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drm/i915: Enable pipe gamma for sprites
We send the primary and cursor plane data through the gamma unit. In order to get matching output from sprites, also send the sprite data through the gamma unit. In the future we should add some properties to control this explicitly, and also add properties for the per-sprite gamma ramps what have you, but for now this seems like a reasonable thing to do. Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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