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v4l: vsp1: Store source and sink pointers as vsp1_entity
The internal VSP entity source and sink pointers are stored as media_entity pointers, which are then cast to a vsp1_entity. As all sources and sinks are vsp1_entity instances, we can store the vsp1_entity pointers directly. Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com> Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com> Acked-by: Mauro Carvalho Chehab <mchehab@s-opensource.com>
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