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net/mlx4: Use bitmap_weight_and()
Use bitmap_weight_and() instead of hand writing it. This saves a few LoC and is slightly faster, should it mater. Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr> Reviewed-by: Simon Horman <simon.horman@corigine.com> Link: https://lore.kernel.org/r/a29c2348a062408bec45cee2601b2417310e5ea7.1684865809.git.christophe.jaillet@wanadoo.fr Signed-off-by: Paolo Abeni <pabeni@redhat.com>
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