linux/lib/sbitmap.c

764 lines
18 KiB

sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: correct wake_batch recalculation to avoid potential IO hung Commit 180dccb0dba4f ("blk-mq: fix tag_get wait task can't be awakened") mentioned that in case of shared tags, there could be just one real active hctx(queue) because of lazy detection of tag idle. Then driver tag allocation may wait forever on this real active hctx(queue) if wake_batch is > hctx_max_depth where hctx_max_depth is available tags depth for the actve hctx(queue). However, the condition wake_batch > hctx_max_depth is not strong enough to avoid IO hung as the sbitmap_queue_wake_up will only wake up one wait queue for each wake_batch even though there is only one waiter in the woken wait queue. After this, there is only one tag to free and wake_batch may not be reached anymore. Commit 180dccb0dba4f ("blk-mq: fix tag_get wait task can't be awakened") methioned that driver tag allocation may wait forever. Actually, the inactive hctx(queue) will be truely idle after at most 30 seconds and will call blk_mq_tag_wakeup_all to wake one waiter per wait queue to break the hung. But IO hung for 30 seconds is also not acceptable. Set batch size to small enough that depth of the shared hctx(queue) is enough to wake up all of the queues like sbq_calc_wake_batch do to fix this potential IO hung. Although hctx_max_depth will be clamped to at least 4 while wake_batch recalculation does not do the clamp, the wake_batch will be always recalculated to 1 when hctx_max_depth <= 4. Fixes: 180dccb0dba4 ("blk-mq: fix tag_get wait task can't be awakened") Reviewed-by: Jan Kara <jack@suse.cz> Signed-off-by: Kemeng Shi <shikemeng@huaweicloud.com> Link: https://lore.kernel.org/r/20230116205059.3821738-6-shikemeng@huaweicloud.com Signed-off-by: Jens Axboe <axboe@kernel.dk>
2023-01-17 04:50:59 +08:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: silence data race warning KCSAN complaints about the sbitmap hint update: ================================================================== BUG: KCSAN: data-race in sbitmap_queue_clear / sbitmap_queue_clear write to 0xffffe8ffffd145b8 of 4 bytes by interrupt on cpu 1: sbitmap_queue_clear+0xca/0xf0 lib/sbitmap.c:606 blk_mq_put_tag+0x82/0x90 __blk_mq_free_request+0x114/0x180 block/blk-mq.c:507 blk_mq_free_request+0x2c8/0x340 block/blk-mq.c:541 __blk_mq_end_request+0x214/0x230 block/blk-mq.c:565 blk_mq_end_request+0x37/0x50 block/blk-mq.c:574 lo_complete_rq+0xca/0x170 drivers/block/loop.c:541 blk_complete_reqs block/blk-mq.c:584 [inline] blk_done_softirq+0x69/0x90 block/blk-mq.c:589 __do_softirq+0x12c/0x26e kernel/softirq.c:558 run_ksoftirqd+0x13/0x20 kernel/softirq.c:920 smpboot_thread_fn+0x22f/0x330 kernel/smpboot.c:164 kthread+0x262/0x280 kernel/kthread.c:319 ret_from_fork+0x1f/0x30 write to 0xffffe8ffffd145b8 of 4 bytes by interrupt on cpu 0: sbitmap_queue_clear+0xca/0xf0 lib/sbitmap.c:606 blk_mq_put_tag+0x82/0x90 __blk_mq_free_request+0x114/0x180 block/blk-mq.c:507 blk_mq_free_request+0x2c8/0x340 block/blk-mq.c:541 __blk_mq_end_request+0x214/0x230 block/blk-mq.c:565 blk_mq_end_request+0x37/0x50 block/blk-mq.c:574 lo_complete_rq+0xca/0x170 drivers/block/loop.c:541 blk_complete_reqs block/blk-mq.c:584 [inline] blk_done_softirq+0x69/0x90 block/blk-mq.c:589 __do_softirq+0x12c/0x26e kernel/softirq.c:558 run_ksoftirqd+0x13/0x20 kernel/softirq.c:920 smpboot_thread_fn+0x22f/0x330 kernel/smpboot.c:164 kthread+0x262/0x280 kernel/kthread.c:319 ret_from_fork+0x1f/0x30 value changed: 0x00000035 -> 0x00000044 Reported by Kernel Concurrency Sanitizer on: CPU: 0 PID: 10 Comm: ksoftirqd/0 Not tainted 5.15.0-rc6-syzkaller #0 Hardware name: Google Google Compute Engine/Google Compute Engine, BIOS Google 01/01/2011 ================================================================== which is a data race, but not an important one. This is just updating the percpu alloc hint, and the reader of that hint doesn't ever require it to be valid. Just annotate it with data_race() to silence this one. Reported-by: syzbot+4f8bfd804b4a1f95b8f6@syzkaller.appspotmail.com Acked-by: Marco Elver <elver@google.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
