drm/etnaviv: flush shader L1 cache after user commandstream

commit 4f8dbadef0 upstream.

The shader L1 cache is a writeback cache for shader loads/stores
and thus must be flushed before any BOs backing the shader buffers
are potentially freed.

Cc: stable@vger.kernel.org
Reviewed-by: Christian Gmeiner <cgmeiner@igalia.com>
Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
This commit is contained in:
Lucas Stach 2024-10-25 17:14:46 +02:00 • committed by Greg Kroah-Hartman
commit be085075cf