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drm/amd/display: use halving distribution for all encode-to-linear curves
In encode-to-linear conversions, LUT entries should be uniformly distributed across the input range: non-linear encodings are already approximately perceptually uniform, so every input code carries the same weight. A fixed count per region does the opposite, concentrating entries on the darker values and leaving few for the bright end, whereas halving distribution spaces all 256 entries uniformly. This holds for any encoded input, so remove the PQ/sRGB condition from commit "drm/amd/display: use halving distribution for PQ/sRGB linearizing LUT" and apply halving to all encode-to-linear operations (pre-defined TF or user LUTs). It fixes the following IGT kms_colorop subtests: - plane-XR30-XR30-srgb_inv_eotf_lut-srgb_eotf_lut - plane-XR30-XR30-gamma_2_2-gamma_2_2_inv-gamma_2_2 Fixes:a71d2b051f("drm/amd/display: use halving distribution for PQ/sRGB linearizing LUT") Reviewed-by: Alex Hung <alex.hung@amd.com> Reviewed-by: Harry Wentland <harry.wentland@amd.com> Signed-off-by: Melissa Wen <mwen@igalia.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit6df7c9c307)
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