2021-10-25 10:45:01 -06:00
sbitmap: order READ/WRITE freed instance and setting clear bit Inside sbitmap_queue_clear(), once the clear bit is set, it will be visiable to allocation path immediately. Meantime READ/WRITE on old associated instance(such as request in case of blk-mq) may be out-of-order with the setting clear bit, so race with re-allocation may be triggered. Adds one memory barrier for ordering READ/WRITE of the freed associated instance with setting clear bit for avoiding race with re-allocation. The following kernel oops triggerd by block/006 on aarch64 may be fixed: [ 142.330954] Unable to handle kernel NULL pointer dereference at virtual address 0000000000000330 [ 142.338794] Mem abort info: [ 142.341554] ESR = 0x96000005 [ 142.344632] Exception class = DABT (current EL), IL = 32 bits [ 142.350500] SET = 0, FnV = 0 [ 142.353544] EA = 0, S1PTW = 0 [ 142.356678] Data abort info: [ 142.359528] ISV = 0, ISS = 0x00000005 [ 142.363343] CM = 0, WnR = 0 [ 142.366305] user pgtable: 64k pages, 48-bit VAs, pgdp = 000000002a3c51c0 [ 142.372983] [0000000000000330] pgd=0000000000000000, pud=0000000000000000 [ 142.379777] Internal error: Oops: 96000005 [#1] SMP [ 142.384613] Modules linked in: null_blk ib_isert iscsi_target_mod ib_srpt target_core_mod ib_srp scsi_transport_srp vfat fat rpcrdma sunrpc rdma_ucm ib_iser rdma_cm iw_cm libiscsi ib_umad scsi_transport_iscsi ib_ipoib ib_cm mlx5_ib ib_uverbs ib_core sbsa_gwdt crct10dif_ce ghash_ce ipmi_ssif sha2_ce ipmi_devintf sha256_arm64 sg sha1_ce ipmi_msghandler ip_tables xfs libcrc32c mlx5_core sdhci_acpi mlxfw ahci_platform at803x sdhci libahci_platform qcom_emac mmc_core hdma hdma_mgmt i2c_dev [last unloaded: null_blk] [ 142.429753] CPU: 7 PID: 1983 Comm: fio Not tainted 5.0.0.cki #2 [ 142.449458] pstate: 00400005 (nzcv daif +PAN -UAO) [ 142.454239] pc : __blk_mq_free_request+0x4c/0xa8 [ 142.458830] lr : blk_mq_free_request+0xec/0x118 [ 142.463344] sp : ffff00003360f6a0 [ 142.466646] x29: ffff00003360f6a0 x28: ffff000010e70000 [ 142.471941] x27: ffff801729a50048 x26: 0000000000010000 [ 142.477232] x25: ffff00003360f954 x24: ffff7bdfff021440 [ 142.482529] x23: 0000000000000000 x22: 00000000ffffffff [ 142.487830] x21: ffff801729810000 x20: 0000000000000000 [ 142.493123] x19: ffff801729a50000 x18: 0000000000000000 [ 142.498413] x17: 0000000000000000 x16: 0000000000000001 [ 142.503709] x15: 00000000000000ff x14: ffff7fe000000000 [ 142.509003] x13: ffff8017dcde09a0 x12: 0000000000000000 [ 142.514308] x11: 0000000000000001 x10: 0000000000000008 [ 142.519597] x9 : ffff8017dcde09a0 x8 : 0000000000002000 [ 142.524889] x7 : ffff8017dcde0a00 x6 : 000000015388f9be [ 142.530187] x5 : 0000000000000001 x4 : 0000000000000000 [ 142.535478] x3 : 0000000000000000 x2 : 0000000000000000 [ 142.540777] x1 : 0000000000000001 x0 : ffff00001041b194 [ 142.546071] Process fio (pid: 1983, stack limit = 0x000000006460a0ea) [ 142.552500] Call trace: [ 142.554926] __blk_mq_free_request+0x4c/0xa8 [ 142.559181] blk_mq_free_request+0xec/0x118 [ 142.563352] blk_mq_end_request+0xfc/0x120 [ 142.567444] end_cmd+0x3c/0xa8 [null_blk] [ 142.571434] null_complete_rq+0x20/0x30 [null_blk] [ 142.576194] blk_mq_complete_request+0x108/0x148 [ 142.580797] null_handle_cmd+0x1d4/0x718 [null_blk] [ 142.585662] null_queue_rq+0x60/0xa8 [null_blk] [ 142.590171] blk_mq_try_issue_directly+0x148/0x280 [ 142.594949] blk_mq_try_issue_list_directly+0x9c/0x108 [ 142.600064] blk_mq_sched_insert_requests+0xb0/0xd0 [ 142.604926] blk_mq_flush_plug_list+0x16c/0x2a0 [ 142.609441] blk_flush_plug_list+0xec/0x118 [ 142.613608] blk_finish_plug+0x3c/0x4c [ 142.617348] blkdev_direct_IO+0x3b4/0x428 [ 142.621336] generic_file_read_iter+0x84/0x180 [ 142.625761] blkdev_read_iter+0x50/0x78 [ 142.629579] aio_read.isra.6+0xf8/0x190 [ 142.633409] __io_submit_one.isra.8+0x148/0x738 [ 142.637912] io_submit_one.isra.9+0x88/0xb8 [ 142.642078] __arm64_sys_io_submit+0xe0/0x238 [ 142.646428] el0_svc_handler+0xa0/0x128 [ 142.650238] el0_svc+0x8/0xc [ 142.653104] Code: b9402a63 f9000a7f 3100047f 540000a0 (f9419a81) [ 142.659202] ---[ end trace 467586bc175eb09d ]--- Fixes: ea86ea2cdced20057da ("sbitmap: ammortize cost of clearing bits") Reported-and-bisected_and_tested-by: Yi Zhang <yi.zhang@redhat.com> Cc: Yi Zhang <yi.zhang@redhat.com> Cc: "jianchao.wang" <jianchao.w.wang@oracle.com> Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Ming Lei <ming.lei@redhat.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
2019-03-22 09:13:51 +08:00
sbitmap: order READ/WRITE freed instance and setting clear bit Inside sbitmap_queue_clear(), once the clear bit is set, it will be visiable to allocation path immediately. Meantime READ/WRITE on old associated instance(such as request in case of blk-mq) may be out-of-order with the setting clear bit, so race with re-allocation may be triggered. Adds one memory barrier for ordering READ/WRITE of the freed associated instance with setting clear bit for avoiding race with re-allocation. The following kernel oops triggerd by block/006 on aarch64 may be fixed: [ 142.330954] Unable to handle kernel NULL pointer dereference at virtual address 0000000000000330 [ 142.338794] Mem abort info: [ 142.341554] ESR = 0x96000005 [ 142.344632] Exception class = DABT (current EL), IL = 32 bits [ 142.350500] SET = 0, FnV = 0 [ 142.353544] EA = 0, S1PTW = 0 [ 142.356678] Data abort info: [ 142.359528] ISV = 0, ISS = 0x00000005 [ 142.363343] CM = 0, WnR = 0 [ 142.366305] user pgtable: 64k pages, 48-bit VAs, pgdp = 000000002a3c51c0 [ 142.372983] [0000000000000330] pgd=0000000000000000, pud=0000000000000000 [ 142.379777] Internal error: Oops: 96000005 [#1] SMP [ 142.384613] Modules linked in: null_blk ib_isert iscsi_target_mod ib_srpt target_core_mod ib_srp scsi_transport_srp vfat fat rpcrdma sunrpc rdma_ucm ib_iser rdma_cm iw_cm libiscsi ib_umad scsi_transport_iscsi ib_ipoib ib_cm mlx5_ib ib_uverbs ib_core sbsa_gwdt crct10dif_ce ghash_ce ipmi_ssif sha2_ce ipmi_devintf sha256_arm64 sg sha1_ce ipmi_msghandler ip_tables xfs libcrc32c mlx5_core sdhci_acpi mlxfw ahci_platform at803x sdhci libahci_platform qcom_emac mmc_core hdma hdma_mgmt i2c_dev [last unloaded: null_blk] [ 142.429753] CPU: 7 PID: 1983 Comm: fio Not tainted 5.0.0.cki #2 [ 142.449458] pstate: 00400005 (nzcv daif +PAN -UAO) [ 142.454239] pc : __blk_mq_free_request+0x4c/0xa8 [ 142.458830] lr : blk_mq_free_request+0xec/0x118 [ 142.463344] sp : ffff00003360f6a0 [ 142.466646] x29: ffff00003360f6a0 x28: ffff000010e70000 [ 142.471941] x27: ffff801729a50048 x26: 0000000000010000 [ 142.477232] x25: ffff00003360f954 x24: ffff7bdfff021440 [ 142.482529] x23: 0000000000000000 x22: 00000000ffffffff [ 142.487830] x21: ffff801729810000 x20: 0000000000000000 [ 142.493123] x19: ffff801729a50000 x18: 0000000000000000 [ 142.498413] x17: 0000000000000000 x16: 0000000000000001 [ 142.503709] x15: 00000000000000ff x14: ffff7fe000000000 [ 142.509003] x13: ffff8017dcde09a0 x12: 0000000000000000 [ 142.514308] x11: 