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mlxsw: core_acl_flex_keys: Add a bitmap to save which blocks are chosen
Currently, mlxsw_afk_picker() chooses which blocks will be used for a given list of elements, and fills the blocks during the searching - when a key block is found with most hits, it adds it and removes the elements from the count of hits. This should be changed as we want to be able to choose which blocks will be placed in blocks 0 to 5. To separate between choosing blocks and filling blocks, several pre-changes are required. The indexes of the chosen blocks should be saved, so then the relevant blocks will be filled at the end of search. Allocate a bitmap for chosen blocks, when a block is found with most hits, set the relevant bit in the bitmap. This bitmap will be used in a following patch. Signed-off-by: Amit Cohen <amcohen@nvidia.com> Reviewed-by: Ido Schimmel <idosch@nvidia.com> Signed-off-by: Petr Machata <petrm@nvidia.com> Signed-off-by: David S. Miller <davem@davemloft.net>
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