RDMA/mlx4: Use bitmap_alloc() when applicable

Use 'bitmap_alloc()' to simplify code, improve the semantic and avoid some
open-coded arithmetic in allocator arguments.

Also change the corresponding 'kfree()' into 'bitmap_free()' to keep
consistency.

Link: https://lore.kernel.org/r/4c93b4e02f5d784ddfd3efd4af9e673b9117d641.1637869328.git.christophe.jaillet@wanadoo.fr
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Signed-off-by: Jason Gunthorpe <jgg@nvidia.com>
This commit is contained in:
Christophe JAILLET 2021-11-25 20:42:51 +01:00 • committed by Jason Gunthorpe
commit 0c83da72d0