2016-09-02 22:39:45 +01:00
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2017-02-02 19:15:33 +01:00
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2016-09-02 22:39:45 +01:00
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2017-10-18 11:07:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-10-18 11:07:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-10-18 11:07:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-02 22:39:45 +01:00
|
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|
|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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|
|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:41 +00:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-23 12:39:22 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
|
|
|
|
|
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-08-29 10:19:01 +01:00
|
|
|
|
2016-09-23 12:39:22 +01:00
|
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|
|
2017-08-29 10:19:01 +01:00
|
|
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2016-09-23 12:39:22 +01:00
|
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|
|
2016-09-23 13:17:33 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-17 10:49:14 +01:00
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2016-09-23 12:39:22 +01:00
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2016-09-02 22:39:45 +01:00
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|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-23 12:39:22 +01:00
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2016-09-17 10:49:13 +01:00
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2016-09-23 12:39:22 +01:00
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2016-09-17 10:49:13 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:41 +00:00
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2016-10-06 08:11:50 +01:00
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2017-11-24 10:18:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-10-19 16:54:48 -05:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
|
|
|
|
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|
2016-09-02 22:39:45 +01:00
|
|
|
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2016-09-29 22:37:15 +01:00
|
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2016-09-02 22:39:45 +01:00
|
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|
rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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|
|
|
2016-09-23 12:39:23 +01:00
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2017-11-24 10:18:41 +00:00
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2016-09-23 12:39:23 +01:00
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2017-11-24 10:18:41 +00:00
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2017-11-28 11:28:52 -06:00
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2017-11-24 10:18:41 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-17 10:49:14 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 12:40:03 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-17 10:49:14 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-22 00:29:31 +01:00
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2017-11-24 10:18:42 +00:00
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2016-09-22 00:29:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
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2016-09-24 18:05:27 +01:00
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2016-09-02 22:39:45 +01:00
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2017-10-18 11:07:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-17 10:49:12 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-22 00:29:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-17 10:49:14 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-22 00:29:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 12:40:03 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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networking: convert many more places to skb_put_zero()
There were many places that my previous spatch didn't find,
as pointed out by yuan linyu in various patches.
The following spatch found many more and also removes the
now unnecessary casts:
@@
identifier p, p2;
expression len;
expression skb;
type t, t2;
@@
(
-p = skb_put(skb, len);
+p = skb_put_zero(skb, len);
|
-p = (t)skb_put(skb, len);
+p = skb_put_zero(skb, len);
)
... when != p
(
p2 = (t2)p;
-memset(p2, 0, len);
|
-memset(p, 0, len);
)
@@
type t, t2;
identifier p, p2;
expression skb;
@@
t *p;
...
(
-p = skb_put(skb, sizeof(t));
+p = skb_put_zero(skb, sizeof(t));
|
-p = (t *)skb_put(skb, sizeof(t));
+p = skb_put_zero(skb, sizeof(t));
)
... when != p
(
p2 = (t2)p;
-memset(p2, 0, sizeof(*p));
|
-memset(p, 0, sizeof(*p));
)
@@
expression skb, len;
@@
-memset(skb_put(skb, len), 0, len);
+skb_put_zero(skb, len);
Apply it to the tree (with one manual fixup to keep the
comment in vxlan.c, which spatch removed.)
Signed-off-by: Johannes Berg <johannes.berg@intel.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-06-16 14:29:19 +02:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
|
|
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-22 00:29:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Rewrite the data and ack handling code
Rewrite the data and ack handling code such that:
(1) Parsing of received ACK and ABORT packets and the distribution and the
filing of DATA packets happens entirely within the data_ready context
called from the UDP socket. This allows us to process and discard ACK
and ABORT packets much more quickly (they're no longer stashed on a
queue for a background thread to process).
(2) We avoid calling skb_clone(), pskb_pull() and pskb_trim(). We instead
keep track of the offset and length of the content of each packet in
the sk_buff metadata. This means we don't do any allocation in the
receive path.
(3) Jumbo DATA packet parsing is now done in data_ready context. Rather
than cloning the packet once for each subpacket and pulling/trimming
it, we file the packet multiple times with an annotation for each
indicating which subpacket is there. From that we can directly
calculate the offset and length.
(4) A call's receive queue can be accessed without taking locks (memory
barriers do have to be used, though).
(5) Incoming calls are set up from preallocated resources and immediately
made live. They can than have packets queued upon them and ACKs
generated. If insufficient resources exist, DATA packet #1 is given a
BUSY reply and other DATA packets are discarded).
(6) sk_buffs no longer take a ref on their parent call.
