linux/mm/percpu.c

3461 lines
103 KiB

mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: remove include/linux/bootmem.h Move remaining definitions and declarations from include/linux/bootmem.h into include/linux/memblock.h and remove the redundant header. The includes were replaced with the semantic patch below and then semi-automated removal of duplicated '#include <linux/memblock.h> @@ @@ - #include <linux/bootmem.h> + #include <linux/memblock.h> [sfr@canb.auug.org.au: dma-direct: fix up for the removal of linux/bootmem.h] Link: http://lkml.kernel.org/r/20181002185342.133d1680@canb.auug.org.au [sfr@canb.auug.org.au: powerpc: fix up for removal of linux/bootmem.h] Link: http://lkml.kernel.org/r/20181005161406.73ef8727@canb.auug.org.au [sfr@canb.auug.org.au: x86/kaslr, ACPI/NUMA: fix for linux/bootmem.h removal] Link: http://lkml.kernel.org/r/20181008190341.5e396491@canb.auug.org.au Link: http://lkml.kernel.org/r/1536927045-23536-30-git-send-email-rppt@linux.vnet.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.vnet.ibm.com> Signed-off-by: Stephen Rothwell <sfr@canb.auug.org.au> Acked-by: Michal Hocko <mhocko@suse.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Chris Zankel <chris@zankel.net> Cc: "David S. Miller" <davem@davemloft.net> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Ingo Molnar <mingo@redhat.com> Cc: "James E.J. Bottomley" <jejb@parisc-linux.org> Cc: Jonas Bonn <jonas@southpole.se> Cc: Jonathan Corbet <corbet@lwn.net> Cc: Ley Foon Tan <lftan@altera.com> Cc: Mark Salter <msalter@redhat.com> Cc: Martin Schwidefsky <schwidefsky@de.ibm.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Palmer Dabbelt <palmer@sifive.com> Cc: Paul Burton <paul.burton@mips.com> Cc: Richard Kuo <rkuo@codeaurora.org> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Serge Semin <fancer.lancer@gmail.com> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-10-30 15:09:49 -07:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: make pcpu_alloc() aware of current gfp context Since 5.7-rc1, on btrfs we have a percpu counter initialization for which we always pass a GFP_KERNEL gfp_t argument (this happens since commit 2992df73268f78 ("btrfs: Implement DREW lock")). That is safe in some contextes but not on others where allowing fs reclaim could lead to a deadlock because we are either holding some btrfs lock needed for a transaction commit or holding a btrfs transaction handle open. Because of that we surround the call to the function that initializes the percpu counter with a NOFS context using memalloc_nofs_save() (this is done at btrfs_init_fs_root()). However it turns out that this is not enough to prevent a possible deadlock because percpu_alloc() determines if it is in an atomic context by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this case) and it is not aware that a NOFS context is set. Because percpu_alloc() thinks it is in a non atomic context it locks the pcpu_alloc_mutex. This can result in a btrfs deadlock when pcpu_balance_workfn() is running, has acquired that mutex and is waiting for reclaim, while the btrfs task that called percpu_counter_init() (and therefore percpu_alloc()) is holding either the btrfs commit_root semaphore or a transaction handle (done fs/btrfs/backref.c: iterate_extent_inodes()), which prevents reclaim from finishing as an attempt to commit the current btrfs transaction will deadlock. Lockdep reports this issue with the following trace: ====================================================== WARNING: possible circular locking dependency detected 5.6.0-rc7-btrfs-next-77 #1 Not tainted ------------------------------------------------------ kswapd0/91 is trying to acquire lock: ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] but task is already holding lock: ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (fs_reclaim){+.+.}: fs_reclaim_acquire.part.0+0x25/0x30 __kmalloc+0x5f/0x3a0 pcpu_create_chunk+0x19/0x230 pcpu_balance_workfn+0x56a/0x680 process_one_work+0x235/0x5f0 worker_thread+0x50/0x3b0 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 -> #3 (pcpu_alloc_mutex){+.+.}: __mutex_lock+0xa9/0xaf0 pcpu_alloc+0x480/0x7c0 __percpu_counter_init+0x50/0xd0 btrfs_drew_lock_init+0x22/0x70 [btrfs] btrfs_get_fs_root+0x29c/0x5c0 [btrfs] resolve_indirect_refs+0x120/0xa30 [btrfs] find_parent_nodes+0x50b/0xf30 [btrfs] btrfs_find_all_leafs+0x60/0xb0 [btrfs] iterate_extent_inodes+0x139/0x2f0 [btrfs] iterate_inodes_from_logical+0xa1/0xe0 [btrfs] btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs] btrfs_ioctl+0x165a/0x3130 [btrfs] ksys_ioctl+0x87/0xc0 __x64_sys_ioctl+0x16/0x20 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #2 (&fs_info->commit_root_sem){++++}: down_write+0x38/0x70 btrfs_cache_block_group+0x2ec/0x500 [btrfs] find_free_extent+0xc6a/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] commit_cowonly_roots+0x55/0x310 [btrfs] btrfs_commit_transaction+0x509/0xb20 [btrfs] sync_filesystem+0x74/0x90 generic_shutdown_super+0x22/0x100 kill_anon_super+0x14/0x30 btrfs_kill_super+0x12/0x20 [btrfs] deactivate_locked_super+0x31/0x70 cleanup_mnt+0x100/0x160 task_work_run+0x93/0xc0 exit_to_usermode_loop+0xf9/0x100 do_syscall_64+0x20d/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #1 (&space_info->groups_sem){++++}: down_read+0x3c/0x140 find_free_extent+0xef6/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] btrfs_search_slot+0x50c/0xd60 [btrfs] btrfs_lookup_inode+0x3a/0xc0 [btrfs] __btrfs_update_delayed_inode+0x90/0x280 [btrfs] __btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs] __btrfs_run_delayed_items+0x8e/0x180 [btrfs] btrfs_commit_transaction+0x31b/0xb20 [btrfs] iterate_supers+0x87/0xf0 ksys_sync+0x60/0xb0 __ia32_sys_sync+0xa/0x10 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #0 (&delayed_node->mutex){+.+.}: __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 other info that might help us debug this: Chain exists of: &delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(fs_reclaim); lock(pcpu_alloc_mutex); lock(fs_reclaim); lock(&delayed_node->mutex); *** DEADLOCK *** 3 locks held by kswapd0/91: #0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 #1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0 #2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50 stack backtrace: CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014 Call Trace: dump_stack+0x8f/0xd0 check_noncircular+0x170/0x190 __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL to percpu_counter_init() in contextes where it is not reclaim safe, however that type of approach is discouraged since memalloc_[nofs|noio]_save() were introduced. Therefore this change makes pcpu_alloc() look up into an existing nofs/noio context before deciding whether it is in an atomic context or not. Signed-off-by: Filipe Manana <fdmanana@suse.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
/proc/meminfo: add percpu populated pages count Currently, percpu memory only exposes allocation and utilization information via debugfs. This more or less is only really useful for understanding the fragmentation and allocation information at a per-chunk level with a few global counters. This is also gated behind a config. BPF and cgroup, for example, have seen an increase in use causing increased use of percpu memory. Let's make it easier for someone to identify how much memory is being used. This patch adds the "Percpu" stat to meminfo to more easily look up how much percpu memory is in use. This number includes the cost for all allocated backing pages and not just insight at the per a unit, per chunk level. Metadata is excluded. I think excluding metadata is fair because the backing memory scales with the numbere of cpus and can quickly outweigh the metadata. It also makes this calculation light. Link: http://lkml.kernel.org/r/20180807184723.74919-1-dennisszhou@gmail.com Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Roman Gushchin <guro@fb.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: David Rientjes <rientjes@google.com> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Christoph Lameter <cl@linux.com> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-08-21 21:53:58 -07:00
2020-06-01 21:51:40 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: store offsets instead of lengths in ->map[] Current code keeps +-length for each area in chunk->map[]. It has several unpleasant consequences: * even if we know that first 50 areas are all in use, allocation still needs to go through all those areas just to sum their sizes, just to get the offset of free one. * freeing needs to find the array entry refering to the area in question; again, the need to sum the sizes until we reach the offset we are interested in. Note that offsets are monotonous, so simple binary search would do here. New data representation: array of <offset,in-use flag> pairs. Each pair is represented by one int - we use offset|1 for <offset, in use> and offset for <offset, free> (we make sure that all offsets are even). In the end we put a sentry entry - <total size, in use>. The first entry is <0, flag>; it would be possible to store together the flag for Nth area and offset for N+1st, but that leads to much hairier code. In other words, where the old variant would have 4, -8, -4, 4, -12, 100 (4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store <0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1> i.e. 0, 5, 13, 16, 21, 32, 133 This commit switches to new data representation and takes care of a couple of low-hanging fruits in free_pcpu_area() - one is the switch to binary search, another is not doing two memmove() when one would do. Speeding the alloc side up (by keeping track of how many areas in the beginning are known to be all in use) also becomes possible - that'll be done in the next commit. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: return number of released bytes from pcpu_free_area() Patch series "mm: memcg accounting of percpu memory", v3. This patchset adds percpu memory accounting to memory cgroups. It's based on the rework of the slab controller and reuses concepts and features introduced for the per-object slab accounting. Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. Percpu allocations by their nature are scattered over multiple pages, so they can't be tracked on the per-page basis. So the per-object tracking introduced by the new slab controller is reused. The patchset implements charging of percpu allocations, adds memcg-level statistics, enables accounting for percpu allocations made by memory cgroup internals and provides some basic tests. To implement the accounting of percpu memory without a significant memory and performance overhead the following approach is used: all accounted allocations are placed into a separate percpu chunk (or chunks). These chunks are similar to default chunks, except that they do have an attached vector of pointers to obj_cgroup objects, which is big enough to save a pointer for each allocated object. On the allocation, if the allocation has to be accounted (__GFP_ACCOUNT is passed, the allocating process belongs to a non-root memory cgroup, etc), the memory cgroup is getting charged and if the maximum limit is not exceeded the allocation is performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the allocation is forced over the limit, depending on gfp (as any other kernel memory allocation). The memory cgroup information is saved in the obj_cgroup vector at the corresponding offset. On the release time the memcg information is restored from the vector and the cgroup is getting uncharged. Unaccounted allocations (at this point the absolute majority of all percpu allocations) are performed in the old way, so no additional overhead is expected. To avoid pinning dying memory cgroups by outstanding allocations, obj_cgroup API is used instead of directly saving memory cgroup pointers. obj_cgroup is basically a pointer to a memory cgroup with a standalone reference counter. The trick is that it can be atomically swapped to point at the parent cgroup, so that the original memory cgroup can be released prior to all objects, which has been charged to it. Because all charges and statistics are fully recursive, it's perfectly correct to uncharge the parent cgroup instead. This scheme is used in the slab memory accounting, and percpu memory can just follow the scheme. This patch (of 5): To implement accounting of percpu memory we need the information about the size of freed object. Return it from pcpu_free_area(). Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Michal Hocko <mhocko@kernel.org> Cc: David Rientjes <rientjes@google.com> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> cC: Michal Koutnýutny@suse.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
