2019-05-20 19:08:01 +02:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-08-23 00:39:13 +06:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2014-12-30 00:46:21 -05:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2013-09-24 10:35:18 +01:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
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|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-09 11:39:57 -07:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
2014-01-23 13:24:09 +00:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
2017-10-09 11:39:57 -07:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
2017-10-09 11:39:57 -07:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
2017-10-09 11:39:57 -07:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
2017-10-09 11:39:57 -07:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2016-04-06 14:06:48 +01:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2017-10-11 23:32:27 +01:00
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|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
|
|
|
2017-10-11 23:32:27 +01:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
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2017-10-11 23:32:27 +01:00
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|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
|
|
|
|
|
|
|
|
2017-10-11 23:32:27 +01:00
|
|
|
|
|
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2013-12-02 11:24:18 +00:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
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|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2019-02-14 16:20:15 +00:00
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|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
|
|
|
|
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
|
|
|
|
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2024-03-07 10:17:17 +03:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2020-11-15 20:35:31 -08:00
|
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|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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assoc_array: Fix BUG_ON during garbage collect
A rare BUG_ON triggered in assoc_array_gc:
[3430308.818153] kernel BUG at lib/assoc_array.c:1609!
Which corresponded to the statement currently at line 1593 upstream:
BUG_ON(assoc_array_ptr_is_meta(p));
Using the data from the core dump, I was able to generate a userspace
reproducer[1] and determine the cause of the bug.
[1]: https://github.com/brenns10/kernel_stuff/tree/master/assoc_array_gc
After running the iterator on the entire branch, an internal tree node
looked like the following:
NODE (nr_leaves_on_branch: 3)
SLOT [0] NODE (2 leaves)
SLOT [1] NODE (1 leaf)
SLOT [2..f] NODE (empty)
In the userspace reproducer, the pr_devel output when compressing this
node was:
-- compress node 0x5607cc089380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
after: 3
At slot 0, an internal node with 2 leaves could not be folded into the
node, because there was only one available slot (slot 0). Thus, the
internal node was retained. At slot 1, the node had one leaf, and was
able to be folded in successfully. The remaining nodes had no leaves,
and so were removed. By the end of the compression stage, there were 14
free slots, and only 3 leaf nodes. The tree was ascended and then its
parent node was compressed. When this node was seen, it could not be
folded, due to the internal node it contained.
The invariant for compression in this function is: whenever
nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT, the node should contain all
leaf nodes. The compression step currently cannot guarantee this, given
the corner case shown above.
To fix this issue, retry compression whenever we have retained a node,
and yet nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT. This second
compression will then allow the node in slot 1 to be folded in,
satisfying the invariant. Below is the output of the reproducer once the
fix is applied:
-- compress node 0x560e9c562380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
internal nodes remain despite enough space, retrying
-- compress node 0x560e9c562380 --
free=14, leaves=1
[0] fold node 2/15 [nx 0]
after: 3
Changes
=======
DH:
- Use false instead of 0.
- Reorder the inserted lines in a couple of places to put retained before
next_slot.
ver #2)
- Fix typo in pr_devel, correct comparison to "<="
Fixes: 3cb989501c26 ("Add a generic associative array implementation.")
Cc: <stable@vger.kernel.org>
Signed-off-by: Stephen Brennan <stephen.s.brennan@oracle.com>
Signed-off-by: David Howells <dhowells@redhat.com>
cc: Andrew Morton <akpm@linux-foundation.org>
cc: keyrings@vger.kernel.org
Link: https://lore.kernel.org/r/20220511225517.407935-1-stephen.s.brennan@oracle.com/ # v1
Link: https://lore.kernel.org/r/20220512215045.489140-1-stephen.s.brennan@oracle.com/ # v2
Reviewed-by: Jarkko Sakkinen <jarkko@kernel.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-05-19 09:50:30 +01:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2021-09-19 13:09:13 +02:00
|
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|
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|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-09-19 13:09:13 +02:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
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|
assoc_array: Fix BUG_ON during garbage collect
A rare BUG_ON triggered in assoc_array_gc:
[3430308.818153] kernel BUG at lib/assoc_array.c:1609!
Which corresponded to the statement currently at line 1593 upstream:
BUG_ON(assoc_array_ptr_is_meta(p));
Using the data from the core dump, I was able to generate a userspace
reproducer[1] and determine the cause of the bug.
