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Merge tag 'hid-for-linus-2026061601' of git://git.kernel.org/pub/scm/linux/kernel/git/hid/hid
Pull HID updates from Jiri Kosina:
"Core:
- semantic cleanup fixes for 'hid_device_id::driver_data' (Pawel
Zalewski)
Multitouch:
- UX improvement fixes for Yoga Book 9 (Dave Carey)
Logitech:
- fix for high resolution scrolling for Logitech HID++ 2.0 devices
(Lauri Saurus)
CP2112:
- fix for cp2112 firmware-based speed configuration, if available
(Danny Kaehn)
Wacom:
- memory corruption and scheduling while atomic and error fixes and
error handling fixes (Jinmo Yang, Myeonghun Pak)
New device support:
- OneXPlayer (Derek J. Clark)
- HORI Wireless Switch Pad (Hector Zelaya)
- Rakk Dasig X (Karl Cayme)
And other assorted small fixes and device ID additions"
* tag 'hid-for-linus-2026061601' of git://git.kernel.org/pub/scm/linux/kernel/git/hid/hid: (39 commits)
HID: hidpp: fix potential UAF in hidpp_connect_event()
HID: logitech-hidpp: sync wheel multiplier on wheel mode changes
HID: intel-thc-hid: intel-quickspi: reset touch IC on system resume
HID: uhid: convert to hid_safe_input_report()
HID: hid-goodix-spi: validate report size to prevent stack buffer overflow
HID: nintendo: add support for HORI Wireless Switch Pad
HID: multitouch: Honor ContactCount for Yoga Book 9 to suppress ghost contacts
HID: pidff: Use correct effect type in effect update
HID: wacom: stop hardware after post-start probe failures
HID: core: demote warning to debug level
HID: lenovo: Use KEY_PERFORMANCE capability for ThinkPad X12 Tab Gen 2
HID: lenovo: Add support for ThinkPad X13 Folio keyboard
HID: cp2112: Configure I2C bus speed from firmware
HID: cp2112: Add fwnode support
HID: hid-lenovo-go: cancel cfg_setup work in hid_go_cfg_remove()
HID: Input: Add battery list cleanup with devm action
HID: logitech-hidpp: remove excess kernel-doc member in hidpp_scroll_counter
HID: wacom: use cleanup.h for wacom_wac_queue_flush() buffer management
HID: wacom: use GFP_ATOMIC in wacom_wac_queue_flush()
HID: wacom: fix slab-out-of-bounds write in wacom_wac_queue_insert
...
Convert to %pM instead of using custom code.
Signed-off-by: Andy Shevchenko <andriy.shevchenko@linux.intel.com>
Acked-by: Benjamin Tissoires <bentiss@kernel.org>
Reviewed-by: Petr Mladek <pmladek@suse.com>
Link: https://patch.msgid.link/20260603104351.152085-3-andriy.shevchenko@linux.intel.com
Signed-off-by: Petr Mladek <pmladek@suse.com>
Add support for the HORI Wireless Switch Pad (vendor 0x0f0d, product
0x00f6), a licensed third-party Nintendo Switch Pro Controller.
The controller reports controller type 0x06 (vs 0x03 for first-party
Pro Controllers) and has the following quirks:
- SPI flash calibration data is incompatible; use default stick
calibration values instead.
- X and Y button bits are swapped compared to first-party controllers;
add a dedicated button mapping table.
- Rumble and IMU enable may timeout (no vibration motor in hardware);
treat as non-fatal for licensed controllers.
Tested over Bluetooth on NixOS with kernel 7.0.5 and 7.0.10:
- All 14 buttons map correctly
- Player LED sets on connect
- Sticks report correctly with default calibration
- IMU/gyro data streams at 60Hz
- D-pad reports on ABS_HAT0X/HAT0Y
Device information:
Bluetooth name: Lic Pro Controller
Bluetooth HID: 0005:0F0D:00F6
Assisted-by: Kiro:Auto [Amazon Kiro IDE]
Signed-off-by: Hector Zelaya <hector@hectorzelaya.dev>
Reviewed-by: Joshua Peisach <jpeisach@ubuntu.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This increases build coverage and allows to drop an #ifdef.
Signed-off-by: Bastien Nocera <hadess@hadess.net>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Currently if a user enqueues a work item using schedule_delayed_work() the
used wq is "system_wq" (per-cpu wq) while queue_delayed_work() use
WORK_CPU_UNBOUND (used when a cpu is not specified). The same applies to
schedule_work() that is using system_wq and queue_work(), that makes use
again of WORK_CPU_UNBOUND.
