linux/drivers/md/raid1.c

3340 lines
91 KiB

include cleanup: Update gfp.h and slab.h includes to prepare for breaking implicit slab.h inclusion from percpu.h percpu.h is included by sched.h and module.h and thus ends up being included when building most .c files. percpu.h includes slab.h which in turn includes gfp.h making everything defined by the two files universally available and complicating inclusion dependencies. percpu.h -> slab.h dependency is about to be removed. Prepare for this change by updating users of gfp and slab facilities include those headers directly instead of assuming availability. As this conversion needs to touch large number of source files, the following script is used as the basis of conversion. http://userweb.kernel.org/~tj/misc/slabh-sweep.py The script does the followings. * Scan files for gfp and slab usages and update includes such that only the necessary includes are there. ie. if only gfp is used, gfp.h, if slab is used, slab.h. * When the script inserts a new include, it looks at the include blocks and try to put the new include such that its order conforms to its surrounding. It's put in the include block which contains core kernel includes, in the same order that the rest are ordered - alphabetical, Christmas tree, rev-Xmas-tree or at the end if there doesn't seem to be any matching order. * If the script can't find a place to put a new include (mostly because the file doesn't have fitting include block), it prints out an error message indicating which .h file needs to be added to the file. The conversion was done in the following steps. 1. The initial automatic conversion of all .c files updated slightly over 4000 files, deleting around 700 includes and adding ~480 gfp.h and ~3000 slab.h inclusions. The script emitted errors for ~400 files. 2. Each error was manually checked. Some didn't need the inclusion, some needed manual addition while adding it to implementation .h or embedding .c file was more appropriate for others. This step added inclusions to around 150 files. 3. The script was run again and the output was compared to the edits from #2 to make sure no file was left behind. 4. Several build tests were done and a couple of problems were fixed. e.g. lib/decompress_*.c used malloc/free() wrappers around slab APIs requiring slab.h to be added manually. 5. The script was run on all .h files but without automatically editing them as sprinkling gfp.h and slab.h inclusions around .h files could easily lead to inclusion dependency hell. Most gfp.h inclusion directives were ignored as stuff from gfp.h was usually wildly available and often used in preprocessor macros. Each slab.h inclusion directive was examined and added manually as necessary. 6. percpu.h was updated not to include slab.h. 7. Build test were done on the following configurations and failures were fixed. CONFIG_GCOV_KERNEL was turned off for all tests (as my distributed build env didn't work with gcov compiles) and a few more options had to be turned off depending on archs to make things build (like ipr on powerpc/64 which failed due to missing writeq). * x86 and x86_64 UP and SMP allmodconfig and a custom test config. * powerpc and powerpc64 SMP allmodconfig * sparc and sparc64 SMP allmodconfig * ia64 SMP allmodconfig * s390 SMP allmodconfig * alpha SMP allmodconfig * um on x86_64 SMP allmodconfig 8. percpu.h modifications were reverted so that it could be applied as a separate patch and serve as bisection point. Given the fact that I had only a couple of failures from tests on step 6, I'm fairly confident about the coverage of this conversion patch. If there is a breakage, it's likely to be something in one of the arch headers which should be easily discoverable easily on most builds of the specific arch. Signed-off-by: Tejun Heo <tj@kernel.org> Guess-its-ok-by: Christoph Lameter <cl@linux-foundation.org> Cc: Ingo Molnar <mingo@redhat.com> Cc: Lee Schermerhorn <Lee.Schermerhorn@hp.com>
2010-03-24 17:04:11 +09:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
2010-09-03 11:56:18 +02:00
2010-09-03 11:56:18 +02:00
2010-09-03 11:56:18 +02:00
2010-09-03 11:56:18 +02:00
2010-09-03 11:56:18 +02:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
2010-09-03 11:56:18 +02:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: read balance chooses idlest disk for SSD SSD hasn't spindle, distance between requests means nothing. And the original distance based algorithm sometimes can cause severe performance issue for SSD raid. Considering two thread groups, one accesses file A, the other access file B. The first group will access one disk and the second will access the other disk, because requests are near from one group and far between groups. In this case, read balance might keep one disk very busy but the other relative idle. For SSD, we should try best to distribute requests to as many disks as possible. There isn't spindle move penality anyway. With below patch, I can see more than 50% throughput improvement sometimes depending on workloads. The only exception is small requests can be merged to a big request which typically can drive higher throughput for SSD too. Such small requests are sequential reads. Unlike hard disk, sequential read which can't be merged (for example direct IO, or read without readahead) can be ignored for SSD. Again there is no spindle move penality. readahead dispatches small requests and such requests can be merged. Last patch can help detect sequential read well, at least if concurrent read number isn't greater than raid disk number. In that case, distance based algorithm doesn't work well too. V2: For hard disk and SSD mixed raid, doesn't use distance based algorithm for random IO too. This makes the algorithm generic for raid with SSD. Signed-off-by: Shaohua Li <shli@fusionio.com> Signed-off-by: NeilBrown <neilb@suse.de>
2012-07-31 10:03:53 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