/proc/meminfo: add percpu populated pages count Currently, percpu memory only exposes allocation and utilization information via debugfs. This more or less is only really useful for understanding the fragmentation and allocation information at a per-chunk level with a few global counters. This is also gated behind a config. BPF and cgroup, for example, have seen an increase in use causing increased use of percpu memory. Let's make it easier for someone to identify how much memory is being used. This patch adds the "Percpu" stat to meminfo to more easily look up how much percpu memory is in use. This number includes the cost for all allocated backing pages and not just insight at the per a unit, per chunk level. Metadata is excluded. I think excluding metadata is fair because the backing memory scales with the numbere of cpus and can quickly outweigh the metadata. It also makes this calculation light. Link: http://lkml.kernel.org/r/20180807184723.74919-1-dennisszhou@gmail.com Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Roman Gushchin <guro@fb.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: David Rientjes <rientjes@google.com> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Christoph Lameter <cl@linux.com> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-08-21 21:53:58 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
/proc/meminfo: add percpu populated pages count Currently, percpu memory only exposes allocation and utilization information via debugfs. This more or less is only really useful for understanding the fragmentation and allocation information at a per-chunk level with a few global counters. This is also gated behind a config. BPF and cgroup, for example, have seen an increase in use causing increased use of percpu memory. Let's make it easier for someone to identify how much memory is being used. This patch adds the "Percpu" stat to meminfo to more easily look up how much percpu memory is in use. This number includes the cost for all allocated backing pages and not just insight at the per a unit, per chunk level. Metadata is excluded. I think excluding metadata is fair because the backing memory scales with the numbere of cpus and can quickly outweigh the metadata. It also makes this calculation light. Link: http://lkml.kernel.org/r/20180807184723.74919-1-dennisszhou@gmail.com Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Roman Gushchin <guro@fb.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: David Rientjes <rientjes@google.com> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Christoph Lameter <cl@linux.com> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-08-21 21:53:58 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
2020-08-11 18:30:21 -07:00
2020-08-11 18:30:21 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
2020-08-11 18:30:21 -07:00
2020-08-11 18:30:21 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm, percpu: add support for __GFP_NOWARN flag Add an option for pcpu_alloc() to support __GFP_NOWARN flag. Currently, we always throw a warning when size or alignment is unsupported (and also dump stack on failed allocation requests). The warning itself is harmless since we return NULL anyway for any failed request, which callers are required to handle anyway. However, it becomes harmful when panic_on_warn is set. The rationale for the WARN() in pcpu_alloc() is that it can be tracked when larger than supported allocation requests are made such that allocations limits can be tweaked if warranted. This makes sense for in-kernel users, however, there are users of pcpu allocator where allocation size is derived from user space requests, e.g. when creating BPF maps. In these cases, the requests should fail gracefully without throwing a splat. The current work-around was to check allocation size against the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for bailing out prior to a call to pcpu_alloc() in order to avoid throwing the WARN(). This is bad in multiple ways since PCPU_MIN_UNIT_SIZE is an implementation detail, and having the checks on call-sites only complicates the code for no good reason. Thus, lets fix it generically by supporting the __GFP_NOWARN flag that users can then use with calling the __alloc_percpu_gfp() helper instead. Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Cc: Tejun Heo <tj@kernel.org> Cc: Mark Rutland <mark.rutland@arm.com> Acked-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
percpu: make pcpu_alloc() aware of current gfp context Since 5.7-rc1, on btrfs we have a percpu counter initialization for which we always pass a GFP_KERNEL gfp_t argument (this happens since commit 2992df73268f78 ("btrfs: Implement DREW lock")). That is safe in some contextes but not on others where allowing fs reclaim could lead to a deadlock because we are either holding some btrfs lock needed for a transaction commit or holding a btrfs transaction handle open. Because of that we surround the call to the function that initializes the percpu counter with a NOFS context using memalloc_nofs_save() (this is done at btrfs_init_fs_root()). However it turns out that this is not enough to prevent a possible deadlock because percpu_alloc() determines if it is in an atomic context by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this case) and it is not aware that a NOFS context is set. Because percpu_alloc() thinks it is in a non atomic context it locks the pcpu_alloc_mutex. This can result in a btrfs deadlock when pcpu_balance_workfn() is running, has acquired that mutex and is waiting for reclaim, while the btrfs task that called percpu_counter_init() (and therefore percpu_alloc()) is holding either the btrfs commit_root semaphore or a transaction handle (done fs/btrfs/backref.c: iterate_extent_inodes()), which prevents reclaim from finishing as an attempt to commit the current btrfs transaction will deadlock. Lockdep reports this issue with the following trace: ====================================================== WARNING: possible circular locking dependency detected 5.6.0-rc7-btrfs-next-77 #1 Not tainted ------------------------------------------------------ kswapd0/91 is trying to acquire lock: ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] but task is already holding lock: ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (fs_reclaim){+.+.}: fs_reclaim_acquire.part.0+0x25/0x30 __kmalloc+0x5f/0x3a0 pcpu_create_chunk+0x19/0x230 pcpu_balance_workfn+0x56a/0x680 process_one_work+0x235/0x5f0 worker_thread+0x50/0x3b0 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 -> #3 (pcpu_alloc_mutex){+.+.}: __mutex_lock+0xa9/0xaf0 pcpu_alloc+0x480/0x7c0 __percpu_counter_init+0x50/0xd0 btrfs_drew_lock_init+0x22/0x70 [btrfs] btrfs_get_fs_root+0x29c/0x5c0 [btrfs] resolve_indirect_refs+0x120/0xa30 [btrfs] find_parent_nodes+0x50b/0xf30 [btrfs] btrfs_find_all_leafs+0x60/0xb0 [btrfs] iterate_extent_inodes+0x139/0x2f0 [btrfs] iterate_inodes_from_logical+0xa1/0xe0 [btrfs] btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs] btrfs_ioctl+0x165a/0x3130 [btrfs] ksys_ioctl+0x87/0xc0 __x64_sys_ioctl+0x16/0x20 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #2 (&fs_info->commit_root_sem){++++}: down_write+0x38/0x70 btrfs_cache_block_group+0x2ec/0x500 [btrfs] find_free_extent+0xc6a/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] commit_cowonly_roots+0x55/0x310 [btrfs] btrfs_commit_transaction+0x509/0xb20 [btrfs] sync_filesystem+0x74/0x90 generic_shutdown_super+0x22/0x100 kill_anon_super+0x14/0x30 btrfs_kill_super+0x12/0x20 [btrfs] deactivate_locked_super+0x31/0x70 cleanup_mnt+0x100/0x160 task_work_run+0x93/0xc0 exit_to_usermode_loop+0xf9/0x100 do_syscall_64+0x20d/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #1 (&space_info->groups_sem){++++}: down_read+0x3c/0x140 find_free_extent+0xef6/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] btrfs_search_slot+0x50c/0xd60 [btrfs] btrfs_lookup_inode+0x3a/0xc0 [btrfs] __btrfs_update_delayed_inode+0x90/0x280 [btrfs] __btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs] __btrfs_run_delayed_items+0x8e/0x180 [btrfs] btrfs_commit_transaction+0x31b/0xb20 [btrfs] iterate_supers+0x87/0xf0 ksys_sync+0x60/0xb0 __ia32_sys_sync+0xa/0x10 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #0 (&delayed_node->mutex){+.+.}: __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 other info that might help us debug this: Chain exists of: &delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(fs_reclaim); lock(pcpu_alloc_mutex); lock(fs_reclaim); lock(&delayed_node->mutex); *** DEADLOCK *** 3 locks held by kswapd0/91: #0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 #1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0 #2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50 stack backtrace: CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014 Call Trace: dump_stack+0x8f/0xd0 check_noncircular+0x170/0x190 __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL to percpu_counter_init() in contextes where it is not reclaim safe, however that type of approach is discouraged since memalloc_[nofs|noio]_save() were introduced. Therefore this change makes pcpu_alloc() look up into an existing nofs/noio context before deciding whether it is in an atomic context or not. Signed-off-by: Filipe Manana <fdmanana@suse.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: make pcpu_alloc() aware of current gfp context Since 5.7-rc1, on btrfs we have a percpu counter initialization for which we always pass a GFP_KERNEL gfp_t argument (this happens since commit 2992df73268f78 ("btrfs: Implement DREW lock")). That is safe in some contextes but not on others where allowing fs reclaim could lead to a deadlock because we are either holding some btrfs lock needed for a transaction commit or holding a btrfs transaction handle open. Because of that we surround the call to the function that initializes the percpu counter with a NOFS context using memalloc_nofs_save() (this is done at btrfs_init_fs_root()). However it turns out that this is not enough to prevent a possible deadlock because percpu_alloc() determines if it is in an atomic context by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this case) and it is not aware that a NOFS context is set. Because percpu_alloc() thinks it is in a non atomic context it locks the pcpu_alloc_mutex. This can result in a btrfs deadlock when pcpu_balance_workfn() is running, has acquired that mutex and is waiting for reclaim, while the btrfs task that called percpu_counter_init() (and therefore percpu_alloc()) is holding either the btrfs commit_root semaphore or a transaction handle (done fs/btrfs/backref.c: iterate_extent_inodes()), which prevents reclaim from finishing as an attempt to commit the current btrfs transaction will deadlock. Lockdep reports this issue with the following trace: ====================================================== WARNING: possible circular locking dependency detected 5.6.0-rc7-btrfs-next-77 #1 Not tainted ------------------------------------------------------ kswapd0/91 is trying to acquire lock: ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] but task is already holding lock: ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (fs_reclaim){+.+.}: fs_reclaim_acquire.part.0+0x25/0x30 __kmalloc+0x5f/0x3a0 pcpu_create_chunk+0x19/0x230 pcpu_balance_workfn+0x56a/0x680 process_one_work+0x235/0x5f0 worker_thread+0x50/0x3b0 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 -> #3 (pcpu_alloc_mutex){+.+.