This lack of consistency cannot be addressed without refactoring the API.
alloc_workqueue() treats all queues as per-CPU by default, while unbound
workqueues must opt-in via WQ_UNBOUND.
This default is suboptimal: most workloads benefit from unbound queues,
allowing the scheduler to place worker threads where they’re needed and
reducing noise when CPUs are isolated.
This continues the effort to refactor workqueue APIs, which began with
the introduction of new workqueues and a new alloc_workqueue flag in:
commit 128ea9f6cc ("workqueue: Add system_percpu_wq and system_dfl_wq")
commit 930c2ea566 ("workqueue: Add new WQ_PERCPU flag")
This change adds a new WQ_PERCPU flag to explicitly request
alloc_workqueue() to be per-cpu when WQ_UNBOUND has not been specified.
With the introduction of the WQ_PERCPU flag (equivalent to !WQ_UNBOUND),
any alloc_workqueue() caller that doesn’t explicitly specify WQ_UNBOUND
must now use WQ_PERCPU.
Once migration is complete, WQ_UNBOUND can be removed and unbound will
become the implicit default.
Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Marco Crivellari <marco.crivellari@suse.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The JC_SUBCMD_RATE_MAX_ATTEMPTS constant is currently set to 500.
In a worst-case scenario where all attempts consistently fail, this could
cause the loop to block for up to 60000 ms (500 * 60ms * 2, including the
additional retry after a timeout).
This change lowers the maximum potential blocking time to 3000 ms
(25 * 60ms * 2), improving system responsiveness and efficiency.
Signed-off-by: Willy Huang <willyhuang@google.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Some controllers are very bad at updating the IMU, leading to these
messages spamming the syslog. Rate-limiting them helps with this a bit.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Some third-party controllers, such as the PB Tails CHOC, won't always
respond quickly on startup. Since this packet is needed for probe, and only
once during probe, let's just wait an extra second, which makes connecting
consistent.
Signed-off-by: Vicki Pfau <vi@endrift.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Ensure we don't stall or panic the kernel when using bluetooth-connected
controllers. This was reported as an issue on android devices using
kernel 6.6 due to the resume hook which had been added for usb joycons.
First, set a new state value to JOYCON_CTLR_STATE_SUSPENDED in a
newly-added nintendo_hid_suspend. This makes sure we will not stall out
the kernel waiting for input reports during led classdev suspend. The
stalls could happen if connectivity is unreliable or lost to the
controller prior to suspend.
Second, since we lose connectivity during suspend, do not try
joycon_init() for bluetooth controllers in the nintendo_hid_resume path.
Tested via multiple suspend/resume flows when using the controller both
in USB and bluetooth modes.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This fixes the button event map to match the 3-button recommendation
as well as the redundant 'z' in the button map events for the Sega
MD/Gen 6 Button.
Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The NSO MD/GEN 6B was a Japan-only controller released which has
6 buttons on the face of the controller. This adds support for this
controller. It still enumerates just like the 3B controller, but
will use extra bits in it's report for the 3 extra controllers. This
also changes the events reported to match the letter on the controller
for the NSO MD/GEN controller. The VID/PID it reports is the same as
the 3B controller.
This also removes a comment on the N64 Controllers which didn't
mean anything.
Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
asm/unaligned.h is always an include of asm-generic/unaligned.h;
might as well move that thing to linux/unaligned.h and include
that - there's nothing arch-specific in that header.
auto-generated by the following:
for i in `git grep -l -w asm/unaligned.h`; do
sed -i -e "s/asm\/unaligned.h/linux\/unaligned.h/" $i
done
for i in `git grep -l -w asm-generic/unaligned.h`; do
sed -i -e "s/asm-generic\/unaligned.h/linux\/unaligned.h/" $i
done
git mv include/asm-generic/unaligned.h include/linux/unaligned.h
git mv tools/include/asm-generic/unaligned.h tools/include/linux/unaligned.h
sed -i -e "/unaligned.h/d" include/asm-generic/Kbuild
sed -i -e "s/__ASM_GENERIC/__LINUX/" include/linux/unaligned.h tools/include/linux/unaligned.h
joycon_leds_create() has a ida_alloc() call. So if an error occurs after
it, a corresponding ida_free() call is needed, as already done in the
.remove function.
This is not 100% perfect, because if ida_alloc() fails, then
'ctlr->player_id' will forced to be U32_MAX, and an error will be logged
when ida_free() is called.
Considering that this can't happen in real life, no special handling is
done to handle it.
