linux/drivers/thunderbolt/test.c

3188 lines
97 KiB

thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: Handle DisplayPort tunnel activation asynchronously Sometimes setting up a DisplayPort tunnel may take quite long time. The reason is that the graphics driver (DPRX) is expected to issue read of certain monitor capabilities over the AUX channel and the "suggested" timeout from VESA is 5 seconds. If there is no graphics driver loaded this does not happen and currently we timeout and tear the tunnel down. The reason for this is that at least Intel discrete USB4 controllers do not send plug/unplug events about whether the DisplayPort cable from the GPU to the controller is connected or not, so in order to "release" the DisplayPort OUT adapter (the one that has monitor connected) we must tear the tunnel down after this timeout has been elapsed. In typical cases there is always graphics driver loaded, and also all the cables are connected but for instance in Intel graphics CI they only load the graphics driver after the system is fully booted up. This makes the driver to tear down the DisplayPort tunnel. To help this case we allow passing bigger or indefinite timeout through a new module parameter (dprx_timeout). To keep the driver bit more responsive during that time we change the way DisplayPort tunnels get activated. We first do the normal tunnel setup and then run the polling of DPRX capabilities read completion in a separate worker. This also makes the driver to accept bandwidth requests to already established DisplayPort tunnels more responsive. If the tunnel still fails to establish we will tear it down and remove the DisplayPort IN adapter from the dp_resource list to avoid using it again (unless we get hotplug to that adapter). Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2024-08-20 08:56:02 +03:00
thunderbolt: test: add KUnit regression tests for XDomain property parser Add three KUnit cases that exercise the defects fixed by the sibling commits in this series by feeding crafted XDomain property blocks to tb_property_parse_dir(): tb_test_property_parse_u32_wrap - entry->value = 0xffffff00 and entry->length = 0x100 so their u32 sum 0x100000000 wraps to 0 under the block_len guard; without the fix the subsequent parse_dwdata() reads attacker-directed OOB memory. tb_test_property_parse_recursion - two DIRECTORY entries pointing at each other, driving __tb_property_parse_dir() recursion; without the fix the kernel stack is exhausted. tb_test_property_parse_dir_len_underflow - a DIRECTORY entry with length < 4 placed near the end of the block so the non-root UUID kmemdup of 4 dwords from dir_offset reads OOB before the later content_len = dir_len - 4 underflow path is reached. Each test asserts tb_property_parse_dir() returns NULL on the crafted input. With CONFIG_KASAN=y, running these on the pre-fix kernel produces an oops inside __tb_property_parse_dir or its callees: u32_wrap takes a page fault on the KASAN shadow lookup for the wild ~16 GiB OOB offset; recursion trips a KASAN out-of-bounds report in __unwind_start as the per-task kernel stack is consumed; dir_len_underflow trips a KASAN slab-out-of-bounds report in kmemdup_noprof reading 16 bytes past the 28-byte block. Post-fix they pass cleanly. The crafted blocks are populated by writing u32 dwords directly, matching the existing root_directory[] style used elsewhere in this file rather than imposing a private struct overlay. Run with: ./tools/testing/kunit/kunit.py run --arch=x86_64 \ --kconfig_add CONFIG_PCI=y --kconfig_add CONFIG_NVMEM=y \ --kconfig_add CONFIG_USB4=y --kconfig_add CONFIG_USB4_KUNIT_TEST=y \ --kconfig_add CONFIG_KASAN=y 'thunderbolt.tb_test_property_parse_*' Assisted-by: Claude:claude-opus-4-7 Signed-off-by: Michael Bommarito <michael.bommarito@gmail.com> Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2026-05-10 19:16:59 -04:00
thunderbolt: test: add KUnit regression tests for XDomain property parser Add three KUnit cases that exercise the defects fixed by the sibling commits in this series by feeding crafted XDomain property blocks to tb_property_parse_dir(): tb_test_property_parse_u32_wrap - entry->value = 0xffffff00 and entry->length = 0x100 so their u32 sum 0x100000000 wraps to 0 under the block_len guard; without the fix the subsequent parse_dwdata() reads attacker-directed OOB memory. tb_test_property_parse_recursion - two DIRECTORY entries pointing at each other, driving __tb_property_parse_dir() recursion; without the fix the kernel stack is exhausted. tb_test_property_parse_dir_len_underflow - a DIRECTORY entry with length < 4 placed near the end of the block so the non-root UUID kmemdup of 4 dwords from dir_offset reads OOB before the later content_len = dir_len - 4 underflow path is reached. Each test asserts tb_property_parse_dir() returns NULL on the crafted input. With CONFIG_KASAN=y, running these on the pre-fix kernel produces an oops inside __tb_property_parse_dir or its callees: u32_wrap takes a page fault on the KASAN shadow lookup for the wild ~16 GiB OOB offset; recursion trips a KASAN out-of-bounds report in __unwind_start as the per-task kernel stack is consumed; dir_len_underflow trips a KASAN slab-out-of-bounds report in kmemdup_noprof reading 16 bytes past the 28-byte block. Post-fix they pass cleanly. The crafted blocks are populated by writing u32 dwords directly, matching the existing root_directory[] style used elsewhere in this file rather than imposing a private struct overlay. Run with: ./tools/testing/kunit/kunit.py run --arch=x86_64 \ --kconfig_add CONFIG_PCI=y --kconfig_add CONFIG_NVMEM=y \ --kconfig_add CONFIG_USB4=y --kconfig_add CONFIG_USB4_KUNIT_TEST=y \ --kconfig_add CONFIG_KASAN=y 'thunderbolt.tb_test_property_parse_*' Assisted-by: Claude:claude-opus-4-7 Signed-off-by: Michael Bommarito <michael.bommarito@gmail.com> Signed-off-by: Mika Westerberg <mika.westerberg@linux.intel.com>
2026-05-10 19:16:59 -04:00