linux/net/rxrpc/sendmsg.c

834 lines
21 KiB

rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Pass the last Tx packet marker in the annotation buffer When the last packet of data to be transmitted on a call is queued, tx_top is set and then the RXRPC_CALL_TX_LAST flag is set. Unfortunately, this leaves a race in the ACK processing side of things because the flag affects the interpretation of tx_top and also allows us to start receiving reply data before we've finished transmitting. To fix this, make the following changes: (1) rxrpc_queue_packet() now sets a marker in the annotation buffer instead of setting the RXRPC_CALL_TX_LAST flag. (2) rxrpc_rotate_tx_window() detects the marker and sets the flag in the same context as the routines that use it. (3) rxrpc_end_tx_phase() is simplified to just shift the call state. The Tx window must have been rotated before calling to discard the last packet. (4) rxrpc_receiving_reply() is added to handle the arrival of the first DATA packet of a reply to a client call (which is an implicit ACK of the Tx phase). (5) The last part of rxrpc_input_ack() is reordered to perform Tx rotation, then soft-ACK application and then to end the phase if we've rotated the last packet. In the event of a terminal ACK, the soft-ACK application will be skipped as nAcks should be 0. (6) rxrpc_input_ackall() now has to rotate as well as ending the phase. In addition: (7) Alter the transmit tracepoint to log the rotation of the last packet. (8) Remove the no-longer relevant queue_reqack tracepoint note. The ACK-REQUESTED packet header flag is now set as needed when we actually transmit the packet and may vary by retransmission. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-23 12:39:22 +01:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Rewrite the data and ack handling code Rewrite the data and ack handling code such that: (1) Parsing of received ACK and ABORT packets and the distribution and the filing of DATA packets happens entirely within the data_ready context called from the UDP socket. This allows us to process and discard ACK and ABORT packets much more quickly (they're no longer stashed on a queue for a background thread to process). (2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead keep track of the offset and length of the content of each packet in the sk_buff metadata. This means we don't do any allocation in the receive path. (3) Jumbo DATA packet parsing is now done in data_ready context. Rather than cloning the packet once for each subpacket and pulling/trimming it, we file the packet multiple times with an annotation for each indicating which subpacket is there. From that we can directly calculate the offset and length. (4) A call's receive queue can be accessed without taking locks (memory barriers do have to be used, though). (5) Incoming calls are set up from preallocated resources and immediately made live. They can than have packets queued upon them and ACKs generated. If insufficient resources exist, DATA packet #1 is given a BUSY reply and other DATA packets are discarded). (6) sk_buffs no longer take a ref on their parent call. To make this work, the following changes are made: (1) Each call's receive buffer is now a circular buffer of sk_buff pointers (rxtx_buffer) rather than a number of sk_buff_heads spread between the call and the socket. This permits each sk_buff to be in the buffer multiple times. The receive buffer is reused for the transmit buffer. (2) A circular buffer of annotations (rxtx_annotations) is kept parallel to the data buffer. Transmission phase annotations indicate whether a buffered packet has been ACK'd or not and whether it needs retransmission. Receive phase annotations indicate whether a slot holds a whole packet or a jumbo subpacket and, if the latter, which subpacket. They also note whether the packet has been decrypted in place. (3) DATA packet window tracking is much simplified. Each phase has just two numbers representing the window (rx_hard_ack/rx_top and tx_hard_ack/tx_top). The hard_ack number is the sequence number before base of the window, representing the last packet the other side says it has consumed. hard_ack starts from 0 and the first packet is sequence number 1. The top number is the sequence number of the highest-numbered packet residing in the buffer. Packets between hard_ack+1 and top are soft-ACK'd to indicate they've been received, but not yet consumed. Four macros, before(), before_eq(), after() and after_eq() are added to compare sequence numbers within the window. This allows for the top of the window to wrap when the hard-ack sequence number gets close to the limit. Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also to indicate when rx_top and tx_top point at the packets with the LAST_PACKET bit set, indicating the end of the phase. (4) Calls are queued on the socket 'receive queue' rather than packets. This means that we don't need have to invent dummy packets to queue to indicate abnormal/terminal states and we don't have to keep metadata packets (such as ABORTs) around (5) The offset and length of a (sub)packet's content are now passed to the verify_packet security op. This is currently expected to decrypt the packet in place and validate it. However, there's now nowhere to store the revised offset and length of the actual data within the decrypted blob (there may be a header and padding to skip) because an sk_buff may represent multiple packets, so a locate_data security op is added to retrieve these details from the sk_buff content when needed. (6) recvmsg() now has to handle jumbo subpackets, where each subpacket is individually secured and needs to be individually decrypted. The code to do this is broken out into rxrpc_recvmsg_data() and shared with the kernel API. It now iterates over the call's receive buffer rather than walking the socket receive queue. Additional changes: (1) The timers are condensed to a single timer