Fixes: 5307de63d7 ("HID: nintendo: use ida for LED player id")
Signed-off-by: Christophe JAILLET <christophe.jaillet@wanadoo.fr>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
These functions are defined in the hid-nintendo.c file, but not
called elsewhere, so delete these unused functions.
drivers/hid/hid-nintendo.c:672:20: warning: unused function 'joycon_device_is_procon'.
drivers/hid/hid-nintendo.c:682:20: warning: unused function 'joycon_device_is_snescon'.
drivers/hid/hid-nintendo.c:687:20: warning: unused function 'joycon_device_is_gencon'.
drivers/hid/hid-nintendo.c:692:20: warning: unused function 'joycon_device_is_n64con'.
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=9265
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
The function are defined in the hid-nintendo.c file, but not called
elsewhere, so delete the unused function.
drivers/hid/hid-nintendo.c:697:20: warning: unused function 'joycon_device_has_usb'.
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=8704
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Some third-party controllers can't change the baud rate.
We can still use the gamepad as-is, so let's do that.
Signed-off-by: Max Staudt <max@enpas.org>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
Previously, the leds pattern would just increment with every controller
connected. This wouldn't take into consideration when controllers are
disconnected. The same controller could be connected and disconnected
with the pattern increasing player count each time.
This patch changes it by using an ID allocator in order to assign the
player id, the same way hid-playstation does.
Signed-off-by: Martino Fontana <tinozzo123@gmail.com>
Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This patch is regarding the recent addition of support for the NSO
controllers to hid-nintendo. All controllers are working correctly with the
exception of the N64 controller, which is being identified as a mouse by
udev. This results in the joystick controlling the mouse cursor and the
controller not being detected by games.
The reason for this is because the N64's C buttons have been attributed to
BTN_FORWARD, BTN_BACK, BTN_LEFT, BTN_RIGHT, which are buttons typically
attributed to mice.
This patch changes those buttons to controller buttons, making the
controller be correctly identified as such.
Signed-off-by: Nuno Pereira <nf.pereira@outlook.pt>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
These functions are defined in the hid-nintendo.c file, but not called
elsewhere, so delete these unused functions.
drivers/hid/hid-nintendo.c:757:20: warning: unused function 'joycon_type_has_left_controls'.
drivers/hid/hid-nintendo.c:763:20: warning: unused function 'joycon_type_has_right_controls'.
Fixes: 94f18bb199 ("HID: nintendo: add support for nso controllers")
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=8060
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
These functions are defined in the hid-nintendo.c file, but not called
elsewhere, so delete these unused functions.
drivers/hid/hid-nintendo.c:670:20: warning: unused function 'joycon_device_is_left_joycon'.
drivers/hid/hid-nintendo.c:674:20: warning: unused function 'joycon_device_is_right_joycon'
Reported-by: Abaci Robot <abaci@linux.alibaba.com>
Closes: https://bugzilla.openanolis.cn/show_bug.cgi?id=7992
Signed-off-by: Jiapeng Chong <jiapeng.chong@linux.alibaba.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
It was reported [0] that adding a generic joycon to the system caused
a kernel crash on Steam Deck, with the below panic spew:
divide error: 0000 [#1] PREEMPT SMP NOPTI
[...]
Hardware name: Valve Jupiter/Jupiter, BIOS F7A0119 10/24/2023
RIP: 0010:nintendo_hid_event+0x340/0xcc1 [hid_nintendo]
[...]
Call Trace:
[...]
? exc_divide_error+0x38/0x50
? nintendo_hid_event+0x340/0xcc1 [hid_nintendo]
? asm_exc_divide_error+0x1a/0x20
? nintendo_hid_event+0x307/0xcc1 [hid_nintendo]
hid_input_report+0x143/0x160
hidp_session_run+0x1ce/0x700 [hidp]
Since it's a divide-by-0 error, by tracking the code for potential
denominator issues, we've spotted 2 places in which this could happen;
so let's guard against the possibility and log in the kernel if the
condition happens. This is specially useful since some data that
fills some denominators are read from the joycon HW in some cases,
increasing the potential for flaws.
[0] https://github.com/ValveSoftware/SteamOS/issues/1070
Signed-off-by: Guilherme G. Piccoli <gpiccoli@igalia.com>
Tested-by: Sam Lantinga <slouken@libsdl.org>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
With gcc-7 builds, an error happens with the controller button values being
defined as const. Change to a define.
Reported-by: kernel test robot <lkp@intel.com>
Closes: https://lore.kernel.org/oe-kbuild-all/202312141227.C2h1IzfI-lkp@intel.com/
Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
This adds support for the nintendo switch online controllers which
include the SNES, Genesis, and N64 Controllers.
