there are two
wait barrier functions,
- wait_barrier()
Which calls _wait_barrier(), is used for regular write I/O. If there is
resync I/O happening on the same I/O barrier bucket, or the whole
array is frozen, task will wait until no barrier on same barrier bucket,
or the whold array is unfreezed.
- wait_read_barrier()
Since regular read I/O won't interfere with resync I/O (read_balance()
will make sure only uptodate data will be read out), it is unnecessary
to wait for barrier in regular read I/Os, waiting in only necessary
when the whole array is frozen.
The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf->
barrier[idx] are very carefully designed in raise_barrier(),
lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to
avoid unnecessary spin locks in these functions. Once conf->
nr_pengding[idx] is increased, a resync I/O with same barrier bucket index
has to wait in raise_barrier(). Then in _wait_barrier() if no barrier
raised in same barrier bucket index and array is not frozen, the regular
I/O doesn't need to hold conf->resync_lock, it can just increase
conf->nr_pending[idx], and return to its caller. wait_read_barrier() is
very similar to _wait_barrier(), the only difference is it only waits when
array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier
code almostly gets rid of all spin lock cost.
This patch significantly improves raid1 reading peroformance. From my
testing, a raid1 device built by two NVMe SSD, runs fio with 64KB
blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput
increases from 2.7GB/s to 4.6GB/s (+70%).
Changelog
V4:
- Change conf->nr_queued[] to atomic_t.
- Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t)))
V3:
- Add smp_mb__after_atomic() as Shaohua and Neil suggested.
- Change conf->nr_queued[] from atomic_t to int.
- Change conf->array_frozen from atomic_t back to int, and use
READ_ONCE(conf->array_frozen) to check value of conf->array_frozen
in _wait_barrier() and wait_read_barrier().
- In _wait_barrier() and wait_read_barrier(), add a call to
wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]),
to fix a deadlock between _wait_barrier()/wait_read_barrier and
freeze_array().
V2:
- Remove a spin_lock/unlock pair in raid1d().
- Add more code comments to explain why there is no racy when checking two
atomic_t variables at same time.
V1:
- Original RFC patch for comments.
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Shaohua Li <shli@fb.com>
Cc: Hannes Reinecke <hare@suse.com>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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2012-07-31 10:03:52 +10:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:19 -08:00
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2009-12-14 12:49:51 +11:00
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2006-01-06 00:20:19 -08:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2017-06-18 14:38:57 +10:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2009-10-16 15:55:44 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:57 +11:00
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2008-05-14 16:05:54 -07:00
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2012-03-19 12:46:39 +11:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:57 +11:00
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2012-10-31 11:42:03 +11:00
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2011-12-23 10:17:57 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:57 +11:00
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2005-04-16 15:20:36 -07:00
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md/raid1: prevent merging too large request
For SSD, if request size exceeds specific value (optimal io size), request size
isn't important for bandwidth. In such condition, if making request size bigger
will cause some disks idle, the total throughput will actually drop. A good
example is doing a readahead in a two-disk raid1 setup.
So when should we split big requests? We absolutly don't want to split big
request to very small requests. Even in SSD, big request transfer is more
efficient. This patch only considers request with size above optimal io size.
If all disks are busy, is it worth doing a split? Say optimal io size is 16k,
two requests 32k and two disks. We can let each disk run one 32k request, or
split the requests to 4 16k requests and each disk runs two. It's hard to say
which case is better, depending on hardware.
So only consider case where there are idle disks. For readahead, split is
always better in this case. And in my test, below patch can improve > 30%
thoughput. Hmm, not 100%, because disk isn't 100% busy.
Such case can happen not just in readahead, for example, in directio. But I
suppose directio usually will have bigger IO depth and make all disks busy, so
I ignored it.
Note: if the raid uses any hard disk, we don't prevent merging. That will make
performace worse.
