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drm/amdgpu: Wait for GFX idle before PTL state transition
Ensure GFX engine is idle before switching PTL state to prevent register access violations and CP hang. This addresses the race condition where in-flight GPU commands could conflict with PTL state changes. Signed-off-by: Perry Yuan <perry.yuan@amd.com> Reviewed-by: Yifan Zhang <yifan1.zhang@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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