2019-06-01 10:08:42 +02:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:20 -04:00
|
|
|
|
2020-04-01 10:07:48 -07:00
|
|
|
|
2017-07-24 19:02:20 -04:00
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:20 -04:00
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:20 -04:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:20 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
2017-02-27 14:29:56 -08:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
2018-10-30 15:09:49 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
2018-03-14 08:27:26 -07:00
|
|
|
|
percpu: make pcpu_alloc() aware of current gfp context
Since 5.7-rc1, on btrfs we have a percpu counter initialization for
which we always pass a GFP_KERNEL gfp_t argument (this happens since
commit 2992df73268f78 ("btrfs: Implement DREW lock")).
That is safe in some contextes but not on others where allowing fs
reclaim could lead to a deadlock because we are either holding some
btrfs lock needed for a transaction commit or holding a btrfs
transaction handle open. Because of that we surround the call to the
function that initializes the percpu counter with a NOFS context using
memalloc_nofs_save() (this is done at btrfs_init_fs_root()).
However it turns out that this is not enough to prevent a possible
deadlock because percpu_alloc() determines if it is in an atomic context
by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this
case) and it is not aware that a NOFS context is set.
Because percpu_alloc() thinks it is in a non atomic context it locks the
pcpu_alloc_mutex. This can result in a btrfs deadlock when
pcpu_balance_workfn() is running, has acquired that mutex and is waiting
for reclaim, while the btrfs task that called percpu_counter_init() (and
therefore percpu_alloc()) is holding either the btrfs commit_root
semaphore or a transaction handle (done fs/btrfs/backref.c:
iterate_extent_inodes()), which prevents reclaim from finishing as an
attempt to commit the current btrfs transaction will deadlock.
Lockdep reports this issue with the following trace:
======================================================
WARNING: possible circular locking dependency detected
5.6.0-rc7-btrfs-next-77 #1 Not tainted
------------------------------------------------------
kswapd0/91 is trying to acquire lock:
ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
but task is already holding lock:
ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
which lock already depends on the new lock.
the existing dependency chain (in reverse order) is:
-> #4 (fs_reclaim){+.+.}:
fs_reclaim_acquire.part.0+0x25/0x30
__kmalloc+0x5f/0x3a0
pcpu_create_chunk+0x19/0x230
pcpu_balance_workfn+0x56a/0x680
process_one_work+0x235/0x5f0
worker_thread+0x50/0x3b0
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
-> #3 (pcpu_alloc_mutex){+.+.}:
__mutex_lock+0xa9/0xaf0
pcpu_alloc+0x480/0x7c0
__percpu_counter_init+0x50/0xd0
btrfs_drew_lock_init+0x22/0x70 [btrfs]
btrfs_get_fs_root+0x29c/0x5c0 [btrfs]
resolve_indirect_refs+0x120/0xa30 [btrfs]
find_parent_nodes+0x50b/0xf30 [btrfs]
btrfs_find_all_leafs+0x60/0xb0 [btrfs]
iterate_extent_inodes+0x139/0x2f0 [btrfs]
iterate_inodes_from_logical+0xa1/0xe0 [btrfs]
btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs]
btrfs_ioctl+0x165a/0x3130 [btrfs]
ksys_ioctl+0x87/0xc0
__x64_sys_ioctl+0x16/0x20
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #2 (&fs_info->commit_root_sem){++++}:
down_write+0x38/0x70
btrfs_cache_block_group+0x2ec/0x500 [btrfs]
find_free_extent+0xc6a/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
commit_cowonly_roots+0x55/0x310 [btrfs]
btrfs_commit_transaction+0x509/0xb20 [btrfs]
sync_filesystem+0x74/0x90
generic_shutdown_super+0x22/0x100
kill_anon_super+0x14/0x30
btrfs_kill_super+0x12/0x20 [btrfs]
deactivate_locked_super+0x31/0x70
cleanup_mnt+0x100/0x160
task_work_run+0x93/0xc0
exit_to_usermode_loop+0xf9/0x100
do_syscall_64+0x20d/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #1 (&space_info->groups_sem){++++}:
down_read+0x3c/0x140
find_free_extent+0xef6/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
btrfs_search_slot+0x50c/0xd60 [btrfs]
btrfs_lookup_inode+0x3a/0xc0 [btrfs]
__btrfs_update_delayed_inode+0x90/0x280 [btrfs]
__btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs]
__btrfs_run_delayed_items+0x8e/0x180 [btrfs]
btrfs_commit_transaction+0x31b/0xb20 [btrfs]
iterate_supers+0x87/0xf0
ksys_sync+0x60/0xb0
__ia32_sys_sync+0xa/0x10
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #0 (&delayed_node->mutex){+.+.}:
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
other info that might help us debug this:
Chain exists of:
&delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim
Possible unsafe locking scenario:
CPU0 CPU1
---- ----
lock(fs_reclaim);
lock(pcpu_alloc_mutex);
lock(fs_reclaim);
lock(&delayed_node->mutex);
*** DEADLOCK ***
3 locks held by kswapd0/91:
#0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
#1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0
#2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50
stack backtrace:
CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1
Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014
Call Trace:
dump_stack+0x8f/0xd0
check_noncircular+0x170/0x190
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL
to percpu_counter_init() in contextes where it is not reclaim safe,
however that type of approach is discouraged since
memalloc_[nofs|noio]_save() were introduced. Therefore this change
makes pcpu_alloc() look up into an existing nofs/noio context before
deciding whether it is in an atomic context or not.
Signed-off-by: Filipe Manana <fdmanana@suse.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Acked-by: Tejun Heo <tj@kernel.org>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-11-24 15:50:03 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:30 -04:00
|
|
|
|
|
|
|
|
|
2021-04-07 20:57:31 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-02-02 14:38:57 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-02-02 14:38:57 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:30 -04:00
|
|
|
|
2021-05-14 06:39:52 +00:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2017-05-10 13:36:37 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-04-02 13:19:54 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:30 -04:00
|
|
|
|
2009-04-02 13:19:54 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:01:59 -04:00
|
|
|
|
|
|
|
|
|
2009-04-02 13:19:54 +09:00
|
|
|
|
2017-06-19 19:28:30 -04:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2017-06-19 19:28:30 -04:00
|
|
|
|
2016-05-25 11:48:25 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2021-04-07 20:57:33 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2018-08-21 21:53:58 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
2010-04-09 18:57:00 +09:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2010-04-09 18:57:00 +09:00
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:00 +09:00
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-02-21 16:56:23 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-18 22:44:16 +00:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-07 20:57:35 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-09-27 16:35:00 -05:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
2017-09-27 16:35:00 -05:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:18 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2011-08-04 11:02:33 +02:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-06-27 18:50:00 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2018-02-16 12:09:58 -06:00
|
|
|
|
2010-10-30 15:56:54 +02:00
|
|
|
|
2020-06-01 21:51:40 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-08-04 11:02:33 +02:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2016-01-22 15:11:02 -08:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2016-01-22 15:11:02 -08:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:15 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 09:56:16 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-22 09:03:16 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
2019-12-13 16:22:10 -08:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2019-02-25 14:10:15 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2019-02-25 14:10:15 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-10-25 11:45:16 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
2019-02-25 14:10:15 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-25 14:10:15 -08:00
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-10-25 11:45:16 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:16 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-21 15:44:35 -08:00
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2019-02-25 13:41:45 -08:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
2017-07-24 19:02:17 -04:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-08-14 14:17:10 -07:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2021-08-14 14:17:10 -07:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2021-08-14 14:17:10 -07:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2021-08-14 14:17:10 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2017-07-24 19:02:14 -04:00
|
|
|
|
2021-04-07 20:57:35 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:14 -04:00
|
|
|
|
2021-04-07 20:57:35 -07:00
|
|
|
|
2017-07-24 19:02:14 -04:00
|
|
|
|
|
|
|
|
|
2019-02-26 10:46:48 -08:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
|
|
|
|
|
2019-02-22 09:03:16 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:09 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:19 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-22 09:03:16 -08:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-21 15:54:11 -08:00
|
|
|
|
|
|
|
|
|
2019-02-22 09:03:16 -08:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-02-22 09:03:16 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2014-03-06 20:52:32 -05:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:13 -04:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:13 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
2017-06-19 19:28:29 -04:00
|
|
|
|
2017-06-19 19:28:31 -04:00
|
|
|
|
2017-06-19 19:28:29 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-03-06 20:52:32 -05:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2017-07-24 19:02:13 -04:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2017-07-24 19:02:13 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
percpu: return number of released bytes from pcpu_free_area()
Patch series "mm: memcg accounting of percpu memory", v3.