}: __mutex_lock+0xa9/0xaf0 pcpu_alloc+0x480/0x7c0 __percpu_counter_init+0x50/0xd0 btrfs_drew_lock_init+0x22/0x70 [btrfs] btrfs_get_fs_root+0x29c/0x5c0 [btrfs] resolve_indirect_refs+0x120/0xa30 [btrfs] find_parent_nodes+0x50b/0xf30 [btrfs] btrfs_find_all_leafs+0x60/0xb0 [btrfs] iterate_extent_inodes+0x139/0x2f0 [btrfs] iterate_inodes_from_logical+0xa1/0xe0 [btrfs] btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs] btrfs_ioctl+0x165a/0x3130 [btrfs] ksys_ioctl+0x87/0xc0 __x64_sys_ioctl+0x16/0x20 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #2 (&fs_info->commit_root_sem){++++}: down_write+0x38/0x70 btrfs_cache_block_group+0x2ec/0x500 [btrfs] find_free_extent+0xc6a/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] commit_cowonly_roots+0x55/0x310 [btrfs] btrfs_commit_transaction+0x509/0xb20 [btrfs] sync_filesystem+0x74/0x90 generic_shutdown_super+0x22/0x100 kill_anon_super+0x14/0x30 btrfs_kill_super+0x12/0x20 [btrfs] deactivate_locked_super+0x31/0x70 cleanup_mnt+0x100/0x160 task_work_run+0x93/0xc0 exit_to_usermode_loop+0xf9/0x100 do_syscall_64+0x20d/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #1 (&space_info->groups_sem){++++}: down_read+0x3c/0x140 find_free_extent+0xef6/0x1600 [btrfs] btrfs_reserve_extent+0x9b/0x180 [btrfs] btrfs_alloc_tree_block+0xc1/0x350 [btrfs] alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs] __btrfs_cow_block+0x122/0x5a0 [btrfs] btrfs_cow_block+0x106/0x240 [btrfs] btrfs_search_slot+0x50c/0xd60 [btrfs] btrfs_lookup_inode+0x3a/0xc0 [btrfs] __btrfs_update_delayed_inode+0x90/0x280 [btrfs] __btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs] __btrfs_run_delayed_items+0x8e/0x180 [btrfs] btrfs_commit_transaction+0x31b/0xb20 [btrfs] iterate_supers+0x87/0xf0 ksys_sync+0x60/0xb0 __ia32_sys_sync+0xa/0x10 do_syscall_64+0x5c/0x260 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #0 (&delayed_node->mutex){+.+.}: __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 other info that might help us debug this: Chain exists of: &delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(fs_reclaim); lock(pcpu_alloc_mutex); lock(fs_reclaim); lock(&delayed_node->mutex); *** DEADLOCK *** 3 locks held by kswapd0/91: #0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30 #1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0 #2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50 stack backtrace: CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1 Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014 Call Trace: dump_stack+0x8f/0xd0 check_noncircular+0x170/0x190 __lock_acquire+0xef0/0x1c80 lock_acquire+0xa2/0x1d0 __mutex_lock+0xa9/0xaf0 __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs] btrfs_evict_inode+0x40d/0x560 [btrfs] evict+0xd9/0x1c0 dispose_list+0x48/0x70 prune_icache_sb+0x54/0x80 super_cache_scan+0x124/0x1a0 do_shrink_slab+0x176/0x440 shrink_slab+0x23a/0x2c0 shrink_node+0x188/0x6e0 balance_pgdat+0x31d/0x7f0 kswapd+0x238/0x550 kthread+0x120/0x140 ret_from_fork+0x3a/0x50 This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL to percpu_counter_init() in contextes where it is not reclaim safe, however that type of approach is discouraged since memalloc_[nofs|noio]_save() were introduced. Therefore this change makes pcpu_alloc() look up into an existing nofs/noio context before deciding whether it is in an atomic context or not. Signed-off-by: Filipe Manana <fdmanana@suse.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux.com> Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
percpu: store offsets instead of lengths in ->map[] Current code keeps +-length for each area in chunk->map[]. It has several unpleasant consequences: * even if we know that first 50 areas are all in use, allocation still needs to go through all those areas just to sum their sizes, just to get the offset of free one. * freeing needs to find the array entry refering to the area in question; again, the need to sum the sizes until we reach the offset we are interested in. Note that offsets are monotonous, so simple binary search would do here. New data representation: array of <offset,in-use flag> pairs. Each pair is represented by one int - we use offset|1 for <offset, in use> and offset for <offset, free> (we make sure that all offsets are even). In the end we put a sentry entry - <total size, in use>. The first entry is <0, flag>; it would be possible to store together the flag for Nth area and offset for N+1st, but that leads to much hairier code. In other words, where the old variant would have 4, -8, -4, 4, -12, 100 (4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store <0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1> i.e. 0, 5, 13, 16, 21, 32, 133 This commit switches to new data representation and takes care of a couple of low-hanging fruits in free_pcpu_area() - one is the switch to binary search, another is not doing two memmove() when one would do. Speeding the alloc side up (by keeping track of how many areas in the beginning are known to be all in use) also becomes possible - that'll be done in the next commit. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: store offsets instead of lengths in ->map[] Current code keeps +-length for each area in chunk->map[]. It has several unpleasant consequences: * even if we know that first 50 areas are all in use, allocation still needs to go through all those areas just to sum their sizes, just to get the offset of free one. * freeing needs to find the array entry refering to the area in question; again, the need to sum the sizes until we reach the offset we are interested in. Note that offsets are monotonous, so simple binary search would do here. New data representation: array of <offset,in-use flag> pairs. Each pair is represented by one int - we use offset|1 for <offset, in use> and offset for <offset, free> (we make sure that all offsets are even). In the end we put a sentry entry - <total size, in use>. The first entry is <0, flag>; it would be possible to store together the flag for Nth area and offset for N+1st, but that leads to much hairier code. In other words, where the old variant would have 4, -8, -4, 4, -12, 100 (4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store <0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1> i.e. 0, 5, 13, 16, 21, 32, 133 This commit switches to new data representation and takes care of a couple of low-hanging fruits in free_pcpu_area() - one is the switch to binary search, another is not doing two memmove() when one would do. Speeding the alloc side up (by keeping track of how many areas in the beginning are known to be all in use) also becomes possible - that'll be done in the next commit. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
percpu: store offsets instead of lengths in ->map[] Current code keeps +-length for each area in chunk->map[]. It has several unpleasant consequences: * even if we know that first 50 areas are all in use, allocation still needs to go through all those areas just to sum their sizes, just to get the offset of free one. * freeing needs to find the array entry refering to the area in question; again, the need to sum the sizes until we reach the offset we are interested in. Note that offsets are monotonous, so simple binary search would do here. New data representation: array of <offset,in-use flag> pairs. Each pair is represented by one int - we use offset|1 for <offset, in use> and offset for <offset, free> (we make sure that all offsets are even). In the end we put a sentry entry - <total size, in use>. The first entry is <0, flag>; it would be possible to store together the flag for Nth area and offset for N+1st, but that leads to much hairier code. In other words, where the old variant would have 4, -8, -4, 4, -12, 100 (4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store <0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1> i.e. 0, 5, 13, 16, 21, 32, 133 This commit switches to new data representation and takes care of a couple of low-hanging fruits in free_pcpu_area() - one is the switch to binary search, another is not doing two memmove() when one would do. Speeding the alloc side up (by keeping track of how many areas in the beginning are known to be all in use) also becomes possible - that'll be done in the next commit. Signed-off-by: Al Viro <viro@zeniv.linux.org.uk> Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: ensure the requested alignment is power of two The percpu allocator expectedly assumes that the requested alignment is power of two but hasn't been veryfing the input. If the specified alignment isn't power of two, the allocator can malfunction. Add the sanity check. The following is detailed analysis of the effects of alignments which aren't power of two. The alignment must be a even at least since the LSB of a chunk->map element is used as free/in-use flag of a area; besides, the alignment must be a power of 2 too since ALIGN() doesn't work well for other alignment always but is adopted by pcpu_fit_in_area(). IOW, the current allocator only works well for a power of 2 aligned area allocation. See below opposite example for why an odd alignment doesn't work. Let's assume area [16, 36) is free but its previous one is in-use, we want to allocate a @size == 8 and @align == 7 area. The larger area [16, 36) is split to three areas [16, 21), [21, 29), [29, 36) eventually. However, due to the usage for a chunk->map element, the actual offset of the aim area [21, 29) is 21 but is recorded in relevant element as 20; moreover, the residual tail free area [29, 36) is mistook as in-use and is lost silently Unlike macro roundup(), ALIGN(x, a) doesn't work if @a isn't a power of 2 for example, roundup(10, 6) == 12 but ALIGN(10, 6) == 10, and the latter result isn't desired obviously. tj: Code style and patch description updates. Signed-off-by: zijun_hu <zijun_hu@htc.com> Suggested-by: Tejun Heo <tj@kernel.org> Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-14 15:12:54 +08:00
mm, percpu: add support for __GFP_NOWARN flag Add an option for pcpu_alloc() to support __GFP_NOWARN flag. Currently, we always throw a warning when size or alignment is unsupported (and also dump stack on failed allocation requests). The warning itself is harmless since we return NULL anyway for any failed request, which callers are required to handle anyway. However, it becomes harmful when panic_on_warn is set. The rationale for the WARN() in pcpu_alloc() is that it can be tracked when larger than supported allocation requests are made such that allocations limits can be tweaked if warranted. This makes sense for in-kernel users, however, there are users of pcpu allocator where allocation size is derived from user space requests, e.g. when creating BPF maps. In these cases, the requests should fail gracefully without throwing a splat. The current work-around was to check allocation size against the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for bailing out prior to a call to pcpu_alloc() in order to avoid throwing the WARN(). This is bad in multiple ways since PCPU_MIN_UNIT_SIZE is an implementation detail, and having the checks on call-sites only complicates the code for no good reason. Thus, lets fix it generically by supporting the __GFP_NOWARN flag that users can then use with calling the __alloc_percpu_gfp() helper instead. Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Cc: Tejun Heo <tj@kernel.org> Cc: Mark Rutland <mark.rutland@arm.com> Acked-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: replace area map allocator with bitmap The percpu memory allocator is experiencing scalability issues when allocating and freeing large numbers of counters as in BPF. Additionally, there is a corner case where iteration is triggered over all chunks if the contig_hint is the right size, but wrong alignment. This patch replaces the area map allocator with a basic bitmap allocator implementation. Each subsequent patch will introduce new features and replace full scanning functions with faster non-scanning options when possible. Implementation: This patchset removes the area map allocator in favor of a bitmap allocator backed by metadata blocks. The primary goal is to provide consistency in performance and memory footprint with a focus on small allocations (< 64 bytes). The bitmap removes the heavy memmove from the freeing critical path and provides a consistent memory footprint. The metadata blocks provide a bound on the amount of scanning required by maintaining a set of hints. In an effort to make freeing fast, the metadata is updated on the free path if the new free area makes a page free, a block free, or spans across blocks. This causes the chunk's contig hint to potentially be smaller than what it could allocate by up to the smaller of a page or a block. If the chunk's contig hint is contained within a block, a check occurs and the hint is kept accurate. Metadata is always kept accurate on allocation, so there will not be a situation where a chunk has a later contig hint than available. Evaluation: I have primarily done testing against a simple workload of allocation of 1 million objects (2^20) of varying size. Deallocation was done by in order, alternating, and in reverse. These numbers were collected after rebasing ontop of a80099a152. I present the worst-case numbers here: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 310 | 4770 16B | 557 | 1325 64B | 436 | 273 256B | 776 | 131 1024B | 3280 | 122 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 490 | 70 16B | 515 | 75 64B | 610 | 80 256B | 950 | 100 1024B | 3520 | 200 This data demonstrates the inability for the area map allocator to handle less than ideal situations. In the best case of reverse deallocation, the area map allocator was able to perform within range of the bitmap allocator. In the worst case situation, freeing took nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator dramatically improves the consistency of the free path. The small allocations performed nearly identical regardless of the freeing pattern. While it does add to the allocation latency, the allocation scenario here is optimal for the area map allocator. The area map allocator runs into trouble when it is allocating in chunks where the latter half is full. It is difficult to replicate this, so I present a variant where the pages are second half filled. Freeing was done sequentially. Below are the numbers for this scenario: Area Map Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 4118 | 4892 16B | 1651 | 1163 64B | 598 | 285 256B | 771 | 158 1024B | 3034 | 160 Bitmap Allocator: Object Size | Alloc Time (ms) | Free Time (ms) ---------------------------------------------- 4B | 481 | 67 16B | 506 | 69 64B | 636 | 75 256B | 892 | 90 1024B | 3262 | 147 The data shows a parabolic curve of performance for the area map allocator. This is due to the memmove operation being the dominant cost with the lower object sizes as more objects are packed in a chunk and at higher object sizes, the traversal of the chunk slots is the dominating cost. The bitmap allocator suffers this problem as well. The above data shows the inability to scale for the allocation path with the area map allocator and that the bitmap allocator demonstrates consistent performance in general. The second problem of additional scanning can result in the area map allocator completing in 52 minutes when trying to allocate 1 million 4-byte objects with 8-byte alignment. The same workload takes approximately 16 seconds to complete for the bitmap allocator. V2: Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap using bytes instead of bits. Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight. Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Reviewed-by: Josef Bacik <jbacik@fb.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
mm: kmemleak_alloc_percpu() should follow the gfp from per_alloc() Beginning at commit d52d3997f843 ("ipv6: Create percpu rt6_info"), the following INFO splat is logged: =============================== [ INFO: suspicious RCU usage. ] 4.1.0-rc7-next-20150612 #1 Not tainted ------------------------------- kernel/sched/core.c:7318 Illegal context switch in RCU-bh read-side critical section! other info that might help us debug this: rcu_scheduler_active = 1, debug_locks = 0 3 locks held by systemd/1: #0: (rtnl_mutex){+.+.+.}, at: [<ffffffff815f0c8f>] rtnetlink_rcv+0x1f/0x40 #1: (rcu_read_lock_bh){......}, at: [<ffffffff816a34e2>] ipv6_add_addr+0x62/0x540 #2: (addrconf_hash_lock){+...+.}, at: [<ffffffff816a3604>] ipv6_add_addr+0x184/0x540 stack backtrace: CPU: 0 PID: 1 Comm: systemd Not tainted 4.1.0-rc7-next-20150612 #1 Hardware name: TOSHIBA TECRA A50-A/TECRA A50-A, BIOS Version 4.20 04/17/2014 Call Trace: dump_stack+0x4c/0x6e lockdep_rcu_suspicious+0xe7/0x120 ___might_sleep+0x1d5/0x1f0 __might_sleep+0x4d/0x90 kmem_cache_alloc+0x47/0x250 create_object+0x39/0x2e0 kmemleak_alloc_percpu+0x61/0xe0 pcpu_alloc+0x370/0x630 Additional backtrace lines are truncated. In addition, the above splat is followed by several "BUG: sleeping function called from invalid context at mm/slub.c:1268" outputs. As suggested by Martin KaFai Lau, these are the clue to the fix. Routine kmemleak_alloc_percpu() always uses GFP_KERNEL for its allocations, whereas it should follow the gfp from its callers. Reviewed-by: Catalin Marinas <catalin.marinas@arm.com> Reviewed-by: Kamalesh Babulal <kamalesh@linux.vnet.ibm.com> Acked-by: Martin KaFai Lau <kafai@fb.com> Signed-off-by: Larry Finger <Larry.Finger@lwfinger.net> Cc: Martin KaFai Lau <kafai@fb.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Tejun Heo <tj@kernel.org> Cc: Christoph Lameter <cl@linux-foundation.org> Cc: <stable@vger.kernel.org> [3.18+] Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2015-06-24 16:58:51 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm, percpu: add support for __GFP_NOWARN flag Add an option for pcpu_alloc() to support __GFP_NOWARN flag. Currently, we always throw a warning when size or alignment is unsupported (and also dump stack on failed allocation requests). The warning itself is harmless since we return NULL anyway for any failed request, which callers are required to handle anyway. However, it becomes harmful when panic_on_warn is set. The rationale for the WARN() in pcpu_alloc() is that it can be tracked when larger than supported allocation requests are made such that allocations limits can be tweaked if warranted. This makes sense for in-kernel users, however, there are users of pcpu allocator where allocation size is derived from user space requests, e.g. when creating BPF maps. In these cases, the requests should fail gracefully without throwing a splat. The current work-around was to check allocation size against the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for bailing out prior to a call to pcpu_alloc() in order to avoid throwing the WARN(). This is bad in multiple ways since PCPU_MIN_UNIT_SIZE is an implementation detail, and having the checks on call-sites only complicates the code for no good reason. Thus, lets fix it generically by supporting the __GFP_NOWARN flag that users can then use with calling the __alloc_percpu_gfp() helper instead. Signed-off-by: Daniel Borkmann <daniel@iogearbox.net> Cc: Tejun Heo <tj@kernel.org> Cc: Mark Rutland <mark.rutland@arm.com> Acked-by: Alexei Starovoitov <ast@kernel.org> Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: remove spurious lock dependency between percpu and sched In free_percpu() we sometimes call pcpu_schedule_balance_work() to queue a work item (which does a wakeup) while holding pcpu_lock. This creates an unnecessary lock dependency between pcpu_lock and the scheduler's pi_lock. There are other places where we call pcpu_schedule_balance_work() without hold pcpu_lock, and this case doesn't need to be different. Moving the call outside the lock prevents the following lockdep splat when running tools/testing/selftests/bpf/{test_maps,test_progs} in sequence with lockdep enabled: ====================================================== WARNING: possible circular locking dependency detected 5.1.0-dbg-DEV #1 Not tainted ------------------------------------------------------ kworker/23:255/18872 is trying to acquire lock: 000000000bc79290 (&(&pool->lock)->rlock){-.-.}, at: __queue_work+0xb2/0x520 but task is already holding lock: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (pcpu_lock){..-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 pcpu_alloc+0xfa/0x780 __alloc_percpu_gfp+0x12/0x20 alloc_htab_elem+0x184/0x2b0 __htab_percpu_map_update_elem+0x252/0x290 bpf_percpu_hash_update+0x7c/0x130 __do_sys_bpf+0x1912/0x1be0 __x64_sys_bpf+0x1a/0x20 do_syscall_64+0x59/0x400 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #3 (&htab->buckets[i].lock){....}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 htab_map_update_elem+0x1af/0x3a0 -> #2 (&rq->lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 task_fork_fair+0x37/0x160 sched_fork+0x211/0x310 copy_process.part.43+0x7b1/0x2160 _do_fork+0xda/0x6b0 kernel_thread+0x29/0x30 rest_init+0x22/0x260 arch_call_rest_init+0xe/0x10 start_kernel+0x4fd/0x520 x86_64_start_reservations+0x24/0x26 x86_64_start_kernel+0x6f/0x72 secondary_startup_64+0xa4/0xb0 -> #1 (&p->pi_lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 try_to_wake_up+0x41/0x600 wake_up_process+0x15/0x20 create_worker+0x16b/0x1e0 workqueue_init+0x279/0x2ee kernel_init_freeable+0xf7/0x288 kernel_init+0xf/0x180 ret_from_fork+0x24/0x30 -> #0 (&(&pool->lock)->rlock){-.-.}: __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 other info that might help us debug this: Chain exists of: &(&pool->lock)->rlock --> &htab->buckets[i].lock --> pcpu_lock Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(pcpu_lock); lock(&htab->buckets[i].lock); lock(pcpu_lock); lock(&(&pool->lock)->rlock); *** DEADLOCK *** 3 locks held by kworker/23:255/18872: #0: 00000000b36a6e16 ((wq_completion)events){+.+.}, at: process_one_work+0x17a/0x580 #1: 00000000dfd966f0 ((work_completion)(&map->work)){+.+.}, at: process_one_work+0x17a/0x580 #2: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 stack backtrace: CPU: 23 PID: 18872 Comm: kworker/23:255 Not tainted 5.1.0-dbg-DEV #1 Hardware name: ... Workqueue: events bpf_map_free_deferred Call Trace: dump_stack+0x67/0x95 print_circular_bug.isra.38+0x1c6/0x220 check_prev_add.constprop.50+0x9f6/0xd20 __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 Signed-off-by: John Sperbeck <jsperbeck@google.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2019-05-07 18:43:20 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: remove spurious lock dependency between percpu and sched In free_percpu() we sometimes call pcpu_schedule_balance_work() to queue a work item (which does a wakeup) while holding pcpu_lock. This creates an unnecessary lock dependency between pcpu_lock and the scheduler's pi_lock. There are other places where we call pcpu_schedule_balance_work() without hold pcpu_lock, and this case doesn't need to be different. Moving the call outside the lock prevents the following lockdep splat when running tools/testing/selftests/bpf/{test_maps,test_progs} in sequence with lockdep enabled: ====================================================== WARNING: possible circular locking dependency detected 5.1.0-dbg-DEV #1 Not tainted ------------------------------------------------------ kworker/23:255/18872 is trying to acquire lock: 000000000bc79290 (&(&pool->lock)->rlock){-.-.}, at: __queue_work+0xb2/0x520 but task is already holding lock: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (pcpu_lock){..-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 pcpu_alloc+0xfa/0x780 __alloc_percpu_gfp+0x12/0x20 alloc_htab_elem+0x184/0x2b0 __htab_percpu_map_update_elem+0x252/0x290 bpf_percpu_hash_update+0x7c/0x130 __do_sys_bpf+0x1912/0x1be0 __x64_sys_bpf+0x1a/0x20 do_syscall_64+0x59/0x400 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #3 (&htab->buckets[i].lock){....}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 htab_map_update_elem+0x1af/0x3a0 -> #2 (&rq->lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 task_fork_fair+0x37/0x160 sched_fork+0x211/0x310 copy_process.part.43+0x7b1/0x2160 _do_fork+0xda/0x6b0 kernel_thread+0x29/0x30 rest_init+0x22/0x260 arch_call_rest_init+0xe/0x10 start_kernel+0x4fd/0x520 x86_64_start_reservations+0x24/0x26 x86_64_start_kernel+0x6f/0x72 secondary_startup_64+0xa4/0xb0 -> #1 (&p->pi_lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 try_to_wake_up+0x41/0x600 wake_up_process+0x15/0x20 create_worker+0x16b/0x1e0 workqueue_init+0x279/0x2ee kernel_init_freeable+0xf7/0x288 kernel_init+0xf/0x180 ret_from_fork+0x24/0x30 -> #0 (&(&pool->lock)->rlock){-.-.}: __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 other info that might help us debug this: Chain exists of: &(&pool->lock)->rlock --> &htab->buckets[i].lock --> pcpu_lock Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(pcpu_lock); lock(&htab->buckets[i].lock); lock(pcpu_lock); lock(&(&pool->lock)->rlock); *** DEADLOCK *** 3 locks held by kworker/23:255/18872: #0: 00000000b36a6e16 ((wq_completion)events){+.+.}, at: process_one_work+0x17a/0x580 #1: 00000000dfd966f0 ((work_completion)(&map->work)){+.+.