drm/amdgpu/UAPI: add new CS chunk for GFX shadow buffers

For GFX11, the UMD needs to allocate some shadow buffers
to be used for preemption.  The UMD allocates the buffers
and passes the GPU virtual address to the kernel since the
kernel will program the packet that specified these
addresses as part of its IB submission frame.

v2: UMD passes shadow init to tell kernel when to initialize
    the shadow

Reviewed-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
This commit is contained in:
Alex Deucher 2023-03-09 13:48:11 -05:00
commit 043dc33f44