This patchset adds percpu memory accounting to memory cgroups. It's based
on the rework of the slab controller and reuses concepts and features
introduced for the per-object slab accounting.
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
Percpu allocations by their nature are scattered over multiple pages, so
they can't be tracked on the per-page basis. So the per-object tracking
introduced by the new slab controller is reused.
The patchset implements charging of percpu allocations, adds memcg-level
statistics, enables accounting for percpu allocations made by memory
cgroup internals and provides some basic tests.
To implement the accounting of percpu memory without a significant memory
and performance overhead the following approach is used: all accounted
allocations are placed into a separate percpu chunk (or chunks). These
chunks are similar to default chunks, except that they do have an attached
vector of pointers to obj_cgroup objects, which is big enough to save a
pointer for each allocated object. On the allocation, if the allocation
has to be accounted (__GFP_ACCOUNT is passed, the allocating process
belongs to a non-root memory cgroup, etc), the memory cgroup is getting
charged and if the maximum limit is not exceeded the allocation is
performed using a memcg-aware chunk. Otherwise -ENOMEM is returned or the
allocation is forced over the limit, depending on gfp (as any other kernel
memory allocation). The memory cgroup information is saved in the
obj_cgroup vector at the corresponding offset. On the release time the
memcg information is restored from the vector and the cgroup is getting
uncharged. Unaccounted allocations (at this point the absolute majority
of all percpu allocations) are performed in the old way, so no additional
overhead is expected.
To avoid pinning dying memory cgroups by outstanding allocations,
obj_cgroup API is used instead of directly saving memory cgroup pointers.
obj_cgroup is basically a pointer to a memory cgroup with a standalone
reference counter. The trick is that it can be atomically swapped to
point at the parent cgroup, so that the original memory cgroup can be
released prior to all objects, which has been charged to it. Because all
charges and statistics are fully recursive, it's perfectly correct to
uncharge the parent cgroup instead. This scheme is used in the slab
memory accounting, and percpu memory can just follow the scheme.
This patch (of 5):
To implement accounting of percpu memory we need the information about the
size of freed object. Return it from pcpu_free_area().
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: David Rientjes <rientjes@google.com>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
cC: Michal Koutnýutny@suse.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-1-guro@fb.com
Link: http://lkml.kernel.org/r/20200608230819.832349-2-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:14 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2019-02-26 09:56:16 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2019-02-26 09:56:16 -08:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
|
|
|
|
|
2022-10-24 16:14:33 +08:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-10-24 16:14:33 +08:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2020-10-30 20:40:21 +00:00
|
|
|
|
|
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
2017-07-24 19:02:03 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:07 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:07 -04:00
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2019-02-26 10:00:08 -08:00
|
|
|
|
2017-07-24 19:02:13 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:03 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:03 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2017-07-24 19:02:02 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-10-07 11:31:51 +03:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2016-01-22 15:11:02 -08:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-08-21 21:53:58 -07:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2018-08-21 21:53:58 -07:00
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2018-02-15 10:08:14 -06:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2018-02-15 10:08:14 -06:00
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:06 -04:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-02-13 11:29:22 -08:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2023-10-19 15:53:45 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2023-10-19 15:53:45 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2023-10-19 15:53:45 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2020-08-11 18:30:21 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-14 14:09:12 -08:00
|
|
|
|
2020-08-11 18:30:21 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2022-01-14 14:09:12 -08:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2022-01-14 14:09:12 -08:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2020-08-11 18:30:21 -07:00
|
|
|
|
|
|
|
|
|
2022-01-14 14:09:12 -08:00
|
|
|
|
2020-08-11 18:30:21 -07:00
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2009-02-21 16:56:23 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: make pcpu_alloc() aware of current gfp context
Since 5.7-rc1, on btrfs we have a percpu counter initialization for
which we always pass a GFP_KERNEL gfp_t argument (this happens since
commit 2992df73268f78 ("btrfs: Implement DREW lock")).
That is safe in some contextes but not on others where allowing fs
reclaim could lead to a deadlock because we are either holding some
btrfs lock needed for a transaction commit or holding a btrfs
transaction handle open. Because of that we surround the call to the
function that initializes the percpu counter with a NOFS context using
memalloc_nofs_save() (this is done at btrfs_init_fs_root()).
However it turns out that this is not enough to prevent a possible
deadlock because percpu_alloc() determines if it is in an atomic context
by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this
case) and it is not aware that a NOFS context is set.
Because percpu_alloc() thinks it is in a non atomic context it locks the
pcpu_alloc_mutex. This can result in a btrfs deadlock when
pcpu_balance_workfn() is running, has acquired that mutex and is waiting
for reclaim, while the btrfs task that called percpu_counter_init() (and
therefore percpu_alloc()) is holding either the btrfs commit_root
semaphore or a transaction handle (done fs/btrfs/backref.c:
iterate_extent_inodes()), which prevents reclaim from finishing as an
attempt to commit the current btrfs transaction will deadlock.
Lockdep reports this issue with the following trace:
======================================================
WARNING: possible circular locking dependency detected
5.6.0-rc7-btrfs-next-77 #1 Not tainted
------------------------------------------------------
kswapd0/91 is trying to acquire lock:
ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
but task is already holding lock:
ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
which lock already depends on the new lock.
