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Replace the internal DRM framebuffer with a DRM client buffer. The client buffer allocates the DRM framebuffer on a file and also uses GEM object handles via the regular ADDFB2 interfaces. Using client-buffer interfaces unifies framebuffer allocation for DRM clients in user space and tegra's internal fbdev emulation. It also simplifies the clean-up side of the fbdev emulation. Signed-off-by: Thomas Zimmermann <tzimmermann@suse.de> Signed-off-by: Thierry Reding <treding@nvidia.com> Link: https://patch.msgid.link/20260421073646.144712-5-tzimmermann@suse.de
147 lines
3.7 KiB
147 lines
3.7 KiB