[1]: https://github.com/brenns10/kernel_stuff/tree/master/assoc_array_gc
After running the iterator on the entire branch, an internal tree node
looked like the following:
NODE (nr_leaves_on_branch: 3)
SLOT [0] NODE (2 leaves)
SLOT [1] NODE (1 leaf)
SLOT [2..f] NODE (empty)
In the userspace reproducer, the pr_devel output when compressing this
node was:
-- compress node 0x5607cc089380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
after: 3
At slot 0, an internal node with 2 leaves could not be folded into the
node, because there was only one available slot (slot 0). Thus, the
internal node was retained. At slot 1, the node had one leaf, and was
able to be folded in successfully. The remaining nodes had no leaves,
and so were removed. By the end of the compression stage, there were 14
free slots, and only 3 leaf nodes. The tree was ascended and then its
parent node was compressed. When this node was seen, it could not be
folded, due to the internal node it contained.
The invariant for compression in this function is: whenever
nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT, the node should contain all
leaf nodes. The compression step currently cannot guarantee this, given
the corner case shown above.
To fix this issue, retry compression whenever we have retained a node,
and yet nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT. This second
compression will then allow the node in slot 1 to be folded in,
satisfying the invariant. Below is the output of the reproducer once the
fix is applied:
-- compress node 0x560e9c562380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
internal nodes remain despite enough space, retrying
-- compress node 0x560e9c562380 --
free=14, leaves=1
[0] fold node 2/15 [nx 0]
after: 3
Changes
=======
DH:
- Use false instead of 0.
- Reorder the inserted lines in a couple of places to put retained before
next_slot.
ver #2)
- Fix typo in pr_devel, correct comparison to "<="
Fixes: 3cb989501c26 ("Add a generic associative array implementation.")
Cc: <stable@vger.kernel.org>
Signed-off-by: Stephen Brennan <stephen.s.brennan@oracle.com>
Signed-off-by: David Howells <dhowells@redhat.com>
cc: Andrew Morton <akpm@linux-foundation.org>
cc: keyrings@vger.kernel.org
Link: https://lore.kernel.org/r/20220511225517.407935-1-stephen.s.brennan@oracle.com/ # v1
Link: https://lore.kernel.org/r/20220512215045.489140-1-stephen.s.brennan@oracle.com/ # v2
Reviewed-by: Jarkko Sakkinen <jarkko@kernel.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-05-19 09:50:30 +01:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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|
assoc_array: Fix BUG_ON during garbage collect
A rare BUG_ON triggered in assoc_array_gc:
[3430308.818153] kernel BUG at lib/assoc_array.c:1609!
Which corresponded to the statement currently at line 1593 upstream:
BUG_ON(assoc_array_ptr_is_meta(p));
Using the data from the core dump, I was able to generate a userspace
reproducer[1] and determine the cause of the bug.
[1]: https://github.com/brenns10/kernel_stuff/tree/master/assoc_array_gc
After running the iterator on the entire branch, an internal tree node
looked like the following:
NODE (nr_leaves_on_branch: 3)
SLOT [0] NODE (2 leaves)
SLOT [1] NODE (1 leaf)
SLOT [2..f] NODE (empty)
In the userspace reproducer, the pr_devel output when compressing this
node was:
-- compress node 0x5607cc089380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
after: 3
At slot 0, an internal node with 2 leaves could not be folded into the
node, because there was only one available slot (slot 0). Thus, the
internal node was retained. At slot 1, the node had one leaf, and was
able to be folded in successfully. The remaining nodes had no leaves,
and so were removed. By the end of the compression stage, there were 14
free slots, and only 3 leaf nodes. The tree was ascended and then its
parent node was compressed. When this node was seen, it could not be
folded, due to the internal node it contained.
The invariant for compression in this function is: whenever
nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT, the node should contain all
leaf nodes. The compression step currently cannot guarantee this, given
the corner case shown above.
To fix this issue, retry compression whenever we have retained a node,
and yet nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT. This second
compression will then allow the node in slot 1 to be folded in,
satisfying the invariant. Below is the output of the reproducer once the
fix is applied:
-- compress node 0x560e9c562380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
internal nodes remain despite enough space, retrying
-- compress node 0x560e9c562380 --
free=14, leaves=1
[0] fold node 2/15 [nx 0]
after: 3
Changes
=======
DH:
- Use false instead of 0.
- Reorder the inserted lines in a couple of places to put retained before
next_slot.
ver #2)
- Fix typo in pr_devel, correct comparison to "<="
Fixes: 3cb989501c26 ("Add a generic associative array implementation.")