Signed-off-by: Shaohua Li <shli@fusionio.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
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2005-04-16 15:20:36 -07:00
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2015-08-14 11:11:10 +10:00
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2005-04-16 15:20:36 -07:00
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2006-01-06 00:20:12 -08:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2011-10-11 16:50:01 +11:00
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2011-10-26 11:54:39 +11:00
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2005-06-21 17:17:23 -07:00
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2011-12-23 10:17:57 +11:00
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2011-12-23 10:17:56 +11:00
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2005-04-16 15:20:36 -07:00
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2011-12-23 10:17:57 +11:00
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2006-06-26 00:27:40 -07:00
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2005-04-16 15:20:36 -07:00
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2012-05-22 13:55:31 +10:00
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2007-08-22 14:01:52 -07:00
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2012-07-31 10:03:53 +10:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2012-07-03 15:56:52 +10:00
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2016-11-02 14:16:50 +11:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2015-09-13 14:15:10 +02:00
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2009-12-14 12:49:51 +11:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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2009-12-14 12:49:51 +11:00
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2014-12-15 12:56:58 +11:00
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2016-01-20 13:52:20 -08:00
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2009-12-14 12:49:51 +11:00
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2011-10-11 16:49:05 +11:00
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2009-12-14 12:49:51 +11:00
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2011-10-11 16:45:26 +11:00
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2012-04-02 09:48:38 +10:00
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2012-10-11 13:28:54 +11:00
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2009-12-14 12:49:51 +11:00
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2016-11-02 14:16:50 +11:00
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2009-12-14 12:49:51 +11:00
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2016-11-02 14:16:50 +11:00
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2009-12-14 12:49:51 +11:00
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2017-06-05 16:05:13 +10:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2014-12-15 12:56:58 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2017-04-05 19:21:03 +02:00
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md/raid1,5,10: Disable WRITE SAME until a recovery strategy is in place
There are cases where the kernel will believe that the WRITE SAME
command is supported by a block device which does not, in fact,
support WRITE SAME. This currently happens for SATA drivers behind a
SAS controller, but there are probably a hundred other ways that can
happen, including drive firmware bugs.
After receiving an error for WRITE SAME the block layer will retry the
request as a plain write of zeroes, but mdraid will consider the
failure as fatal and consider the drive failed. This has the effect
that all the mirrors containing a specific set of data are each
offlined in very rapid succession resulting in data loss.
However, just bouncing the request back up to the block layer isn't
ideal either, because the whole initial request-retry sequence should
be inside the write bitmap fence, which probably means that md needs
to do its own conversion of WRITE SAME to write zero.
Until the failure scenario has been sorted out, disable WRITE SAME for
raid1, raid5, and raid10.
[neilb: added raid5]
This patch is appropriate for any -stable since 3.7 when write_same
support was added.
Cc: stable@vger.kernel.org
Signed-off-by: H. Peter Anvin <hpa@linux.intel.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-06-12 07:37:43 -07:00
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2017-04-05 19:21:03 +02:00
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|
md/raid1,5,10: Disable WRITE SAME until a recovery strategy is in place
There are cases where the kernel will believe that the WRITE SAME
command is supported by a block device which does not, in fact,
support WRITE SAME. This currently happens for SATA drivers behind a
SAS controller, but there are probably a hundred other ways that can
happen, including drive firmware bugs.
After receiving an error for WRITE SAME the block layer will retry the
request as a plain write of zeroes, but mdraid will consider the
failure as fatal and consider the drive failed. This has the effect
that all the mirrors containing a specific set of data are each
offlined in very rapid succession resulting in data loss.
However, just bouncing the request back up to the block layer isn't
ideal either, because the whole initial request-retry sequence should
be inside the write bitmap fence, which probably means that md needs
to do its own conversion of WRITE SAME to write zero.
Until the failure scenario has been sorted out, disable WRITE SAME for
raid1, raid5, and raid10.
[neilb: added raid5]
This patch is appropriate for any -stable since 3.7 when write_same
support was added.
