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RDMA/mlx4: Use bitmap_alloc() when applicable
Use 'bitmap_alloc()' to simplify code, improve the semantic and avoid some open-coded arithmetic in allocator arguments. Also change the corresponding 'kfree()' into 'bitmap_free()' to keep consistency. Link: https://lore.kernel.org/r/4c93b4e02f5d784ddfd3efd4af9e673b9117d641.1637869328.git.christophe.jaillet@wanadoo.fr Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
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