raid1: Rewrite the implementation of iobarrier. There is an iobarrier in raid1 because of contention between normal IO and resync IO. It suspends all normal IO when resync/recovery happens. However if normal IO is out side the resync window, there is no contention. So this patch changes the barrier mechanism to only block IO that could contend with the resync that is currently happening. We partition the whole space into five parts. |---------|-----------|------------|----------------|-------| start next_resync start_next_window end_window start + RESYNC_WINDOW = next_resync next_resync + NEXT_NORMALIO_DISTANCE = start_next_window start_next_window + NEXT_NORMALIO_DISTANCE = end_window Firstly we introduce some concepts: 1 - RESYNC_WINDOW: For resync, there are 32 resync requests at most at the same time. A sync request is RESYNC_BLOCK_SIZE(64*1024). So the RESYNC_WINDOW is 32 * RESYNC_BLOCK_SIZE, that is 2MB. 2 - NEXT_NORMALIO_DISTANCE: the distance between next_resync and start_next_window. It also indicates the distance between start_next_window and end_window. It is currently 3 * RESYNC_WINDOW_SIZE but could be tuned if this turned out not to be optimal. 3 - next_resync: the next sector at which we will do sync IO. 4 - start: a position which is at most RESYNC_WINDOW before next_resync. 5 - start_next_window: a position which is NEXT_NORMALIO_DISTANCE beyond next_resync. Normal-io after this position doesn't need to wait for resync-io to complete. 6 - end_window: a position which is 2 * NEXT_NORMALIO_DISTANCE beyond next_resync. This also doesn't need to wait, but is counted differently. 7 - current_window_requests: the count of normalIO between start_next_window and end_window. 8 - next_window_requests: the count of normalIO after end_window. NormalIO will be partitioned into four types: NormIO1: the end sector of bio is smaller or equal the start NormIO2: the start sector of bio larger or equal to end_window NormIO3: the start sector of bio larger or equal to start_next_window. NormIO4: the location between start_next_window and end_window |--------|-----------|--------------------|----------------|-------------| | start | next_resync | start_next_window | end_window | NormIO1 NormIO4 NormIO4 NormIO3 NormIO2 For NormIO1, we don't need any io barrier. For NormIO4, we used a similar approach to the original iobarrier mechanism. The normalIO and resyncIO must be kept separate. For NormIO2/3, we add two fields to struct r1conf: "current_window_requests" and "next_window_requests". They indicate the count of active requests in the two window. For these, we don't wait for resync io to complete. For resync action, if there are NormIO4s, we must wait for it. If not, we can proceed. But if resync action reaches start_next_window and current_window_requests > 0 (that is there are NormIO3s), we must wait until the current_window_requests becomes zero. When current_window_requests becomes zero, start_next_window also moves forward. Then current_window_requests will replaced by next_window_requests. There is a problem which when and how to change from NormIO2 to NormIO3. Only then can sync action progress. We add a field in struct r1conf "start_next_window". A: if start_next_window == MaxSector, it means there are no NormIO2/3. So start_next_window = next_resync + NEXT_NORMALIO_DISTANCE B: if current_window_requests == 0 && next_window_requests != 0, it means start_next_window move to end_window There is another problem which how to differentiate between old NormIO2(now it is NormIO3) and NormIO2. For example, there are many bios which are NormIO2 and a bio which is NormIO3. NormIO3 firstly completed, so the bios of NormIO2 became NormIO3. We add a field in struct r1bio "start_next_window". This is used to record the position conf->start_next_window when the call to wait_barrier() is made in make_request(). In allow_barrier(), we check the conf->start_next_window. If r1bio->stat_next_window == conf->start_next_window, it means there is no transition between NormIO2 and NormIO3. If r1bio->start_next_window != conf->start_next_window, it mean there was a transition between NormIO2 and NormIO3. There can only have been one transition. So it only means the bio is old NormIO2. For one bio, there may be many r1bio's. So we make sure all the r1bio->start_next_window are the same value. If we met blocked_dev in make_request(), it must call allow_barrier and wait_barrier. So the former and the later value of conf->start_next_window will be change. If there are many r1bio's with differnet start_next_window, for the relevant bio, it depend on the last value of r1bio. It will cause error. To avoid this, we must wait for previous r1bios to complete. Signed-off-by: Jianpeng Ma <majianpeng@gmail.com> Signed-off-by: NeilBrown <neilb@suse.de>
2013-11-15 14:55:02 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
Merge branch 'for-next' of git://git.kernel.org/pub/scm/linux/kernel/git/shli/md Pull md updates from Shaohua Li: "Mainly fixes bugs and improves performance: - Improve scalability for raid1 from Coly - Improve raid5-cache read performance, disk efficiency and IO pattern from Song and me - Fix a race condition of disk hotplug for linear from Coly - A few cleanup patches from Ming and Byungchul - Fix a memory leak from Neil - Fix WRITE SAME IO failure from me - Add doc for raid5-cache from me" * 'for-next' of git://git.kernel.org/pub/scm/linux/kernel/git/shli/md: (23 commits) md/raid1: fix write behind issues introduced by bio_clone_bioset_partial md/raid1: handle flush request correctly md/linear: shutup lockdep warnning md/raid1: fix a use-after-free bug RAID1: avoid unnecessary spin locks in I/O barrier code RAID1: a new I/O barrier implementation to remove resync window md/raid5: Don't reinvent the wheel but use existing llist API md: fast clone bio in bio_clone_mddev() md: remove unnecessary check on mddev md/raid1: use bio_clone_bioset_partial() in case of write behind md: fail if mddev->bio_set can't be created block: introduce bio_clone_bioset_partial() md: disable WRITE SAME if it fails in underlayer disks md/raid5-cache: exclude reclaiming stripes in reclaim check md/raid5-cache: stripe reclaim only counts valid stripes MD: add doc for raid5-cache Documentation: move MD related doc into a separate dir md: ensure md devices are freed before module is unloaded. md/r5cache: improve journal device efficiency md/r5cache: enable chunk_aligned_read with write back cache ...
