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md/md-llbitmap: stop daemon timer rearm on destroy
llbitmap_destroy() deletes pending_timer before flushing
md_llbitmap_io_wq. However, daemon_work can still be queued or running
after the timer has been deleted, and the daemon path can arm
pending_timer again when it finds dirty chunks that are not ready to
flush yet.
If that happens during teardown, pending_timer can remain armed after
llbitmap is freed and later dereference freed memory.
Add a BITMAP_SHUTDOWN bit to llbitmap->flags, set it before deleting
the timer, and make the timer and daemon paths stop queueing or rearming
work once teardown starts. Cancel daemon_work before flushing the shared
workqueue so no already queued daemon instance can race with the free.
Use timer_shutdown_sync() so a daemon instance that passed the shutdown
check before teardown cannot rearm the timer afterward.
BITMAP_SHUTDOWN is a runtime-only state. Mask it out when reading and
updating the llbitmap superblock so the shutdown state is never loaded
from disk or persisted to disk.
Fixes: 5ab829f197 ("md/md-llbitmap: introduce new lockless bitmap")
Tested-by: Mykola Marzhan <mykola@meshstor.io>
Link: https://patch.msgid.link/20260802195038.164272-10-yukuai@kernel.org
Signed-off-by: Yu Kuai <yukuai@fygo.io>
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