Cc: stable@vger.kernel.org
Signed-off-by: H. Peter Anvin <hpa@linux.intel.com>
Signed-off-by: NeilBrown <neilb@suse.de>
2013-06-12 07:37:43 -07:00
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2012-03-19 12:46:39 +11:00
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2011-06-07 17:50:35 -05:00
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2009-12-14 12:49:51 +11:00
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2012-10-11 13:28:54 +11:00
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2005-04-16 15:20:36 -07:00
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2005-06-21 17:17:23 -07:00
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2009-12-14 12:49:51 +11:00
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2009-06-18 08:48:06 +10:00
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2016-11-02 14:16:50 +11:00
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2014-09-30 14:23:59 +10:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2005-04-16 15:20:36 -07:00
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2009-12-14 12:49:51 +11:00
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2016-11-18 16:16:11 +11:00
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2009-12-14 12:49:51 +11:00
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2009-03-31 14:59:03 +11:00
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2005-04-16 15:20:36 -07:00
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2011-06-07 17:50:35 -05:00
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2012-10-11 13:28:54 +11:00
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2011-06-07 17:50:35 -05:00
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2012-04-02 09:48:38 +10:00
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2014-12-15 12:56:57 +11:00
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2014-12-15 12:56:58 +11:00
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2014-12-15 12:56:57 +11:00
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2012-04-02 09:48:38 +10:00
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2005-04-16 15:20:36 -07:00
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2014-12-15 12:56:58 +11:00
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2005-04-16 15:20:36 -07:00
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2014-12-15 12:56:58 +11:00
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2009-03-31 14:39:39 +11:00
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2015-09-13 14:15:10 +02:00
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2005-06-21 17:17:30 -07:00
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2013-04-24 11:42:44 +10:00
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2005-06-21 17:17:30 -07:00
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RAID1: a new I/O barrier implementation to remove resync window
'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")'
introduces a sliding resync window for raid1 I/O barrier, this idea limits
I/O barriers to happen only inside a slidingresync window, for regular
I/Os out of this resync window they don't need to wait for barrier any
more. On large raid1 device, it helps a lot to improve parallel writing
I/O throughput when there are background resync I/Os performing at
same time.
The idea of sliding resync widow is awesome, but code complexity is a
challenge. Sliding resync window requires several variables to work
collectively, this is complexed and very hard to make it work correctly.
Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches
to fix the original resync window patch. This is not the end, any further
related modification may easily introduce more regreassion.
Therefore I decide to implement a much simpler raid1 I/O barrier, by
removing resync window code, I believe life will be much easier.
The brief idea of the simpler barrier is,
- Do not maintain a global unique resync window
- Use multiple hash buckets to reduce I/O barrier conflicts, regular
I/O only has to wait for a resync I/O when both them have same barrier
bucket index, vice versa.
- I/O barrier can be reduced to an acceptable number if there are enough
barrier buckets
Here I explain how the barrier buckets are designed,
- BARRIER_UNIT_SECTOR_SIZE
The whole LBA address space of a raid1 device is divided into multiple
barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE.
Bio requests won't go across border of barrier unit size, that means
maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes.
For random I/O 64MB is large enough for both read and write requests,
for sequential I/O considering underlying block layer may merge them
into larger requests, 64MB is still good enough.
Neil also points out that for resync operation, "we want the resync to
move from region to region fairly quickly so that the slowness caused
by having to synchronize with the resync is averaged out over a fairly
small time frame". For full speed resync, 64MB should take less then 1
second. When resync is competing with other I/O, it could take up a few
minutes. Therefore 64MB size is fairly good range for resync.
- BARRIER_BUCKETS_NR
There are BARRIER_BUCKETS_NR buckets in total, which is defined by,
#define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2)
#define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS)
this patch makes the bellowed members of struct r1conf from integer
to array of integers,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int *nr_pending;
+ int *nr_waiting;
+ int *nr_queued;
+ int *barrier;
number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB
kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O
barrier buckets, and each array of integers occupies single memory page.
1024 means for a request which is smaller than the I/O barrier unit size
has ~0.1% chance to wait for resync to pause, which is quite a small
enough fraction. Also requesting single memory page is more friendly to
kernel page allocator than larger memory size.
- I/O barrier bucket is indexed by bio start sector
If multiple I/O requests hit different I/O barrier units, they only need
to compete I/O barrier with other I/Os which hit the same I/O barrier
bucket index with each other. The index of a barrier bucket which a
bio should look for is calculated by sector_to_idx() which is defined
in raid1.h as an inline function,
static inline int sector_to_idx(sector_t sector)
{
return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS,
BARRIER_BUCKETS_NR_BITS);
}
Here sector_nr is the start sector number of a bio.
- Single bio won't go across boundary of a I/O barrier unit
If a request goes across boundary of barrier unit, it will be split. A
bio may be split in raid1_make_request() or raid1_sync_request(), if
sectors returned by align_to_barrier_unit_end() is smaller than
original bio size.
Comparing to single sliding resync window,
- Currently resync I/O grows linearly, therefore regular and resync I/O
will conflict within a single barrier units. So the I/O behavior is
similar to single sliding resync window.
- But a barrier unit bucket is shared by all barrier units with identical
barrier uinit index, the probability of conflict might be higher
than single sliding resync window, in condition that writing I/Os
always hit barrier units which have identical barrier bucket indexs with
the resync I/Os. This is a very rare condition in real I/O work loads,
I cannot imagine how it could happen in practice.
