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In commit4e1a720d03("Bluetooth: avoid killing an already killed socket"), a check was added to sco_sock_kill to skip killing a socket if the SOCK_DEAD flag was set. This was done after a trace for a use-after-free bug showed that the same sock pointer was being killed twice. Unfortunately, this check prevents sco_sock_kill from running on any socket. sco_sock_kill kills a socket only if it's zapped and orphaned, however sock_orphan announces that the socket is dead before detaching it. i.e., orphaned sockets have the SOCK_DEAD flag set. To fix this, we remove the check for SOCK_DEAD, and avoid repeated calls to sco_sock_kill by removing incorrect calls in: 1. sco_sock_timeout. The socket should not be killed on timeout as further processing is expected to be done. For example, sco_sock_connect sets the timer then waits for the socket to be connected or for an error to be returned. 2. sco_conn_del. This function should clean up resources for the connection, but the socket itself should be cleaned up in sco_sock_release. 3. sco_sock_close. Calls to sco_sock_close in sco_sock_cleanup_listen and sco_sock_release are followed by sco_sock_kill. Hence the duplicated call should be removed. Fixes:4e1a720d03("Bluetooth: avoid killing an already killed socket") Signed-off-by: Desmond Cheong Zhi Xi <desmondcheongzx@gmail.com> Signed-off-by: Luiz Augusto von Dentz <luiz.von.dentz@intel.com>
1333 lines
26 KiB
1333 lines
26 KiB