2017-02-24 14:42:19 -08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
md/raid1/10: fix potential deadlock Neil Brown pointed out a potential deadlock in raid 10 code with bio_split/chain. The raid1 code could have the same issue, but recent barrier rework makes it less likely to happen. The deadlock happens in below sequence: 1. generic_make_request(bio), this will set current->bio_list 2. raid10_make_request will split bio to bio1 and bio2 3. __make_request(bio1), wait_barrer, add underlayer disk bio to current->bio_list 4. __make_request(bio2), wait_barrer If raise_barrier happens between 3 & 4, since wait_barrier runs at 3, raise_barrier waits for IO completion from 3. And since raise_barrier sets barrier, 4 waits for raise_barrier. But IO from 3 can't be dispatched because raid10_make_request() doesn't finished yet. The solution is to adjust the IO ordering. Quotes from Neil: " It is much safer to: if (need to split) { split = bio_split(bio, ...) bio_chain(...) make_request_fn(split); generic_make_request(bio); } else make_request_fn(mddev, bio); This way we first process the initial section of the bio (in 'split') which will queue some requests to the underlying devices. These requests will be queued in generic_make_request. Then we queue the remainder of the bio, which will be added to the end of the generic_make_request queue. Then we return. generic_make_request() will pop the lower-level device requests off the queue and handle them first. Then it will process the remainder of the original bio once the first section has been fully processed. " Note, this only happens in read path. In write path, the bio is flushed to underlaying disks either by blk flush (from schedule) or offladed to raid1/10d. It's queued in current->bio_list. Cc: Coly Li <colyli@suse.de> Cc: stable@vger.kernel.org (v3.14+, only the raid10 part) Suggested-by: NeilBrown <neilb@suse.com> Reviewed-by: Jack Wang <jinpu.wang@profitbricks.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-28 13:00:20 -08:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md: make it easier to wait for bad blocks to be acknowledged. It is only safe to choose not to write to a bad block if that bad block is safely recorded in metadata - i.e. if it has been 'acknowledged'. If it hasn't we need to wait for the acknowledgement. We support that using rdev->blocked wait and md_wait_for_blocked_rdev by introducing a new device flag 'BlockedBadBlock'. This flag is only advisory. It is cleared whenever we acknowledge a bad block, so that a waiter can re-check the particular bad blocks that it is interested it. It should be set by a caller when they find they need to wait. This (set after test) is inherently racy, but as md_wait_for_blocked_rdev already has a timeout, losing the race will have minimal impact. When we clear "Blocked" was also clear "BlockedBadBlocks" incase it was set incorrectly (see above race). We also modify the way we manage 'Blocked' to fit better with the new handling of 'BlockedBadBlocks' and to make it consistent between externally managed and internally managed metadata. This requires that each raidXd loop checks if the metadata needs to be written and triggers a write (md_check_recovery) if needed. Otherwise a queued write request might cause raidXd to wait for the metadata to write, and only that thread can write it. Before writing metadata, we set FaultRecorded for all devices that are Faulty, then after writing the metadata we clear Blocked for any device for which the Fault was certainly Recorded. The 'faulty' device flag now appears in sysfs if the device is faulty *or* it has unacknowledged bad blocks. So user-space which does not understand bad blocks can continue to function correctly. User space which does, should not assume a device is faulty until it sees the 'faulty' flag, and then sees the list of unacknowledged bad blocks is empty. Signed-off-by: NeilBrown <neilb@suse.de>
2011-07-28 11:31:48 +10:00
md/raid: only permit hot-add of compatible integrity profiles It is not safe for an integrity profile to be changed while i/o is in-flight in the queue. Prevent adding new disks or otherwise online spares to an array if the device has an incompatible integrity profile. The original change to the blk_integrity_unregister implementation in md, commmit c7bfced9a671 "md: suspend i/o during runtime blk_integrity_unregister" introduced an immediate hang regression. This policy of disallowing changes the integrity profile once one has been established is shared with DM. Here is an abbreviated log from a test run that: 1/ Creates a degraded raid1 with an integrity-enabled device (pmem0s) [ 59.076127] 2/ Tries to add an integrity-disabled device (pmem1m) [ 90.489209] 3/ Retries with an integrity-enabled device (pmem1s) [ 205.671277] [ 59.076127] md/raid1:md0: active with 1 out of 2 mirrors [ 59.078302] md: data integrity enabled on md0 [..] [ 90.489209] md0: incompatible integrity profile for pmem1m [..] [ 205.671277] md: super_written gets error=-5 [ 205.677386] md/raid1:md0: Disk failure on pmem1m, disabling device. [ 205.677386] md/raid1:md0: Operation continuing on 1 devices. [ 205.683037] RAID1 conf printout: [ 205.684699] --- wd:1 rd:2 [ 205.685972] disk 0, wo:0, o:1, dev:pmem0s [ 205.687562] disk 1, wo:1, o:1, dev:pmem1s [ 205.691717] md: recovery of RAID array md0 Fixes: c7bfced9a671 ("md: suspend i/o during runtime blk_integrity_unregister") Cc: <stable@vger.kernel.org> Cc: Mike Snitzer <snitzer@redhat.com> Reported-by: NeilBrown <neilb@suse.com> Signed-off-by: Dan Williams <dan.j.williams@intel.com> Signed-off-by: NeilBrown <neilb@suse.com>
2016-01-13 16:00:07 -08:00
