Currently, as part of Tx completion, the driver calls dev_kfree_skb_any()
to free the SKB. For this flow, the correct function is napi_consume_skb().
This function and dev_consume_skb_any() were added to be used for consumed
SKBs, which were not dropped, so the skb:kfree_skb tracepoint is not
triggered, and we can get better diagnostics about dropped packets.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/a9f9f3dc884c0d1be4bd4c9d72030c88c7ac004f.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
The previous patch used page pool to allocate buffers for RDQ. With this
change, 'elem_info->u.rdq.skb' is not used anymore, as we do not allocate
SKB before getting the packet, we hold page pointer and build the SKB
around it once packet is received.
Remove the union and store SKB pointer for SDQ only.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/23a531008936dc9a1a298643fb1e4f9a7b8e6eb3.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Before accessing data buffer, call net_prefetch() to load it into the
cache. This change improves driver performance, CPU can handle about
7.1% more packets per second.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/1fa07c510890866a6f201163ab7e78890ba28b3b.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
As part of driver init, all Rx queues are filled with buffers for
hardware usage. Later, when a packet is received, a new buffer should be
allocated to be used by hardware instead of the received buffer.
Packet's processing time includes allocation time, which can be improved
using page pool.
Using page pool, DMA mapping is done only for first allocation of buffers.
As subsequent buffers allocation avoid DMA mapping, it results in
performance improvement. The purpose of page pool is to allocate pages fast
from cache without locking. This lockless guarantee naturally comes from
running under a NAPI.
Use page pool to allocate the data buffer only, so hardware will use it to
fill the packet. At completion time, attach the data buffer (now filled
with packet payload) to new SKB which is allocated around the received
buffer. SKB building at completion time prevents cache miss for each
packet, as now the SKB is allocated right before packets will be handled by
networking stack.
Page pool for each Rx queue enhances Rx side performance by reclaiming
buffers back to each queue specific pool. This change significantly
improves driver performance, CPU can handle about 345% of the packets per
second it previously handled.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/1cf788a8f43c70aae6d526018ef77becb27ad6d3.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Next patch will use page pool to allocate buffers for RDQ. Initialize
page pool for each CQ, which is mapped 1:1 to RDQ. Page pool for each Rx
queue enhances Rx side performance by reclaiming buffers back to each queue
specific pool.
When only one NAPI instance is the consumer of pages from page pool, it is
recommended to pass it as part of 'page_pool_params', then page pool APIs
will be done without special locks. mlxsw driver holds NAPI instance per
CQ, so add page pool per CQ and use the existing NAPI instance.
For now, pages are not allocated from the pool, next patch will use it.
Some notes regarding 'page_pool_params':
* Use PP_FLAG_DMA_MAP to allow page pool handles DMA mapping, for now
do not use sync flag, as only the device writes to this memory and we
read it only when it finishes writing there. This will probably be
changed when we will support XDP.
* Define 'order' according to maximum MTU and take into account software
overhead. Some round up are done, which means that we allocate more pages
than we really need. This can be improved later by using fragmented
buffers.
* Use pool_size = MLXSW_PCI_WQE_COUNT. This will be the size of 'ptr_ring',
and should be the maximum amount of packets that page pool will allocate
memory for. In our case, this is the queue size, defined as
MLXSW_PCI_WQE_COUNT.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/02e5856ae7c572d4293ce6bb92c286ee6cfec800.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Next patches will add support for page pool in mlxsw driver. Page pool will
be used to allocate buffers for RDQ and will use NAPI instance of the
appropriate CQ (RDQ is mapped 1:1 to CQ).
To allow pool initialization as part of CQ init, when NAPI is initialized,
page_pool structure will be as part of CQ structure. Later, the allocations
for RDQ will be done from the pool in the appropriate CQ. To allow access
to the appropriate pool, set CQ pointer as part of RDQ initialization.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/d60918ca1e142a554af1df9c1152cdac83854a3b.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
mlxsw_pci_cq_napi_setup() includes both NAPI initialization and
enablement, similar to teardown function. Next patches will add support
for page pool in mlxsw driver, then we use NAPI instance for page pool.
Page pool initialization should be done before NAPI enablement, same for
page pool destruction which should be done after NAPI disablement.