Cc: <stable@vger.kernel.org>
Signed-off-by: Stephen Brennan <stephen.s.brennan@oracle.com>
Signed-off-by: David Howells <dhowells@redhat.com>
cc: Andrew Morton <akpm@linux-foundation.org>
cc: keyrings@vger.kernel.org
Link: https://lore.kernel.org/r/20220511225517.407935-1-stephen.s.brennan@oracle.com/ # v1
Link: https://lore.kernel.org/r/20220512215045.489140-1-stephen.s.brennan@oracle.com/ # v2
Reviewed-by: Jarkko Sakkinen <jarkko@kernel.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-05-19 09:50:30 +01:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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assoc_array: Fix BUG_ON during garbage collect
A rare BUG_ON triggered in assoc_array_gc:
[3430308.818153] kernel BUG at lib/assoc_array.c:1609!
Which corresponded to the statement currently at line 1593 upstream:
BUG_ON(assoc_array_ptr_is_meta(p));
Using the data from the core dump, I was able to generate a userspace
reproducer[1] and determine the cause of the bug.
[1]: https://github.com/brenns10/kernel_stuff/tree/master/assoc_array_gc
After running the iterator on the entire branch, an internal tree node
looked like the following:
NODE (nr_leaves_on_branch: 3)
SLOT [0] NODE (2 leaves)
SLOT [1] NODE (1 leaf)
SLOT [2..f] NODE (empty)
In the userspace reproducer, the pr_devel output when compressing this
node was:
-- compress node 0x5607cc089380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
after: 3
At slot 0, an internal node with 2 leaves could not be folded into the
node, because there was only one available slot (slot 0). Thus, the
internal node was retained. At slot 1, the node had one leaf, and was
able to be folded in successfully. The remaining nodes had no leaves,
and so were removed. By the end of the compression stage, there were 14
free slots, and only 3 leaf nodes. The tree was ascended and then its
parent node was compressed. When this node was seen, it could not be
folded, due to the internal node it contained.
The invariant for compression in this function is: whenever
nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT, the node should contain all
leaf nodes. The compression step currently cannot guarantee this, given
the corner case shown above.
To fix this issue, retry compression whenever we have retained a node,
and yet nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT. This second
compression will then allow the node in slot 1 to be folded in,
satisfying the invariant. Below is the output of the reproducer once the
fix is applied:
-- compress node 0x560e9c562380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
internal nodes remain despite enough space, retrying
-- compress node 0x560e9c562380 --
free=14, leaves=1
[0] fold node 2/15 [nx 0]
after: 3
Changes
=======
DH:
- Use false instead of 0.
- Reorder the inserted lines in a couple of places to put retained before
next_slot.
ver #2)
- Fix typo in pr_devel, correct comparison to "<="
Fixes: 3cb989501c26 ("Add a generic associative array implementation.")
Cc: <stable@vger.kernel.org>
Signed-off-by: Stephen Brennan <stephen.s.brennan@oracle.com>
Signed-off-by: David Howells <dhowells@redhat.com>
cc: Andrew Morton <akpm@linux-foundation.org>
cc: keyrings@vger.kernel.org
Link: https://lore.kernel.org/r/20220511225517.407935-1-stephen.s.brennan@oracle.com/ # v1
Link: https://lore.kernel.org/r/20220512215045.489140-1-stephen.s.brennan@oracle.com/ # v2
Reviewed-by: Jarkko Sakkinen <jarkko@kernel.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-05-19 09:50:30 +01:00
|
|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
|
|
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|
assoc_array: Fix BUG_ON during garbage collect
A rare BUG_ON triggered in assoc_array_gc:
[3430308.818153] kernel BUG at lib/assoc_array.c:1609!
Which corresponded to the statement currently at line 1593 upstream:
BUG_ON(assoc_array_ptr_is_meta(p));
Using the data from the core dump, I was able to generate a userspace
reproducer[1] and determine the cause of the bug.
[1]: https://github.com/brenns10/kernel_stuff/tree/master/assoc_array_gc
After running the iterator on the entire branch, an internal tree node
looked like the following:
NODE (nr_leaves_on_branch: 3)
SLOT [0] NODE (2 leaves)
SLOT [1] NODE (1 leaf)
SLOT [2..f] NODE (empty)
In the userspace reproducer, the pr_devel output when compressing this
node was:
-- compress node 0x5607cc089380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
after: 3
At slot 0, an internal node with 2 leaves could not be folded into the
node, because there was only one available slot (slot 0). Thus, the
internal node was retained. At slot 1, the node had one leaf, and was
able to be folded in successfully. The remaining nodes had no leaves,
and so were removed. By the end of the compression stage, there were 14
free slots, and only 3 leaf nodes. The tree was ascended and then its
parent node was compressed. When this node was seen, it could not be
folded, due to the internal node it contained.