md: restart recovery cleanly after device failure. When we get any IO error during a recovery (rebuilding a spare), we abort the recovery and restart it. For RAID6 (and multi-drive RAID1) it may not be best to restart at the beginning: when multiple failures can be tolerated, the recovery may be able to continue and re-doing all that has already been done doesn't make sense. We already have the infrastructure to record where a recovery is up to and restart from there, but it is not being used properly. This is because: - We sometimes abort with MD_RECOVERY_ERR rather than just MD_RECOVERY_INTR, which causes the recovery not be be checkpointed. - We remove spares and then re-added them which loses important state information. The distinction between MD_RECOVERY_ERR and MD_RECOVERY_INTR really isn't needed. If there is an error, the relevant drive will be marked as Faulty, and that is enough to ensure correct handling of the error. So we first remove MD_RECOVERY_ERR, changing some of the uses of it to MD_RECOVERY_INTR. Then we cause the attempt to remove a non-faulty device from an array to fail (unless recovery is impossible as the array is too degraded). Then when remove_and_add_spares attempts to remove the devices on which recovery can continue, it will fail, they will remain in place, and recovery will continue on them as desired. Issue: If we are halfway through rebuilding a spare and another drive fails, and a new spare is immediately available, do we want to: 1/ complete the current rebuild, then go back and rebuild the new spare or 2/ restart the rebuild from the start and rebuild both devices in parallel. Both options can be argued for. The code currently takes option 2 as a/ this requires least code change b/ this results in a minimally-degraded array in minimal time. Cc: "Eivind Sarto" <ivan@kasenna.com> Signed-off-by: Neil Brown <neilb@suse.de> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-05-23 13:04:39 -07:00
md: restart recovery cleanly after device failure. When we get any IO error during a recovery (rebuilding a spare), we abort the recovery and restart it. For RAID6 (and multi-drive RAID1) it may not be best to restart at the beginning: when multiple failures can be tolerated, the recovery may be able to continue and re-doing all that has already been done doesn't make sense. We already have the infrastructure to record where a recovery is up to and restart from there, but it is not being used properly. This is because: - We sometimes abort with MD_RECOVERY_ERR rather than just MD_RECOVERY_INTR, which causes the recovery not be be checkpointed. - We remove spares and then re-added them which loses important state information. The distinction between MD_RECOVERY_ERR and MD_RECOVERY_INTR really isn't needed. If there is an error, the relevant drive will be marked as Faulty, and that is enough to ensure correct handling of the error. So we first remove MD_RECOVERY_ERR, changing some of the uses of it to MD_RECOVERY_INTR. Then we cause the attempt to remove a non-faulty device from an array to fail (unless recovery is impossible as the array is too degraded). Then when remove_and_add_spares attempts to remove the devices on which recovery can continue, it will fail, they will remain in place, and recovery will continue on them as desired. Issue: If we are halfway through rebuilding a spare and another drive fails, and a new spare is immediately available, do we want to: 1/ complete the current rebuild, then go back and rebuild the new spare or 2/ restart the rebuild from the start and rebuild both devices in parallel. Both options can be argued for. The code currently takes option 2 as a/ this requires least code change b/ this results in a minimally-degraded array in minimal time. Cc: "Eivind Sarto" <ivan@kasenna.com> Signed-off-by: Neil Brown <neilb@suse.de> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2008-05-23 13:04:39 -07:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
md/raid1: don't clear bitmap bit when bad-block-list write fails. When a write fails and a bad-block-list is present, we can update the bad-block-list instead of writing the data. If this succeeds then it is OK clear the relevant bitmap-bit as no further 'sync' of the block is needed. However if writing the bad-block-list fails then we need to treat the write as failed and particularly must not clear the bitmap bit. Otherwise the device can be re-added (after any hardware connection issues are resolved) and because the relevant bit in the bitmap is clear, that block will not be resynced. This leads to data corruption. We already delay the final bio_endio() on the write until the bad-block-list is written so that when the write returns: either that data is safe, the bad-block record is safe, or the fact that the device is faulty is safe. However we *don't* delay the clearing of the bitmap, so the bitmap bit can be recorded as cleared before we know if the bad-block-list was written safely. So: delay that until the write really is safe. i.e. move the call to close_write() until just before calling bio_endio(), and recheck the 'is array degraded' status before making that call. This bug goes back to v3.1 when bad-block-lists were introduced, though it only affects arrays created with mdadm-3.3 or later as only those have bad-block lists. Backports will require at least Commit: 55ce74d4bfe1 ("md/raid1: ensure device failure recorded before write request returns.") as well. I'll send that to 'stable' separately. Note that of the two tests of R1BIO_WriteError that this patch adds, the first is certain to fail and the second is certain to succeed. However doing it this way makes the patch more obviously correct. I will tidy the code up in a future merge window. Reported-and-tested-by: Nate Dailey <nate.dailey@stratus.com> Cc: Jes Sorensen <Jes.Sorensen@redhat.com> Fixes: cd5ff9a16f08 ("md/raid1: Handle write errors by updating badblock log.") Signed-off-by: NeilBrown <neilb@suse.com>
2015-10-24 16:02:16 +11:00
md/raid1: don't clear bitmap bit when bad-block-list write fails. When a write fails and a bad-block-list is present, we can update the bad-block-list instead of writing the data. If this succeeds then it is OK clear the relevant bitmap-bit as no further 'sync' of the block is needed. However if writing the bad-block-list fails then we need to treat the write as failed and particularly must not clear the bitmap bit. Otherwise the device can be re-added (after any hardware connection issues are resolved) and because the relevant bit in the bitmap is clear, that block will not be resynced. This leads to data corruption. We already delay the final bio_endio() on the write until the bad-block-list is written so that when the write returns: either that data is safe, the bad-block record is safe, or the fact that the device is faulty is safe. However we *don't* delay the clearing of the bitmap, so the bitmap bit can be recorded as cleared before we know if the bad-block-list was written safely. So: delay that until the write really is safe. i.e. move the call to close_write() until just before calling bio_endio(), and recheck the 'is array degraded' status before making that call. This bug goes back to v3.1 when bad-block-lists were introduced, though it only affects arrays created with mdadm-3.3 or later as only those have bad-block lists. Backports will require at least Commit: 55ce74d4bfe1 ("md/raid1: ensure device failure recorded before write request returns.") as well. I'll send that to 'stable' separately. Note that of the two tests of R1BIO_WriteError that this patch adds, the first is certain to fail and the second is certain to succeed. However doing it this way makes the patch more obviously correct. I will tidy the code up in a future merge window. Reported-and-tested-by: Nate Dailey <nate.dailey@stratus.com> Cc: Jes Sorensen <Jes.Sorensen@redhat.com> Fixes: cd5ff9a16f08 ("md/raid1: Handle write errors by updating badblock log.") Signed-off-by: NeilBrown <neilb@suse.com>