To make this work, the following changes are made:
(1) Each call's receive buffer is now a circular buffer of sk_buff
pointers (rxtx_buffer) rather than a number of sk_buff_heads spread
between the call and the socket. This permits each sk_buff to be in
the buffer multiple times. The receive buffer is reused for the
transmit buffer.
(2) A circular buffer of annotations (rxtx_annotations) is kept parallel
to the data buffer. Transmission phase annotations indicate whether a
buffered packet has been ACK'd or not and whether it needs
retransmission.
Receive phase annotations indicate whether a slot holds a whole packet
or a jumbo subpacket and, if the latter, which subpacket. They also
note whether the packet has been decrypted in place.
(3) DATA packet window tracking is much simplified. Each phase has just
two numbers representing the window (rx_hard_ack/rx_top and
tx_hard_ack/tx_top).
The hard_ack number is the sequence number before base of the window,
representing the last packet the other side says it has consumed.
hard_ack starts from 0 and the first packet is sequence number 1.
The top number is the sequence number of the highest-numbered packet
residing in the buffer. Packets between hard_ack+1 and top are
soft-ACK'd to indicate they've been received, but not yet consumed.
Four macros, before(), before_eq(), after() and after_eq() are added
to compare sequence numbers within the window. This allows for the
top of the window to wrap when the hard-ack sequence number gets close
to the limit.
Two flags, RXRPC_CALL_RX_LAST and RXRPC_CALL_TX_LAST, are added also
to indicate when rx_top and tx_top point at the packets with the
LAST_PACKET bit set, indicating the end of the phase.
(4) Calls are queued on the socket 'receive queue' rather than packets.
This means that we don't need have to invent dummy packets to queue to
indicate abnormal/terminal states and we don't have to keep metadata
packets (such as ABORTs) around
(5) The offset and length of a (sub)packet's content are now passed to
the verify_packet security op. This is currently expected to decrypt
the packet in place and validate it.
However, there's now nowhere to store the revised offset and length of
the actual data within the decrypted blob (there may be a header and
padding to skip) because an sk_buff may represent multiple packets, so
a locate_data security op is added to retrieve these details from the
sk_buff content when needed.
(6) recvmsg() now has to handle jumbo subpackets, where each subpacket is
individually secured and needs to be individually decrypted. The code
to do this is broken out into rxrpc_recvmsg_data() and shared with the
kernel API. It now iterates over the call's receive buffer rather
than walking the socket receive queue.
Additional changes:
(1) The timers are condensed to a single timer that is set for the soonest
of three timeouts (delayed ACK generation, DATA retransmission and
call lifespan).
(2) Transmission of ACK and ABORT packets is effected immediately from
process-context socket ops/kernel API calls that cause them instead of
them being punted off to a background work item. The data_ready
handler still has to defer to the background, though.
(3) A shutdown op is added to the AF_RXRPC socket so that the AFS
filesystem can shut down the socket and flush its own work items
before closing the socket to deal with any in-progress service calls.
Future additional changes that will need to be considered:
(1) Make sure that a call doesn't hog the front of the queue by receiving
data from the network as fast as userspace is consuming it to the
exclusion of other calls.
(2) Transmit delayed ACKs from within recvmsg() when we've consumed
sufficiently more packets to avoid the background work item needing to
run.
Signed-off-by: David Howells <dhowells@redhat.com>
2016-09-08 11:10:12 +01:00
|
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-22 00:29:31 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:19:01 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-01-03 20:42:17 +08:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:41 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
|
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|
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|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
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|
2016-09-02 22:39:45 +01:00
|
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2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
|
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
2017-06-07 14:41:52 +01:00
|
|
|
|
|
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-11-24 10:18:41 +00:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
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2016-09-02 22:39:45 +01:00
|
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:41 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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2017-11-24 10:18:41 +00:00
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2017-11-24 10:18:41 +00:00
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2017-11-24 10:18:41 +00:00
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2017-06-07 14:41:52 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-06-07 14:41:52 +01:00
|
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|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2017-11-24 10:18:41 +00:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
|
|
|
|
|
2017-11-24 10:18:40 +00:00
|
|
|
|
|
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-11-24 10:18:41 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2017-06-07 14:41:52 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2017-06-07 14:41:52 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2017-03-04 00:01:41 +00:00
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2017-03-02 23:48:52 +00:00
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2017-03-04 00:01:41 +00:00
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2017-03-02 23:48:52 +00:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2017-06-07 12:40:03 +01:00
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2017-11-24 10:18:41 +00:00
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2017-06-07 12:40:03 +01:00
