drm/msm: always dump buffer base/size

Even if we are not dumping the buffer's contents, it is useful to log
their base address and size.  This makes it easier to see when different
gpu pointers point to a single buffer, for example higher mipmap levels
of a single texture.

Signed-off-by: Rob Clark <robdclark@chromium.org>
This commit is contained in:
Rob Clark 2019-10-07 13:31:08 -07:00
commit abdfd18fe0