2015-10-24 16:02:16 +11:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
md/raid1: simplify handle_read_error(). handle_read_error() duplicates a lot of the work that raid1_read_request() does, so it makes sense to just use that function. This doesn't quite work as handle_read_error() relies on the same r1bio being re-used so that, in the case of a read-only array, setting IO_BLOCKED in r1bio->bios[] ensures read_balance() won't re-use that device. So we need to allow a r1bio to be passed to raid1_read_request(), and to have that function mostly initialise the r1bio, but leave the bios[] array untouched. Two parts of handle_read_error() that need to be preserved are the warning message it prints, so they are conditionally added to raid1_read_request(). Note that this highlights a minor bug on alloc_r1bio(). It doesn't initalise the bios[] array, so it is possible that old content is there, which might cause read_balance() to ignore some devices with no good reason. With this change, we no longer need inc_pending(), or the sectors_handled arg to alloc_r1bio(). As handle_read_error() is called from raid1d() and allocates memory, there is tiny chance of a deadlock. All element of various pools could be queued waiting for raid1 to handle them, and there may be no extra memory free. Achieving guaranteed forward progress would probably require a second thread and another mempool. Instead of that complexity, add __GFP_HIGH to any allocations when read1_read_request() is called from raid1d. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2017-04-05 14:05:50 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
crash in md-raid1 and md-raid10 due to incorrect list manipulation The commit 55ce74d4bfe1b9444436264c637f39a152d1e5ac (md/raid1: ensure device failure recorded before write request returns) is causing crash in the LVM2 testsuite test shell/lvchange-raid.sh. For me the crash is 100% reproducible. The reason for the crash is that the newly added code in raid1d moves the list from conf->bio_end_io_list to tmp, then tests if tmp is non-empty and then incorrectly pops the bio from conf->bio_end_io_list (which is empty because the list was alrady moved). Raid-10 has a similar bug. Kernel Fault: Code=15 regs=000000006ccb8640 (Addr=0000000100000000) CPU: 3 PID: 1930 Comm: mdX_raid1 Not tainted 4.2.0-rc5-bisect+ #35 task: 000000006cc1f258 ti: 000000006ccb8000 task.ti: 000000006ccb8000 YZrvWESTHLNXBCVMcbcbcbcbOGFRQPDI PSW: 00001000000001001111111000001111 Not tainted r00-03 000000ff0804fe0f 000000001059d000 000000001059f818 000000007f16be38 r04-07 000000001059d000 000000007f16be08 0000000000200200 0000000000000001 r08-11 000000006ccb8260 000000007b7934d0 0000000000000001 0000000000000000 r12-15 000000004056f320 0000000000000000 0000000000013dd0 0000000000000000 r16-19 00000000f0d00ae0 0000000000000000 0000000000000000 0000000000000001 r20-23 000000000800000f 0000000042200390 0000000000000000 0000000000000000 r24-27 0000000000000001 000000000800000f 000000007f16be08 000000001059d000 r28-31 0000000100000000 000000006ccb8560 000000006ccb8640 0000000000000000 sr00-03 0000000000249800 0000000000000000 0000000000000000 0000000000249800 sr04-07 0000000000000000 0000000000000000 0000000000000000 0000000000000000 IASQ: 0000000000000000 0000000000000000 IAOQ: 000000001059f61c 000000001059f620 IIR: 0f8010c6 ISR: 0000000000000000 IOR: 0000000100000000 CPU: 3 CR30: 000000006ccb8000 CR31: 0000000000000000 ORIG_R28: 000000001059d000 IAOQ[0]: call_bio_endio+0x34/0x1a8 [raid1] IAOQ[1]: call_bio_endio+0x38/0x1a8 [raid1] RP(r2): raid_end_bio_io+0x88/0x168 [raid1] Backtrace: [<000000001059f818>] raid_end_bio_io+0x88/0x168 [raid1] [<00000000105a4f64>] raid1d+0x144/0x1640 [raid1] [<000000004017fd5c>] kthread+0x144/0x160 Signed-off-by: Mikulas Patocka <mpatocka@redhat.com> Fixes: 55ce74d4bfe1 ("md/raid1: ensure device failure recorded before write request returns.") Fixes: 95af587e95aa ("md/raid10: ensure device failure recorded before write request returns.") Signed-off-by: NeilBrown <neilb@suse.com>
2015-10-01 15:17:43 -04:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
md/raid1: don't clear bitmap bit when bad-block-list write fails. When a write fails and a bad-block-list is present, we can update the bad-block-list instead of writing the data. If this succeeds then it is OK clear the relevant bitmap-bit as no further 'sync' of the block is needed. However if writing the bad-block-list fails then we need to treat the write as failed and particularly must not clear the bitmap bit. Otherwise the device can be re-added (after any hardware connection issues are resolved) and because the relevant bit in the bitmap is clear, that block will not be resynced. This leads to data corruption. We already delay the final bio_endio() on the write until the bad-block-list is written so that when the write returns: either that data is safe, the bad-block record is safe, or the fact that the device is faulty is safe. However we *don't* delay the clearing of the bitmap, so the bitmap bit can be recorded as cleared before we know if the bad-block-list was written safely. So: delay that until the write really is safe. i.e. move the call to close_write() until just before calling bio_endio(), and recheck the 'is array degraded' status before making that call. This bug goes back to v3.1 when bad-block-lists were introduced, though it only affects arrays created with mdadm-3.3 or later as only those have bad-block lists. Backports will require at least Commit: 55ce74d4bfe1 ("md/raid1: ensure device failure recorded before write request returns.") as well. I'll send that to 'stable' separately. Note that of the two tests of R1BIO_WriteError that this patch adds, the first is certain to fail and the second is certain to succeed. However doing it this way makes the patch more obviously correct. I will tidy the code up in a future merge window. Reported-and-tested-by: Nate Dailey <nate.dailey@stratus.com> Cc: Jes Sorensen <Jes.Sorensen@redhat.com> Fixes: cd5ff9a16f08 ("md/raid1: Handle write errors by updating badblock log.") Signed-off-by: NeilBrown <neilb@suse.com>