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2017-11-24 10:18:41 +00:00
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2017-06-07 12:40:03 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:41 +00:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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2016-09-02 22:39:45 +01:00
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2017-06-07 14:41:52 +01:00
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2016-10-06 08:11:49 +01:00
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2017-06-07 14:41:52 +01:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-11-24 10:18:40 +00:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-07 14:34:21 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2017-08-29 10:18:56 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2017-03-04 00:01:41 +00:00
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2017-08-29 10:18:56 +01:00
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2017-03-04 00:01:41 +00:00
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2017-03-09 08:10:32 +00:00
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2017-08-29 10:18:43 +01:00
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2017-03-09 08:10:32 +00:00
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2017-03-04 00:01:41 +00:00
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2017-04-06 10:12:00 +01:00
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2017-03-04 00:01:41 +00:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-02 22:39:45 +01:00
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2016-09-06 22:19:51 +01:00
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2016-09-02 22:39:45 +01:00
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2017-04-06 10:11:59 +01:00
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2016-09-02 22:39:45 +01:00
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2017-04-06 10:11:59 +01:00
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2016-09-06 22:19:51 +01:00
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2016-09-02 22:39:45 +01:00
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2017-04-06 10:11:59 +01:00
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2016-09-06 22:19:51 +01:00
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2016-09-02 22:39:45 +01:00
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rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-04-06 10:11:59 +01:00
|
|
|
|
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|
|
2016-10-06 08:11:49 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
rxrpc: Fix deadlock between call creation and sendmsg/recvmsg
All the routines by which rxrpc is accessed from the outside are serialised
by means of the socket lock (sendmsg, recvmsg, bind,
rxrpc_kernel_begin_call(), ...) and this presents a problem:
(1) If a number of calls on the same socket are in the process of
connection to the same peer, a maximum of four concurrent live calls
are permitted before further calls need to wait for a slot.
(2) If a call is waiting for a slot, it is deep inside sendmsg() or
rxrpc_kernel_begin_call() and the entry function is holding the socket
lock.
(3) sendmsg() and recvmsg() or the in-kernel equivalents are prevented
from servicing the other calls as they need to take the socket lock to
do so.
(4) The socket is stuck until a call is aborted and makes its slot
available to the waiter.
Fix this by:
(1) Provide each call with a mutex ('user_mutex') that arbitrates access
by the users of rxrpc separately for each specific call.
(2) Make rxrpc_sendmsg() and rxrpc_recvmsg() unlock the socket as soon as
they've got a call and taken its mutex.
Note that I'm returning EWOULDBLOCK from recvmsg() if MSG_DONTWAIT is
set but someone else has the lock. Should I instead only return
EWOULDBLOCK if there's nothing currently to be done on a socket, and
sleep in this particular instance because there is something to be
done, but we appear to be blocked by the interrupt handler doing its
ping?
(3) Make rxrpc_new_client_call() unlock the socket after allocating a new
call, locking its user mutex and adding it to the socket's call tree.
The call is returned locked so that sendmsg() can add data to it
immediately.
From the moment the call is in the socket tree, it is subject to
access by sendmsg() and recvmsg() - even if it isn't connected yet.
(4) Lock new service calls in the UDP data_ready handler (in
rxrpc_new_incoming_call()) because they may already be in the socket's
tree and the data_ready handler makes them live immediately if a user
ID has already been preassigned.
Note that the new call is locked before any notifications are sent
that it is live, so doing mutex_trylock() *ought* to always succeed.
Userspace is prevented from doing sendmsg() on calls that are in a
too-early state in rxrpc_do_sendmsg().
(5) Make rxrpc_new_incoming_call() return the call with the user mutex
held so that a ping can be scheduled immediately under it.
Note that it might be worth moving the ping call into
rxrpc_new_incoming_call() and then we can drop the mutex there.
(6) Make rxrpc_accept_call() take the lock on the call it is accepting and
release the socket after adding the call to the socket's tree. This
is slightly tricky as we've dequeued the call by that point and have
to requeue it.
Note that requeuing emits a trace event.
(7) Make rxrpc_kernel_send_data() and rxrpc_kernel_recv_data() take the
new mutex immediately and don't bother with the socket mutex at all.
This patch has the nice bonus that calls on the same socket are now to some
extent parallelisable.
Note that we might want to move rxrpc_service_prealloc() calls out from the
socket lock and give it its own lock, so that we don't hang progress in
other calls because we're waiting for the allocator.
We probably also want to avoid calling rxrpc_notify_socket() from within
the socket lock (rxrpc_accept_call()).
Signed-off-by: David Howells <dhowells@redhat.com>
Tested-by: Marc Dionne <marc.c.dionne@auristor.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-02-27 15:43:06 +00:00
|
|
|
|
2017-04-06 10:11:59 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2016-09-02 22:39:45 +01:00
|
|
|
|
2017-06-07 12:40:03 +01:00
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