the existing dependency chain (in reverse order) is:
-> #4 (fs_reclaim){+.+.}:
fs_reclaim_acquire.part.0+0x25/0x30
__kmalloc+0x5f/0x3a0
pcpu_create_chunk+0x19/0x230
pcpu_balance_workfn+0x56a/0x680
process_one_work+0x235/0x5f0
worker_thread+0x50/0x3b0
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
-> #3 (pcpu_alloc_mutex){+.+.}:
__mutex_lock+0xa9/0xaf0
pcpu_alloc+0x480/0x7c0
__percpu_counter_init+0x50/0xd0
btrfs_drew_lock_init+0x22/0x70 [btrfs]
btrfs_get_fs_root+0x29c/0x5c0 [btrfs]
resolve_indirect_refs+0x120/0xa30 [btrfs]
find_parent_nodes+0x50b/0xf30 [btrfs]
btrfs_find_all_leafs+0x60/0xb0 [btrfs]
iterate_extent_inodes+0x139/0x2f0 [btrfs]
iterate_inodes_from_logical+0xa1/0xe0 [btrfs]
btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs]
btrfs_ioctl+0x165a/0x3130 [btrfs]
ksys_ioctl+0x87/0xc0
__x64_sys_ioctl+0x16/0x20
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #2 (&fs_info->commit_root_sem){++++}:
down_write+0x38/0x70
btrfs_cache_block_group+0x2ec/0x500 [btrfs]
find_free_extent+0xc6a/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
commit_cowonly_roots+0x55/0x310 [btrfs]
btrfs_commit_transaction+0x509/0xb20 [btrfs]
sync_filesystem+0x74/0x90
generic_shutdown_super+0x22/0x100
kill_anon_super+0x14/0x30
btrfs_kill_super+0x12/0x20 [btrfs]
deactivate_locked_super+0x31/0x70
cleanup_mnt+0x100/0x160
task_work_run+0x93/0xc0
exit_to_usermode_loop+0xf9/0x100
do_syscall_64+0x20d/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #1 (&space_info->groups_sem){++++}:
down_read+0x3c/0x140
find_free_extent+0xef6/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
btrfs_search_slot+0x50c/0xd60 [btrfs]
btrfs_lookup_inode+0x3a/0xc0 [btrfs]
__btrfs_update_delayed_inode+0x90/0x280 [btrfs]
__btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs]
__btrfs_run_delayed_items+0x8e/0x180 [btrfs]
btrfs_commit_transaction+0x31b/0xb20 [btrfs]
iterate_supers+0x87/0xf0
ksys_sync+0x60/0xb0
__ia32_sys_sync+0xa/0x10
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #0 (&delayed_node->mutex){+.+.}:
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
other info that might help us debug this:
Chain exists of:
&delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim
Possible unsafe locking scenario:
CPU0 CPU1
---- ----
lock(fs_reclaim);
lock(pcpu_alloc_mutex);
lock(fs_reclaim);
lock(&delayed_node->mutex);
*** DEADLOCK ***
3 locks held by kswapd0/91:
#0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
#1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0
#2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50
stack backtrace:
CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1
Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014
Call Trace:
dump_stack+0x8f/0xd0
check_noncircular+0x170/0x190
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL
to percpu_counter_init() in contextes where it is not reclaim safe,
however that type of approach is discouraged since
memalloc_[nofs|noio]_save() were introduced. Therefore this change
makes pcpu_alloc() look up into an existing nofs/noio context before
deciding whether it is in an atomic context or not.
Signed-off-by: Filipe Manana <fdmanana@suse.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Acked-by: Tejun Heo <tj@kernel.org>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: make pcpu_alloc() aware of current gfp context
Since 5.7-rc1, on btrfs we have a percpu counter initialization for
which we always pass a GFP_KERNEL gfp_t argument (this happens since
commit 2992df73268f78 ("btrfs: Implement DREW lock")).
That is safe in some contextes but not on others where allowing fs
reclaim could lead to a deadlock because we are either holding some
btrfs lock needed for a transaction commit or holding a btrfs
transaction handle open. Because of that we surround the call to the
function that initializes the percpu counter with a NOFS context using
memalloc_nofs_save() (this is done at btrfs_init_fs_root()).
However it turns out that this is not enough to prevent a possible
deadlock because percpu_alloc() determines if it is in an atomic context
by looking exclusively at the gfp flags passed to it (GFP_KERNEL in this
case) and it is not aware that a NOFS context is set.
Because percpu_alloc() thinks it is in a non atomic context it locks the
pcpu_alloc_mutex. This can result in a btrfs deadlock when
pcpu_balance_workfn() is running, has acquired that mutex and is waiting
for reclaim, while the btrfs task that called percpu_counter_init() (and
therefore percpu_alloc()) is holding either the btrfs commit_root
semaphore or a transaction handle (done fs/btrfs/backref.c:
iterate_extent_inodes()), which prevents reclaim from finishing as an
attempt to commit the current btrfs transaction will deadlock.
Lockdep reports this issue with the following trace:
======================================================
WARNING: possible circular locking dependency detected
5.6.0-rc7-btrfs-next-77 #1 Not tainted
------------------------------------------------------
kswapd0/91 is trying to acquire lock:
ffff8938a3b3fdc8 (&delayed_node->mutex){+.+.}, at: __btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
but task is already holding lock:
ffffffffb4f0dbc0 (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
which lock already depends on the new lock.
the existing dependency chain (in reverse order) is:
-> #4 (fs_reclaim){+.+.}:
fs_reclaim_acquire.part.0+0x25/0x30
__kmalloc+0x5f/0x3a0
pcpu_create_chunk+0x19/0x230
pcpu_balance_workfn+0x56a/0x680
process_one_work+0x235/0x5f0
worker_thread+0x50/0x3b0
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
-> #3 (pcpu_alloc_mutex){+.+.}:
__mutex_lock+0xa9/0xaf0
pcpu_alloc+0x480/0x7c0
__percpu_counter_init+0x50/0xd0
btrfs_drew_lock_init+0x22/0x70 [btrfs]
btrfs_get_fs_root+0x29c/0x5c0 [btrfs]
resolve_indirect_refs+0x120/0xa30 [btrfs]
find_parent_nodes+0x50b/0xf30 [btrfs]
btrfs_find_all_leafs+0x60/0xb0 [btrfs]
iterate_extent_inodes+0x139/0x2f0 [btrfs]
iterate_inodes_from_logical+0xa1/0xe0 [btrfs]
btrfs_ioctl_logical_to_ino+0xb4/0x190 [btrfs]
btrfs_ioctl+0x165a/0x3130 [btrfs]
ksys_ioctl+0x87/0xc0
__x64_sys_ioctl+0x16/0x20
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #2 (&fs_info->commit_root_sem){++++}:
down_write+0x38/0x70
btrfs_cache_block_group+0x2ec/0x500 [btrfs]
find_free_extent+0xc6a/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
commit_cowonly_roots+0x55/0x310 [btrfs]
btrfs_commit_transaction+0x509/0xb20 [btrfs]
sync_filesystem+0x74/0x90
generic_shutdown_super+0x22/0x100
kill_anon_super+0x14/0x30
btrfs_kill_super+0x12/0x20 [btrfs]
deactivate_locked_super+0x31/0x70
cleanup_mnt+0x100/0x160
task_work_run+0x93/0xc0
exit_to_usermode_loop+0xf9/0x100
do_syscall_64+0x20d/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #1 (&space_info->groups_sem){++++}:
down_read+0x3c/0x140
find_free_extent+0xef6/0x1600 [btrfs]
btrfs_reserve_extent+0x9b/0x180 [btrfs]
btrfs_alloc_tree_block+0xc1/0x350 [btrfs]
alloc_tree_block_no_bg_flush+0x4a/0x60 [btrfs]
__btrfs_cow_block+0x122/0x5a0 [btrfs]
btrfs_cow_block+0x106/0x240 [btrfs]
btrfs_search_slot+0x50c/0xd60 [btrfs]
btrfs_lookup_inode+0x3a/0xc0 [btrfs]
__btrfs_update_delayed_inode+0x90/0x280 [btrfs]
__btrfs_commit_inode_delayed_items+0x81f/0x870 [btrfs]
__btrfs_run_delayed_items+0x8e/0x180 [btrfs]
btrfs_commit_transaction+0x31b/0xb20 [btrfs]
iterate_supers+0x87/0xf0
ksys_sync+0x60/0xb0
__ia32_sys_sync+0xa/0x10
do_syscall_64+0x5c/0x260
entry_SYSCALL_64_after_hwframe+0x49/0xbe
-> #0 (&delayed_node->mutex){+.+.}:
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
