drm/vmwgfx: Add implicit framebuffer checks to the screen target code

Just like for screen objects, make sure we use only a single framebuffer
for implicit placement.

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Thomas Hellstrom 2016-02-12 09:01:29 +01:00
commit 4d492a07ad