As each nso controller only implements a subset of what a pro
controller can do. Each of these 'features' were broken up in to
seperate functions which include right stick, left stick, imu, and
dpad and depending on the controller type that it is, it will call
the supported functions appropriately.
Each controller now has a struct which maps the bit within the hid
in report to a button.
The name given to the device now comes directly from the hid
device name rather than looking up a predefined string.
Signed-off-by: Ryan McClelland <rymcclel@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Tested-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.com>
When suspending the computer, a Switch Pro Controller connected via USB will
lose its internal status. However, because the USB connection was technically
never lost, when resuming the computer, the driver will attempt to communicate
with the controller as if nothing happened (and fail).
Because of this, the user was forced to manually disconnect the controller
(or to press the sync button on the controller to power it off), so that it
can be re-initialized.
With this patch, the controller will be automatically re-initialized after
resuming from suspend.
Closes: https://bugzilla.kernel.org/show_bug.cgi?id=216233
Signed-off-by: Martino Fontana <tinozzo123@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
- Support player LED patterns up to 8 players.
(Note that the behavior still consinsts in increasing the player number
every time a controller is connected, never decreasing it. It should be
as is described in https://bugzilla.kernel.org/show_bug.cgi?id=216225.
However, any implementation here would stop making sense as soon as a
non-Nintendo controller is connected, which is why I'm not bothering.)
- Split part of `joycon_home_led_brightness_set` (which is called by hid)
into `joycon_set_home_led` (which is what actually sets the LEDs), for
consistency with player LEDs.
- `joycon_player_led_brightness_set` won't try it to "determine which
player led this is" anymore: it's already looking at every LED
brightness value.
- Instead of first registering the `led_classdev`, then attempting to set
the LED and unregistering the `led_classdev` if it fails, first attempt
to set the LED, then register the `led_classdev` only if it succeeds
(the class is still filled up in either case).
- If setting the player LEDs fails, still attempt setting the home LED.
(I don't know there's a third party controller where this may actually
happen, but who knows...)
- Use `JC_NUM_LEDS` where appropriate instead of 4.
- Print return codes in more places.
- Use spinlock instead of mutex for `input_num`. Copy its value to a local
variable, so that it can be unlocked immediately.
- `input_num` starts counting from 0
- Less holding of mutexes in general.
Signed-off-by: Martino Fontana <tinozzo123@gmail.com>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
It's been discovered that BT controller disconnect events correlate to
erratic input report timestamp deltas.
In experimentation, it's been found that ensuring that multiple
timestamp deltas are consistent prior to transmitting a rumble packet
drastically reduces the occurence rate of BT disconnects.
Alter the joycon_enforce_subcmd_rate() function to use this new
approach.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Make sure that we never throw out the most recent rumble setting,
opting to overwrite the prior queue head instead. This prevents
instances where we could get rumble stuck on if there were an overrun at
the wrong time.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Arne Wendt writes:
Cheap clone controllers may (falsely) report as having a user
calibration for the analog sticks in place, but return
wrong/impossible values for the actual calibration data.
In the present case at mine, the controller reports having a
user calibration in place and successfully executes the read
commands. The reported user calibration however is
min = center = max = 0.
This pull request addresses problems of this kind by checking the
provided user calibration-data for plausibility (min < center < max)
and falling back to the default values if implausible.
I'll note that I was experiencing a crash because of this bug when using
the GuliKit KingKong 2 controller. The crash manifests as a divide by
zero error in the kernel logs:
kernel: divide error: 0000 [#1] PREEMPT SMP NOPTI
Link: https://github.com/nicman23/dkms-hid-nintendo/pull/25
Link: https://github.com/DanielOgorchock/linux/issues/36
Co-authored-by: Arne Wendt <arne.wendt@tuhh.de>
Signed-off-by: Johnothan King <johnothanking@protonmail.com>
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Link: https://lore.kernel.org/r/gvpL2G6VwXGJPvxX5KRiu9pVjvTivgayug_jdKDY6zfuAaAqncP9BkKLosjwUXNlgVVTMfJSKfwPF1K79cKAkwGComyC21vCV3q9B3EXNkE=@protonmail.com
Some Pro Controller compatible controllers do not support home LED, and
will fail when setting it. Currently this leads to probe failure.
Change the code that fails probing to deregistering home LED.
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
[bentiss: changed "dflt" to "default"]
Signed-off-by: Benjamin Tissoires <benjamin.tissoires@redhat.com>
Link: https://lore.kernel.org/r/20220415100432.23453-1-icenowy@aosc.io
We can dereference a null pointer trying to queue work to a destroyed
workqueue.