other info that might help us debug this:
Chain exists of:
&delayed_node->mutex --> pcpu_alloc_mutex --> fs_reclaim
Possible unsafe locking scenario:
CPU0 CPU1
---- ----
lock(fs_reclaim);
lock(pcpu_alloc_mutex);
lock(fs_reclaim);
lock(&delayed_node->mutex);
*** DEADLOCK ***
3 locks held by kswapd0/91:
#0: (fs_reclaim){+.+.}, at: __fs_reclaim_acquire+0x5/0x30
#1: (shrinker_rwsem){++++}, at: shrink_slab+0x12f/0x2c0
#2: (&type->s_umount_key#43){++++}, at: trylock_super+0x16/0x50
stack backtrace:
CPU: 1 PID: 91 Comm: kswapd0 Not tainted 5.6.0-rc7-btrfs-next-77 #1
Hardware name: QEMU Standard PC (i440FX + PIIX, 1996), BIOS rel-1.12.0-0-ga698c8995f-prebuilt.qemu.org 04/01/2014
Call Trace:
dump_stack+0x8f/0xd0
check_noncircular+0x170/0x190
__lock_acquire+0xef0/0x1c80
lock_acquire+0xa2/0x1d0
__mutex_lock+0xa9/0xaf0
__btrfs_release_delayed_node.part.0+0x3f/0x320 [btrfs]
btrfs_evict_inode+0x40d/0x560 [btrfs]
evict+0xd9/0x1c0
dispose_list+0x48/0x70
prune_icache_sb+0x54/0x80
super_cache_scan+0x124/0x1a0
do_shrink_slab+0x176/0x440
shrink_slab+0x23a/0x2c0
shrink_node+0x188/0x6e0
balance_pgdat+0x31d/0x7f0
kswapd+0x238/0x550
kthread+0x120/0x140
ret_from_fork+0x3a/0x50
This could be fixed by making btrfs pass GFP_NOFS instead of GFP_KERNEL
to percpu_counter_init() in contextes where it is not reclaim safe,
however that type of approach is discouraged since
memalloc_[nofs|noio]_save() were introduced. Therefore this change
makes pcpu_alloc() look up into an existing nofs/noio context before
deciding whether it is in an atomic context or not.
Signed-off-by: Filipe Manana <fdmanana@suse.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Andrew Morton <akpm@linux-foundation.org>
Acked-by: Tejun Heo <tj@kernel.org>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Link: http://lkml.kernel.org/r/20200430164356.15543-1-fdmanana@kernel.org
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-05-07 18:36:10 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
|
|
|
|
|
percpu: store offsets instead of lengths in ->map[]
Current code keeps +-length for each area in chunk->map[]. It has
several unpleasant consequences:
* even if we know that first 50 areas are all in use, allocation
still needs to go through all those areas just to sum their sizes, just
to get the offset of free one.
* freeing needs to find the array entry refering to the area
in question; again, the need to sum the sizes until we reach the offset
we are interested in. Note that offsets are monotonous, so simple
binary search would do here.
New data representation: array of <offset,in-use flag> pairs.
Each pair is represented by one int - we use offset|1 for <offset, in use>
and offset for <offset, free> (we make sure that all offsets are even).
In the end we put a sentry entry - <total size, in use>. The first
entry is <0, flag>; it would be possible to store together the flag
for Nth area and offset for N+1st, but that leads to much hairier code.
In other words, where the old variant would have
4, -8, -4, 4, -12, 100
(4 bytes free, 8 in use, 4 in use, 4 free, 12 in use, 100 free) we store
<0,0>, <4,1>, <12,1>, <16,0>, <20,1>, <32,0>, <132,1>
i.e.
0, 5, 13, 16, 21, 32, 133
This commit switches to new data representation and takes care of a couple
of low-hanging fruits in free_pcpu_area() - one is the switch to binary
search, another is not doing two memmove() when one would do. Speeding
the alloc side up (by keeping track of how many areas in the beginning are
known to be all in use) also becomes possible - that'll be done in the next
commit.
Signed-off-by: Al Viro <viro@zeniv.linux.org.uk>
Signed-off-by: Tejun Heo <tj@kernel.org>
2014-03-06 21:13:18 -05:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2014-03-17 16:01:27 -04:00
|
|
|
|
percpu: ensure the requested alignment is power of two
The percpu allocator expectedly assumes that the requested alignment
is power of two but hasn't been veryfing the input. If the specified
alignment isn't power of two, the allocator can malfunction. Add the
sanity check.
The following is detailed analysis of the effects of alignments which
aren't power of two.
The alignment must be a even at least since the LSB of a chunk->map
element is used as free/in-use flag of a area; besides, the alignment
must be a power of 2 too since ALIGN() doesn't work well for other
alignment always but is adopted by pcpu_fit_in_area(). IOW, the
current allocator only works well for a power of 2 aligned area
allocation.
See below opposite example for why an odd alignment doesn't work.
Let's assume area [16, 36) is free but its previous one is in-use, we
want to allocate a @size == 8 and @align == 7 area. The larger area
[16, 36) is split to three areas [16, 21), [21, 29), [29, 36)
eventually. However, due to the usage for a chunk->map element, the
actual offset of the aim area [21, 29) is 21 but is recorded in
relevant element as 20; moreover, the residual tail free area [29,
36) is mistook as in-use and is lost silently
Unlike macro roundup(), ALIGN(x, a) doesn't work if @a isn't a power
of 2 for example, roundup(10, 6) == 12 but ALIGN(10, 6) == 10, and
the latter result isn't desired obviously.
tj: Code style and patch description updates.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-14 15:12:54 +08:00
|
|
|
|
|
|
|
|
|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
|
|
|
|
2016-03-17 14:19:47 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2018-03-19 18:32:10 +03:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2018-03-19 18:32:10 +03:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2018-03-19 18:32:10 +03:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2018-03-19 18:32:10 +03:00
|
|
|
|
2016-05-25 11:48:25 -04:00
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2009-11-11 15:35:18 +09:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
|
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-02-25 09:03:50 -08:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2017-06-21 11:51:09 -04:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2017-06-21 11:51:09 -04:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2022-10-24 16:14:30 +08:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:31 -04:00
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2014-09-02 14:46:01 -04:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2014-09-02 14:46:01 -04:00
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
2018-02-16 12:09:58 -06:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: replace area map allocator with bitmap
The percpu memory allocator is experiencing scalability issues when
allocating and freeing large numbers of counters as in BPF.
Additionally, there is a corner case where iteration is triggered over
all chunks if the contig_hint is the right size, but wrong alignment.
This patch replaces the area map allocator with a basic bitmap allocator
implementation. Each subsequent patch will introduce new features and
replace full scanning functions with faster non-scanning options when
possible.
Implementation:
This patchset removes the area map allocator in favor of a bitmap
allocator backed by metadata blocks. The primary goal is to provide
consistency in performance and memory footprint with a focus on small
allocations (< 64 bytes). The bitmap removes the heavy memmove from the
freeing critical path and provides a consistent memory footprint. The
metadata blocks provide a bound on the amount of scanning required by
maintaining a set of hints.