The invariant for compression in this function is: whenever
nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT, the node should contain all
leaf nodes. The compression step currently cannot guarantee this, given
the corner case shown above.
To fix this issue, retry compression whenever we have retained a node,
and yet nr_leaves_on_branch < ASSOC_ARRAY_FAN_OUT. This second
compression will then allow the node in slot 1 to be folded in,
satisfying the invariant. Below is the output of the reproducer once the
fix is applied:
-- compress node 0x560e9c562380 --
free=0, leaves=0
[0] retain node 2/1 [nx 0]
[1] fold node 1/1 [nx 0]
[2] fold node 0/1 [nx 2]
[3] fold node 0/2 [nx 2]
[4] fold node 0/3 [nx 2]
[5] fold node 0/4 [nx 2]
[6] fold node 0/5 [nx 2]
[7] fold node 0/6 [nx 2]
[8] fold node 0/7 [nx 2]
[9] fold node 0/8 [nx 2]
[10] fold node 0/9 [nx 2]
[11] fold node 0/10 [nx 2]
[12] fold node 0/11 [nx 2]
[13] fold node 0/12 [nx 2]
[14] fold node 0/13 [nx 2]
[15] fold node 0/14 [nx 2]
internal nodes remain despite enough space, retrying
-- compress node 0x560e9c562380 --
free=14, leaves=1
[0] fold node 2/15 [nx 0]
after: 3
Changes
=======
DH:
- Use false instead of 0.
- Reorder the inserted lines in a couple of places to put retained before
next_slot.
ver #2)
- Fix typo in pr_devel, correct comparison to "<="
Fixes: 3cb989501c26 ("Add a generic associative array implementation.")
Cc: <stable@vger.kernel.org>
Signed-off-by: Stephen Brennan <stephen.s.brennan@oracle.com>
Signed-off-by: David Howells <dhowells@redhat.com>
cc: Andrew Morton <akpm@linux-foundation.org>
cc: keyrings@vger.kernel.org
Link: https://lore.kernel.org/r/20220511225517.407935-1-stephen.s.brennan@oracle.com/ # v1
Link: https://lore.kernel.org/r/20220512215045.489140-1-stephen.s.brennan@oracle.com/ # v2
Reviewed-by: Jarkko Sakkinen <jarkko@kernel.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2022-05-19 09:50:30 +01:00
|
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|
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|
|
|
|
|
|
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|
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|
|
|
Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2014-09-10 22:22:00 +01:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2014-09-10 22:22:00 +01:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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2014-09-02 13:52:20 +01:00
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Add a generic associative array implementation.
Add a generic associative array implementation that can be used as the
container for keyrings, thereby massively increasing the capacity available
whilst also speeding up searching in keyrings that contain a lot of keys.
This may also be useful in FS-Cache for tracking cookies.
Documentation is added into Documentation/associative_array.txt
Some of the properties of the implementation are:
(1) Objects are opaque pointers. The implementation does not care where they
point (if anywhere) or what they point to (if anything).
[!] NOTE: Pointers to objects _must_ be zero in the two least significant
bits.
(2) Objects do not need to contain linkage blocks for use by the array. This
permits an object to be located in multiple arrays simultaneously.
Rather, the array is made up of metadata blocks that point to objects.
(3) Objects are labelled as being one of two types (the type is a bool value).
This information is stored in the array, but has no consequence to the
array itself or its algorithms.
(4) Objects require index keys to locate them within the array.
(5) Index keys must be unique. Inserting an object with the same key as one
already in the array will replace the old object.
(6) Index keys can be of any length and can be of different lengths.
(7) Index keys should encode the length early on, before any variation due to
length is seen.
(8) Index keys can include a hash to scatter objects throughout the array.
(9) The array can iterated over. The objects will not necessarily come out in
key order.
(10) The array can be iterated whilst it is being modified, provided the RCU
readlock is being held by the iterator. Note, however, under these
circumstances, some objects may be seen more than once. If this is a
problem, the iterator should lock against modification. Objects will not
be missed, however, unless deleted.
(11) Objects in the array can be looked up by means of their index key.
(12) Objects can be looked up whilst the array is being modified, provided the
RCU readlock is being held by the thread doing the look up.
The implementation uses a tree of 16-pointer nodes internally that are indexed
on each level by nibbles from the index key. To improve memory efficiency,
shortcuts can be emplaced to skip over what would otherwise be a series of
single-occupancy nodes. Further, nodes pack leaf object pointers into spare
space in the node rather than making an extra branch until as such time an
object needs to be added to a full node.
Signed-off-by: David Howells <dhowells@redhat.com>
2013-09-24 10:35:17 +01:00
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