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[media] media: coda: allocate internal framebuffers separately from v4l2 buffers
Some codecs running on CODA need internal framebuffers for reference and reconstructed frames. Allocate them separately, and do not use the input vb2_buffers: those will be handed off to userspace regularly, and there is no way to signal to the CODA which of the registered framebuffers are off limits. As a consequence, userspace is now free to choose the number of v4l2 buffers. This patch also includes the code to set up the parameter buffer for CODA7 and above with 64-bit AXI bus width. Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de> Reviewed-by: Javier Martin <javier.martin@vista-silicon.com> Tested-by: Javier Martin <javier.martin@vista-silicon.com> Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
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