}, at: process_one_work+0x17a/0x580 #2: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 stack backtrace: CPU: 23 PID: 18872 Comm: kworker/23:255 Not tainted 5.1.0-dbg-DEV #1 Hardware name: ... Workqueue: events bpf_map_free_deferred Call Trace: dump_stack+0x67/0x95 print_circular_bug.isra.38+0x1c6/0x220 check_prev_add.constprop.50+0x9f6/0xd20 __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 Signed-off-by: John Sperbeck <jsperbeck@google.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2019-05-07 18:43:20 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: remove spurious lock dependency between percpu and sched In free_percpu() we sometimes call pcpu_schedule_balance_work() to queue a work item (which does a wakeup) while holding pcpu_lock. This creates an unnecessary lock dependency between pcpu_lock and the scheduler's pi_lock. There are other places where we call pcpu_schedule_balance_work() without hold pcpu_lock, and this case doesn't need to be different. Moving the call outside the lock prevents the following lockdep splat when running tools/testing/selftests/bpf/{test_maps,test_progs} in sequence with lockdep enabled: ====================================================== WARNING: possible circular locking dependency detected 5.1.0-dbg-DEV #1 Not tainted ------------------------------------------------------ kworker/23:255/18872 is trying to acquire lock: 000000000bc79290 (&(&pool->lock)->rlock){-.-.}, at: __queue_work+0xb2/0x520 but task is already holding lock: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 which lock already depends on the new lock. the existing dependency chain (in reverse order) is: -> #4 (pcpu_lock){..-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 pcpu_alloc+0xfa/0x780 __alloc_percpu_gfp+0x12/0x20 alloc_htab_elem+0x184/0x2b0 __htab_percpu_map_update_elem+0x252/0x290 bpf_percpu_hash_update+0x7c/0x130 __do_sys_bpf+0x1912/0x1be0 __x64_sys_bpf+0x1a/0x20 do_syscall_64+0x59/0x400 entry_SYSCALL_64_after_hwframe+0x49/0xbe -> #3 (&htab->buckets[i].lock){....}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 htab_map_update_elem+0x1af/0x3a0 -> #2 (&rq->lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 task_fork_fair+0x37/0x160 sched_fork+0x211/0x310 copy_process.part.43+0x7b1/0x2160 _do_fork+0xda/0x6b0 kernel_thread+0x29/0x30 rest_init+0x22/0x260 arch_call_rest_init+0xe/0x10 start_kernel+0x4fd/0x520 x86_64_start_reservations+0x24/0x26 x86_64_start_kernel+0x6f/0x72 secondary_startup_64+0xa4/0xb0 -> #1 (&p->pi_lock){-.-.}: lock_acquire+0x9e/0x180 _raw_spin_lock_irqsave+0x3a/0x50 try_to_wake_up+0x41/0x600 wake_up_process+0x15/0x20 create_worker+0x16b/0x1e0 workqueue_init+0x279/0x2ee kernel_init_freeable+0xf7/0x288 kernel_init+0xf/0x180 ret_from_fork+0x24/0x30 -> #0 (&(&pool->lock)->rlock){-.-.}: __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 other info that might help us debug this: Chain exists of: &(&pool->lock)->rlock --> &htab->buckets[i].lock --> pcpu_lock Possible unsafe locking scenario: CPU0 CPU1 ---- ---- lock(pcpu_lock); lock(&htab->buckets[i].lock); lock(pcpu_lock); lock(&(&pool->lock)->rlock); *** DEADLOCK *** 3 locks held by kworker/23:255/18872: #0: 00000000b36a6e16 ((wq_completion)events){+.+.}, at: process_one_work+0x17a/0x580 #1: 00000000dfd966f0 ((work_completion)(&map->work)){+.+.}, at: process_one_work+0x17a/0x580 #2: 00000000e3e7a6aa (pcpu_lock){..-.}, at: free_percpu+0x36/0x260 stack backtrace: CPU: 23 PID: 18872 Comm: kworker/23:255 Not tainted 5.1.0-dbg-DEV #1 Hardware name: ... Workqueue: events bpf_map_free_deferred Call Trace: dump_stack+0x67/0x95 print_circular_bug.isra.38+0x1c6/0x220 check_prev_add.constprop.50+0x9f6/0xd20 __lock_acquire+0x101f/0x12a0 lock_acquire+0x9e/0x180 _raw_spin_lock+0x2f/0x40 __queue_work+0xb2/0x520 queue_work_on+0x38/0x80 free_percpu+0x221/0x260 pcpu_freelist_destroy+0x11/0x20 stack_map_free+0x2a/0x40 bpf_map_free_deferred+0x3c/0x50 process_one_work+0x1f7/0x580 worker_thread+0x54/0x410 kthread+0x10f/0x150 ret_from_fork+0x24/0x30 Signed-off-by: John Sperbeck <jsperbeck@google.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2019-05-07 18:43:20 -07:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
locking/lockdep: Handle statically initialized PER_CPU locks properly If a PER_CPU struct which contains a spin_lock is statically initialized via: DEFINE_PER_CPU(struct foo, bla) = { .lock = __SPIN_LOCK_UNLOCKED(bla.lock) }; then lockdep assigns a seperate key to each lock because the logic for assigning a key to statically initialized locks is to use the address as the key. With per CPU locks the address is obvioulsy different on each CPU. That's wrong, because all locks should have the same key. To solve this the following modifications are required: 1) Extend the is_kernel/module_percpu_addr() functions to hand back the canonical address of the per CPU address, i.e. the per CPU address minus the per CPU offset. 2) Check the lock address with these functions and if the per CPU check matches use the returned canonical address as the lock key, so all per CPU locks have the same key. 3) Move the static_obj(key) check into look_up_lock_class() so this check can be avoided for statically initialized per CPU locks. That's required because the canonical address fails the static_obj(key) check for obvious reasons. Reported-by: Mike Galbraith <efault@gmx.de> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> [ Merged Dan's fixups for !MODULES and !SMP into this patch. ] Signed-off-by: Sebastian Andrzej Siewior <bigeasy@linutronix.de> Signed-off-by: Peter Zijlstra (Intel) <peterz@infradead.org> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Dan Murphy <dmurphy@ti.com> Cc: Linus Torvalds <torvalds@linux-foundation.org> Cc: Paul E. McKenney <paulmck@linux.vnet.ibm.com> Cc: Peter Zijlstra <peterz@infradead.org> Link: http://lkml.kernel.org/r/20170227143736.pectaimkjkan5kow@linutronix.de Signed-off-by: Ingo Molnar <mingo@kernel.org>
2017-02-27 15:37:36 +01:00
percpu: fix per_cpu_ptr_to_phys() handling of non-page-aligned addresses per_cpu_ptr_to_phys() incorrectly rounds up its result for non-kmalloc case to the page boundary, which is bogus for any non-page-aligned address. This affects the only in-tree user of this function - sysfs handler for per-cpu 'crash_notes' physical address. The trouble is that the crash_notes per-cpu variable is not page-aligned: crash_notes = 0xc08e8ed4 PER-CPU OFFSET VALUES: CPU 0: 3711f000 CPU 1: 37129000 CPU 2: 37133000 CPU 3: 3713d000 So, the per-cpu addresses are: crash_notes on CPU 0: f7a07ed4 => phys 36b57ed4 crash_notes on CPU 1: f7a11ed4 => phys 36b4ded4 crash_notes on CPU 2: f7a1bed4 => phys 36b43ed4 crash_notes on CPU 3: f7a25ed4 => phys 36b39ed4 However, /sys/devices/system/cpu/cpu*/crash_notes says: /sys/devices/system/cpu/cpu0/crash_notes: 36b57000 /sys/devices/system/cpu/cpu1/crash_notes: 36b4d000 /sys/devices/system/cpu/cpu2/crash_notes: 36b43000 /sys/devices/system/cpu/cpu3/crash_notes: 36b39000 As you can see, all values are rounded down to a page boundary. Consequently, this is where kexec sets up the NOTE segments, and thus where the secondary kernel is looking for them. However, when the first kernel crashes, it saves the notes to the unaligned addresses, where they are not found. Fix it by adding offset_in_page() to the translated page address. -tj: Combined Eugene's and Petr's commit messages. Signed-off-by: Eugene Surovegin <ebs@ebshome.net> Signed-off-by: Tejun Heo <tj@kernel.org> Reported-by: Petr Tesarik <ptesarik@suse.cz> Cc: stable@kernel.org
2011-12-15 11:25:59 -08:00
percpu: fix per_cpu_ptr_to_phys() handling of non-page-aligned addresses per_cpu_ptr_to_phys() incorrectly rounds up its result for non-kmalloc case to the page boundary, which is bogus for any non-page-aligned address. This affects the only in-tree user of this function - sysfs handler for per-cpu 'crash_notes' physical address. The trouble is that the crash_notes per-cpu variable is not page-aligned: crash_notes = 0xc08e8ed4 PER-CPU OFFSET VALUES: CPU 0: 3711f000 CPU 1: 37129000 CPU 2: 37133000 CPU 3: 3713d000 So, the per-cpu addresses are: crash_notes on CPU 0: f7a07ed4 => phys 36b57ed4 crash_notes on CPU 1: f7a11ed4 => phys 36b4ded4 crash_notes on CPU 2: f7a1bed4 => phys 36b43ed4 crash_notes on CPU 3: f7a25ed4 => phys 36b39ed4 However, /sys/devices/system/cpu/cpu*/crash_notes says: /sys/devices/system/cpu/cpu0/crash_notes: 36b57000 /sys/devices/system/cpu/cpu1/crash_notes: 36b4d000 /sys/devices/system/cpu/cpu2/crash_notes: 36b43000 /sys/devices/system/cpu/cpu3/crash_notes: 36b39000 As you can see, all values are rounded down to a page boundary. Consequently, this is where kexec sets up the NOTE segments, and thus where the secondary kernel is looking for them. However, when the first kernel crashes, it saves the notes to the unaligned addresses, where they are not found. Fix it by adding offset_in_page() to the translated page address. -tj: Combined Eugene's and Petr's commit messages. Signed-off-by: Eugene Surovegin <ebs@ebshome.net> Signed-off-by: Tejun Heo <tj@kernel.org> Reported-by: Petr Tesarik <ptesarik@suse.cz> Cc: stable@kernel.org
2011-12-15 11:25:59 -08:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
memblock: drop memblock_alloc_*_nopanic() variants As all the memblock allocation functions return NULL in case of error rather than panic(), the duplicates with _nopanic suffix can be removed. Link: http://lkml.kernel.org/r/1548057848-15136-22-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Acked-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Petr Mladek <pmladek@suse.com> [printk] Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:42 -07:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
percpu: implement partial chunk depopulation From Roman ("percpu: partial chunk depopulation"): In our [Facebook] production experience the percpu memory allocator is sometimes struggling with returning the memory to the system. A typical example is a creation of several thousands memory cgroups (each has several chunks of the percpu data used for vmstats, vmevents, ref counters etc). Deletion and complete releasing of these cgroups doesn't always lead to a shrinkage of the percpu memory, so that sometimes there are several GB's of memory wasted. The underlying problem is the fragmentation: to release an underlying chunk all percpu allocations should be released first. The percpu allocator tends to top up chunks to improve the utilization. It means new small-ish allocations (e.g. percpu ref counters) are placed onto almost filled old-ish chunks, effectively pinning them in memory. This patchset solves this problem by implementing a partial depopulation of percpu chunks: chunks with many empty pages are being asynchronously depopulated and the pages are returned to the system. To illustrate the problem the following script can be used: -- cd /sys/fs/cgroup mkdir percpu_test echo "+memory" > percpu_test/cgroup.subtree_control cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do mkdir percpu_test/cg_"${i}" for j in `seq 1 10`; do mkdir percpu_test/cg_"${i}"_"${j}" done done cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do for j in `seq 1 10`; do rmdir percpu_test/cg_"${i}"_"${j}" done done sleep 10 cat /proc/meminfo | grep Percpu for i in `seq 1 1000`; do rmdir percpu_test/cg_"${i}" done rmdir percpu_test -- It creates 11000 memory cgroups and removes every 10 out of 11. It prints the initial size of the percpu memory, the size after creating all cgroups and the size after deleting most of them. Results: vanilla: ./percpu_test.sh Percpu: 7488 kB Percpu: 481152 kB Percpu: 481152 kB with this patchset applied: ./percpu_test.sh Percpu: 7488 kB Percpu: 481408 kB Percpu: 135552 kB The total size of the percpu memory was reduced by more than 3.5 times. This patch: This patch implements partial depopulation of percpu chunks. As of now, a chunk can be depopulated only as a part of the final destruction, if there are no more outstanding allocations. However to minimize a memory waste it might be useful to depopulate a partially filed chunk, if a small number of outstanding allocations prevents the chunk from being fully reclaimed. This patch implements the following depopulation process: it scans over the chunk pages, looks for a range of empty and populated pages and performs the depopulation. To avoid races with new allocations, the chunk is previously isolated. After the depopulation the chunk is sidelined to a special list or freed. New allocations prefer using active chunks to sidelined chunks. If a sidelined chunk is used, it is reintegrated to the active lists. The depopulation is scheduled on the free path if the chunk is all of the following: 1) has more than 1/4 of total pages free and populated 2) the system has enough free percpu pages aside of this chunk 3) isn't the reserved chunk 4) isn't the first chunk If it's already depopulated but got free populated pages, it's a good target too. The chunk is moved to a special slot, pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work item is scheduled. On isolation, these pages are removed from the pcpu_nr_empty_pop_pages. It is constantly replaced to the to_depopulate_slot when it meets these qualifications. pcpu_reclaim_populated() iterates over the to_depopulate_slot until it becomes empty. The depopulation is performed in the reverse direction to keep populated pages close to the beginning. Depopulated chunks are sidelined to preferentially avoid them for new allocations. When no active chunk can suffice a new allocation, sidelined chunks are first checked before creating a new chunk. Signed-off-by: Roman Gushchin <guro@fb.com> Co-developed-by: Dennis Zhou <dennis@kernel.org> Signed-off-by: Dennis Zhou <dennis@kernel.org> Tested-by: Pratik Sampat <psampat@linux.ibm.com> Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