In an effort to make freeing fast, the metadata is updated on the free
path if the new free area makes a page free, a block free, or spans
across blocks. This causes the chunk's contig hint to potentially be
smaller than what it could allocate by up to the smaller of a page or a
block. If the chunk's contig hint is contained within a block, a check
occurs and the hint is kept accurate. Metadata is always kept accurate
on allocation, so there will not be a situation where a chunk has a
later contig hint than available.
Evaluation:
I have primarily done testing against a simple workload of allocation of
1 million objects (2^20) of varying size. Deallocation was done by in
order, alternating, and in reverse. These numbers were collected after
rebasing ontop of a80099a152. I present the worst-case numbers here:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 310 | 4770
16B | 557 | 1325
64B | 436 | 273
256B | 776 | 131
1024B | 3280 | 122
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 490 | 70
16B | 515 | 75
64B | 610 | 80
256B | 950 | 100
1024B | 3520 | 200
This data demonstrates the inability for the area map allocator to
handle less than ideal situations. In the best case of reverse
deallocation, the area map allocator was able to perform within range
of the bitmap allocator. In the worst case situation, freeing took
nearly 5 seconds for 1 million 4-byte objects. The bitmap allocator
dramatically improves the consistency of the free path. The small
allocations performed nearly identical regardless of the freeing
pattern.
While it does add to the allocation latency, the allocation scenario
here is optimal for the area map allocator. The area map allocator runs
into trouble when it is allocating in chunks where the latter half is
full. It is difficult to replicate this, so I present a variant where
the pages are second half filled. Freeing was done sequentially. Below
are the numbers for this scenario:
Area Map Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 4118 | 4892
16B | 1651 | 1163
64B | 598 | 285
256B | 771 | 158
1024B | 3034 | 160
Bitmap Allocator:
Object Size | Alloc Time (ms) | Free Time (ms)
----------------------------------------------
4B | 481 | 67
16B | 506 | 69
64B | 636 | 75
256B | 892 | 90
1024B | 3262 | 147
The data shows a parabolic curve of performance for the area map
allocator. This is due to the memmove operation being the dominant cost
with the lower object sizes as more objects are packed in a chunk and at
higher object sizes, the traversal of the chunk slots is the dominating
cost. The bitmap allocator suffers this problem as well. The above data
shows the inability to scale for the allocation path with the area map
allocator and that the bitmap allocator demonstrates consistent
performance in general.
The second problem of additional scanning can result in the area map
allocator completing in 52 minutes when trying to allocate 1 million
4-byte objects with 8-byte alignment. The same workload takes
approximately 16 seconds to complete for the bitmap allocator.
V2:
Fixed a bug in pcpu_alloc_first_chunk end_offset was setting the bitmap
using bytes instead of bits.
Added a comment to pcpu_cnt_pop_pages to explain bitmap_weight.
Signed-off-by: Dennis Zhou <dennisszhou@gmail.com>
Reviewed-by: Josef Bacik <jbacik@fb.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2017-07-12 11:27:32 -07:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2014-09-02 14:46:01 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:01 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
2015-06-24 16:58:51 -07:00
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
2022-05-12 20:23:07 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
|
|
|
|
|
2009-10-29 00:25:59 +09:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
|
|
|
|
|
2023-07-28 11:02:55 +08:00
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
2016-03-17 14:19:44 -07:00
|
|
|
|
2023-07-28 11:02:55 +08:00
|
|
|
|
|
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
2009-09-29 09:17:58 +09:00
|
|
|
|
2023-07-28 11:02:55 +08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2021-05-06 18:06:47 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2016-05-25 11:48:25 -04:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
mm, percpu: add support for __GFP_NOWARN flag
Add an option for pcpu_alloc() to support __GFP_NOWARN flag.
Currently, we always throw a warning when size or alignment
is unsupported (and also dump stack on failed allocation
requests). The warning itself is harmless since we return
NULL anyway for any failed request, which callers are
required to handle anyway. However, it becomes harmful when
panic_on_warn is set.
The rationale for the WARN() in pcpu_alloc() is that it can
be tracked when larger than supported allocation requests are
made such that allocations limits can be tweaked if warranted.
This makes sense for in-kernel users, however, there are users
of pcpu allocator where allocation size is derived from user
space requests, e.g. when creating BPF maps. In these cases,
the requests should fail gracefully without throwing a splat.
The current work-around was to check allocation size against
the upper limit of PCPU_MIN_UNIT_SIZE from call-sites for
bailing out prior to a call to pcpu_alloc() in order to
avoid throwing the WARN(). This is bad in multiple ways since
PCPU_MIN_UNIT_SIZE is an implementation detail, and having
the checks on call-sites only complicates the code for no
good reason. Thus, lets fix it generically by supporting the
__GFP_NOWARN flag that users can then use with calling the
__alloc_percpu_gfp() helper instead.
Signed-off-by: Daniel Borkmann <daniel@iogearbox.net>
Cc: Tejun Heo <tj@kernel.org>
Cc: Mark Rutland <mark.rutland@arm.com>
Acked-by: Alexei Starovoitov <ast@kernel.org>
Signed-off-by: David S. Miller <davem@davemloft.net>
2017-10-17 16:55:52 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-02-02 14:38:57 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-09-10 11:01:56 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-02-02 14:38:57 +09:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2014-09-02 14:46:04 -04:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2021-04-07 20:57:32 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2019-12-13 16:22:10 -08:00
|
|
|
|
2014-09-02 14:46:01 -04:00
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:02 -04:00
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2018-02-23 08:12:42 -08:00
|
|
|
|
2009-03-07 00:44:11 +09:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2021-04-07 20:57:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-07 20:57:32 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2021-04-07 20:57:32 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-04-18 22:44:16 +00:00
|
|
|
|
2019-12-13 16:22:10 -08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2017-07-24 19:02:07 -04:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-08-14 14:17:11 -07:00
|
|
|
|
2019-12-13 16:22:10 -08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2018-02-16 12:07:19 -06:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
2019-02-13 11:10:30 -08:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-10-25 11:11:45 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
2022-10-24 16:14:32 +08:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
2021-07-03 03:49:57 +00:00
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-17 12:03:22 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2023-10-20 21:31:57 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-02-02 14:38:57 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2010-01-08 14:42:39 -08:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2019-05-07 18:43:20 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
|
|
|
|
|
2010-01-08 14:42:39 -08:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2023-10-20 21:31:56 +08:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-05-07 18:43:20 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
|
|
|
|
|
2009-03-07 00:44:13 +09:00
|
|
|
|
2019-05-07 18:43:20 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
2010-03-10 18:57:54 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2010-03-10 18:57:54 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
2010-03-10 18:57:54 +09:00
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
2017-03-20 12:26:55 +01:00
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
2017-03-20 12:26:55 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-03-10 18:57:54 +09:00
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
|
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
2010-03-10 18:57:54 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-02-27 15:37:36 +01:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-11-24 15:50:03 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-11-23 08:20:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2015-03-06 23:30:42 +01:00
|
|
|
|
2011-11-23 08:20:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-11-24 15:50:03 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
|
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
|
|
|
|
|
2010-06-18 11:44:31 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-03-28 12:53:29 +01:00
|
|
|
|
2010-04-09 18:57:00 +09:00
|
|
|
|
|
|
|
|
|
2011-12-15 11:25:59 -08:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:00 +09:00
|
|
|
|
2011-12-15 11:25:59 -08:00
|
|
|
|
|
|
|
|
|
2009-11-24 15:50:03 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-08-29 14:06:05 -05:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-03-11 23:30:42 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-11-05 13:43:22 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:50 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:50 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:50 -07:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2016-03-17 14:19:50 -07:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:50 -07:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
|
|
|
|
|
2019-07-21 11:56:33 +02:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:01 -04:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2017-07-24 19:02:05 -04:00
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
|
|
|
|
|
2015-02-13 14:37:34 -08:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
2015-11-05 18:46:43 -08:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
2015-11-05 18:46:43 -08:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
2015-11-05 18:46:43 -08:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
2010-06-27 18:50:00 +02:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
2017-07-24 19:02:12 -04:00
|
|
|
|
|
|
|
|
|
2010-04-09 18:57:01 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-09-29 09:17:56 +09:00
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
2014-10-29 11:45:04 +03:00
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2011-11-18 10:55:35 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-09-24 09:43:11 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-12-22 14:19:14 +01:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2023-07-22 09:14:37 +08:00
|
|
|
|
2020-10-30 20:40:21 +00:00
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2017-06-19 19:28:31 -04:00
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-02-24 11:57:21 +09:00
|
|
|
|
percpu: implement partial chunk depopulation
From Roman ("percpu: partial chunk depopulation"):
In our [Facebook] production experience the percpu memory allocator is
sometimes struggling with returning the memory to the system. A typical
example is a creation of several thousands memory cgroups (each has
several chunks of the percpu data used for vmstats, vmevents,
ref counters etc). Deletion and complete releasing of these cgroups
doesn't always lead to a shrinkage of the percpu memory, so that
sometimes there are several GB's of memory wasted.