0000000000000001 x10: 0000000000000008 [ 142.519597] x9 : ffff8017dcde09a0 x8 : 0000000000002000 [ 142.524889] x7 : ffff8017dcde0a00 x6 : 000000015388f9be [ 142.530187] x5 : 0000000000000001 x4 : 0000000000000000 [ 142.535478] x3 : 0000000000000000 x2 : 0000000000000000 [ 142.540777] x1 : 0000000000000001 x0 : ffff00001041b194 [ 142.546071] Process fio (pid: 1983, stack limit = 0x000000006460a0ea) [ 142.552500] Call trace: [ 142.554926] __blk_mq_free_request+0x4c/0xa8 [ 142.559181] blk_mq_free_request+0xec/0x118 [ 142.563352] blk_mq_end_request+0xfc/0x120 [ 142.567444] end_cmd+0x3c/0xa8 [null_blk] [ 142.571434] null_complete_rq+0x20/0x30 [null_blk] [ 142.576194] blk_mq_complete_request+0x108/0x148 [ 142.580797] null_handle_cmd+0x1d4/0x718 [null_blk] [ 142.585662] null_queue_rq+0x60/0xa8 [null_blk] [ 142.590171] blk_mq_try_issue_directly+0x148/0x280 [ 142.594949] blk_mq_try_issue_list_directly+0x9c/0x108 [ 142.600064] blk_mq_sched_insert_requests+0xb0/0xd0 [ 142.604926] blk_mq_flush_plug_list+0x16c/0x2a0 [ 142.609441] blk_flush_plug_list+0xec/0x118 [ 142.613608] blk_finish_plug+0x3c/0x4c [ 142.617348] blkdev_direct_IO+0x3b4/0x428 [ 142.621336] generic_file_read_iter+0x84/0x180 [ 142.625761] blkdev_read_iter+0x50/0x78 [ 142.629579] aio_read.isra.6+0xf8/0x190 [ 142.633409] __io_submit_one.isra.8+0x148/0x738 [ 142.637912] io_submit_one.isra.9+0x88/0xb8 [ 142.642078] __arm64_sys_io_submit+0xe0/0x238 [ 142.646428] el0_svc_handler+0xa0/0x128 [ 142.650238] el0_svc+0x8/0xc [ 142.653104] Code: b9402a63 f9000a7f 3100047f 540000a0 (f9419a81) [ 142.659202] ---[ end trace 467586bc175eb09d ]--- Fixes: ea86ea2cdced20057da ("sbitmap: ammortize cost of clearing bits") Reported-and-bisected_and_tested-by: Yi Zhang <yi.zhang@redhat.com> Cc: Yi Zhang <yi.zhang@redhat.com> Cc: "jianchao.wang" <jianchao.w.wang@oracle.com> Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: Ming Lei <ming.lei@redhat.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
2019-03-22 09:13:51 +08:00
sbitmap: Use single per-bitmap counting to wake up queued tags sbitmap suffers from code complexity, as demonstrated by recent fixes, and eventual lost wake ups on nested I/O completion. The later happens, from what I understand, due to the non-atomic nature of the updates to wait_cnt, which needs to be subtracted and eventually reset when equal to zero. This two step process can eventually miss an update when a nested completion happens to interrupt the CPU in between the wait_cnt updates. This is very hard to fix, as shown by the recent changes to this code. The code complexity arises mostly from the corner cases to avoid missed wakes in this scenario. In addition, the handling of wake_batch recalculation plus the synchronization with sbq_queue_wake_up is non-trivial. This patchset implements the idea originally proposed by Jan [1], which removes the need for the two-step updates of wait_cnt. This is done by tracking the number of completions and wakeups in always increasing, per-bitmap counters. Instead of having to reset the wait_cnt when it reaches zero, we simply keep counting, and attempt to wake up N threads in a single wait queue whenever there is enough space for a batch. Waking up less than batch_wake shouldn't be a problem, because we haven't changed the conditions for wake up, and the existing batch calculation guarantees at least enough remaining completions to wake up a batch for each queue at any time. Performance-wise, one should expect very similar performance to the original algorithm for the case where there is no queueing. In both the old algorithm and this implementation, the first thing is to check ws_active, which bails out if there is no queueing to be managed. In the new