mm: memcg/percpu: account percpu memory to memory cgroups Percpu memory is becoming more and more widely used by various subsystems, and the total amount of memory controlled by the percpu allocator can make a good part of the total memory. As an example, bpf maps can consume a lot of percpu memory, and they are created by a user. Also, some cgroup internals (e.g. memory controller statistics) can be quite large. On a machine with many CPUs and big number of cgroups they can consume hundreds of megabytes. So the lack of memcg accounting is creating a breach in the memory isolation. Similar to the slab memory, percpu memory should be accounted by default. To implement the perpcu accounting it's possible to take the slab memory accounting as a model to follow. Let's introduce two types of percpu chunks: root and memcg. What makes memcg chunks different is an additional space allocated to store memcg membership information. If __GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used. If it's possible to charge the corresponding size to the target memory cgroup, allocation is performed, and the memcg ownership data is recorded. System-wide allocations are performed using root chunks, so there is no additional memory overhead. To implement a fast reparenting of percpu memory on memcg removal, we don't store mem_cgroup pointers directly: instead we use obj_cgroup API, introduced for slab accounting. [akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning] [akpm@linux-foundation.org: move unreachable code, per Roman] [cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning] Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com Signed-off-by: Roman Gushchin <guro@fb.com> Signed-off-by: Bixuan Cui <cuibixuan@huawei.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Reviewed-by: Shakeel Butt <shakeelb@google.com> Acked-by: Dennis Zhou <dennis@kernel.org> Cc: Christoph Lameter <cl@linux.com> Cc: David Rientjes <rientjes@google.com> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com> Cc: Mel Gorman <mgorman@techsingularity.net> Cc: Michal Hocko <mhocko@kernel.org> Cc: Pekka Enberg <penberg@kernel.org> Cc: Tejun Heo <tj@kernel.org> Cc: Tobin C. Harding <tobin@kernel.org> Cc: Vlastimil Babka <vbabka@suse.cz> Cc: Waiman Long <longman@redhat.com> Cc: Bixuan Cui <cuibixuan@huawei.com> Cc: Michal Koutný <mkoutny@suse.com> Cc: Stephen Rothwell <sfr@canb.auug.org.au> Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
/proc/meminfo: add percpu populated pages count Currently, percpu memory only exposes allocation and utilization information via debugfs. This more or less is only really useful for understanding the fragmentation and allocation information at a per-chunk level with a few global counters. This is also gated behind a config. BPF and cgroup, for example, have seen an increase in use causing increased use of percpu memory. Let's make it easier for someone to identify how much memory is being used. This patch adds the "Percpu" stat to meminfo to more easily look up how much percpu memory is in use. This number includes the cost for all allocated backing pages and not just insight at the per a unit, per chunk level. Metadata is excluded. I think excluding metadata is fair because the backing memory scales with the numbere of cpus and can quickly outweigh the metadata. It also makes this calculation light. Link: http://lkml.kernel.org/r/20180807184723.74919-1-dennisszhou@gmail.com Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Roman Gushchin <guro@fb.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: David Rientjes <rientjes@google.com> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Christoph Lameter <cl@linux.com> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-08-21 21:53:58 -07:00
treewide: Remove uninitialized_var() usage Using uninitialized_var() is dangerous as it papers over real bugs[1] (or can in the future), and suppresses unrelated compiler warnings (e.g. "unused variable"). If the compiler thinks it is uninitialized, either simply initialize the variable or make compiler changes. In preparation for removing[2] the[3] macro[4], remove all remaining needless uses with the following script: git grep '\buninitialized_var\b' | cut -d: -f1 | sort -u | \ xargs perl -pi -e \ 's/\buninitialized_var\(([^\)]+)\)/\1/g; s:\s*/\* (GCC be quiet|to make compiler happy) \*/$::g;' drivers/video/fbdev/riva/riva_hw.c was manually tweaked to avoid pathological white-space. No outstanding warnings were found building allmodconfig with GCC 9.3.0 for x86_64, i386, arm64, arm, powerpc, powerpc64le, s390x, mips, sparc64, alpha, and m68k. [1] https://lore.kernel.org/lkml/20200603174714.192027-1-glider@google.com/ [2] https://lore.kernel.org/lkml/CA+55aFw+Vbj0i=1TGqCR5vQkCzWJ0QxK6CernOU6eedsudAixw@mail.gmail.com/ [3] https://lore.kernel.org/lkml/CA+55aFwgbgqhbp1fkxvRKEpzyR5J8n1vKT1VZdz9knmPuXhOeg@mail.gmail.com/ [4] https://lore.kernel.org/lkml/CA+55aFz2500WfbKXAx8s67wrm9=yVJu65TpLgN_ybYNv0VEOKA@mail.gmail.com/ Reviewed-by: Leon Romanovsky <leonro@mellanox.com> # drivers/infiniband and mlx4/mlx5 Acked-by: Jason Gunthorpe <jgg@mellanox.com> # IB Acked-by: Kalle Valo <kvalo@codeaurora.org> # wireless drivers Reviewed-by: Chao Yu <yuchao0@huawei.com> # erofs Signed-off-by: Kees Cook <keescook@chromium.org>
2020-06-03 13:09:38 -07:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
memblock: drop memblock_alloc_*_nopanic() variants As all the memblock allocation functions return NULL in case of error rather than panic(), the duplicates with _nopanic suffix can be removed. Link: http://lkml.kernel.org/r/1548057848-15136-22-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Acked-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Petr Mladek <pmladek@suse.com> [printk] Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:42 -07:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: fix bootmem error handling in pcpu_page_first_chunk() If memory allocation of in pcpu_embed_first_chunk() fails, the allocated memory is not released correctly. In the release loop also the non-allocated elements are released which leads to the following kernel BUG on systems with very little memory: [ 0.000000] kernel BUG at mm/bootmem.c:307! [ 0.000000] illegal operation: 0001 [#1] PREEMPT SMP DEBUG_PAGEALLOC [ 0.000000] Modules linked in: [ 0.000000] CPU: 0 PID: 0 Comm: swapper Not tainted 3.10.0 #22 [ 0.000000] task: 0000000000a20ae0 ti: 0000000000a08000 task.ti: 0000000000a08000 [ 0.000000] Krnl PSW : 0400000180000000 0000000000abda7a (__free+0x116/0x154) [ 0.000000] R:0 T:1 IO:0 EX:0 Key:0 M:0 W:0 P:0 AS:0 CC:0 PM:0 EA:3 ... [ 0.000000] [<0000000000abdce2>] mark_bootmem_node+0xde/0xf0 [ 0.000000] [<0000000000abdd9c>] mark_bootmem+0xa8/0x118 [ 0.000000] [<0000000000abcbba>] pcpu_embed_first_chunk+0xe7a/0xf0c [ 0.000000] [<0000000000abcc96>] setup_per_cpu_areas+0x4a/0x28c To fix the problem now only allocated elements are released. This then leads to the correct kernel panic: [ 0.000000] Kernel panic - not syncing: Failed to initialize percpu areas. ... [ 0.000000] Call Trace: [ 0.000000] ([<000000000011307e>] show_trace+0x132/0x150) [ 0.000000] [<0000000000113160>] show_stack+0xc4/0xd4 [ 0.000000] [<00000000007127dc>] dump_stack+0x74/0xd8 [ 0.000000] [<00000000007123fe>] panic+0xea/0x264 [ 0.000000] [<0000000000b14814>] setup_per_cpu_areas+0x5c/0x28c tj: Flipped if conditional so that it doesn't need "continue". Signed-off-by: Michael Holzheu <holzheu@linux.vnet.ibm.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2013-09-17 16:57:34 +02:00
percpu: fix bootmem error handling in pcpu_page_first_chunk() If memory allocation of in pcpu_embed_first_chunk() fails, the allocated memory is not released correctly. In the release loop also the non-allocated elements are released which leads to the following kernel BUG on systems with very little memory: [ 0.000000] kernel BUG at mm/bootmem.c:307! [ 0.000000] illegal operation: 0001 [#1] PREEMPT SMP DEBUG_PAGEALLOC [ 0.000000] Modules linked in: [ 0.000000] CPU: 0 PID: 0 Comm: swapper Not tainted 3.10.0 #22 [ 0.000000] task: 0000000000a20ae0 ti: 0000000000a08000 task.ti: 0000000000a08000 [ 0.000000] Krnl PSW : 0400000180000000 0000000000abda7a (__free+0x116/0x154) [ 0.000000] R:0 T:1 IO:0 EX:0 Key:0 M:0 W:0 P:0 AS:0 CC:0 PM:0 EA:3 ... [ 0.000000] [<0000000000abdce2>] mark_bootmem_node+0xde/0xf0 [ 0.000000] [<0000000000abdd9c>] mark_bootmem+0xa8/0x118 [ 0.000000] [<0000000000abcbba>] pcpu_embed_first_chunk+0xe7a/0xf0c [ 0.000000] [<0000000000abcc96>] setup_per_cpu_areas+0x4a/0x28c To fix the problem now only allocated elements are released. This then leads to the correct kernel panic: [ 0.000000] Kernel panic - not syncing: Failed to initialize percpu areas. ... [ 0.000000] Call Trace: [ 0.000000] ([<000000000011307e>] show_trace+0x132/0x150) [ 0.000000] [<0000000000113160>] show_stack+0xc4/0xd4 [ 0.000000] [<00000000007127dc>] dump_stack+0x74/0xd8 [ 0.000000] [<00000000007123fe>] panic+0xea/0x264 [ 0.000000] [<0000000000b14814>] setup_per_cpu_areas+0x5c/0x28c tj: Flipped if conditional so that it doesn't need "continue". Signed-off-by: Michael Holzheu <holzheu@linux.vnet.ibm.com> Signed-off-by: Tejun Heo <tj@kernel.org>
2013-09-17 16:57:34 +02:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: drop pcpu_chunk->page[] percpu core doesn't need to tack all the allocated pages. It needs to know whether certain pages are populated and a way to reverse map address to page when freeing. This patch drops pcpu_chunk->page[] and use populated bitmap and vmalloc_to_page() lookup instead. Using vmalloc_to_page() exclusively is also possible but complicates first chunk handling, inflates cache footprint and prevents non-standard memory allocation for percpu memory. pcpu_chunk->page[] was used to track each page's allocation and allowed asymmetric population which happens during failure path; however, with single bitmap for all units, this is no longer possible. Bite the bullet and rewrite (de)populate functions so that things are done in clearly separated steps such that asymmetric population doesn't happen. This makes the (de)population process much more modular and will also ease implementing non-standard memory usage in the future (e.g. large pages). This makes @get_page_fn parameter to pcpu_setup_first_chunk() unnecessary. The parameter is dropped and all first chunk helpers are updated accordingly. Please note that despite the volume most changes to first chunk helpers are symbol renames for variables which don't need to be referenced outside of the helper anymore. This change reduces memory usage and cache footprint of pcpu_chunk. Now only #unit_pages bits are necessary per chunk. [ Impact: reduced memory usage and cache footprint for bookkeeping ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-07-04 08:11:00 +09:00