The underlying problem is the fragmentation: to release an underlying
chunk all percpu allocations should be released first. The percpu
allocator tends to top up chunks to improve the utilization. It means
new small-ish allocations (e.g. percpu ref counters) are placed onto
almost filled old-ish chunks, effectively pinning them in memory.
This patchset solves this problem by implementing a partial depopulation
of percpu chunks: chunks with many empty pages are being asynchronously
depopulated and the pages are returned to the system.
To illustrate the problem the following script can be used:
--
cd /sys/fs/cgroup
mkdir percpu_test
echo "+memory" > percpu_test/cgroup.subtree_control
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
mkdir percpu_test/cg_"${i}"
for j in `seq 1 10`; do
mkdir percpu_test/cg_"${i}"_"${j}"
done
done
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
for j in `seq 1 10`; do
rmdir percpu_test/cg_"${i}"_"${j}"
done
done
sleep 10
cat /proc/meminfo | grep Percpu
for i in `seq 1 1000`; do
rmdir percpu_test/cg_"${i}"
done
rmdir percpu_test
--
It creates 11000 memory cgroups and removes every 10 out of 11.
It prints the initial size of the percpu memory, the size after
creating all cgroups and the size after deleting most of them.
Results:
vanilla:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481152 kB
Percpu: 481152 kB
with this patchset applied:
./percpu_test.sh
Percpu: 7488 kB
Percpu: 481408 kB
Percpu: 135552 kB
The total size of the percpu memory was reduced by more than 3.5 times.
This patch:
This patch implements partial depopulation of percpu chunks.
As of now, a chunk can be depopulated only as a part of the final
destruction, if there are no more outstanding allocations. However
to minimize a memory waste it might be useful to depopulate a
partially filed chunk, if a small number of outstanding allocations
prevents the chunk from being fully reclaimed.
This patch implements the following depopulation process: it scans
over the chunk pages, looks for a range of empty and populated pages
and performs the depopulation. To avoid races with new allocations,
the chunk is previously isolated. After the depopulation the chunk is
sidelined to a special list or freed. New allocations prefer using
active chunks to sidelined chunks. If a sidelined chunk is used, it is
reintegrated to the active lists.
The depopulation is scheduled on the free path if the chunk is all of
the following:
1) has more than 1/4 of total pages free and populated
2) the system has enough free percpu pages aside of this chunk
3) isn't the reserved chunk
4) isn't the first chunk
If it's already depopulated but got free populated pages, it's a good
target too. The chunk is moved to a special slot,
pcpu_to_depopulate_slot, chunk->isolated is set, and the balance work
item is scheduled. On isolation, these pages are removed from the
pcpu_nr_empty_pop_pages. It is constantly replaced to the
to_depopulate_slot when it meets these qualifications.
pcpu_reclaim_populated() iterates over the to_depopulate_slot until it
becomes empty. The depopulation is performed in the reverse direction to
keep populated pages close to the beginning. Depopulated chunks are
sidelined to preferentially avoid them for new allocations. When no
active chunk can suffice a new allocation, sidelined chunks are first
checked before creating a new chunk.
Signed-off-by: Roman Gushchin <guro@fb.com>
Co-developed-by: Dennis Zhou <dennis@kernel.org>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
Tested-by: Pratik Sampat <psampat@linux.ibm.com>
Signed-off-by: Dennis Zhou <dennis@kernel.org>
2021-04-07 20:57:36 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
|
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
mm: memcg/percpu: account percpu memory to memory cgroups
Percpu memory is becoming more and more widely used by various subsystems,
and the total amount of memory controlled by the percpu allocator can make
a good part of the total memory.
As an example, bpf maps can consume a lot of percpu memory, and they are
created by a user. Also, some cgroup internals (e.g. memory controller
statistics) can be quite large. On a machine with many CPUs and big
number of cgroups they can consume hundreds of megabytes.
So the lack of memcg accounting is creating a breach in the memory
isolation. Similar to the slab memory, percpu memory should be accounted
by default.
To implement the perpcu accounting it's possible to take the slab memory
accounting as a model to follow. Let's introduce two types of percpu
chunks: root and memcg. What makes memcg chunks different is an
additional space allocated to store memcg membership information. If
__GFP_ACCOUNT is passed on allocation, a memcg chunk should be be used.
If it's possible to charge the corresponding size to the target memory
cgroup, allocation is performed, and the memcg ownership data is recorded.
System-wide allocations are performed using root chunks, so there is no
additional memory overhead.
To implement a fast reparenting of percpu memory on memcg removal, we
don't store mem_cgroup pointers directly: instead we use obj_cgroup API,
introduced for slab accounting.
[akpm@linux-foundation.org: fix CONFIG_MEMCG_KMEM=n build errors and warning]
[akpm@linux-foundation.org: move unreachable code, per Roman]
[cuibixuan@huawei.com: mm/percpu: fix 'defined but not used' warning]
Link: http://lkml.kernel.org/r/6d41b939-a741-b521-a7a2-e7296ec16219@huawei.com
Signed-off-by: Roman Gushchin <guro@fb.com>
Signed-off-by: Bixuan Cui <cuibixuan@huawei.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Reviewed-by: Shakeel Butt <shakeelb@google.com>
Acked-by: Dennis Zhou <dennis@kernel.org>
Cc: Christoph Lameter <cl@linux.com>
Cc: David Rientjes <rientjes@google.com>
Cc: Johannes Weiner <hannes@cmpxchg.org>
Cc: Joonsoo Kim <iamjoonsoo.kim@lge.com>
Cc: Mel Gorman <mgorman@techsingularity.net>
Cc: Michal Hocko <mhocko@kernel.org>
Cc: Pekka Enberg <penberg@kernel.org>
Cc: Tejun Heo <tj@kernel.org>
Cc: Tobin C. Harding <tobin@kernel.org>
Cc: Vlastimil Babka <vbabka@suse.cz>
Cc: Waiman Long <longman@redhat.com>
Cc: Bixuan Cui <cuibixuan@huawei.com>
Cc: Michal Koutný <mkoutny@suse.com>
Cc: Stephen Rothwell <sfr@canb.auug.org.au>
Link: http://lkml.kernel.org/r/20200623184515.4132564-3-guro@fb.com
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2020-08-11 18:30:17 -07:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
|
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2023-07-22 09:14:37 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2017-07-24 19:02:09 -04:00
|
|
|
|
2023-07-22 09:14:37 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-06 14:33:59 +09:00
|
|
|
|
2021-06-02 18:09:31 -07:00
|
|
|
|
2009-04-02 13:19:54 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2018-08-21 21:53:58 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-06-19 19:28:31 -04:00
|
|
|
|
2017-06-19 19:28:32 -04:00
|
|
|
|
2017-06-19 19:28:31 -04:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-02-20 16:29:08 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
2012-10-04 17:12:07 -07:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
|
|
|
|
|
2012-11-25 01:17:13 +04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2015-03-06 23:30:42 +01:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-02-14 17:16:33 +00:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
treewide: Remove uninitialized_var() usage
Using uninitialized_var() is dangerous as it papers over real bugs[1]
(or can in the future), and suppresses unrelated compiler warnings
(e.g. "unused variable"). If the compiler thinks it is uninitialized,
either simply initialize the variable or make compiler changes.