code, we took care to avoid accounting completions and wakeups when there is no queueing, to not pay the cost of atomic operations unnecessarily, since it doesn't skew the numbers. For more interesting cases, where there is queueing, we need to take into account the cross-communication of the atomic operations. I've been benchmarking by running parallel fio jobs against a single hctx nullb in different hardware queue depth scenarios, and verifying both IOPS and queueing. Each experiment was repeated 5 times on a 20-CPU box, with 20 parallel jobs. fio was issuing fixed-size randwrites with qd=64 against nullb, varying only the hardware queue length per test. queue size 2 4 8 16 32 64 6.1-rc2 1681.1K (1.6K) 2633.0K (12.7K) 6940.8K (16.3K) 8172.3K (617.5K) 8391.7K (367.1K) 8606.1K (351.2K) patched 1721.8K (15.1K) 3016.7K (3.8K) 7543.0K (89.4K) 8132.5K (303.4K) 8324.2K (230.6K) 8401.8K (284.7K) The following is a similar experiment, ran against a nullb with a single bitmap shared by 20 hctx spread across 2 NUMA nodes. This has 40 parallel fio jobs operating on the same device queue size 2 4 8 16 32 64 6.1-rc2 1081.0K (2.3K) 957.2K (1.5K) 1699.1K (5.7K) 6178.2K (124.6K) 12227.9K (37.7K) 13286.6K (92.9K) patched 1081.8K (2.8K) 1316.5K (5.4K) 2364.4K (1.8K) 6151.4K (20.0K) 11893.6K (17.5K) 12385.6K (18.4K) It has also survived blktests and a 12h-stress run against nullb. I also ran the code against nvme and a scsi SSD, and I didn't observe performance regression in those. If there are other tests you think I should run, please let me know and I will follow up with results. [1] https://lore.kernel.org/all/aef9de29-e9f5-259a-f8be-12d1b734e72@google.com/ Cc: Hugh Dickins <hughd@google.com> Cc: Keith Busch <kbusch@kernel.org> Cc: Liu Song <liusong@linux.alibaba.com> Suggested-by: Jan Kara <jack@suse.cz> Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de> Link: https://lore.kernel.org/r/20221105231055.25953-1-krisman@suse.de Signed-off-by: Jens Axboe <axboe@kernel.dk>
2022-11-05 19:10:55 -04:00
sbitmap: only queue kyber's wait callback if not already active Under heavy loads where the kyber I/O scheduler hits the token limits for its scheduling domains, kyber can become stuck. When active requests complete, kyber may not be woken up leaving the I/O requests in kyber stuck. This stuck state is due to a race condition with kyber and the sbitmap functions it uses to run a callback when enough requests have completed. The running of a sbt_wait callback can race with the attempt to insert the sbt_wait. Since sbitmap_del_wait_queue removes the sbt_wait from the list first then sets the sbq field to NULL, kyber can see the item as not on a list but the call to sbitmap_add_wait_queue will see sbq as non-NULL. This results in the sbt_wait being inserted onto the wait list but ws_active doesn't get incremented. So the sbitmap queue does not know there is a waiter on a wait list. Since sbitmap doesn't think there is a waiter, kyber may never be informed that there are domain tokens available and the I/O never advances. With the sbt_wait on a wait list, kyber believes it has an active waiter so cannot insert a new waiter when reaching the domain's full state. This race can be fixed by only adding the sbt_wait to the queue if the sbq field is NULL. If sbq is not NULL, there is already an action active which will trigger the re-running of kyber. Let it run and add the sbt_wait to the wait list if still needing to wait. Reviewed-by: Omar Sandoval <osandov@fb.com> Signed-off-by: David Jeffery <djeffery@redhat.com> Reported-by: John Pittman <jpittman@redhat.com> Tested-by: John Pittman <jpittman@redhat.com> Signed-off-by: Jens Axboe <axboe@kernel.dk>
2019-12-17 11:00:24 -05:00