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Edit InputTextMultiline while active (for Auto Complete e.g.) #968
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Hi, is there a way to edit a InputTextMultiline while being active? I tried all kinds of stuff, but I don't understand a lot from all the Unicode/Wchar/ASCII conversions.
I tried to copy the functions from the InputTextMultiline itself, but most times it either did nothing, crashes, or wrong results:
E.g. like
I use it to edit JavaScript ingame and it would be nice to use Ctrl+Space to auto complete :)
Sorry this code is rather messy/complex. The eventual goal is to get rid of the conversions alltogether.
To answer your question, currently the only legal way to modify the active buffer is to use the custom callback to InputTextMultiline(). Check out the docs around that.
Thanks, that works like a charm :)