percpu: drop pcpu_chunk->page[] percpu core doesn't need to tack all the allocated pages. It needs to know whether certain pages are populated and a way to reverse map address to page when freeing. This patch drops pcpu_chunk->page[] and use populated bitmap and vmalloc_to_page() lookup instead. Using vmalloc_to_page() exclusively is also possible but complicates first chunk handling, inflates cache footprint and prevents non-standard memory allocation for percpu memory. pcpu_chunk->page[] was used to track each page's allocation and allowed asymmetric population which happens during failure path; however, with single bitmap for all units, this is no longer possible. Bite the bullet and rewrite (de)populate functions so that things are done in clearly separated steps such that asymmetric population doesn't happen. This makes the (de)population process much more modular and will also ease implementing non-standard memory usage in the future (e.g. large pages). This makes @get_page_fn parameter to pcpu_setup_first_chunk() unnecessary. The parameter is dropped and all first chunk helpers are updated accordingly. Please note that despite the volume most changes to first chunk helpers are symbol renames for variables which don't need to be referenced outside of the helper anymore. This change reduces memory usage and cache footprint of pcpu_chunk. Now only #unit_pages bits are necessary per chunk. [ Impact: reduced memory usage and cache footprint for bookkeeping ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-07-04 08:11:00 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
memblock: stop using implicit alignment to SMP_CACHE_BYTES When a memblock allocation APIs are called with align = 0, the alignment is implicitly set to SMP_CACHE_BYTES. Implicit alignment is done deep in the memblock allocator and it can come as a surprise. Not that such an alignment would be wrong even when used incorrectly but it is better to be explicit for the sake of clarity and the prinicple of the least surprise. Replace all such uses of memblock APIs with the 'align' parameter explicitly set to SMP_CACHE_BYTES and stop implicit alignment assignment in the memblock internal allocation functions. For the case when memblock APIs are used via helper functions, e.g. like iommu_arena_new_node() in Alpha, the helper functions were detected with Coccinelle's help and then manually examined and updated where appropriate. The direct memblock APIs users were updated using the semantic patch below: @@ expression size, min_addr, max_addr, nid; @@ ( | - memblock_alloc_try_nid_raw(size, 0, min_addr, max_addr, nid) + memblock_alloc_try_nid_raw(size, SMP_CACHE_BYTES, min_addr, max_addr, nid) | - memblock_alloc_try_nid_nopanic(size, 0, min_addr, max_addr, nid) + memblock_alloc_try_nid_nopanic(size, SMP_CACHE_BYTES, min_addr, max_addr, nid) | - memblock_alloc_try_nid(size, 0, min_addr, max_addr, nid) + memblock_alloc_try_nid(size, SMP_CACHE_BYTES, min_addr, max_addr, nid) | - memblock_alloc(size, 0) + memblock_alloc(size, SMP_CACHE_BYTES) | - memblock_alloc_raw(size, 0) + memblock_alloc_raw(size, SMP_CACHE_BYTES) | - memblock_alloc_from(size, 0, min_addr) + memblock_alloc_from(size, SMP_CACHE_BYTES, min_addr) | - memblock_alloc_nopanic(size, 0) + memblock_alloc_nopanic(size, SMP_CACHE_BYTES) | - memblock_alloc_low(size, 0) + memblock_alloc_low(size, SMP_CACHE_BYTES) | - memblock_alloc_low_nopanic(size, 0) + memblock_alloc_low_nopanic(size, SMP_CACHE_BYTES) | - memblock_alloc_from_nopanic(size, 0, min_addr) + memblock_alloc_from_nopanic(size, SMP_CACHE_BYTES, min_addr) | - memblock_alloc_node(size, 0, nid) + memblock_alloc_node(size, SMP_CACHE_BYTES, nid) ) [mhocko@suse.com: changelog update] [akpm@linux-foundation.org: coding-style fixes] [rppt@linux.ibm.com: fix missed uses of implicit alignment] Link: http://lkml.kernel.org/r/20181016133656.GA10925@rapoport-lnx Link: http://lkml.kernel.org/r/1538687224-17535-1-git-send-email-rppt@linux.vnet.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.vnet.ibm.com> Suggested-by: Michal Hocko <mhocko@suse.com> Acked-by: Paul Burton <paul.burton@mips.com> [MIPS] Acked-by: Michael Ellerman <mpe@ellerman.id.au> [powerpc] Acked-by: Michal Hocko <mhocko@suse.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Chris Zankel <chris@zankel.net> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Ingo Molnar <mingo@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Michal Simek <monstr@monstr.eu> Cc: Richard Weinberger <richard@nod.at> Cc: Russell King <linux@armlinux.org.uk> Cc: Thomas Gleixner <tglx@linutronix.de> Cc: Tony Luck <tony.luck@intel.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-10-30 15:09:57 -07:00
mm/percpu: add checks for the return value of memblock_alloc*() Add panic() calls if memblock_alloc() returns NULL. The panic() format duplicates the one used by memblock itself and in order to avoid explosion with long parameters list replace open coded allocation size calculations with a local variable. Link: http://lkml.kernel.org/r/1548057848-15136-17-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Petr Mladek <pmladek@suse.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:15 -07:00
percpu: drop pcpu_chunk->page[] percpu core doesn't need to tack all the allocated pages. It needs to know whether certain pages are populated and a way to reverse map address to page when freeing. This patch drops pcpu_chunk->page[] and use populated bitmap and vmalloc_to_page() lookup instead. Using vmalloc_to_page() exclusively is also possible but complicates first chunk handling, inflates cache footprint and prevents non-standard memory allocation for percpu memory. pcpu_chunk->page[] was used to track each page's allocation and allowed asymmetric population which happens during failure path; however, with single bitmap for all units, this is no longer possible. Bite the bullet and rewrite (de)populate functions so that things are done in clearly separated steps such that asymmetric population doesn't happen. This makes the (de)population process much more modular and will also ease implementing non-standard memory usage in the future (e.g. large pages). This makes @get_page_fn parameter to pcpu_setup_first_chunk() unnecessary. The parameter is dropped and all first chunk helpers are updated accordingly. Please note that despite the volume most changes to first chunk helpers are symbol renames for variables which don't need to be referenced outside of the helper anymore. This change reduces memory usage and cache footprint of pcpu_chunk. Now only #unit_pages bits are necessary per chunk. [ Impact: reduced memory usage and cache footprint for bookkeeping ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-07-04 08:11:00 +09:00
percpu: drop pcpu_chunk->page[] percpu core doesn't need to tack all the allocated pages. It needs to know whether certain pages are populated and a way to reverse map address to page when freeing. This patch drops pcpu_chunk->page[] and use populated bitmap and vmalloc_to_page() lookup instead. Using vmalloc_to_page() exclusively is also possible but complicates first chunk handling, inflates cache footprint and prevents non-standard memory allocation for percpu memory. pcpu_chunk->page[] was used to track each page's allocation and allowed asymmetric population which happens during failure path; however, with single bitmap for all units, this is no longer possible. Bite the bullet and rewrite (de)populate functions so that things are done in clearly separated steps such that asymmetric population doesn't happen. This makes the (de)population process much more modular and will also ease implementing non-standard memory usage in the future (e.g. large pages). This makes @get_page_fn parameter to pcpu_setup_first_chunk() unnecessary. The parameter is dropped and all first chunk helpers are updated accordingly. Please note that despite the volume most changes to first chunk helpers are symbol renames for variables which don't need to be referenced outside of the helper anymore. This change reduces memory usage and cache footprint of pcpu_chunk. Now only #unit_pages bits are necessary per chunk. [ Impact: reduced memory usage and cache footprint for bookkeeping ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-07-04 08:11:00 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: drop pcpu_chunk->page[] percpu core doesn't need to tack all the allocated pages. It needs to know whether certain pages are populated and a way to reverse map address to page when freeing. This patch drops pcpu_chunk->page[] and use populated bitmap and vmalloc_to_page() lookup instead. Using vmalloc_to_page() exclusively is also possible but complicates first chunk handling, inflates cache footprint and prevents non-standard memory allocation for percpu memory. pcpu_chunk->page[] was used to track each page's allocation and allowed asymmetric population which happens during failure path; however, with single bitmap for all units, this is no longer possible. Bite the bullet and rewrite (de)populate functions so that things are done in clearly separated steps such that asymmetric population doesn't happen. This makes the (de)population process much more modular and will also ease implementing non-standard memory usage in the future (e.g. large pages). This makes @get_page_fn parameter to pcpu_setup_first_chunk() unnecessary. The parameter is dropped and all first chunk helpers are updated accordingly. Please note that despite the volume most changes to first chunk helpers are symbol renames for variables which don't need to be referenced outside of the helper anymore. This change reduces memory usage and cache footprint of pcpu_chunk. Now only #unit_pages bits are necessary per chunk. [ Impact: reduced memory usage and cache footprint for bookkeeping ] Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-07-04 08:11:00 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: introduce pcpu_alloc_info and pcpu_group_info Till now, non-linear cpu->unit map was expressed using an integer array which maps each cpu to a unit and used only by lpage allocator. Although how many units have been placed in a single contiguos area (group) is known while building unit_map, the information is lost when the result is recorded into the unit_map array. For lpage allocator, as all allocations are done by lpages and whether two adjacent lpages are in the same group or not is irrelevant, this didn't cause any problem. Non-linear cpu->unit mapping will be used for sparse embedding and this grouping information is necessary for that. This patch introduces pcpu_alloc_info which contains all the information necessary for initializing percpu allocator. pcpu_alloc_info contains array of pcpu_group_info which describes how units are grouped and mapped to cpus. pcpu_group_info also has base_offset field to specify its offset from the chunk's base address. pcpu_build_alloc_info() initializes this field as if all groups are allocated back-to-back as is currently done but this will be used to sparsely place groups. pcpu_alloc_info is a rather complex data structure which contains a flexible array which in turn points to nested cpu_map arrays. * pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to help dealing with pcpu_alloc_info. * pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info, generalized and renamed to pcpu_build_alloc_info(). @cpu_distance_fn may be NULL indicating that all cpus are of LOCAL_DISTANCE. * pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info, generalized and renamed to pcpu_dump_alloc_info(). It now also prints which group each alloc unit belongs to. * pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the separate parameters. All first chunk allocators are updated to use pcpu_build_alloc_info() to build alloc_info and call pcpu_setup_first_chunk() with it. This has the side effect of packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4. * x86 setup_pcpu_lpage() is updated to deal with alloc_info. * sparc64 setup_per_cpu_areas() is updated to build alloc_info. Although the changes made by this patch are pretty pervasive, it doesn't cause any behavior difference other than packing of sparse cpus. It mostly changes how information is passed among initialization functions and makes room for more flexibility. Signed-off-by: Tejun Heo <tj@kernel.org> Cc: Ingo Molnar <mingo@elte.hu> Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