2015-10-24 16:02:16 +11:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
md: make it easier to wait for bad blocks to be acknowledged. It is only safe to choose not to write to a bad block if that bad block is safely recorded in metadata - i.e. if it has been 'acknowledged'. If it hasn't we need to wait for the acknowledgement. We support that using rdev->blocked wait and md_wait_for_blocked_rdev by introducing a new device flag 'BlockedBadBlock'. This flag is only advisory. It is cleared whenever we acknowledge a bad block, so that a waiter can re-check the particular bad blocks that it is interested it. It should be set by a caller when they find they need to wait. This (set after test) is inherently racy, but as md_wait_for_blocked_rdev already has a timeout, losing the race will have minimal impact. When we clear "Blocked" was also clear "BlockedBadBlocks" incase it was set incorrectly (see above race). We also modify the way we manage 'Blocked' to fit better with the new handling of 'BlockedBadBlocks' and to make it consistent between externally managed and internally managed metadata. This requires that each raidXd loop checks if the metadata needs to be written and triggers a write (md_check_recovery) if needed. Otherwise a queued write request might cause raidXd to wait for the metadata to write, and only that thread can write it. Before writing metadata, we set FaultRecorded for all devices that are Faulty, then after writing the metadata we clear Blocked for any device for which the Fault was certainly Recorded. The 'faulty' device flag now appears in sysfs if the device is faulty *or* it has unacknowledged bad blocks. So user-space which does not understand bad blocks can continue to function correctly. User space which does, should not assume a device is faulty until it sees the 'faulty' flag, and then sees the list of unacknowledged bad blocks is empty. Signed-off-by: NeilBrown <neilb@suse.de>
2011-07-28 11:31:48 +10:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
block: Abstract out bvec iterator Immutable biovecs are going to require an explicit iterator. To implement immutable bvecs, a later patch is going to add a bi_bvec_done member to this struct; for now, this patch effectively just renames things. Signed-off-by: Kent Overstreet <kmo@daterainc.com> Cc: Jens Axboe <axboe@kernel.dk> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Cc: "Ed L. Cashin" <ecashin@coraid.com> Cc: Nick Piggin <npiggin@kernel.dk> Cc: Lars Ellenberg <drbd-dev@lists.linbit.com> Cc: Jiri Kosina <jkosina@suse.cz> Cc: Matthew Wilcox <willy@linux.intel.com> Cc: Geoff Levand <geoff@infradead.org> Cc: Yehuda Sadeh <yehuda@inktank.com> Cc: Sage Weil <sage@inktank.com> Cc: Alex Elder <elder@inktank.com> Cc: ceph-devel@vger.kernel.org Cc: Joshua Morris <josh.h.morris@us.ibm.com> Cc: Philip Kelleher <pjk1939@linux.vnet.ibm.com> Cc: Rusty Russell <rusty@rustcorp.com.au> Cc: "Michael S. Tsirkin" <mst@redhat.com> Cc: Konrad Rzeszutek Wilk <konrad.wilk@oracle.com> Cc: Jeremy Fitzhardinge <jeremy@goop.org> Cc: Neil Brown <neilb@suse.de> Cc: Alasdair Kergon <agk@redhat.com> Cc: Mike Snitzer <snitzer@redhat.com> Cc: dm-devel@redhat.com Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: linux390@de.ibm.com Cc: Boaz Harrosh <bharrosh@panasas.com> Cc: Benny Halevy <bhalevy@tonian.com> Cc: "James E.J. Bottomley" <JBottomley@parallels.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: "Nicholas A. Bellinger" <nab@linux-iscsi.org> Cc: Alexander Viro <viro@zeniv.linux.org.uk> Cc: Chris Mason <chris.mason@fusionio.com> Cc: "Theodore Ts'o" <tytso@mit.edu> Cc: Andreas Dilger <adilger.kernel@dilger.ca> Cc: Jaegeuk Kim <jaegeuk.kim@samsung.com> Cc: Steven Whitehouse <swhiteho@redhat.com> Cc: Dave Kleikamp <shaggy@kernel.org> Cc: Joern Engel <joern@logfs.org> Cc: Prasad Joshi <prasadjoshi.linux@gmail.com> Cc: Trond Myklebust <Trond.Myklebust@netapp.com> Cc: KONISHI Ryusuke <konishi.ryusuke@lab.ntt.co.jp> Cc: Mark Fasheh <mfasheh@suse.com> Cc: Joel Becker <jlbec@evilplan.org> Cc: Ben Myers <bpm@sgi.com> Cc: xfs@oss.sgi.com Cc: Steven Rostedt <rostedt@goodmis.org> Cc: Frederic Weisbecker <fweisbec@gmail.com> Cc: Ingo Molnar <mingo@redhat.com> Cc: Len Brown <len.brown@intel.com> Cc: Pavel Machek <pavel@ucw.cz> Cc: "Rafael J. Wysocki" <rjw@sisk.pl> Cc: Herton Ronaldo Krzesinski <herton.krzesinski@canonical.com> Cc: Ben Hutchings <ben@decadent.org.uk> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Guo Chao <yan@linux.vnet.ibm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Asai Thambi S P <asamymuthupa@micron.com> Cc: Selvan Mani <smani@micron.com> Cc: Sam Bradshaw <sbradshaw@micron.com> Cc: Wei Yongjun <yongjun_wei@trendmicro.com.cn> Cc: "Roger Pau Monné" <roger.pau@citrix.com> Cc: Jan Beulich <jbeulich@suse.com> Cc: Stefano Stabellini <stefano.stabellini@eu.citrix.com> Cc: Ian Campbell <Ian.Campbell@citrix.com> Cc: Sebastian Ott <sebott@linux.vnet.ibm.com> Cc: Christian Borntraeger <borntraeger@de.ibm.com> Cc: Minchan Kim <minchan@kernel.org> Cc: Jiang Liu <jiang.liu@huawei.com> Cc: Nitin Gupta <ngupta@vflare.org> Cc: Jerome Marchand <jmarchand@redhat.com> Cc: Joe Perches <joe@perches.com> Cc: Peng Tao <tao.peng@emc.com> Cc: Andy Adamson <andros@netapp.com> Cc: fanchaoting <fanchaoting@cn.fujitsu.com> Cc: Jie Liu <jeff.liu@oracle.com> Cc: Sunil Mushran <sunil.mushran@gmail.com> Cc: "Martin K. Petersen" <martin.petersen@oracle.com> Cc: Namjae Jeon <namjae.jeon@samsung.com> Cc: Pankaj Kumar <pankaj.km@samsung.com> Cc: Dan Magenheimer <dan.magenheimer@oracle.com> Cc: Mel Gorman <mgorman@suse.de>6
2013-10-11 15:44:27 -07:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