that is set for the soonest of three timeouts (delayed ACK generation, DATA retransmission and call lifespan). (2) Transmission of ACK and ABORT packets is effected immediately from process-context socket ops/kernel API calls that cause them instead of them being punted off to a background work item. The data_ready handler still has to defer to the background, though. (3) A shutdown op is added to the AF_RXRPC socket so that the AFS filesystem can shut down the socket and flush its own work items before closing the socket to deal with any in-progress service calls. Future additional changes that will need to be considered: (1) Make sure that a call doesn't hog the front of the queue by receiving data from the network as fast as userspace is consuming it to the exclusion of other calls. (2) Transmit delayed ACKs from within recvmsg() when we've consumed sufficiently more packets to avoid the background work item needing to run. Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix call timeouts Fix the rxrpc call expiration timeouts and make them settable from userspace. By analogy with other rx implementations, there should be three timeouts: (1) "Normal timeout" This is set for all calls and is triggered if we haven't received any packets from the peer in a while. It is measured from the last time we received any packet on that call. This is not reset by any connection packets (such as CHALLENGE/RESPONSE packets). If a service operation takes a long time, the server should generate PING ACKs at a duration that's substantially less than the normal timeout so is to keep both sides alive. This is set at 1/6 of normal timeout. (2) "Idle timeout" This is set only for a service call and is triggered if we stop receiving the DATA packets that comprise the request data. It is measured from the last time we received a DATA packet. (3) "Hard timeout" This can be set for a call and specified the maximum lifetime of that call. It should not be specified by default. Some operations (such as volume transfer) take a long time. Allow userspace to set/change the timeouts on a call with sendmsg, using a control message: RXRPC_SET_CALL_TIMEOUTS The data to the message is a number of 32-bit words, not all of which need be given: u32 hard_timeout; /* sec from first packet */ u32 idle_timeout; /* msec from packet Rx */ u32 normal_timeout; /* msec from data Rx */ This can be set in combination with any other sendmsg() that affects a call. Signed-off-by: David Howells <dhowells@redhat.com>
2017-11-24 10:18:41 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg All the routines by which rxrpc is accessed from the outside are serialised by means of the socket lock (sendmsg, recvmsg, bind, rxrpc_kernel_begin_call(), ...) and this presents a problem: (1) If a number of calls on the same socket are in the process of connection to the same peer, a maximum of four concurrent live calls are permitted before further calls need to wait for a slot. (2) If a call is waiting for a slot, it is deep inside sendmsg() or rxrpc_kernel_begin_call() and the entry function is holding the socket lock. (3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented from servicing the other calls as they need to take the socket lock to do so. (4) The socket is stuck until a call is aborted and makes its slot available to the waiter. Fix this by: (1) Provide each call with a mutex ('user_mutex') that arbitrates access by the users of rxrpc separately for each specific call. (2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as they've got a call and taken its mutex. Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is set but someone else has the lock. Should I instead only return EWOULDBLOCK if there's nothing currently to be done on a socket, and sleep in this particular instance because there is something to be done, but we appear to be blocked by the interrupt handler doing its ping? (3) Make rxrpc_new_client_call() unlock the socket after allocating a new call, locking its user mutex and adding it to the socket's call tree. The call is returned locked so that sendmsg() can add data to it immediately. From the moment the call is in the socket tree, it is subject to access by sendmsg() and recvmsg() - even if it isn't connected yet. (4) Lock new service calls in the UDP data_ready handler (in rxrpc_new_incoming_call()) because they may already be in the socket's tree and the data_ready handler makes them live immediately if a user ID has already been preassigned. Note that the new call is locked before any notifications are sent that it is live, so doing mutex_trylock() *ought* to always succeed. Userspace is prevented from doing sendmsg() on calls that are in a too-early state in rxrpc_do_sendmsg(). (5) Make rxrpc_new_incoming_call() return the call with the user mutex held so that a ping can be scheduled immediately under it. Note that it might be worth moving the ping call into rxrpc_new_incoming_call() and then we can drop the mutex there. (6) Make rxrpc_accept_call() take the lock on the call it is accepting and release the socket after adding the call to the socket's tree. This is slightly tricky as we've dequeued the call by that point and have to requeue it. Note that requeuing emits a trace event. (7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the new mutex immediately and don't bother with the socket mutex at all. This patch has the nice bonus that calls on the same socket are now to some extent parallelisable. Note that we might want to move rxrpc_service_prealloc() calls out from the socket lock and give it its own lock, so that we don't hang progress in other calls because we're waiting for the allocator. We probably also want to avoid calling rxrpc_notify_socket() from within the socket lock (rxrpc_accept_call()). Signed-off-by: David Howells <dhowells@redhat.com> Tested-by: Marc Dionne <marc.c.dionne@auristor.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00