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drm/i915/skl: Take 90/270 rotation into account in watermark calculations
v2: Pass in rotation info to sprite plane updates as well. v3: Use helper to determine 90/270 rotation. (Michel Thierry) v4: Rebased for fb modifiers and atomic changes. For: VIZ-4546 Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@intel.com> Reviewed-by: Michel Thierry <michel.thierry@intel.com> (v3) Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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