md/raid1: add failfast handling for reads. If a device is marked FailFast and it is not the only device we can read from, we mark the bio with REQ_FAILFAST_* flags. If this does fail, we don't try read repair but just allow failure. If it was the last device it doesn't fail of course, so the retry happens on the same device - this time without FAILFAST. A subsequent failure will not retry but will just pass up the error. During resync we may use FAILFAST requests and on a failure we will simply use the other device(s). During recovery we will only use FAILFAST in the unusual case were there are multiple places to read from - i.e. if there are > 2 devices. If we get a failure we will fail the device and complete the resync/recovery with remaining devices. The new R1BIO_FailFast flag is set on read reqest to suggest the a FAILFAST request might be acceptable. The rdev needs to have FailFast set as well for the read to actually use REQ_FAILFAST_*. We need to know there are at least two working devices before we can set R1BIO_FailFast, so we mustn't stop looking at the first device we find. So the "min_pending == 0" handling to not exit early, but too always choose the best_pending_disk if min_pending == 0. The spinlocked region in raid1_error() in enlarged to ensure that if two bios, reading from two different devices, fail at the same time, then there is no risk that both devices will be marked faulty, leaving zero "In_sync" devices. Signed-off-by: NeilBrown <neilb@suse.com> Signed-off-by: Shaohua Li <shli@fb.com>
2016-11-18 16:16:12 +11:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: avoid unnecessary spin locks in I/O barrier code When I run a parallel reading performan testing on a md raid1 device with two NVMe SSDs, I observe very bad throughput in supprise: by fio with 64KB block size, 40 seq read I/O jobs, 128 iodepth, overall throughput is only 2.7GB/s, this is around 50% of the idea performance number. The perf reports locking contention happens at allow_barrier() and wait_barrier() code, - 41.41% fio [kernel.kallsyms] [k] _raw_spin_lock_irqsave - _raw_spin_lock_irqsave + 89.92% allow_barrier + 9.34% __wake_up - 37.30% fio [kernel.kallsyms] [k] _raw_spin_lock_irq - _raw_spin_lock_irq - 100.00% wait_barrier The reason is, in these I/O barrier related functions, - raise_barrier() - lower_barrier() - wait_barrier() - allow_barrier() They always hold conf->resync_lock firstly, even there are only regular reading I/Os and no resync I/O at all. This is a huge performance penalty. The solution is a lockless-like algorithm in I/O barrier code, and only holding conf->resync_lock when it has to. The original idea is from Hannes Reinecke, and Neil Brown provides comments to improve it. I continue to work on it, and make the patch into current form. In the new simpler raid1 I/O barrier implementation, there are two wait barrier functions, - wait_barrier() Which calls _wait_barrier(), is used for regular write I/O. If there is resync I/O happening on the same I/O barrier bucket, or the whole array is frozen, task will wait until no barrier on same barrier bucket, or the whold array is unfreezed. - wait_read_barrier() Since regular read I/O won't interfere with resync I/O (read_balance() will make sure only uptodate data will be read out), it is unnecessary to wait for barrier in regular read I/Os, waiting in only necessary when the whole array is frozen. The operations on conf->nr_pending[idx], conf->nr_waiting[idx], conf-> barrier[idx] are very carefully designed in raise_barrier(), lower_barrier(), _wait_barrier() and wait_read_barrier(), in order to avoid unnecessary spin locks in these functions. Once conf-> nr_pengding[idx] is increased, a resync I/O with same barrier bucket index has to wait in raise_barrier(). Then in _wait_barrier() if no barrier raised in same barrier bucket index and array is not frozen, the regular I/O doesn't need to hold conf->resync_lock, it can just increase conf->nr_pending[idx], and return to its caller. wait_read_barrier() is very similar to _wait_barrier(), the only difference is it only waits when array is frozen. For heavy parallel reading I/Os, the lockless I/O barrier code almostly gets rid of all spin lock cost. This patch significantly improves raid1 reading peroformance. From my testing, a raid1 device built by two NVMe SSD, runs fio with 64KB blocksize, 40 seq read I/O jobs, 128 iodepth, overall throughput increases from 2.7GB/s to 4.6GB/s (+70%). Changelog V4: - Change conf->nr_queued[] to atomic_t. - Define BARRIER_BUCKETS_NR_BITS by (PAGE_SHIFT - ilog2(sizeof(atomic_t))) V3: - Add smp_mb__after_atomic() as Shaohua and Neil suggested. - Change conf->nr_queued[] from atomic_t to int. - Change conf->array_frozen from atomic_t back to int, and use READ_ONCE(conf->array_frozen) to check value of conf->array_frozen in _wait_barrier() and wait_read_barrier(). - In _wait_barrier() and wait_read_barrier(), add a call to wake_up(&conf->wait_barrier) after atomic_dec(&conf->nr_pending[idx]), to fix a deadlock between _wait_barrier()/wait_read_barrier and freeze_array(). V2: - Remove a spin_lock/unlock pair in raid1d(). - Add more code comments to explain why there is no racy when checking two atomic_t variables at same time. V1: - Original RFC patch for comments. Signed-off-by: Coly Li <colyli@suse.de> Cc: Shaohua Li <shli@fb.com> Cc: Hannes Reinecke <hare@suse.com> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:57 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00
RAID1: a new I/O barrier implementation to remove resync window 'Commit 79ef3a8aa1cb ("raid1: Rewrite the implementation of iobarrier.")' introduces a sliding resync window for raid1 I/O barrier, this idea limits I/O barriers to happen only inside a slidingresync window, for regular I/Os out of this resync window they don't need to wait for barrier any more. On large raid1 device, it helps a lot to improve parallel writing I/O throughput when there are background resync I/Os performing at same time. The idea of sliding resync widow is awesome, but code complexity is a challenge. Sliding resync window requires several variables to work collectively, this is complexed and very hard to make it work correctly. Just grep "Fixes: 79ef3a8aa1" in kernel git log, there are 8 more patches to fix the original resync window patch. This is not the end, any further related modification may easily introduce more regreassion. Therefore I decide to implement a much simpler raid1 I/O barrier, by removing resync window code, I believe life will be much easier. The brief idea of the simpler barrier is, - Do not maintain a global unique resync window - Use multiple hash buckets to reduce I/O barrier conflicts, regular I/O only has to wait for a resync I/O when both them have same barrier bucket index, vice versa. - I/O barrier can be reduced to an acceptable number if there are enough barrier buckets Here I explain how the barrier buckets are designed, - BARRIER_UNIT_SECTOR_SIZE