In preparation for removing[2] the[3] macro[4], remove all remaining
needless uses with the following script:
git grep '\buninitialized_var\b' | cut -d: -f1 | sort -u | \
xargs perl -pi -e \
's/\buninitialized_var\(([^\)]+)\)/\1/g;
s:\s*/\* (GCC be quiet|to make compiler happy) \*/$::g;'
drivers/video/fbdev/riva/riva_hw.c was manually tweaked to avoid
pathological white-space.
No outstanding warnings were found building allmodconfig with GCC 9.3.0
for x86_64, i386, arm64, arm, powerpc, powerpc64le, s390x, mips, sparc64,
alpha, and m68k.
[1] https://lore.kernel.org/lkml/20200603174714.192027-1-glider@google.com/
[2] https://lore.kernel.org/lkml/CA+55aFw+Vbj0i=1TGqCR5vQkCzWJ0QxK6CernOU6eedsudAixw@mail.gmail.com/
[3] https://lore.kernel.org/lkml/CA+55aFwgbgqhbp1fkxvRKEpzyR5J8n1vKT1VZdz9knmPuXhOeg@mail.gmail.com/
[4] https://lore.kernel.org/lkml/CA+55aFz2500WfbKXAx8s67wrm9=yVJu65TpLgN_ybYNv0VEOKA@mail.gmail.com/
Reviewed-by: Leon Romanovsky <leonro@mellanox.com> # drivers/infiniband and mlx4/mlx5
Acked-by: Jason Gunthorpe <jgg@mellanox.com> # IB
Acked-by: Kalle Valo <kvalo@codeaurora.org> # wireless drivers
Reviewed-by: Chao Yu <yuchao0@huawei.com> # erofs
Signed-off-by: Kees Cook <keescook@chromium.org>
2020-06-03 13:09:38 -07:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-03-30 22:57:33 -03:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
2015-11-05 18:46:43 -08:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
2020-10-30 10:38:20 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
2017-07-15 22:23:09 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
2021-06-14 14:42:05 +00:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2015-11-05 18:46:43 -08:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2021-06-14 14:42:05 +00:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-02-20 13:32:55 +00:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-06-27 18:49:59 +02:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:45 -08:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-06-27 18:49:59 +02:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-06-27 18:49:59 +02:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2016-10-05 21:19:11 +08:00
|
|
|
|
|
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-06-22 11:56:24 +09:00
|
|
|
|
2019-03-11 23:30:42 -07:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-06-22 11:56:24 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
mm/percpu.c: fix potential memory leakage for pcpu_embed_first_chunk()
in order to ensure the percpu group areas within a chunk aren't
distributed too sparsely, pcpu_embed_first_chunk() goes to error handling
path when a chunk spans over 3/4 VMALLOC area, however, during the error
handling, it forget to free the memory allocated for all percpu groups by
going to label @out_free other than @out_free_areas.
it will cause memory leakage issue if the rare scene really happens, in
order to fix the issue, we check chunk spanned area immediately after
completing memory allocation for all percpu groups, we go to label
@out_free_areas to free the memory then return if the checking is failed.
in order to verify the approach, we dump all memory allocated then
enforce the jump then dump all memory freed, the result is okay after
checking whether we free all memory we allocate in this function.
BTW, The approach is chosen after thinking over the below scenes
- we don't go to label @out_free directly to fix this issue since we
maybe free several allocated memory blocks twice
- the aim of jumping after pcpu_setup_first_chunk() is bypassing free
usable memory other than handling error, moreover, the function does
not return error code in any case, it either panics due to BUG_ON()
or return 0.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Tested-by: zijun_hu <zijun_hu@htc.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-05 21:30:24 +08:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
2022-07-05 19:31:58 +08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
mm/percpu.c: fix potential memory leakage for pcpu_embed_first_chunk()
in order to ensure the percpu group areas within a chunk aren't
distributed too sparsely, pcpu_embed_first_chunk() goes to error handling
path when a chunk spans over 3/4 VMALLOC area, however, during the error
handling, it forget to free the memory allocated for all percpu groups by
going to label @out_free other than @out_free_areas.
it will cause memory leakage issue if the rare scene really happens, in
order to fix the issue, we check chunk spanned area immediately after
completing memory allocation for all percpu groups, we go to label
@out_free_areas to free the memory then return if the checking is failed.
in order to verify the approach, we dump all memory allocated then
enforce the jump then dump all memory freed, the result is okay after
checking whether we free all memory we allocate in this function.
BTW, The approach is chosen after thinking over the below scenes
- we don't go to label @out_free directly to fix this issue since we
maybe free several allocated memory blocks twice
- the aim of jumping after pcpu_setup_first_chunk() is bypassing free
usable memory other than handling error, moreover, the function does
not return error code in any case, it either panics due to BUG_ON()
or return 0.
Signed-off-by: zijun_hu <zijun_hu@htc.com>
Tested-by: zijun_hu <zijun_hu@htc.com>
Signed-off-by: Tejun Heo <tj@kernel.org>
2016-10-05 21:30:24 +08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-04-27 08:42:53 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-06-22 11:56:24 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-09-24 18:46:01 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2009-09-24 18:46:01 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2019-03-18 02:32:36 +01:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2013-09-17 16:57:34 +02:00
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2013-09-17 16:57:34 +02:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:52 +09:00
|
|
|
|
2021-11-05 13:43:22 -07:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
2023-07-12 11:16:20 +08:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2022-01-19 18:07:45 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-08-14 15:00:49 +09:00
|
|
|
|
|
|
|
|
|
2010-06-27 18:49:59 +02:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
|
|
|
|
|
2018-08-31 22:44:22 +03:00
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
memblock: stop using implicit alignment to SMP_CACHE_BYTES
When a memblock allocation APIs are called with align = 0, the alignment
is implicitly set to SMP_CACHE_BYTES.
Implicit alignment is done deep in the memblock allocator and it can
come as a surprise. Not that such an alignment would be wrong even
when used incorrectly but it is better to be explicit for the sake of
clarity and the prinicple of the least surprise.
Replace all such uses of memblock APIs with the 'align' parameter
explicitly set to SMP_CACHE_BYTES and stop implicit alignment assignment
in the memblock internal allocation functions.
