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ASoC: qcom: q6asm-dai: schedule all available frames to avoid dsp under-runs
With the existing code, we are only setting up one period at a time, in a ping-pong buffer style. This triggers lot of underruns in the dsp leading to jitter noise during audio playback. Fix this by scheduling all available periods, this will ensure that the dsp has enough buffer feed and ultimatley fixing the underruns and audio distortion. Signed-off-by: Srinivas Kandagatla <srinivas.kandagatla@oss.qualcomm.com> Tested-by: Alexey Klimov <alexey.klimov@linaro.org> # RB5, RB3 Link: https://patch.msgid.link/20251023102444.88158-7-srinivas.kandagatla@oss.qualcomm.com Signed-off-by: Mark Brown <broonie@kernel.org>
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