The whole LBA address space of a raid1 device is divided into multiple barrier units, by the size of BARRIER_UNIT_SECTOR_SIZE. Bio requests won't go across border of barrier unit size, that means maximum bio size is BARRIER_UNIT_SECTOR_SIZE<<9 (64MB) in bytes. For random I/O 64MB is large enough for both read and write requests, for sequential I/O considering underlying block layer may merge them into larger requests, 64MB is still good enough. Neil also points out that for resync operation, "we want the resync to move from region to region fairly quickly so that the slowness caused by having to synchronize with the resync is averaged out over a fairly small time frame". For full speed resync, 64MB should take less then 1 second. When resync is competing with other I/O, it could take up a few minutes. Therefore 64MB size is fairly good range for resync. - BARRIER_BUCKETS_NR There are BARRIER_BUCKETS_NR buckets in total, which is defined by, #define BARRIER_BUCKETS_NR_BITS (PAGE_SHIFT - 2) #define BARRIER_BUCKETS_NR (1<<BARRIER_BUCKETS_NR_BITS) this patch makes the bellowed members of struct r1conf from integer to array of integers, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int *nr_pending; + int *nr_waiting; + int *nr_queued; + int *barrier; number of the array elements is defined as BARRIER_BUCKETS_NR. For 4KB kernel space page size, (PAGE_SHIFT - 2) indecates there are 1024 I/O barrier buckets, and each array of integers occupies single memory page. 1024 means for a request which is smaller than the I/O barrier unit size has ~0.1% chance to wait for resync to pause, which is quite a small enough fraction. Also requesting single memory page is more friendly to kernel page allocator than larger memory size. - I/O barrier bucket is indexed by bio start sector If multiple I/O requests hit different I/O barrier units, they only need to compete I/O barrier with other I/Os which hit the same I/O barrier bucket index with each other. The index of a barrier bucket which a bio should look for is calculated by sector_to_idx() which is defined in raid1.h as an inline function, static inline int sector_to_idx(sector_t sector) { return hash_long(sector >> BARRIER_UNIT_SECTOR_BITS, BARRIER_BUCKETS_NR_BITS); } Here sector_nr is the start sector number of a bio. - Single bio won't go across boundary of a I/O barrier unit If a request goes across boundary of barrier unit, it will be split. A bio may be split in raid1_make_request() or raid1_sync_request(), if sectors returned by align_to_barrier_unit_end() is smaller than original bio size. Comparing to single sliding resync window, - Currently resync I/O grows linearly, therefore regular and resync I/O will conflict within a single barrier units. So the I/O behavior is similar to single sliding resync window. - But a barrier unit bucket is shared by all barrier units with identical barrier uinit index, the probability of conflict might be higher than single sliding resync window, in condition that writing I/Os always hit barrier units which have identical barrier bucket indexs with the resync I/Os. This is a very rare condition in real I/O work loads, I cannot imagine how it could happen in practice. - Therefore we can achieve a good enough low conflict rate with much simpler barrier algorithm and implementation. There are two changes should be noticed, - In raid1d(), I change the code to decrease conf->nr_pending[idx] into single loop, it looks like this, spin_lock_irqsave(&conf->device_lock, flags); conf->nr_queued[idx]--; spin_unlock_irqrestore(&conf->device_lock, flags); This change generates more spin lock operations, but in next patch of this patch set, it will be replaced by a single line code, atomic_dec(&conf->nr_queueud[idx]); So we don't need to worry about spin lock cost here. - Mainline raid1 code split original raid1_make_request() into raid1_read_request() and raid1_write_request(). If the original bio goes across an I/O barrier unit size, this bio will be split before calling raid1_read_request() or raid1_write_request(), this change the code logic more simple and clear. - In this patch wait_barrier() is moved from raid1_make_request() to raid1_write_request(). In raid_read_request(), original wait_barrier() is replaced by raid1_read_request(). The differnece is wait_read_barrier() only waits if array is frozen, using different barrier function in different code path makes the code more clean and easy to read. Changelog V4: - Add alloc_r1bio() to remove redundant r1bio memory allocation code. - Fix many typos in patch comments. - Use (PAGE_SHIFT - ilog2(sizeof(int))) to define BARRIER_BUCKETS_NR_BITS. V3: - Rebase the patch against latest upstream kernel code. - Many fixes by review comments from Neil, - Back to use pointers to replace arraries in struct r1conf - Remove total_barriers from struct r1conf - Add more patch comments to explain how/why the values of BARRIER_UNIT_SECTOR_SIZE and BARRIER_BUCKETS_NR are decided. - Use get_unqueued_pending() to replace get_all_pendings() and get_all_queued() - Increase bucket number from 512 to 1024 - Change code comments format by review from Shaohua. V2: - Use bio_split() to split the orignal bio if it goes across barrier unit bounday, to make the code more simple, by suggestion from Shaohua and Neil. - Use hash_long() to replace original linear hash, to avoid a possible confilict between resync I/O and sequential write I/O, by suggestion from Shaohua. - Add conf->total_barriers to record barrier depth, which is used to control number of parallel sync I/O barriers, by suggestion from Shaohua. - In V1 patch the bellowed barrier buckets related members in r1conf are allocated in memory page. To make the code more simple, V2 patch moves the memory space into struct r1conf, like this, - int nr_pending; - int nr_waiting; - int nr_queued; - int barrier; + int nr_pending[BARRIER_BUCKETS_NR]; + int nr_waiting[BARRIER_BUCKETS_NR]; + int nr_queued[BARRIER_BUCKETS_NR]; + int barrier[BARRIER_BUCKETS_NR]; This change is by the suggestion from Shaohua. - Remove some inrelavent code comments, by suggestion from Guoqing. - Add a missing wait_barrier() before jumping to retry_write, in raid1_make_write_request(). V1: - Original RFC patch for comments Signed-off-by: Coly Li <colyli@suse.de> Cc: Johannes Thumshirn <jthumshirn@suse.de> Cc: Guoqing Jiang <gqjiang@suse.com> Reviewed-by: Neil Brown <neilb@suse.de> Signed-off-by: Shaohua Li <shli@fb.com>
2017-02-18 03:05:56 +08:00