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drm/v3d: Create a struct to store the GPU stats
This will make it easier to instantiate the GPU stats variables and it will create a structure where we can store all the variables that refer to GPU stats. Note that, when we created the struct `v3d_stats`, we renamed `jobs_sent` to `jobs_completed`. This better express the semantics of the variable, as we are only accounting jobs that have been completed. Signed-off-by: Maíra Canal <mcanal@igalia.com> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com> Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com> Link: https://patchwork.freedesktop.org/patch/msgid/20240420213632.339941-4-mcanal@igalia.com
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