As preparation, split NAPI setup/teardown into two steps, then page pool
setup will be done between the phases.
Signed-off-by: Amit Cohen <amcohen@nvidia.com>
Reviewed-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Ido Schimmel <idosch@nvidia.com>
Signed-off-by: Petr Machata <petrm@nvidia.com>
Reviewed-by: Jiri Pirko <jiri@nvidia.com>
Link: https://lore.kernel.org/r/8dbf37e859f07247498fca17109b8858ff2b0498.1718709196.git.petrm@nvidia.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
This change just removes extra (i.e. not needed) white space in
prp_drop_frame() function.
No functional changes.
Signed-off-by: Lukasz Majewski <lukma@denx.de>
Reviewed-by: Hangbin Liu <liuhangbin@gmail.com>
Link: https://lore.kernel.org/r/20240618125817.1111070-1-lukma@denx.de
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/smsc/smc9194.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <quic_jjohnson@quicinc.com>
Reviewed-by: Simon Horman <horms@kernel.org>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-smsc-v1-1-ad3d7200421e@quicinc.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/cirrus/mac89x0.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <quic_jjohnson@quicinc.com>
Reviewed-by: Simon Horman <horms@kernel.org>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-cirrus-v1-1-07f5bd0b64cb@quicinc.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/a2065.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/ariadne.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/atarilance.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/hplance.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/7990.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/mvme147.o
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/ethernet/amd/sun3lance.o
Add the missing invocation of the MODULE_DESCRIPTION() macro to all
files which have a MODULE_LICENSE().
This includes drivers/net/ethernet/amd/lance.c which, although it did
not produce a warning with the m68k allmodconfig configuration, may
cause this warning with other configurations.
Signed-off-by: Jeff Johnson <quic_jjohnson@quicinc.com>
Reviewed-by: Simon Horman <horms@kernel.org>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-ethernet-amd-v1-1-50ee7a9ad50e@quicinc.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
With ARCH=m68k, make allmodconfig && make W=1 C=1 reports:
WARNING: modpost: missing MODULE_DESCRIPTION() in drivers/net/arcnet/com20020-isa.o
Add the missing invocation of the MODULE_DESCRIPTION() macro.
Signed-off-by: Jeff Johnson <quic_jjohnson@quicinc.com>
Reviewed-by: Simon Horman <horms@kernel.org>
Link: https://lore.kernel.org/r/20240618-md-m68k-drivers-net-arcnet-v1-1-90e42bc58102@quicinc.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Adding/updating VSI list rule, as well as allocating/freeing VSI list
resource are called several times with type ICE_SW_LKUP_LAST, which fails
because ice_update_vsi_list_rule() and ice_aq_alloc_free_vsi_list()
consider it invalid. Allow calling these functions with ICE_SW_LKUP_LAST.
This fixes at least one issue in switchdev mode, where the same rule with
different action cannot be added, e.g.:
tc filter add dev $PF1 ingress protocol arp prio 0 flower skip_sw \
dst_mac ff:ff:ff:ff:ff:ff action mirred egress redirect dev $VF1_PR
tc filter add dev $PF1 ingress protocol arp prio 0 flower skip_sw \
dst_mac ff:ff:ff:ff:ff:ff action mirred egress redirect dev $VF2_PR
Fixes: 0f94570d0c ("ice: allow adding advanced rules")
Suggested-by: Michal Swiatkowski <michal.swiatkowski@linux.intel.com>
Reviewed-by: Michal Swiatkowski <michal.swiatkowski@linux.intel.com>
Reviewed-by: Przemek Kitszel <przemyslaw.kitszel@intel.com>
Signed-off-by: Marcin Szycik <marcin.szycik@linux.intel.com>
Reviewed-by: Jacob Keller <jacob.e.keller@intel.com>
Reviewed-by: Simon Horman <horms@kernel.org>
Tested-by: Sujai Buvaneswaran <sujai.buvaneswaran@intel.com>
Signed-off-by: Tony Nguyen <anthony.l.nguyen@intel.com>
Link: https://lore.kernel.org/r/20240618210206.981885-1-anthony.l.nguyen@intel.com
Signed-off-by: Jakub Kicinski <kuba@kernel.org>
Some VSP modules initialize their control handler after initializing the
subdev, while some initialize it before. This makes the code
inconsistent and more error prone. Standardize on control initialization
after initializing the subdev.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
To prepare for the removal of the vsp1_entity.state field, pass the
state to all entity operations that needs to access it, instead of
accessing the state from the entity inside the operation handlers. This
lowers the number of accesses to the field.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
checkpatch.pl complains when function arguments are not named:
WARNING: function definition argument 'struct vsp1_entity *' should also have an identifier name
+ void (*configure_stream)(struct vsp1_entity *,
In preparation for reworking some of the vsp1_entity_operations
functions, fix the warnings for the existing ones.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
Entities access various piece of information from the subdev state when
configuring a partition. The same data is available through the
partition structure passed to the .configure_partition() operation. Use
it to avoid accessing the state, which will simplify moving to the V4L2
subdev active state API.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The DRM pipelines don't partition frames, as the hardware operates
synchronously with the display. The entity operations access
configuration data from the entity state in that case, instead of
accessing the partition structure. This requires special cases in
entity-specific code, increasing the driver complexity.