If the device is disconnected, nintendo_hid_remove is called, in which
the rumble_queue is destroyed. Avoid using that queue to defer rumble
work once the controller state is set to JOYCON_CTLR_STATE_REMOVED.
This eliminates the null pointer dereference.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
joycon_dpad_inputs_jc[] is unterminated. This may result in odd warnings
such as
input: input_set_capability: invalid code 3077588140 for type 1
or in kernel crashes in nintendo_hid_probe(). Terminate the array to fix
the problem.
Fixes: 2af16c1f84 ("HID: nintendo: add nintendo switch controller driver")
Cc: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Guenter Roeck <linux@roeck-us.net>
Reviewed-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Cc: stable@vger.kernel.org
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
While the MAC address the uniq identifier is set to (cf. commit
1425247383 ("HID: nintendo: set controller uniq to MAC")) is certainly
unique, the physical location can be more helpful in user interfaces. The
underlying hid_device already provides a suitable value, so we can simply
reuse this here.
Signed-off-by: Thomas Schneider <qsx@chaotikum.eu>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
JC_RUMBLE_ZERO_AMP_PKT_CNT is only used when force feedback support in
the driver is enabled. Place the declaration in the CONFIG_NINTENDO_FF
ifdef to avoid a warning when compiling without rumble support.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The function alloc_workqueue() in nintendo_hid_probe() can fail, but
there is no check of its return value. To fix this bug, its return value
should be checked with new error handling code.
Fixes: c4eae84fef ("HID: nintendo: add rumble support")
Reported-by: TOTE Robot <oslab@tsinghua.edu.cn>
Signed-off-by: Jia-Ju Bai <baijiaju1990@gmail.com>
Reviewed-by: Silvan Jegen <s.jegen@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
The rumbling-related identifiers are never used in !CONFIG_NINTENDO_FF
case, so let's hide them in order to avoid unused warnings.
Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
These two error paths need to drop the lock before returning.
Fixes: c5e6267695 ("HID: nintendo: add player led support")
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
There are a lot of warnings due to unused protocol constants, but I believe
it's good to leave them in the sources for documentation purposes for further
development.
Switch them over from static conts to macros to avoid the warnings.
Reported-by: kernel test robot <lkp@intel.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch adds a check for if the rumble queue ringbuffer is empty
prior to queuing the rumble workqueue. If the current rumble setting is
using a non-zero amplitude though, it will queue the worker anyway. This
is because the controller will automatically disable the rumble effect
if it isn't "refreshed".
This change improves bluetooth communication reliability with the
controller, since it reduces the amount of traffic.
Note that we still send a few periodic zero packets to avoid scenarios
where the controller fails to process the zero amplitude packet. Without
sending a few to be sure, the rumble could get stuck on until the
controller times out.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
It has been found that sending subcommands and rumble data packets at
too great a rate can result in controller disconnects. This patch limits
the rate of subcommands/rumble to once every 25 milliseconds.
Similar to sending subcommands, it is more reliable to send the rumble
data packets immediately after we've received an input report from the
controller. This results in far fewer bluetooth disconnects for the
controller.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch alters the method that the rumble data is sent to the
controller. Rather than using the enable rumble subcommand for this
purpose, the driver now employs the RUMBLE_ONLY output report. This has
the advantage of not needing to receive a subcommand reply (to the major
benefit of reducing IMU latency) and also seems to make the rumble
vibrations more continuous. Perhaps most importantly it reduces
disconnects during times of heavy rumble.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch adds support for the controller's IMU. The accelerometer and
gyro data are both provided to userspace using a second input device.
The devices can be associated using their uniq value (set to the
controller's MAC address).
A large part of this patch's functionality was provided by Carl Mueller.
The IMU device is blacklisted from the joydev input handler.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
If the controller's SPI flash contains user stick calibration(s), they
should be prioritized over the factory calibrations. The user
calibrations have 2 magic bytes preceding them. If the bytes are the
correct magic values, the user calibration is used.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch adds support for the joy-con charging grip. The peripheral
essentially behaves the same as a pro controller, but with two joy-cons
attached to the grip. However the grip exposes the two joy-cons as
separate hid devices, so extra handling is required. The joy-con is
queried to check if it is a right or left joy-con (since the product ID
is identical between left/right when using the grip).
Since controller model detection is now more complicated, the various
checks for hid product values have been replaced with helper macros to
reduce code duplication.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch sets the input device's uniq identifier to the controller's
MAC address. This is useful for future association between an IMU input
device with the normal input device as well as associating the
controller with any serial joy-con driver.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This patch fixes meaningless error output from trying to send
subcommands immediately after controller removal. It now disables
subcommands as soon as possible on removal.
Signed-off-by: Daniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>