For the case when memblock APIs are used via helper functions, e.g. like
iommu_arena_new_node() in Alpha, the helper functions were detected with
Coccinelle's help and then manually examined and updated where
appropriate.
The direct memblock APIs users were updated using the semantic patch below:
@@
expression size, min_addr, max_addr, nid;
@@
(
|
- memblock_alloc_try_nid_raw(size, 0, min_addr, max_addr, nid)
+ memblock_alloc_try_nid_raw(size, SMP_CACHE_BYTES, min_addr, max_addr,
nid)
|
- memblock_alloc_try_nid_nopanic(size, 0, min_addr, max_addr, nid)
+ memblock_alloc_try_nid_nopanic(size, SMP_CACHE_BYTES, min_addr, max_addr,
nid)
|
- memblock_alloc_try_nid(size, 0, min_addr, max_addr, nid)
+ memblock_alloc_try_nid(size, SMP_CACHE_BYTES, min_addr, max_addr, nid)
|
- memblock_alloc(size, 0)
+ memblock_alloc(size, SMP_CACHE_BYTES)
|
- memblock_alloc_raw(size, 0)
+ memblock_alloc_raw(size, SMP_CACHE_BYTES)
|
- memblock_alloc_from(size, 0, min_addr)
+ memblock_alloc_from(size, SMP_CACHE_BYTES, min_addr)
|
- memblock_alloc_nopanic(size, 0)
+ memblock_alloc_nopanic(size, SMP_CACHE_BYTES)
|
- memblock_alloc_low(size, 0)
+ memblock_alloc_low(size, SMP_CACHE_BYTES)
|
- memblock_alloc_low_nopanic(size, 0)
+ memblock_alloc_low_nopanic(size, SMP_CACHE_BYTES)
|
- memblock_alloc_from_nopanic(size, 0, min_addr)
+ memblock_alloc_from_nopanic(size, SMP_CACHE_BYTES, min_addr)
|
- memblock_alloc_node(size, 0, nid)
+ memblock_alloc_node(size, SMP_CACHE_BYTES, nid)
)
[mhocko@suse.com: changelog update]
[akpm@linux-foundation.org: coding-style fixes]
[rppt@linux.ibm.com: fix missed uses of implicit alignment]
Link: http://lkml.kernel.org/r/20181016133656.GA10925@rapoport-lnx
Link: http://lkml.kernel.org/r/1538687224-17535-1-git-send-email-rppt@linux.vnet.ibm.com
Signed-off-by: Mike Rapoport <rppt@linux.vnet.ibm.com>
Suggested-by: Michal Hocko <mhocko@suse.com>
Acked-by: Paul Burton <paul.burton@mips.com> [MIPS]
Acked-by: Michael Ellerman <mpe@ellerman.id.au> [powerpc]
Acked-by: Michal Hocko <mhocko@suse.com>
Cc: Catalin Marinas <catalin.marinas@arm.com>
Cc: Chris Zankel <chris@zankel.net>
Cc: Geert Uytterhoeven <geert@linux-m68k.org>
Cc: Guan Xuetao <gxt@pku.edu.cn>
Cc: Ingo Molnar <mingo@redhat.com>
Cc: Matt Turner <mattst88@gmail.com>
Cc: Michal Simek <monstr@monstr.eu>
Cc: Richard Weinberger <richard@nod.at>
Cc: Russell King <linux@armlinux.org.uk>
Cc: Thomas Gleixner <tglx@linutronix.de>
Cc: Tony Luck <tony.luck@intel.com>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
2018-10-30 15:09:57 -07:00
|
|
|
|
2019-03-11 23:30:15 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
|
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2016-03-17 14:19:53 -07:00
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
2011-09-26 17:12:53 +01:00
|
|
|
|
2022-07-05 19:31:58 +08:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2016-12-12 16:45:02 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:50 +09:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2009-07-04 08:11:00 +09:00
|
|
|
|
2022-01-19 18:07:53 -08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2023-12-12 22:34:56 +01:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-03-18 02:32:36 +01:00
|
|
|
|
|
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2021-11-05 13:43:22 -07:00
|
|
|
|
percpu: introduce pcpu_alloc_info and pcpu_group_info
Till now, non-linear cpu->unit map was expressed using an integer
array which maps each cpu to a unit and used only by lpage allocator.
Although how many units have been placed in a single contiguos area
(group) is known while building unit_map, the information is lost when
the result is recorded into the unit_map array. For lpage allocator,
as all allocations are done by lpages and whether two adjacent lpages
are in the same group or not is irrelevant, this didn't cause any
problem. Non-linear cpu->unit mapping will be used for sparse
embedding and this grouping information is necessary for that.
This patch introduces pcpu_alloc_info which contains all the
information necessary for initializing percpu allocator.
pcpu_alloc_info contains array of pcpu_group_info which describes how
units are grouped and mapped to cpus. pcpu_group_info also has
base_offset field to specify its offset from the chunk's base address.
pcpu_build_alloc_info() initializes this field as if all groups are
allocated back-to-back as is currently done but this will be used to
sparsely place groups.
pcpu_alloc_info is a rather complex data structure which contains a
flexible array which in turn points to nested cpu_map arrays.
* pcpu_alloc_alloc_info() and pcpu_free_alloc_info() are provided to
help dealing with pcpu_alloc_info.
* pcpu_lpage_build_unit_map() is updated to build pcpu_alloc_info,
generalized and renamed to pcpu_build_alloc_info().
@cpu_distance_fn may be NULL indicating that all cpus are of
LOCAL_DISTANCE.
* pcpul_lpage_dump_cfg() is updated to process pcpu_alloc_info,
generalized and renamed to pcpu_dump_alloc_info(). It now also
prints which group each alloc unit belongs to.
* pcpu_setup_first_chunk() now takes pcpu_alloc_info instead of the
separate parameters. All first chunk allocators are updated to use
pcpu_build_alloc_info() to build alloc_info and call
pcpu_setup_first_chunk() with it. This has the side effect of
packing units for sparse possible cpus. ie. if cpus 0, 2 and 4 are
possible, they'll be assigned unit 0, 1 and 2 instead of 0, 2 and 4.
* x86 setup_pcpu_lpage() is updated to deal with alloc_info.
* sparc64 setup_per_cpu_areas() is updated to build alloc_info.
Although the changes made by this patch are pretty pervasive, it
doesn't cause any behavior difference other than packing of sparse
cpus. It mostly changes how information is passed among
initialization functions and makes room for more flexibility.
Signed-off-by: Tejun Heo <tj@kernel.org>
Cc: Ingo Molnar <mingo@elte.hu>
Cc: David Miller <davem@davemloft.net>
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2010-09-09 18:00:15 +02:00
|
|
|
|
2009-07-04 08:10:59 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-03-30 19:07:44 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-03-30 19:07:44 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-03-30 19:07:44 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2022-01-19 18:07:49 -08:00
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
2009-03-30 19:07:44 +09:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2009-08-14 15:00:51 +09:00
|
|
|
|
2009-03-10 16:27:48 +09:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-03-11 23:30:42 -07:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
2012-05-09 16:55:19 +01:00
|
|
|
|
2022-07-05 19:31:58 +08:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2019-07-03 16:25:52 +08:00
|
|
|
|
2017-10-03 18:29:49 -04:00
|
|
|
|
2010-09-03 18:22:48 +02:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-06-27 18:50:00 +02:00
|
|
|
|
2018-08-21 21:53:58 -07:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2014-09-02 14:46:05 -04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|