To prepare for simplifying the code, initialize a single partition for
the DRM pipelines, similarly to how video pipelines create one partition
spanning the full image when partitioning isn't needed. The partition is
allocated statically in the vsp1_drm_pipeline structure instead of
dynamically as for video pipelines, as DRM pipelines are guaranteed to
operate on a single partition.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
Some of the code that handles pipeline configuration assumes that
entities in a pipeline's entities list are sorted from sink to source.
To prepare for using that code with the DRM pipeline, insert the BRx
just before the WPF, and the RPFs at the head of the list.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi@ideasonboard.com>
It is useful for debugging purpose to dump a vsp1_pipeline to the kernel
log. Add a new function to do so, and use it when initializing the video
and DRM pipelines.
As __vsp1_pipeline_dump() needs to construct the log message
iteratively, it uses pr_cont(...) (exact equivalent to the more verbose
"printk(KERN_CONT ..."). The function thus can't use dev_dbg() to log
the initial part of the message, for two reasons:
- pr_cont() doesn't seem to work with dev_*(). Even if the format string
passed to dev_*() doesn't end with a '\n', pr_cont() starts a new line
in the log. This behaviour doesn't seem to be clearly documented, and
may or may not be on purpose.
- Messages printed by dev_dbg() may be omitted if dynamic debugging is
enabled. In that case, the continuation messages will still be
printed, leading to confusing log messages.
To still benefit from the dynamic debug infrastructure, we declare a
vsp1_pipeline_dump() macro that uses _dynamic_func_call() when dynamic
debugging is enabled. The whole vsp1_pipeline_dump() call can be
selected at runtime. The __vsp1_pipeline_dump() function then uses a
plain "printk(KERN_DEBUG ...)" to print the message header using the
debug log level, and pr_cont() to print the rest of the message on the
same line.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The vsp1_partition_window structure is used to store the horizontal size
of a partition window. This is all that is currently needed, as all
partitions span the whole image vertically. The horizontal window size
is retrieved in the .configure_partition() handler from the
vsp1_partition_window structure, and the vertical window size from the
subdev state.
Accessing the subdev state in the .configure_partition() handler is
problematic in the context of moving to the V4L2 subdev active state
API, as .configure_partition() is called in non-interruptable context,
and the state lock can't be taken. To avoid this, start by storing the
vertical size in the window, replacing the custom vsp1_partition_window
structure with a v4l2_rect. Retrieving the vertical size from the window
in .configure_partition() will be done in a subsequent change.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The entity .configure_partition() function operates on a partition, and
has to retrieve that partition from the pipeline's current partition
field. Pass the partition pointer to the function to make it clearer
what partition it operates on, and remove the vsp1_pipeline.partition
field.
This change clearly shows that the DRM pipeline doesn't use partitions,
which makes entity implementation more complex and error-prone. This
will be addressed in a further cleanup.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The vsp1_partition structure stores the RPF partition configuration in a
single field for all RPF instances, while each RPF can have its own
configuration. Fix it by storing the configuration separately for each
RPF instance.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Fixes: ab45e85851 ("media: v4l: vsp1: Allow entities to participate in the partition algorithm")
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
When calculation a partition in vsp1_pipeline_calculate_partition(),
there is no need to handle the case where the whole image is covered by
a single partition locally. In that case, the index and div_size
parameters are 0 and format->width respectively, which makes the general
code behave exactly as the special case. Drop the special case.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The partition calculation code, located in vsp1_video.c, is not specific
to video pipelines. To prepare for its usage in DRM pipelines, move it
to vsp1_pipe.c.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The histogram module is the only one that has a custom .get_fmt()
handler, to handle the special case of the output format being fixed.