- Therefore we can achieve a good enough low conflict rate with much
simpler barrier algorithm and implementation.
There are two changes should be noticed,
- In raid1d(), I change the code to decrease conf->nr_pending[idx] into
single loop, it looks like this,
spin_lock_irqsave(&conf->device_lock, flags);
conf->nr_queued[idx]--;
spin_unlock_irqrestore(&conf->device_lock, flags);
This change generates more spin lock operations, but in next patch of
this patch set, it will be replaced by a single line code,
atomic_dec(&conf->nr_queueud[idx]);
So we don't need to worry about spin lock cost here.
- Mainline raid1 code split original raid1_make_request() into
raid1_read_request() and raid1_write_request(). If the original bio
goes across an I/O barrier unit size, this bio will be split before
calling raid1_read_request() or raid1_write_request(), this change
the code logic more simple and clear.
- In this patch wait_barrier() is moved from raid1_make_request() to
raid1_write_request(). In raid_read_request(), original wait_barrier()
is replaced by raid1_read_request().
The differnece is wait_read_barrier() only waits if array is frozen,
using different barrier function in different code path makes the code
more clean and easy to read.
Changelog
V4:
- Add alloc_r1bio() to remove redundant r1bio memory allocation code.
- Fix many typos in patch comments.
- Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS.
V3:
- Rebase the patch against latest upstream kernel code.
- Many fixes by review comments from Neil,
- Back to use pointers to replace arraries in struct r1conf
- Remove total_barriers from struct r1conf
- Add more patch comments to explain how/why the values of
BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided.
- Use get_unqueued_pending() to replace get_all_pendings() and
get_all_queued()
- Increase bucket number from 512 to 1024
- Change code comments format by review from Shaohua.
V2:
- Use bio_split() to split the orignal bio if it goes across barrier unit
bounday, to make the code more simple, by suggestion from Shaohua and
Neil.
- Use hash_long() to replace original linear hash, to avoid a possible
confilict between resync I/O and sequential write I/O, by suggestion from
Shaohua.
- Add conf->total_barriers to record barrier depth, which is used to
control number of parallel sync I/O barriers, by suggestion from Shaohua.
- In V1 patch the bellowed barrier buckets related members in r1conf are
allocated in memory page. To make the code more simple, V2 patch moves
the memory space into struct r1conf, like this,
- int nr_pending;
- int nr_waiting;
- int nr_queued;
- int barrier;
+ int nr_pending[BARRIER_BUCKETS_NR];
+ int nr_waiting[BARRIER_BUCKETS_NR];
+ int nr_queued[BARRIER_BUCKETS_NR];
+ int barrier[BARRIER_BUCKETS_NR];
This change is by the suggestion from Shaohua.
- Remove some inrelavent code comments, by suggestion from Guoqing.
- Add a missing wait_barrier() before jumping to retry_write, in
raid1_make_write_request().
V1:
- Original RFC patch for comments
Signed-off-by: Coly Li <colyli@suse.de>
Cc: Johannes Thumshirn <jthumshirn@suse.de>
Cc: Guoqing Jiang <gqjiang@suse.com>
Reviewed-by: Neil Brown <neilb@suse.de>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
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md/raid1: simplify the splitting of requests.
raid1 currently splits requests in two different ways for
two different reasons.
First, bio_split() is used to ensure the bio fits within a
resync accounting region.
Second, multiple r1bios are allocated for each bio to handle
the possiblity of known bad blocks on some devices.
This can be simplified to just use bio_split() once, and not
use multiple r1bios.
We delay the split until we know a maximum bio size that can
be handled with a single r1bio, and then split the bio and
queue the remainder for later handling.
This avoids all loops inside raid1.c request handling. Just
a single read, or a single set of writes, is submitted to
lower-level devices for each bio that comes from
generic_make_request().
When the bio needs to be split, generic_make_request() will
do the necessary looping and call md_make_request() multiple
times.
raid1_make_request() no longer queues request for raid1 to handle,
so we can remove that branch from the 'if'.
This patch also creates a new private bio_set
(conf->bio_split) for splitting bios. Using fs_bio_set
is wrong, as it is meant to be used by filesystems, not
block devices. Using it inside md can lead to deadlocks
under high memory pressure.
Delete unused variable in raid1_write_request() (Shaohua)
Signed-off-by: NeilBrown <neilb@suse.com>
Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
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