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net/mlx5e: Allocate per-channel stats dynamically at first usage
Make stats allocation per-channel dynamic on demand, at channel open operation. Previously the stats array was pre-allocated for the maximum possible number of channels. Here we defer the per-channel stats instance allocation upon its first usage, so that it's allocated only if really needed. Allocating stats on demand helps maintain a more memory-efficient code, as we're saving memory when the used number of channels is smaller than the maximum. The stats memory instances are still freed in mlx5e_priv_arrays_free(), so that they are persistent to channels' closure. Memory size allocated for struct mlx5e_channel_stats is 3648 bytes. If maximum number of channel stands for 64, the total memory space allocated for stats is 3648x64 = 228K bytes. In scenarios where the number of channels in use is significantly smaller than maximum number, the memory saved can be remarkable. Signed-off-by: Lama Kayal <lkayal@nvidia.com> Reviewed-by: Tariq Toukan <tariqt@nvidia.com> Signed-off-by: Saeed Mahameed <saeedm@nvidia.com>
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