This can equally well be handled in the .set_fmt() handler instead.
Beside avoiding special cases and using the same .get_fmt() handler in
all modules, it ensures that the correct format is stored in the active
state for the source pad, including when .set_fmt() is called from
vsp1_entity_init_state(). Both are needed to later switch to the V4L2
subdev active state API.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The brx_get_compose() function is just a wrapper around
v4l2_subdev_state_get_compose() without any added value. Drop it and
call v4l2_subdev_state_get_compose() directly.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The vsp1_rwpf_get_crop() function is just a wrapper around
v4l2_subdev_state_get_crop() without any added value. Drop it and call
v4l2_subdev_state_get_crop() directly.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The vsp1_entity_get_pad_selection() function is just a wrapper around
v4l2_subdev_state_get_crop() or v4l2_subdev_state_get_compose() without
any added value. Drop it and call the functions it wraps directly.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
The vsp1_entity_get_pad_format() function is just a wrapper around
v4l2_subdev_state_get_format() without any added value. Drop it and call
v4l2_subdev_state_get_format() directly.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Jacopo Mondi <jacopo.mondi+renesas@ideasonboard.com>
When formats don't match between a subdev and a connected video device,
starting streaming returns an error without giving the user any
indication as to what went wrong. To help debugging pipeline
misconfigurations, add a debug message that indicates the cause of the
failure.
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Reviewed-by: Kieran Bingham <kieran.bingham+renesas@ideasonboard.com>
reference: https://github.com/koverstreet/bcachefs/issues/692
trans->ref is the reference used by the cycle detector, which walks
btree_trans objects of other threads to walk the graph of held locks and
issue wakeups when an abort is required.
We have to wait for the ref to go to 1 before freeing trans->paths or
clearing trans->locking_wait.task.
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
LRUs only have 48 bits for the time field (i.e. LRU order); thus we need
overflow checks and guards.
Reported-by: syzbot+df3bf3f088dcaa728857@syzkaller.appspotmail.com
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
We've been moving away from going RW lazily; if we want to go RW we do
that in set_may_go_rw(), and if we didn't go RW we don't need to delete
dead snapshots.
Reported-by: syzbot+4366624c0b5aac4906cf@syzkaller.appspotmail.com
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
We shouln't be running the journal shutdown sequence if we never fully
initialized the journal.
Reported-by: syzbot+ffd2270f0bca3322ee00@syzkaller.appspotmail.com
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
We can only handle btree IDs up to 62, since the btree id (plus the type
for interior btree nodes) has to fit ito a 64 bit bitmask - check for
invalid ones to avoid invalid shifts later.
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
We can't discard a bucket while it's still open; this needs the
bucket_is_open_safe() version, which takes the open_buckets lock.
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
We use 0 size arrays as markers, but ubsan doesn't know that - cast them
to a pointer to fix the splat.
Also, make sure this code gets tested a bit more.
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
btree_iter_init() needs to happen before key_cache_init(), to initialize
btree_trans_barrier
Reported-by: syzbot+3cca837c2183f8f6fcaf@syzkaller.appspotmail.com
Signed-off-by: Kent Overstreet <kent.overstreet@linux.dev>
Add support to init TA firmware for psp v14.
Signed-off-by: Likun Gao <Likun.Gao@amd.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
The approach of having a separate WB slot for each submission doesn't
really work well and for example breaks GPU reset.
Use a status query packet for the fence update instead since those
should always succeed we can use the fence of the original packet to
signal the state of the operation.
While at it cleanup the coding style.
Fixes: eef016ba89 ("drm/amdgpu/mes11: Use a separate fence per transaction")
Reviewed-by: Mukul Joshi <mukul.joshi@amd.com>
Signed-off-by: Christian König <christian.koenig@amd.com>
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>