This website requires JavaScript.
About
Status
₊˚⊹Discord
Explore
Register
Sign in
Reference in a new issue
Blame
Copy permalink
Reference in a new issue
Copy permalink
kernel
/
linux
Star
0
Fork
You've already forked linux
0
mirror of
https://git.kernel.org/pub/scm/linux/kernel/git/stable/linux.git/
synced
2026-11-13 07:31:07 +00:00
Code
Issues
Releases
Packages
Activity
v4.4.13
linux
/
include
/
video
/
omapvrfb.h
68 lines
2.4 KiB
Raw
Permalink
Normal View
History
OMAP: Add support for VRFB rotation engine VRFB rotation engine is a block in OMAP2/3 that offers 12 independent contexts that can be used for framebuffer rotation. Each context has a backend area of real memory, where it stores the pixels in undisclosed format. This memory is offered to users via 4 virtual memory areas, which see the same memory area in different rotation angles (0, 90, 180 and 270 degrees). Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2009-08-07 12:04:26 +03:00
OMAP: DSS2: OMAPFB: Allow FB_OMAP2 to build without VRFB FB_OMAP2 can work without VRFB, but currently does not build. Fix this. Signed-off-by: Senthilvadivu Guruswamy <svadivu@ti.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2010-10-08 08:44:31 +02:00
OMAPDSS: VRFB: add omap_vrfb_supported() Add an exported function omap_vrfb_supported() which returns true if the vrfb driver has been loaded succesfully. This can be used to decide if VRFB can be used or not. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2012-10-17 12:15:31 +03:00
OMAP: Add support for VRFB rotation engine VRFB rotation engine is a block in OMAP2/3 that offers 12 independent contexts that can be used for framebuffer rotation. Each context has a backend area of real memory, where it stores the pixels in undisclosed format. This memory is offered to users via 4 virtual memory areas, which see the same memory area in different rotation angles (0, 90, 180 and 270 degrees). Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2009-08-07 12:04:26 +03:00
OMAP: DSS2: OMAPFB: Allow FB_OMAP2 to build without VRFB FB_OMAP2 can work without VRFB, but currently does not build. Fix this. Signed-off-by: Senthilvadivu Guruswamy <svadivu@ti.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2010-10-08 08:44:31 +02:00
OMAPDSS: VRFB: add omap_vrfb_supported() Add an exported function omap_vrfb_supported() which returns true if the vrfb driver has been loaded succesfully. This can be used to decide if VRFB can be used or not. Signed-off-by: Tomi Valkeinen <tomi.valkeinen@ti.com>
2012-10-17 12:15:31 +03:00
OMAP: DSS2: OMAPFB: Allow FB_OMAP2 to build without VRFB FB_OMAP2 can work without VRFB, but currently does not build. Fix this. Signed-off-by: Senthilvadivu Guruswamy <svadivu@ti.com> Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2010-10-08 08:44:31 +02:00
OMAP: Add support for VRFB rotation engine VRFB rotation engine is a block in OMAP2/3 that offers 12 independent contexts that can be used for framebuffer rotation. Each context has a backend area of real memory, where it stores the pixels in undisclosed format. This memory is offered to users via 4 virtual memory areas, which see the same memory area in different rotation angles (0, 90, 180 and 270 degrees). Signed-off-by: Tomi Valkeinen <tomi.valkeinen@nokia.com>
2009-08-07 12:04:26 +03:00