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clk: imx6: fix i.MX6DL clock tree to reflect reality
The current clock tree only implements the minimal set of differences between the i.MX6Q and the i.MX6DL, but that doesn't really reflect reality. Apply the following fixes to match the RM: - DL has no GPU3D_SHADER_SEL/PODF, the shader domain is clocked by GPU3D_CORE - GPU3D_SHADER_SEL/PODF has been repurposed as GPU2D_CORE_SEL/PODF - GPU2D_CORE_SEL/PODF has been repurposed as MLB_SEL/PODF Cc: stable@vger.kernel.org Signed-off-by: Lucas Stach <l.stach@pengutronix.de> Acked-by: Shawn Guo <shawnguo@kernel.org> Signed-off-by: Stephen Boyd <sboyd@codeaurora.org>
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