percpu: use dynamic percpu allocator as the default percpu allocator This patch makes most !CONFIG_HAVE_SETUP_PER_CPU_AREA archs use dynamic percpu allocator. The first chunk is allocated using embedding helper and 8k is reserved for modules. This ensures that the new allocator behaves almost identically to the original allocator as long as static percpu variables are concerned, so it shouldn't introduce much breakage. s390 and alpha use custom SHIFT_PERCPU_PTR() to work around addressing range limit the addressing model imposes. Unfortunately, this breaks if the address is specified using a variable, so for now, the two archs aren't converted. The following architectures are affected by this change. * sh * arm * cris * mips * sparc(32) * blackfin * avr32 * parisc (broken, under investigation) * m32r * powerpc(32) As this change makes the dynamic allocator the default one, CONFIG_HAVE_DYNAMIC_PER_CPU_AREA is replaced with its invert - CONFIG_HAVE_LEGACY_PER_CPU_AREA, which is added to yet-to-be converted archs. These archs implement their own setup_per_cpu_areas() and the conversion is not trivial. * powerpc(64) * sparc(64) * ia64 * alpha * s390 Boot and batch alloc/free tests on x86_32 with debug code (x86_32 doesn't use default first chunk initialization). Compile tested on sparc(32), powerpc(32), arm and alpha. Kyle McMartin reported that this change breaks parisc. The problem is still under investigation and he is okay with pushing this patch forward and fixing parisc later. [ Impact: use dynamic allocator for most archs w/o custom percpu setup ] Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Rusty Russell <rusty@rustcorp.com.au> Acked-by: David S. Miller <davem@davemloft.net> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Acked-by: Martin Schwidefsky <schwidefsky@de.ibm.com> Reviewed-by: Christoph Lameter <cl@linux.com> Cc: Paul Mundt <lethal@linux-sh.org> Cc: Russell King <rmk@arm.linux.org.uk> Cc: Mikael Starvik <starvik@axis.com> Cc: Ralf Baechle <ralf@linux-mips.org> Cc: Bryan Wu <cooloney@kernel.org> Cc: Kyle McMartin <kyle@mcmartin.ca> Cc: Matthew Wilcox <matthew@wil.cx> Cc: Grant Grundler <grundler@parisc-linux.org> Cc: Hirokazu Takata <takata@linux-m32r.org> Cc: Richard Henderson <rth@twiddle.net> Cc: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Ingo Molnar <mingo@elte.hu>
2009-03-30 19:07:44 +09:00
percpu: use dynamic percpu allocator as the default percpu allocator This patch makes most !CONFIG_HAVE_SETUP_PER_CPU_AREA archs use dynamic percpu allocator. The first chunk is allocated using embedding helper and 8k is reserved for modules. This ensures that the new allocator behaves almost identically to the original allocator as long as static percpu variables are concerned, so it shouldn't introduce much breakage. s390 and alpha use custom SHIFT_PERCPU_PTR() to work around addressing range limit the addressing model imposes. Unfortunately, this breaks if the address is specified using a variable, so for now, the two archs aren't converted. The following architectures are affected by this change. * sh * arm * cris * mips * sparc(32) * blackfin * avr32 * parisc (broken, under investigation) * m32r * powerpc(32) As this change makes the dynamic allocator the default one, CONFIG_HAVE_DYNAMIC_PER_CPU_AREA is replaced with its invert - CONFIG_HAVE_LEGACY_PER_CPU_AREA, which is added to yet-to-be converted archs. These archs implement their own setup_per_cpu_areas() and the conversion is not trivial. * powerpc(64) * sparc(64) * ia64 * alpha * s390 Boot and batch alloc/free tests on x86_32 with debug code (x86_32 doesn't use default first chunk initialization). Compile tested on sparc(32), powerpc(32), arm and alpha. Kyle McMartin reported that this change breaks parisc. The problem is still under investigation and he is okay with pushing this patch forward and fixing parisc later. [ Impact: use dynamic allocator for most archs w/o custom percpu setup ] Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Rusty Russell <rusty@rustcorp.com.au> Acked-by: David S. Miller <davem@davemloft.net> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Acked-by: Martin Schwidefsky <schwidefsky@de.ibm.com> Reviewed-by: Christoph Lameter <cl@linux.com> Cc: Paul Mundt <lethal@linux-sh.org> Cc: Russell King <rmk@arm.linux.org.uk> Cc: Mikael Starvik <starvik@axis.com> Cc: Ralf Baechle <ralf@linux-mips.org> Cc: Bryan Wu <cooloney@kernel.org> Cc: Kyle McMartin <kyle@mcmartin.ca> Cc: Matthew Wilcox <matthew@wil.cx> Cc: Grant Grundler <grundler@parisc-linux.org> Cc: Hirokazu Takata <takata@linux-m32r.org> Cc: Richard Henderson <rth@twiddle.net> Cc: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Ingo Molnar <mingo@elte.hu>
2009-03-30 19:07:44 +09:00
percpu: use dynamic percpu allocator as the default percpu allocator This patch makes most !CONFIG_HAVE_SETUP_PER_CPU_AREA archs use dynamic percpu allocator. The first chunk is allocated using embedding helper and 8k is reserved for modules. This ensures that the new allocator behaves almost identically to the original allocator as long as static percpu variables are concerned, so it shouldn't introduce much breakage. s390 and alpha use custom SHIFT_PERCPU_PTR() to work around addressing range limit the addressing model imposes. Unfortunately, this breaks if the address is specified using a variable, so for now, the two archs aren't converted. The following architectures are affected by this change. * sh * arm * cris * mips * sparc(32) * blackfin * avr32 * parisc (broken, under investigation) * m32r * powerpc(32) As this change makes the dynamic allocator the default one, CONFIG_HAVE_DYNAMIC_PER_CPU_AREA is replaced with its invert - CONFIG_HAVE_LEGACY_PER_CPU_AREA, which is added to yet-to-be converted archs. These archs implement their own setup_per_cpu_areas() and the conversion is not trivial. * powerpc(64) * sparc(64) * ia64 * alpha * s390 Boot and batch alloc/free tests on x86_32 with debug code (x86_32 doesn't use default first chunk initialization). Compile tested on sparc(32), powerpc(32), arm and alpha. Kyle McMartin reported that this change breaks parisc. The problem is still under investigation and he is okay with pushing this patch forward and fixing parisc later. [ Impact: use dynamic allocator for most archs w/o custom percpu setup ] Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Rusty Russell <rusty@rustcorp.com.au> Acked-by: David S. Miller <davem@davemloft.net> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Acked-by: Martin Schwidefsky <schwidefsky@de.ibm.com> Reviewed-by: Christoph Lameter <cl@linux.com> Cc: Paul Mundt <lethal@linux-sh.org> Cc: Russell King <rmk@arm.linux.org.uk> Cc: Mikael Starvik <starvik@axis.com> Cc: Ralf Baechle <ralf@linux-mips.org> Cc: Bryan Wu <cooloney@kernel.org> Cc: Kyle McMartin <kyle@mcmartin.ca> Cc: Matthew Wilcox <matthew@wil.cx> Cc: Grant Grundler <grundler@parisc-linux.org> Cc: Hirokazu Takata <takata@linux-m32r.org> Cc: Richard Henderson <rth@twiddle.net> Cc: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Ingo Molnar <mingo@elte.hu>
2009-03-30 19:07:44 +09:00
percpu: use dynamic percpu allocator as the default percpu allocator This patch makes most !CONFIG_HAVE_SETUP_PER_CPU_AREA archs use dynamic percpu allocator. The first chunk is allocated using embedding helper and 8k is reserved for modules. This ensures that the new allocator behaves almost identically to the original allocator as long as static percpu variables are concerned, so it shouldn't introduce much breakage. s390 and alpha use custom SHIFT_PERCPU_PTR() to work around addressing range limit the addressing model imposes. Unfortunately, this breaks if the address is specified using a variable, so for now, the two archs aren't converted. The following architectures are affected by this change. * sh * arm * cris * mips * sparc(32) * blackfin * avr32 * parisc (broken, under investigation) * m32r * powerpc(32) As this change makes the dynamic allocator the default one, CONFIG_HAVE_DYNAMIC_PER_CPU_AREA is replaced with its invert - CONFIG_HAVE_LEGACY_PER_CPU_AREA, which is added to yet-to-be converted archs. These archs implement their own setup_per_cpu_areas() and the conversion is not trivial. * powerpc(64) * sparc(64) * ia64 * alpha * s390 Boot and batch alloc/free tests on x86_32 with debug code (x86_32 doesn't use default first chunk initialization). Compile tested on sparc(32), powerpc(32), arm and alpha. Kyle McMartin reported that this change breaks parisc. The problem is still under investigation and he is okay with pushing this patch forward and fixing parisc later. [ Impact: use dynamic allocator for most archs w/o custom percpu setup ] Signed-off-by: Tejun Heo <tj@kernel.org> Acked-by: Rusty Russell <rusty@rustcorp.com.au> Acked-by: David S. Miller <davem@davemloft.net> Acked-by: Benjamin Herrenschmidt <benh@kernel.crashing.org> Acked-by: Martin Schwidefsky <schwidefsky@de.ibm.com> Reviewed-by: Christoph Lameter <cl@linux.com> Cc: Paul Mundt <lethal@linux-sh.org> Cc: Russell King <rmk@arm.linux.org.uk> Cc: Mikael Starvik <starvik@axis.com> Cc: Ralf Baechle <ralf@linux-mips.org> Cc: Bryan Wu <cooloney@kernel.org> Cc: Kyle McMartin <kyle@mcmartin.ca> Cc: Matthew Wilcox <matthew@wil.cx> Cc: Grant Grundler <grundler@parisc-linux.org> Cc: Hirokazu Takata <takata@linux-m32r.org> Cc: Richard Henderson <rth@twiddle.net> Cc: Ivan Kokshaysky <ink@jurassic.park.msu.ru> Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Ingo Molnar <mingo@elte.hu>
2009-03-30 19:07:44 +09:00
memblock: drop memblock_alloc_*_nopanic() variants As all the memblock allocation functions return NULL in case of error rather than panic(), the duplicates with _nopanic suffix can be removed. Link: http://lkml.kernel.org/r/1548057848-15136-22-git-send-email-rppt@linux.ibm.com Signed-off-by: Mike Rapoport <rppt@linux.ibm.com> Acked-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Reviewed-by: Petr Mladek <pmladek@suse.com> [printk] Cc: Catalin Marinas <catalin.marinas@arm.com> Cc: Christophe Leroy <christophe.leroy@c-s.fr> Cc: Christoph Hellwig <hch@lst.de> Cc: "David S. Miller" <davem@davemloft.net> Cc: Dennis Zhou <dennis@kernel.org> Cc: Geert Uytterhoeven <geert@linux-m68k.org> Cc: Greentime Hu <green.hu@gmail.com> Cc: Guan Xuetao <gxt@pku.edu.cn> Cc: Guo Ren <guoren@kernel.org> Cc: Guo Ren <ren_guo@c-sky.com> [c-sky] Cc: Heiko Carstens <heiko.carstens@de.ibm.com> Cc: Juergen Gross <jgross@suse.com> [Xen] Cc: Mark Salter <msalter@redhat.com> Cc: Matt Turner <mattst88@gmail.com> Cc: Max Filippov <jcmvbkbc@gmail.com> Cc: Michael Ellerman <mpe@ellerman.id.au> Cc: Michal Simek <monstr@monstr.eu> Cc: Paul Burton <paul.burton@mips.com> Cc: Richard Weinberger <richard@nod.at> Cc: Rich Felker <dalias@libc.org> Cc: Rob Herring <robh+dt@kernel.org> Cc: Rob Herring <robh@kernel.org> Cc: Russell King <linux@armlinux.org.uk> Cc: Stafford Horne <shorne@gmail.com> Cc: Tony Luck <tony.luck@intel.com> Cc: Vineet Gupta <vgupta@synopsys.com> Cc: Yoshinori Sato <ysato@users.sourceforge.jp> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2019-03-11 23:30:42 -07:00
/proc/meminfo: add percpu populated pages count Currently, percpu memory only exposes allocation and utilization information via debugfs. This more or less is only really useful for understanding the fragmentation and allocation information at a per-chunk level with a few global counters. This is also gated behind a config. BPF and cgroup, for example, have seen an increase in use causing increased use of percpu memory. Let's make it easier for someone to identify how much memory is being used. This patch adds the "Percpu" stat to meminfo to more easily look up how much percpu memory is in use. This number includes the cost for all allocated backing pages and not just insight at the per a unit, per chunk level. Metadata is excluded. I think excluding metadata is fair because the backing memory scales with the numbere of cpus and can quickly outweigh the metadata. It also makes this calculation light. Link: http://lkml.kernel.org/r/20180807184723.74919-1-dennisszhou@gmail.com Signed-off-by: Dennis Zhou <dennisszhou@gmail.com> Acked-by: Tejun Heo <tj@kernel.org> Acked-by: Roman Gushchin <guro@fb.com> Reviewed-by: Andrew Morton <akpm@linux-foundation.org> Acked-by: David Rientjes <rientjes@google.com> Acked-by: Vlastimil Babka <vbabka@suse.cz> Cc: Johannes Weiner <hannes@cmpxchg.org> Cc: Christoph Lameter <cl@linux.com> Cc: Alexey Dobriyan <adobriyan@gmail.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-08-21 21:53:58 -07:00