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drm/amdgpu: make audio dev's D-state transition PMFW-aware
To correctly kick into BACO state, the audio dev's D-state transition(D0->D3) needs to be PMFW-aware. So, if the audio dev entered D3 state prior to our driver, we need to bring it back to D0 state and make sure there will be a D-state transition on runpm suspend. Signed-off-by: Evan Quan <evan.quan@amd.com> Reviewed-by: Lijo Lazar <lijo.lazar@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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